Serial Killer Round 49: Carnival of Fear. The killer is dead. ROUND OVER

Recommended Videos

razer17

New member
Feb 3, 2009
2,518
0
0
[HEADING=1]Serial Killer Round 49[/HEADING]​
[HEADING=2]Carnival of Fear[/HEADING]​

The carnival. A place of fun and frivolity. Teens getting to second base on the Tunnel of Love, children scoffing candy floss and thrill seekers riding roller coasters. But when the people clear out and darkness sets in, the carnival takes on a different, much more oppressive tone. Smiling clowns become grotesque, leering abominations. The sound of music and children's laughter dies down into a stifling silence. And this twisted landscape of surreal terror becomes a playground to the lost and the damned. One by one the lurking menace kills off the carnivals night time inhabitants. Can they find him before it's too late?

[HEADING=3]How will this rollercoaster end?[/HEADING]​

[hr]

Similar to the party game of Murderer or Mafia, the objective is to find the killer and execute him or her to prevent them from continuing their murderous rampage. The game ends either when the killer is executed, or he has killed off everyone else.

Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100, inclusive.
Whoever gets the closest number to one I have picked beforehand becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.

Every cycle, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.

Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer.

IMPORTANT! PLEASE READ!
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed.


Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next cycle. The process repeats ad infinitum until one of the two victory conditions detailed above has been completed.

The process of one murder and one execution is henceforth known as a 'cycle'.
When the Killer chooses their victim, they PM the name of his intended victim to the GM, who will then relay that message to the victim. Deceased players (murdered or executed) have 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason.

Should a victim, be it murder or execution, choose to refuse to post a death or post a ridiculous or asinine one, they may not be invited back to future rounds.

[hr]
There are seven roles in the game of Serial Killer:
The Killer, the Medic, the Spy, the Arbiter, the Entwined, the Celebrity, and the Priest.

The Killer:
The killer is the primary focus of the game. This citizen's number is the closest to my choice of number. The killer sends me who they wish to kill at the beginning of each cycle. He or she is allowed to vote in the executions, they can be 'saved' by the medic, and they can die in an execution if they are chosen by vote. Eliminating the killer, by execution or the use of the Arbiter, ends the round.

The Medic:
The Medic has the power to save players from the killer. The Medic gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Medic may save five people.
- 20-24 people gives the Medic four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants the Medic two attempts.
- With less than ten players, the Medic can only save one of them.

The Medic chooses who they wish to save by PMing the appropriate usernames to the GM. The Medic cannot save the same person twice or more in a row, regardless of how many saves they have.

If the Medic saves the killer's target, then they live to vote another day. The killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. The Medic cannot save themselves from a knife in the dark, however...

The player with the number furthest away from my own becomes the Medic.

The Spy:
The Spy is allowed to ask the GM up to three "yes or no" questions throughout the course of the game, to attempt to determine the killer's identity. I will answer them to the best of my ability. The Spy can only use one question at a time, though, and can only ask the questions every other cycle; for example, if the Spy were to ask a question in the first cycle, they are not allowed to ask another question in the second. This allows the killer to have a good number of victims under their belt.

The Spy is also limited to one question in regards to the Killer's username as it has been deemed too easy to identify the Killer's identity by asking questions only about their username. Other things such as avatars, country of origin, Twitter accounts, et cetera, are fair game.

The Spy is free to distribute the information however they wish, be it in full view of the public, in private or otherwise until they are murdered or executed. Upon the GM messaging the Spy that they have been murdered or executed, the Spy can no longer inform any players of the questions asked and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death-post. That's just cheating.

Whoever picks the number second-closest to my own becomes the Spy.

The Arbiter:
The Arbiter has the power to instantly execute one other player, without the need for a vote or intervention on any other player's behalf or that of the GM. Should the Arbiter do so, both the Arbiter and their target are killed to maintain the balance of the game and thus allow the killer to continue should he not be executed.

The Arbiter may perform their execution at any time of their choosing, without the need for a vote from the others. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the killer, the Arbiter has restrictions on the use of their power. The Arbiter can use their power up until the point where the Spy has asked their third question to the GM. The Arbiter will have 5 rounds to decide their kill, or less if the Spy acts faster than the Arbiter.

The role of Arbiter is given to the player who guessed the number second farthest away from the GM's number.

The Entwined:
The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other commits suicide. This role goes to the first players that choose identical numbers, or failing that, the first players that choose consecutive numbers. Neither of the Entwined can have a second role.

If there are no consecutive or identical guesses, those who guess the two numbers that are closest together become the Entwined. The two Entwined are aware of each other's existence, though no-one else is.

The Celebrity:
When certain people speak, the others around them seem more inclined to listen. The Celebrity is one of those people. He or she gets two votes instead of one. The Celebrity can vote for two different people or put both votes towards one person: The choice is yours. The double vote is for every cycle, not just one. This role's number is decided by a random dice roll, after all the other roles have been determined.

The Priest:
The Priest's role is an interesting one. He or she has the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected, everyone in the round becomes aware of any role that the resurrected player may have.

A resurrected Arbiter cannot use their ability if they have already used it: it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. within the first five cycles of the game, the Spy has not asked all three of their questions) then they are free to execute a target.

The role of the Priest is determined by calculating the average of the guessed numbers, not including that of the GM. Whoever guesses the number closest to the average becomes the Priest.

