Seriously? You can almost win an award for THIS?!

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taciturnCandid

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Sleep is Death. I've had more fun with that game then most AAA games. Not to mention Amnesia: The Dark Descent.
 

thethingthatlurks

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TheGroovyMule said:
thethingthatlurks said:
Indeed, yet only the one that the painter had in mind is valid. That is the purpose of this type of art, to instill wonder and curiosity in the viewer. You may judge its quality, and its worth as whatever you perceive it to be, but dismissing something because one does not understand it not only makes one an idiot, it is also indicative of one's underdeveloped mental state.
You could smash a bunch of clay together, and it would be art if you had any purpose behind doing so. It is irrelevant what others perceive it to be, it is your work. It is art, to say otherwise is stupid.
Others interpretations of a piece of art are irrelevant? So, what are art galleries for? Why doesn't every artist simply squirrel away each piece and never let it see the light of day? Others interpretations and thoughts are valid, and hell, some famous pieces today are still hotly debated. I found the 'piece' as you might put it to give very little in the way of emotional response, and far as I can tell, there is no point to progress, nothing compelling.

I think Kamehapa put into words best, wrong medium. Games are an interactive medium and just like you need some sort of motivation to keep listening to that song, or keep inspecting a painting, in games, you need a reason to INTERACT, even if it's just moving. The Graveyard didn't have that for me, and I've already posted my overall thoughts on it's quality.
What others think is irrelevant as far as true meaning is concerned. You read books to try to understand what the author had in mind, but only they know what it really was. In a good book (or any piece of art), this will come across smoothly.

Here's the huge mistake you made: you judged it as a game, not as art. As a game, it is seriously flawed and uninteresting. As a work of art, not so much.
 

TheGroovyMule

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Ekonk said:
I did the message behind 'The Path', basically similar, though I thought it was more particularly an analogy of the teenage years, but I see it could be wider. Though, things such as the music might not be important to the message, I still have to listen to it. And The Path had some of the most god awful screechy music I've ever heard. I think it's the medium, these guys almost seem to be wanting to make paintings, or movies as opposed to games. Artistic games are possible when they are designed for the medium, not trying to wrangle what is considered art in from other mediums.

thethingthatlurks said:
Here's the huge mistake you made: you judged it as a game, not as art. As a game, it is seriously flawed and uninteresting. As a work of art, not so much.
Well... of course I judged it as a game! I wouldn't look at a painting and judge it as a film, or listen to a piece of music and judge it as a sculpture. That'd be absurd. It needs to work within it's medium, see above comments!
 

MrShadowzs

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you just dont get it man, its like how, life is just so shot that it could just, NAH im just fucking with yah, seriously hate when people do this they do almost no work for something and people read to much into it and they get an award, then people with real talent are just thrown on the street, well that was also my opinion on the music industry but you know what i mean
 

subject_87

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While I'm fine with modern art as is and I won't shout 'THAT'S NOT ART!' at anything that isn't immediately identifiable, I gave up on trying to figure it out a while back.

And while I'm all for new and interesting things in games, this just strikes me as failing to hit the mark that's been hit quite well by many other games.
 
Mar 29, 2008
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Oh wow...I hear crickets. For years I've just heard a bunch of people clamoring that games should be considered art... a game was made purely as artistic expression and now, beautiful silence. You want games as art, this is it. If you don't believe me go walk through an art museum, half of it is some largely BS and half realized concept with a lengthy description on the artistic vision of the artist.

You all have been monkey pawed!
 

LiquidGrape

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smv1172 said:
Oh wow...I hear crickets. For years I've just heard a bunch of people clamoring that games should be considered art... a game was made purely as artistic expression and now, beautiful silence. You want games as art, this is it. If you don't believe me go walk through an art museum, half of it is some largely BS and half realized concept with a lengthy description on the artistic vision of the artist.

You all have been monkey pawed!
I've got some more straws for you to clutch at, if you'd like.

