Serial Killer Round 40: A Dance With The Devil (Cycle 5: The Game is Over)

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Lil_Rimmy

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Mar 19, 2011
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I'm sending this message from beyond the grave!

If you recieve this, then I am dead and I am going to haunt you!

Jokes, jokes. I'm still breathing, killing, reviving, double voting, entwining, bringing back from the deading, erm..., spying, arbiting and being completely normal.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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@Rimmy: You... shouldn't take credit for all the roles... It makes the squirrels nervous...
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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A New Role Approaches:

The Wild Card: This wily individual is most certainly a jack of all trades...but not at the same time. Fate decides what role the wild card is most suited for at that moment. Every cycle, the GM will roll 1d6 to determine the current powers of the role.

1-Normal Citizen. You are feeling lazy today.
2-Spy. Ask a question. Vigilante detective work is the legit, right?
3-Medic. There are people to be saved...hopefully there's a Good Samaritan clause in place for amateurs.
4-Arbiter. TIME TO SERVE A TALL COLD GLASS OF JUST ICE!
5-Priest. Maybe sleeping through Sunday School wasn't the best idea.
6-Celebrity. Time to get your 15 minutes of fame and all the booze and drugs your body could ever hope to process.

[sub][sub][sub][sub]This role is terrible and would never work. >.>[/sub][/sub][/sub][/sub]
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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@Hobo: Just cause he says it would never work doesn't mean he isn't thinking about putting it in there... We're crazy enough to try just about anything 'round here.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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@Link: Interesting... though caveats would have to be placed on the Wild Card. For example, only being allowed to ask one question in total as the Spy, saving one person as the Medic, et cetera.
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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@Wild Card: Oh geez, that was more positive support than I was expecting. I mostly just wrote that role up as a joke to Rimmy having every role. XP

Still, if you guys like it, we could actually develop it a little bit.

@CA: So when you say one medic save, would that be one save in the game total? Or just one save per cycle that they roll medic?

Also, one total spy question is a pretty good level of control. Any additional rolls onto spy would just turn them into a normal citizen for that cycle.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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@Link: DDOOOOOOOOOOOOOOOOOO EEEEEEEEEEETTTTTTTTT!!!!

@Hobo: Um... That's a good question... And will probly be answered in the Precipice RP...
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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@Link: One save per cycle, since the chance of Medic is 1/6.

And of course, should the Wild Card choose to use their power of the Priest or Arbiter, they don't get to reveal their (limited) Spy-gained information.

On that note, I think the rolls should be kept to once every other cycle. Just in case.
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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@CA: Hmm...here's a thought.

Three of the roles are considered decisive roles (Spy, Arbiter, Priest). If the Wild Card utilizes the power of any of these three roles, they are no longer able to use an ability from a decisive role. If the GM rolls one of those roles, then the Wild Card just acts as a normal citizen for that cycle.

I'm not sure if I like changing every other cycle. I sort of like the idea that the conditions are constantly shifting. If they get a role they don't like, then they don't have to stick with it for long. If they do get a role they like, then they will need to act quickly in order to use it or it could go to waste.

This brings up another issue. Since the wild card could potentially gain Arbiter powers late in the game, would we want them to be subject to the same Arbiter restrictions? I can see a strong argument for having it either way.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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@Link: Hmm. Perhaps you misunderstood. When I said 'roll every other cycle', I meant that the Wild Card only has a role in the cycle that the roll takes place. They are a normal participant in cycles that do not require a roll.

I'm not sure I like the 'decisive role' concept. As for Arbiter restrictions, I vote that yes, the Wild Card should be subject to the same rules and regulations as the regular Arbiter. Otherwise it defeats the purpose of giving the Wild Card the role of others.
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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@CA: I'll be honest, I don't like the 'every other cycle thing' at all. It's basically adding a level of predictability to a role that revels in randomness. I see what you're trying to do with the control but there are other ways.

Could you elaborate on why you don't like the decisive role idea? I don't know if I can effectivly argue my reasoning for it if I don't know what the nature of your objection is.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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@Link: I'm not entirely sure on that... just the thought of categorising the roles into groups bugs me a little. Dunno why. >=/

Other ways of control? Like what? I'm not sure I can think of any other ways. But then, that is my mentality most of the time. Find one path and stick to it.