I don't get it? The guy said there are physical differences between males and females. And someone should not be called sexist for saying there is a difference. Yet you say, I think, because it's a work of fantasy everyone should be the same? I don't get that? They chose to add some realism to a fantasy world. So unless reality is sexiest I don't get how that can be considered sexist?Gethsemani said:And how is that even remotely relevant in a game where gates to hell open, there are bipedal, sentient cat-people and lizard-people and magic is an every day occurance? It is even less relevant since the protagonist of Oblivion obviously is a very special person, able to master in weeks what it takes most other people in the setting decades to master (especially when it comes to magic). As the final nail in the coffin of your argument, it isn't the cap that is maxed, it is the starting attribute, meaning that in the end a female character can be just as strong as a man.chikusho said:That isn' sexist though, that's accurate. Physical tests between men and women have concluded that men are, as a general rule, faster and stronger at the start of, for example, a marathon, but women have longer endurance and are more resistant to pain at the end of the run.lacktheknack said:Beyond things like Oblivion giving females a strength drop and an endurance boost, I can't think of any.
I wouldn't exactly call it overt sexism on the part of Bethesda, but it definitely falls in the category of unintended sexism because something wasn't thought through enough. On the other hand, it is such a minor thing that I honestly think it doesn't matter much when put in context with how other games portray women.
The rest of this boils down to "yeah, I don't get how that goes against what he said."