The Graveyard is by no means the be-all and the end-all of "art games". It's simply an exploration of ideas and choices which are rarely made, and therefore interesting for experimentation.
Whether it is a failed experiment or not, I cannot say. I haven't experienced it myself.
But the sheer viscera of the reactions expressed in this thread leads me to believe that some kind of purpose may just have been fulfilled...
 

GotMalkAvian

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Actually, that game sounds fairly cool. I like to walk around graveyard, and often end up meditating on mortality, so it sounds like the game would speak to me. I love how so many people are complaining that it's "not a game." If The Graveyard isn't a game, then neither is something like Heavy Rain. Conflict and striving toward goals doesn't always have to be about shooting or stabbing someone else.
 
Sep 30, 2010
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LawlessSquirrel said:
EDIT: For clarity, the idea of The Graveyard is to be experimental. It's meant to be an interactive experience, rather than a game.
Isn't a game an experience that you interact with? I get what they're trying to do but in my opinion it seems like they sort of have an inflated opinion of themselves.
 

Aur0ra145

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May 22, 2009
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Ya'll wanted "Games as art" Well, this is part of what you're going to get.

It's not COD, it's not BC2. Though it is a very good idea. Using this sort of media as an "Explorable painting" is a very great concept.

I'm surprised that ya'll are mad about this. I would say that "The Graveyard" helps bring validity to the entire "Gaming as an art" argument.

The free trial might have issues, but it shows innovation. They're attempting to do, what others haven't yet. So what if it has bugs, the mere idea of it is quite amazing.
 
Jun 11, 2008
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Leviathan_ said:
How have you not heard of Minecraft?
Minecraft is not a game it is a beta release. Not saying it is not good just not a full game yet.

OT: Well if you want good free indie games there are always places like Armour games and Kongregate which do have some gems every now and then. You what games are like as art well this is what an art game should be like. They are only for a niche audience like expressionist painting. Although it is possible for a game to be art and good just very very hard.
 

moretimethansense

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Azaraxzealot said:
Creepybard said:
Azaraxzealot said:
Gralian said:
Azaraxzealot said:
i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
snip
i guess so. ive been pretty spoiled by action games for so long that if more than 10 seconds in a game doesnt go by without something fun and awesome going on then i get bored

probably why i would pick Prototype or Crackdown over GTA 4 or Limbo. And why can't violence be art? why can't making mass slaughter and wanton destruction fun be considered artistic?

its like Yahtzee once said in his Painkiller review about how murdering dudes CAN be an art form.
No one is saying that games like that can't be art. They are simply saying that even though you don't like indie games, they can, and in most cases are, more artistic than most AAA games on the market today.
that's very true, but i think we should combine the two, have AAA-polish applied to indie artistic direction. imagine what could come of that?
I'll tell you, an increadibly expensive flop.

Indie games are desinged for a niche audiance and made with a very small budget, if they sell a few thousand copies they've turned a decent profit.
Spend the budhet from a AAA dev on one you have a game that could very well put the devs in to an early grave.

The masses don't want innovation, they want yet another bland shooter.

As for good indie games, Iji, play it, finish it, realise what an ass you've been and play it again.
A simple(ish) game, plays a bit like metroid but with an actual narrative and dialogue.
 

The_Echo

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Azaraxzealot said:
EcoEclipse said:
Azaraxzealot said:
http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29

i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!

are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.

are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene.
Indie games are ALL ABOUT innovation. Usually in the way it tells a story, since, you know, indie developers don't have any money to do what triple-A studios can. That's what The Graveyard did. It set up an atmosphere and attempted to elicit an emotional response from the player. The Path did a similar thing, as all you can do is walk around in that, too.

And how is it innovation to make an indie game closer to what you find a hundred times over at your local GameStop? That's not innovation. That's fitting in.
so.... they're innovating by refusing to move to the third dimension or severly limiting what they do in it? c'mon, Grand Theft Auto was more innovative than any indie game i've ever heard of (besides Minecraft).
You don't need the best graphics to tell a great story. Chill out. 3D isn't innovative--it's just an aesthetic. Every genre can be made in 2D and 3D, there's no difference besides how it looks.

