Sexuality in gaming, your stance?

Recommended Videos

Islandbuffilo

New member
Apr 16, 2011
152
0
0
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
 

Eve Charm

New member
Aug 10, 2011
760
0
0
King Zeal said:
Eve Charm said:
King Zeal said:
But as I've said before, that's not how marketing works. Like another poster, you're describing a "market bubble"--that is, catering to a specific demographic at exclusion to all others because they have historically been the most profitable. Market bubbles have the problem of shrinking or bursting, despite extremely explosive and lucrative numbers at the onset. To combat market bubbles, companies HAVE to reach out to demographics beyond the one they cater to.
But they aren't Excluding others, They are for the most part ACTIVELY working towards Including others. Games now more then ever are adding options to pick your gender, looks, body type, race and sexuality in everything from fantasy to modern military shooter. When they can't do it to the character in games like bioshock or uncharted the stories and character design cater to a wider demographic.
On the contrary, the default demographic in most games for a campaign is the white, heterosexual male. Again, editors n this very site have talked about it time and time again. http://www.escapistmagazine.com/articles/view/columns/experienced-points/9489-The-Racism-Blame-Game While some games offer you the chance to pick the character you want, that comes with problems of its own. I'm not saying it's not a good idea, but it's an idea still in its infancy.
So you really want to say gaming hasn't gotten more inclusive in the past 10 year? Last of us and Bioshock infinite are the two main big triple A titles of the year that have Female escort characters. If Last of Us was made 10 years ago, Elli would be replaced with a barely legal blonde with big knockers i.e Ashley R.E.4 and Elizabeth's Victorian style dress would be switched out for some red skimpy dress i.e. Ada wong, Maria or Eileen Silent hill series and rather then being helpful to the main character and being the main story, They'd end up being nothing but a burden and getting kidnapped half the game.

It is getting better, Now it's a slow moving process but the reason being, the characters I describe before, ARE NOT BAD CHARACTERS. An weaker female character in a video game, is not the same as committing mass murder, While you can say it isn't gender equality right to cast the characters like that, It's not wrong.

King Zeal said:
Eve Charm said:
With that the PROBLEM is "You" or theses groups of people won't be happy till games are made that activity INCLUDE them and ONLY them and activity EXCLUDE what the current is and has been, and that is market suicide.
That's a strawman argument, and flatly false.
I don't think it's a strawman, I think it's logic.
Games having only male characters options = females are upset that they aren't represented in game.
Games having both male and female character options = females are still upset about not being represented enough in game.
Wouldn't logic be Games having only female character options = Happy female gamers??? or do people just want to complain about everything

I'm gonna take a shot here but it feels like people want everyone to tell a company like Ubisoft who makes a game called assassin's creed every year that is highly popular and sells really making them a profit well and marketed towards males to stop that but go back to making games like Imagine babyz because that isn't for that male demographic even tho it would sell like crap and cost the company millions. Nope not a chance. And before claiming ubisoft never tired to "Reach middle ground" they did basically push the hell out of the vita version of AC with a female lead character. And what they got for it was even still being packed in with a limited edition white bundle it didn't sell well, but hell they tried.
 

00slash00

New member
Dec 29, 2009
2,321
0
0
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
 

Islandbuffilo

New member
Apr 16, 2011
152
0
0
00slash00 said:
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you. More often than not the male rogue armor is just as revealing as the female rogue armor, and again these are not for practical purposes its just for artistic emphasis . Now if we were going to discuss real life consequences I can go into vast amount of detail about how impractical, deadly, and grossly inaccurate A LOT of character designs are, but you have to understand that in most games what the character is wearing is largely aesthetic and holds no practical purpose what so ever, and comparing it with practical reasoning in the real world is just pointless, unless the game is steeped in realism, and most games that claim to be, really aren't.
 

Qtastic

New member
May 16, 2012
40
0
0
complex aspects of human social or personal experience being wholesale "evolved"
That is a GROSS oversimplification of evolutionary psychology. Nowhere have I ever heard any evolutionary psychologist attempt to attribute traits solely to evolution. Evolutionary psychology studies evolution's impact on psychology; it does not attempt to explain all psychology solely with evolution.
 

