Then perhaps re-assess your "knowledge" of it?Lilani said:To be perfectly honest, I didn't get but probably 1/4 through the game before putting it down,
It's not supposed to be a cute adventure, it's a rather grim story of two children who have been abandoned. One who is young but has partially lived his life, another who older but has been left alone her WHOLE life. It was frustrating? Yeah that's the way it would be, you're in charge of two children.Lilani said:To be perfectly honest, I didn't get but probably 1/4 through the game before putting it down, and I haven't gone back since. Yes, I understand how two children caring for each other during an adventure is cute and compelling, but that isn't what I experienced. All I remember is dragging this useless little fucker all over a stupid temple while doing just about everything for her except breathing. All those other nuances I didn't know about, and I might care about her greater role in the grand scheme if she wasn't such a helpless little shit who won't even run away when she's in danger. I don't care if she has no way to fight, but surely a bit of running without being dragged along isn't beyond her abilities.
And? It doesn't change Yorda's importance to the story, it doesn't change that she's a character. You don't have a magic staff or magic object, you have her and her power alone and you're relying on it. Yorda isn't an object, you call out to her and keep her safe, you don't just pick her up and put her down.Lilani said:Also, pretty much all of the roles you described could just as easily be filled by a magic staff or any other inanimate object. Holding up the castle through magical powers? Totally sounds like something a magic staff can do to me. And it wouldn't be the first time shadow people went after a magic object in a story. And some staves have been known to do things "on their own" to help protagonists at key points.
You are just repeating yourself, I told you I agree with it.Lilani said:Also, if the rationale behind having a male protagonist in Last Guardian is that a girl couldn't or shouldn't be able to do it, then yes. That does make it sexist in a way. "A male character just seemed to fit best" is a lot better of a reason for having a male protagonist than "Girls are weak and it's awkward looking up their skirts."
Seriously? I'm reading too deep? You're gonna pull that card?Boogie Knight said:Okay, this really bugs me when an individual argues that something is not sexist by throwing up a series of bullet points which read waaaay too much into something.
Sure? But how do you argue she's a slave?Boogie Knight said:Especially the "they're useful" argument. Slaves are useful, but that doesn't make the institution any less demeaning and dehumanizing.
And she's not just "useful" she's core to progression of the game, big difference there. And there's nothing to suggest Yorda is a slave.
Yes ok that's valid. What's your point?However, I think there are people who are extremely thin skinned and are also professional agitators so they will see sexism/racism/homophobia in otherwise innocuous things. Not waving a banner for women's rights doesn't make one sexist, nor does having a female character who is fragile and vulnerable.
The permanently offended will look at any fictional character of their group identity and raise cane if that character doesn't project the desired strong image. Bluntly, I think this speaks more to their shallow nature and inability to face insecurities. The single greatest cure to the -isms in fiction is good characters with layers and depth of all races, colors, and creeds. However, the single greatest obstacle to that cure is not entrenched bigotry but the hard reality that good characterization is so rare, because that kind of talent is inherently rare.
So, my argument is meaningless because I'm not defending something that helps the socio/political agenda? Because Ico is minimalistic, it doesn't deserve defending? Because it's minimalistic, you don't think it's worth defending? And I fail to see how my arguments are "lame", I've addressed his points, and he's admitted to not playing more than 25% of the game.Further, from what I've played of the Team Ico games, they're minimalist fairy tales. They're flights of fancy, and it may not be the best vehicle for communicating nuanced characters because it uses readily available archetypes as a shorthand. Might theses archetypes be less than forward thinking? Oh hell yes, but damning the games for not advancing a social/political agenda is not where the battle needs to be fought. And people who want to defend these games to think more deeply rather than come up with lame arguments in the futile effort of proving a negative.
Not deep enough for you? What high-horse are you on?