Your ideals of a good video game are highly shallow.
 

LogicNProportion

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Ever since Watchmen and Dark Knight were barred from Best Picture, Daft Punk was barred from Best Original Score, and I saw Borderlands with a Game of the Year sticker at my Wal Mart, I have no faith in what gets awards anymore.

: I
 

Azaraxzealot

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EcoEclipse said:
Azaraxzealot said:
EcoEclipse said:
Azaraxzealot said:
http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29

i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!

are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.

are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene.
Indie games are ALL ABOUT innovation. Usually in the way it tells a story, since, you know, indie developers don't have any money to do what triple-A studios can. That's what The Graveyard did. It set up an atmosphere and attempted to elicit an emotional response from the player. The Path did a similar thing, as all you can do is walk around in that, too.

And how is it innovation to make an indie game closer to what you find a hundred times over at your local GameStop? That's not innovation. That's fitting in.
so.... they're innovating by refusing to move to the third dimension or severly limiting what they do in it? c'mon, Grand Theft Auto was more innovative than any indie game i've ever heard of (besides Minecraft).
You don't need the best graphics to tell a great story. Chill out. 3D isn't innovative--it's just an aesthetic. Every genre can be made in 2D and 3D, there's no difference besides how it looks.

Your ideals of a good video game are highly shallow.
tell me... what have indie games done that AAA games haven't already done before (and better)?
 

TiefBlau

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You people seem to be misunderstanding something.

They didn't want this to be a video game. It just so happens that when it's interactive, they call it a video game, and so they have to classify this as a game.

I personally like this kind of artsy stuff, because I like it when people experiment with using interactivity for different things.

In short, stop being so fucking temperamental about it.
Azaraxzealot said:
tell me... what have indie games done that AAA games haven't already done before (and better)?
Well, I can't.

Audiosurf
Uplink
Amnesia
Braid

These games speak for themselves. They do things so differently, there's not any one thing I can point out. I can only point you to the game and say, "There it is."

That's what I love about indie games. I can't guarantee they'll be good, but the ones that are really good are like nothing you've ever seen before. They experiment.

I don't really think AAA titles or indie titles are any better than one another, but don't even suggest that AAA titles are more original than indies. You won't win that argument, buddy.
Azaraxzealot said:
It should be fun because that is part of what makes a game. Games have always, and should always, strive to cause a fun and enriching experience. It's what makes Super Mario and Zelda classics while games like "Chalked" and "Try not to Fart" fall into obscurity. Sure, you can make your game very art-heavy and even memorable, but if people aren't having fun in the first ten seconds of gameplay, you can say goodbye to most of the audience. Games, by definition, are fun. If a "game" is not fun, then it is not game, it is an interactive experience (like a 3D tour of a house). Likewise, "The Graveyard" should not be considered a game because it is not fun. You move a hobbling old lady to a bench and she sits. Seriously, that is not a game. You ask any other game critic, gamer, or just ANYONE out there and they will declare that games SHOULD be fun, otherwise they fail as games.
I agree that Graveyard shouldn't be considered a game. But that just happens to be the label we put on all our interactive media, so there you go.

And no, under this label, games don't have to be fun. That would be like saying all movies have to be fun to watch. I guarantee you Schindler's List was a brilliant movie to watch, and you know what? I don't think I was all that enthralled with watching Jews face imminent death.
 

lacktheknack

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Jan 19, 2009
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You'd hate it, but I adore The Path, which is made by the same people who made The Graveyard.

You don't play it for fun, let's leave it at that. But then again, I don't watch Schindler's List or go to an art gallery for a rollicking good time either.
 

googleback

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Apr 15, 2009
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yeah i saw this one on steam, no way would i pay for it. i have another one of their games that i got in a bundle; the path, its really good i think.