[hr]

1) [user]Link_to_Future[/user] Fourth Cycle: Caught playing the system. - ARBITER VICTIM
2) [user]Zero_ctrl[/user] Third Cycle: Poor bedside manner.
3) [user]deserteagleeye[/user]
4) [user]Nouw[/user] Second Cycle: Jumped someone else's train.
5) [user]NeoAC[/user] Fourth Cycle: Should have died weeks ago.
6) [user]Schizzy[/user] First Cycle: Night of the Voter Apathy.
7) [user]War Penguin[/user] Fourth Cycle: Roasted like a bird on a spit.
8) [user]razer17[/user] Fifth Cycle: The flip of a coin. - KILLER
9) [user]Diablo1099[/user]
10) [user]Mortis Nuncius[/user] First Cycle: First one moribund.
11) [user]Lizmichi[/user] Fifth Cycle: I can't think of a good one.
12) [user]KrimsonNekros[/user] Third Cycle: Return of the Voter Apathy Part II. - ENTWINED
13) [user]Jak23[/user] Fourth Cycle: Couldn't contain his enthusiasm. - ARBITER
14) [user]MinimanZombie[/user] Third Cycle: Still a better love story than Twilight. - ENTWINED KILL
15) [user]Terratina[/user]
16) [user]MortifiedPenguin[/user] Second Cycle: Return of the Voter Apathy.

Round 49 Participants:
1. [user]Terratina[/user],Executed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-Waiting-on-Killer-and-Medic?page=14#20151837], Round 6
2. [user]MinimanZombie[/user],Killed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-Waiting-on-Killer-and-Medic?page=14#20126778], Round 6
3. [user]NeoAC[/user]
4. [user]Staika[/user]Killed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-The-mob-has-chosen-check-your-inbox?page=11#19918619], Round 4
5. [user]Link_to_Future[/user], Executed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-The-killer-has-chosen-check-your-inbox?page=13#20109864], Round 5
6. [user]RaNDM G[/user], Executed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-send-in-your-votes?page=9#19813735], Round 2
7. [user]Mortis Nuncius[/user]
8. [user]Schizzy[/user], Exectued [http://www.escapistmagazine.com/forums/jump/540.409671.19771753], Round 1
9. [user]Grim327[/user], Killed, Round 5.
10. [user]deserteagleeye[/user], Executed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-The-killer-is-dead-ROUND-OVER?page=14#20213868], Round 7
11. [user]Lambi[/user]
12. [user]Nouw[/user] , Executed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-24-Hours-to-vote?page=11#19965025], Round 4
13. [user]Erik The Orange[/user], Killed, Round 7
14. [user]Von Klaw[/user]. Killed [http://www.escapistmagazine.com/forums/jump/540.409671.19747481], Round 1
15. [user]Jak23[/user], Killed [http://www.escapistmagazine.com/forums/jump/540.409671.19797427], Round 2
16. [user]Wafflesandbacon[/user],Exectued [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-The-mob-has-chosen-check-inboxes?page=10#19898139]Round 3
17. [user]sky14kemea[/user], Killed [http://www.escapistmagazine.com/forums/read/540.409671-Serial-Killer-Round-49-Carnival-of-Fear-send-in-your-votes?page=9#19847664], Round 3
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
Hmm, it has been a while since I last was in this, so I'll join it this round, at least.
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
Muhahahahahaha I can finally make my glorious return now. But alas I need a number now, let's try this new fangled script that I wrote because I was bored.

*Sends in number by way of turtle mail*
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
4,107
0
0
Huh...I was wondering if this was ever going to go up. And now we have to deal with carnies?

*shrugs and eats popcorn*
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
@Schizzy: you would plan your partner in cardboard sunglasses death? I am saddened by this.
 

Schizzy

New member
Oct 9, 2008
2,029
0
0
@staika: Only so that I can use your brain for this experimental cardboard robot I've been building. It come with a cardboard buzzsaw... sure to cause massive paper cutting to any caught in its path.
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
@Schizzy: Intriguing, but what would power the indestructible cardboard robot? It must need a power source.
 

Schizzy

New member
Oct 9, 2008
2,029
0
0
@staika: In the entire time building it, it had never occurred to me the means that will put this contraption in motion. Perhaps this little conundrum will require some cursory consideration on my part.
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
@Schizzy: Perhaps we can use a human heart to power the machine. There will surely be someone soon who will not need their heart, so we can just take theirs. We could use the black magic to make it work as well!
 

Schizzy

New member
Oct 9, 2008
2,029
0
0
@staika: We're in luck then! There be a serial killer on the loose around these parts, I hear. Unused hearts will be available aplenty soon enough.

A little black magic wouldn't hurt to. I mean, how else do we keep the heart from decaying as it powers our monstrosity?
 

staika

Elite Member
Aug 3, 2009
8,376
0
41
@Schizzy: It's almost as if we planned it this way, but let's be honest here we can't plan these types of things.

I also know a little black magic too. It will be very useful to keep the heart alive as it powers our machine. Now all we need is our first victim volunteer.
 

Schizzy

New member
Oct 9, 2008
2,029
0
0
@staika: Absolutely. There is no way that we could have planned an elaborate scheme to conveniently build a robot that's powered by the heart of the recently deceased in a town where there's a killer on the loose.

No way at all.