This is a depressingly apt metaphor for what indies are capable of.LawlessSquirrel said:It's like asking a homeless guy with a crayon to paint the Sistine Chapel and expecting it to match the work of Michelangelo.
From someone called Halo Fanboy, I can only take that as the highest compliment.Halo Fanboy said:As for Root's suggestions, they are for the most part pretty weak.
well i dont like horror games, but that IS a very good example of a GOOD indie game. most indie games i see are things like on Kongregate, Xbox Live Indie, Miniclip, and Newgrounds. And definitely more than 80% of them are 2d knockoffs of older gamesZhukov said:How are indie developers supposed to blur the lines between indie and AAA? They don't have $20,000,000 to spend on graphics.Azaraxzealot said:are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene. it seems to be just a bunch of sidescrollers and mario knockoffs.
i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
That said, Amnesia: The Dark Descent. Easily the best horror game of the last five years. Indie. Made by five guys and some contractors.
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Also, I suspect that you are not the target audience of The Graveyard in much the same way that 16-year-old boys are not the target audience of romantic comedies.
The part bolded for emphasis explains why the indie genre, or 'interactive emotional experience' is not for you. This lack of attention is exactly why indie titles recieve these awards; because those with the patience for it will see something truly remarkable. It'll touch them on a much deeper level than it does with people who've been emotionally deadened by all the flashy effects and HELL YEAH BRO culture that has been spawned from franchises like Gears of War. It's all about subtle statements and asking questions that will affect and almost disturb the player. It's about the things you see, you hear and you feel. What do you think it's trying to tell you? What is the metaphor behind a frail old woman walking to the place of the dead, only to keel over with little to no warning, left there to rest unceremoniously? I think you could do with watching some Lynchian films.Azaraxzealot said:i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
but not tons that are fully 3d, and even less than are in 3rd person 3d, and i dont even know if there are any 3d, 3rd person, sandbox experiences.JourneyThroughHell said:No, that would kind of go against the whole point of an indie game.Azaraxzealot said:are there ANY indie games out there that blur the lines between AAA and indie?
OT: Argumentum ad ignorantiam, isn't it? There are tons of indie games that are not platformers.
i guess so. ive been pretty spoiled by action games for so long that if more than 10 seconds in a game doesnt go by without something fun and awesome going on then i get boredGralian said:The part bolded for emphasis explains why the indie genre, or 'interactive emotional experience' is not for you. This lack of attention is exactly why indie titles recieve these awards; because those with the patience for it will see something truly remarkable. It'll touch them on a much deeper level than it does with people who've been emotionally deadened by all the flashy effects and HELL YEAH BRO culture that has been spawned from franchises like Gears of War. It's all about subtle statements and asking questions that will affect and almost disturb the player. It's about the things you see, you hear and you feel. What do you think it's trying to tell you? What is the metaphor behind a frail old woman walking to the place of the dead, only to keel over with little to no warning, left there to rest unceremoniously? I think you could do with watching some Lynchian films.Azaraxzealot said:i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
But then you could argue that such titles are being 'pretentious' and are only for arthouse critics who like to think they can read between the lines to see something that isn't there. I don't hold such a cynical view. But then i am an English Literature university student, so i'm 'trained' if you like to always read between the lines and try to see the 'bigger picture'.
The Indie genre just isn't for you (in general, not just stylist games like The Graveyard or The Path) in the same way Kinect isn't for me. You're not the target demographic, and while you may feel like the world should always try to market to you, you need to look beyond that.
But you didn't.Azaraxzealot said:http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29
i could make that game in one day
actually... i went ahead and did it. just made a bunch of buildings with simple textures, added heavy fog effects, and turned the lighting down low. boom, the graveyard now known as "the city" HEY! i knocked off one of my peers! I'M AN INDIE DEVELOPER ALREADY!end_boss said:But you didn't.Azaraxzealot said:http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29
i could make that game in one day
What you are referring to is "Ultraviolence" and it's a very touchy, tricky subject. So far i'd say that movies are really the only medium that can truly convey ultraviolence in a truly meaningful and artistic way. In video games, it comes across as being cheap and crass. I think this is because the character being manipulated by the player always reflects the player's mind. It's not like Pulp Fiction where sudden, brutal scenes are the result of unstable characters that serve to make a poignant sociological statement about the casual nature of violence. It's about the player fulfilling childish fantasies of mass homicide and slaughter in the most ridiculous, over the top way possible. They're not thinking about the ramifications of this (how many times have you thought about the last civilian you shot for his horse in Red Dead?) they're just thinking about how funny it was that someone just fell off a cliff after a nearby explosion. The only way you could get any meaningful satire and artistic poignancy out of it would be to have a third party examine the player as they play the game, and that would be breaking the fourth wall.Azaraxzealot said:. And why can't violence be art? why can't making mass slaughter and wanton destruction fun be considered artistic?
I can't...stop laughing at this.The only difference between the free trial and the real game is that in the real one, every time it is played there is a small chance the old lady will die.
The path , red riding hood?ZombieGenesis said:Interesting idea, reminds me of...is it called Passage? Something like that.
I get that it probably isn't worth an award, but the scene itself is a sign of good artistry isn't it?
If something like God of War III is the gaming equal of a whole blockbuster movie, then this is equal to a carefully made portrait.
No one is saying that games like that can't be art. They are simply saying that even though you don't like indie games, they can, and in most cases are, more artistic than most AAA games on the market today.Azaraxzealot said:i guess so. ive been pretty spoiled by action games for so long that if more than 10 seconds in a game doesnt go by without something fun and awesome going on then i get boredGralian said:snipAzaraxzealot said:i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
probably why i would pick Prototype or Crackdown over GTA 4 or Limbo. And why can't violence be art? why can't making mass slaughter and wanton destruction fun be considered artistic?
its like Yahtzee once said in his Painkiller review about how murdering dudes CAN be an art form.