Lilani said:
TJC said:
To provide a bit of context, many Japanese game studios--even the big ones--have been known to have...less than enlightened depictions of women, and are less likely to be concerned about it. For example, Team Ico has produced some of the most renowned video games in the last ~10 years in the way of both aesthetics and narrative. However, given the not-so-subtle elements in their stories, it's clear why their games haven't impressed the feminist crowd. In Shadow of the Colossus, the girl is dead and the guy is out to try and save her--what a shocking way to start a game. In Ico, you are a boy who is leading a girl
by the hand through a maze of a temple because there is absolutely nothing she can do to help herself. She can't jump or climb without being instructed to, she can't defend herself or even hide, and she can't help you figure anything out. She's a mindless puppet you are literally dragging through the game who has no purpose except being an extra burden to watch out for.
Not only that, the guy from Team Ico leading the development of The Last Guardian [http://en.wikipedia.org/wiki/The_Last_Guardian#Development] stated that the reason they're going after a male protagonist in the game instead of a female (to break their boy's club streak) is because girls are weaker than boys and might not be able to tackle the physical labors the game would put her through. And not only that, some parts of the game would feature her climbing up stuff, and that would be terribly awkward to be seeing up her skirt during those times. Because God forbid she just wear trousers, and I never would have guessed that in a game where the main character has teamed up with and rides a giant griffin there would be some unusual or fantastical feats of physical prowess. You need some degree of realism to keep that giant griffin in check, amirite?
In this case, I'd say Ico and Shadow of the Colossus are non-sexist games made by sexist people. The key to Colossus's plot is that this guy is willing to do anything to get his wife back. There are only a handful of scenarios that have the emotional energy necessary to make "make a deal with the devil" seem sympathetic: trying to bring back a spouse, child, or
possibly a sibling. And consider if the genders were flipped. It would be perceived as "a woman who can't live without a man in her life".
As for Ico, it gets a pass because
it's too adorable ponies. It works decently because it has this sort of "fairy tale" feel to it, but having seen it (I admit I haven't played either of these games, only watched LPs of them) I deinitely think it would have been beneficial to increase Yorda's usefulness significantly, as much to make the game less frustrating as to make it less sexist.
Gethsemani said:
Not to get all gender theory nitpicky on you, but this argument can be taken either way. If a game features a female protagonist, shouldn't it at least address the fact that she is a woman in some way? I mean, Lord of the Rings features a really heavy-handed theme about male bonding and friendship: Both with Sam and Frodo and with Legolas and Gimli, men who are ready to give up their dreams of a stable life with a good woman (Sam even addresses this specifically in the Two Towers) in favor of doing what is right and finding the needed companionship and caring with their fellow guys.
Obviously, a female lead should be more than just a woman, but it could be argued that just making her "a soldier" or "an adventurer" isn't really promoting female protagonists, it is just a palette swap of genders. Don't get me wrong, I agree with your idea that we need to downplay the fact that a female lead is a female and that that somehow makes her radically different from a male lead (via the inclusion of "I thought you were a guy" or some sorry attempt at a rape attempt/sexual harassment-storyline).
Let us look at one of the best female leads ever: Kate Archer. She is portrayed as a capable agent and that's the central part of the storyline, Kate doing her job and succeeding where most others fail. But the fact that she's a woman is also ever present and the game takes its' time to address the issue of being a woman in a man's world (and does it pretty well, considering how old the game is).
TL DR: In a good protagonist the choice of gender is informed and has a purpose other than marketing (ie. "Guys only like to play 30-something, brown haired dudes" or "If I am gonna stare at an ass for 30 hours, I want it to be a hot girls latex-clad ass"), that gender plays a part or is acknowledged throughout the story.
This
sounds good, but I think it's really a mental trap. It's founded on the assumption that being "male" is the normal state and "female" is a unique state. Does there need to be an ingrained reason for a black character to be black? So while I agree that "write all your characters as guys and then flip the genders for half of them" is far from ideal, I think it's still better than "My main character is a woman. I guess now I need to talk about gender politics."
Here, TVTropes says it better than I can: http://tvtropes.org/pmwiki/pmwiki.php/Main/DifferentForGirls
Batou667 said:
----------------- Females in Games, According to the Whiners ---------------------------------
Representation
No women in a game: What a complete sausage fest, thanks for ignoring 50% of the world's population.[footnote]Call of Duty, FIFA[/footnote]
A few women: Patronising tokenism.[footnote]Streetfighter II, Golden Axe, just about every game ever made[/footnote]
"Too many" women: Ugh, clearly a male fantasy. These women are just interchangeable eye-candy, like some virtual harem![footnote]Dead or Alive[/footnote]
Exclusively women: PORN! PORN! Obviously porn![footnote]DOA Beach Volleyball, Skullgirls, at least prior to the "devs are wimminz" revelation which made most people do a 180 on their opinion[/footnote] (or alternatively) Patronising "Games for Girls" shit. This is the gaming equivalent of being made to sit at the back of the bus.[footnote]Cooking Mama, Nintendo DS Fairy Princess Horse Simulator 4, you know the kind of thing[/footnote]
Abilities
Equal to men: This doesn't reflect femininity or womanliness in any way. Stop trying to ignore female attributes and portraying maleness as the norm![footnote]WoW, Ms Pac Man, anything where the female is a re-skinned male default avatar[/footnote]
Different to men: Clear sexism! Difference is by definition disparity! You're valuing maleness over femaleness![footnote]Skyrim[/footnote]
Role in the game
Love interest: Great, so we're still relegated to being a "prize" or "reward" for the heroic male to inevitably "claim". Pass me the bucket, I'm about to vomit.
Has been kidnapped: Damsel in distress, eh? This implies all women are helpless and define themselves by their need for male help. Sexist.[footnote]Mario[/footnote]
Sidekick: Yet another reminder that males are superior and women are glorified mother/girlfriend surrogates.[footnote]Resident Evil 5, Halo[/footnote]
Optional lead role: The box art still has a man on it, so it's still demeaning and sidelining![footnote]Mass Effect[/footnote]
Lead role: Hmm, now we're getting somewhere. But if this lead is presented in an overly sexy way[footnote]Bayonetta[/footnote], conforms to any stereotypes (even for the sake of playing on and sending up those stereotypes)[footnote]Chainsaw Lolipop[/footnote] or includes anything I consider distasteful[footnote]Tomb Raider[/footnote] then I'll still call it out as sexist.
Eh, your point is fair, but from my perspective everything I've quoted here (that is, most of the list) really
could be sexist, setting aside the specific examples in your footnotes. Which means that the problem isn't that female characters appear in this, that, or some other form, but there's some other, more accurate method of assessment we're not using.
GunsmithKitten said:
So why is someone who "acts like a man" still a compliment, but to say someone "acts like a woman" is still an insult?
That's easy. Context. Something is an insult when it is a) intended as one and b) perceived as one. I personally can't think of a scenario where it wouldn't be used as an insult. So it is.
That's...pretty much how this whole "language" thing works.