King Zeal said:
runic knight said:
arguing that the game doesn't need top heavy women in stilettos doesn't amount ot anything but personal griping. Games don't need a lot of things that they end up saddled with, from QTE, to bland as dirt grim protagonists, to DLC. Rather then just complain that this specific example of something over used is somehow unique in not being needed, a better method would be to understand why it is included in the first place and try to use that to determine how to encourage the likelihood of it being used less.
Those things don't equate, though. There's a difference between a gameplay element to a exploitative design element. Comparing skimpy women to QTEs doesn't match up. One is a gameplay experience--another is a characterization tool.
Also, if someone understands why something was included, does that mean they now have the right to ask that it be used less?
One is a gameplay element choice, the other an ascetic one. In regard to what a game "needs", neither are needed. That was my point, that arguing that any one element is needed is a pointless endeavor, when over the entire game, there are countless not "needed" any more then another, yet are included.
It isn't a matter of wanting something used more or less, but whether something has the right to be used at all. I ask you to look at the first post and the responses, tell me, are they not making arguments about what should and should not be used in games?
As said before, I don't mind if someone doesn't like the use of sexualization, after all there are enough games out there that don't and nothing stopping new games from being made without it. I just think the question of if they should at all to be overly simple and sort of selfishly asked. Yes, they should be able to use sexualizing, same as any other medium. Arguments about how much and to what extent are related, but quickly devolve into individual personal taste, which should never be the measure of if product is made. If it doesn't appeal to you, that is fine, so long as it does appeal to enough of an audience to support it's creation.
King Zeal said:
runic knight said:
As someone else in the thread said, if the game doesn't appeal to you to the point you don't buy it, that is fine for you, but that means your opinion on it means as much as a vegetarian's opinion on the quality of KFC chicken. At that point you aren't the audience, so no one selling the product will care too much what you have to say.
That argument doesn't work either, because people who would LIKE to be customers, but are excluded for whatever reason-
Stop, right there. Sick to death of this bullshit, so need to stop it right here. No one is being
excluded from any game. People are opting out based on personal preferences, and that is well their right to do. No one is forcing them to buy the product, and there are others out there for them to buy that may better suit their taste. But do not insult my intelligence by telling me that an individual's personal choice to not buy a game is in any way excluding them. It isn't any more then a chinese food place is excluding me by not selling hamburgers. Or a burger joint is excluding a vegetarian. Exclusion requires a force or effort to deny someone against their will, not the person choosing to not buy it themselves because they dislike something about it. Games are made to meet demand with traits and design shaped to meet that demand. They are voluntarily bought and played and nothing in the game denies certain people from playing or checks to see who is or is not fir to play. That some games appeal more to some people over others is not exclusion, no matter how it is spun. A person selling a red painted stick is not excluding anyone from buying it just because some people may not like the color.
King Zeal said:
- have as much right to request a change. What you're claiming is like saying that Black people wouldn't have the right to ask that actors not do minstrel shows in Blackface, because they "aren't the target audience".
The right to ask? Yes, they have as much opinion as anyone does on anything. Please don't misunderstand my stance here, the point I was arguing was that the people making the product don't have to listen, and likely wont listen to non-paying customers nearly as much as paying ones.
Your example here highlights that pretty well though. How long did it take for blackface to fade in media? Well, about the time that the use of it threatened profit margins of the people making the product, or was less profitable then some other product out there. Now its use would likely harm profits, except when used for audiences that want it, like the DBZ abridged that references and uses it for parody.
I'll say it again, it is not you don't have the right to complain, merely you have no more or less right then anyone else, and if you aren't affecting the profit of the product providers, they are less likely to listen to you.
King Zeal said:
Furthermore, "Don't Like, Don't Buy" isn't a foolproof solution. Unless you have complaints to go with WHY you didn't buy a certain thing, marketing groups will have no incentive to find the real reason you don't want it. They can make up whatever reason they want to--kind of like how Hollywood decided that "female superheroes don't sell" after both Catwoman and Elektra flopped.
I never said it was foolproof, merely the only fair option one can do in a free market. After all, this thread is about is gaming should do something. We shouldn't be the ones who determine that based on our own personal ideas of right and wrong regarding sexualizing. Oh, and it wasn't just a "don't like, don't buy", it was saying that if you don't like and don't buy, don't expect the trends to change or listen to you.
And you are right, they probably should seek out why people don't buy their product, but I imagine they have a hard time listening to small voices from atop a pile of money of the customers they already serve and meet the demand of. Yeah, it sucks they blame the female roles for the shitty movies/games they made, but there is a confirmation bias there when they look at movies from x-men to avengers and see the mountains of money made. At that point I can't imagine they care about what didn't work so much as about capturing what currently does work. Games are often the same way, as the trends show in gaming from the platformer flood in the 90's to the dirty brown chest high wall shooters of the 2000's to the open world trends of today. They don't worry about why things failed nearly as much as they try to emulate what did and does work. That is why I said they don't care about what the non-paying customer says nearly as much as the ones who do pay. I wont argue it is right, as my opinion is that it is short sighted and stupid, but I will argue that it is at least part of the reason why so few care you or him or anyone specifically doesn't like when they use skimpy costumes or sexualized characters.