Magenera said:
King Zeal said:
Magenera said:
They're not reinforcing shit. Group of people buys shit in bulk in comparison to another group. Like the teen market, hispanic, blacks, asian, male, female, action, romance, thriller, mobile, and so on and so forth. Not everyone share the same interest nor do people need to share the same interest. People can like different shit, and some things don't have to appeal to everyone.
Again, not talking about "everything". But certainly more than what's been given. Even accounting for different tastes and markets, media still uses stereotyping.
If anything, it's the current industry that's doing what you accuse, by making a broad assumption that this is what its audience "wants". If it were really about different tastes, there would be no problem with more AAA titles using different portrayals of genders and sexualities.
You mean AAA having different genres such as fighting, horror, third person shooter, first person shooter, action, platformer, wrpg, jrpg, puzzles, and adventure. Because there more to taste than gender and sex.
Most JRPGs, WRPGs (outside camp Bioware and Elder Scrolls), Puzzles, Adventure, Platformers, Horror, the more complex Action games, and fighters are DEFINITELY not triple A.
Heck Skullgirls is about the luckiest fighter to still be in major development for half a decade and still have fans.
Which is why I'm confused on what people are even trying to argue here. Apparently, zero people in this thread even played DOA and SC's fifth games because everyone thinks Xtreme 2 and Ivy's sling armor are still relevant.
Izanagi009 said:
King Zeal said:
Izanagi009 said:
King Zeal said:
I don't know, that Kill La Kill could easily be grasping at justification straws. "Girl gets put in sexy outfit against her will and has to deal with male gaze because of it" isn't exactly a unique plot. Especially in anime, where it's almost a default reaction.
In short, it's difficult to say something is "exploring" a theme when it plays the stereotypes associated with that theme unironically straight.
it is Trigger who worked on Gurren Laggon and Panty and Stocking so there is a bit of a brain in it though it is really only explicitly seen in the third episode villain speech (seriously, Satsuki makes her big speech and it does make an interesting point though I will acknowledge how people can be turned off before it). Regardless, Japan has different standards of sexuality so it's difficult to talk and the show, in my sole biased opinion, make it up for interesting characters, fun action, and unique setting
It's definitely possible for a work to "make up for" blatant fanservice with other merits. I was only pointing out that this shouldn't stop us from examining it.
Believe me, I am cynical and bitter about anime so I analyze it for cultural connections and connotations all the time. Analysis does not hurt a show but improves it
A lot of it is actually through the inspiration of Go Nagai and works he's related to.
TTGL is straight up Getter Robo rebooted with a Saturday Morning Cartoon (which it was) premise.
The man is both shameless and boundless, even making his own material like go everything from a dark and grim mystery with twists and turns, to a superheroine completely in the buff.
A middleground called Cutey Honey is actually a major part in creating both the sexualized but fun heroine and the magical (transforming) girl genre. If you see Gainax's own version, Re: Cutey Honey, you'll see a lot more inspiration in that instead of TTGL like everyone freaking insist. Heck, Honey herself is pretty much Mako and Ryuuko combined.