King Zeal

New member
Jun 9, 2004
81
0
0
Eve Charm said:
King Zeal said:
Eve Charm said:
King Zeal said:
But as I've said before, that's not how marketing works. Like another poster, you're describing a "market bubble"--that is, catering to a specific demographic at exclusion to all others because they have historically been the most profitable. Market bubbles have the problem of shrinking or bursting, despite extremely explosive and lucrative numbers at the onset. To combat market bubbles, companies HAVE to reach out to demographics beyond the one they cater to.
But they aren't Excluding others, They are for the most part ACTIVELY working towards Including others. Games now more then ever are adding options to pick your gender, looks, body type, race and sexuality in everything from fantasy to modern military shooter. When they can't do it to the character in games like bioshock or uncharted the stories and character design cater to a wider demographic.
On the contrary, the default demographic in most games for a campaign is the white, heterosexual male. Again, editors n this very site have talked about it time and time again. http://www.escapistmagazine.com/articles/view/columns/experienced-points/9489-The-Racism-Blame-Game While some games offer you the chance to pick the character you want, that comes with problems of its own. I'm not saying it's not a good idea, but it's an idea still in its infancy.
So you really want to say gaming hasn't gotten more inclusive in the past 10 year? Last of us and Bioshock infinite are the two main big triple A titles of the year that have Female escort characters. If Last of Us was made 10 years ago, Elli would be replaced with a barely legal blonde with big knockers i.e Ashley R.E.4 and Elizabeth's Victorian style dress would be switched out for some red skimpy dress i.e. Ada wong, Maria or Eileen Silent hill series and rather then being helpful to the main character and being the main story, They'd end up being nothing but a burden and getting kidnapped half the game.

It is getting better, Now it's a slow moving process but the reason being, the characters I describe before, ARE NOT BAD CHARACTERS. An weaker female character in a video game, is not the same as committing mass murder, While you can say it isn't gender equality right to cast the characters like that, It's not wrong.
I think there's a misunderstanding. As I said, it's an idea still in its infancy. That doesn't mean it's a bad idea.

As for if it's gotten more inclusive in the past 10 years, considering that more and more women are playing, I would like to think so, but I don't know if it's because of the AAA industry or in spite of it. When I read the vidogame markt consumer report in 2005, gamers outside of the 15 - 30 demographic were MUCH smaller, but that was before the Wii, social gaming, and mobile gaming made it big. I would like to see more data before I pat AAA games on the back.

King Zeal said:
Eve Charm said:
With that the PROBLEM is "You" or theses groups of people won't be happy till games are made that activity INCLUDE them and ONLY them and activity EXCLUDE what the current is and has been, and that is market suicide.
That's a strawman argument, and flatly false.
I don't think it's a strawman, I think it's logic.
Games having only male characters options = females are upset that they aren't represented in game.
Games having both male and female character options = females are still upset about not being represented enough in game.
Wouldn't logic be Games having only female character options = Happy female gamers??? or do people just want to complain about everything
[/quote]

But that's why it's a strawman. I know what you're getting at, but the logic here is flawed. Having both male and female characters doesn't mean that representation is equal. As an example, take some examples of high level MMORPG armor--both men and women can wear the same armor, but women have a much more sexualized and skimpy design. It's great that women were included, but there's still room for improvement.

Islandbuffilo said:
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you
But in terms of character design and characteristics, each trope has its own origin and meaning. For example, let's talk about a common form of objectification: poses. A pose is something models and photographers use to convey the meaning they want. Sometimes, that message is to draw attention to the sexual qualities of the person primarily for the benefit of the audience. That's objectification, even if the audience doesn't notice.

I personally don't feel that objectification is not universally, 100% bad, either. Some people might enjoy it and choose to portray themselves that way. But, the problem with fictional characters is that a fictional character cannot "choose" insofar as they have free will. They can only behave as it befits their creator.
 

Qtastic

New member
May 16, 2012
40
0
0
Still not the point, though. The brain scans in question are still typically given to men and women years after their personal sexual habits have been formed based on the culture they live in.
Did you read the links?

For that argument to be true, a person who is a complete blank slate, like a small child raised by wolves or something, would have to show the same signs of objectifying one gender over another.
1. You can't seriously believe in true blank slates. This kind of behaviorism is dead.

2. People from different walks of life all had this experience.

End of the day, if you invest in behaviorism over modern cognitive science, than I am wasting my time.
 

00slash00

New member
Dec 29, 2009
2,321
0
0
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you. More often than not the male rogue armor is just as revealing as the female rogue armor, and again these are not for practical purposes its just for artistic emphasis . Now if we were going to discuss real life consequences I can go into vast amount of detail about how impractical, deadly, and grossly inaccurate A LOT of character designs are, but you have to understand that in most games what the character is wearing is largely aesthetic and holds no practical purpose what so ever, and comparing it with practical reasoning in the real world is just pointless, unless the game is steeped in realism, and most games that claim to be, really aren't.
The only reason I mentioned real world consequences is because you were arguing that skimpy female armor made sense because women often need to be more agile in games. If you're coming up with rationale for why skimpy armor makes sense then it's only fair that I do the same for why exaggerated features don't make sense. Also, if you're arguing the male characters are dressed skimpy to the same degree and frequency as female characters...well I'm going to have to ask you to back that up. I can think of a few examples, like Kratos, where men are extremely under dressed, but I can think of far more examples for women. The reason people joke about chainmail bikinis is because it's so common in fantasy games for men to be covered in armor from head to foot and women to have armor covering their nipples and crotch and not much else. Even in the case of Kratos, you don't see his dick bouncing around when he runs and yet breast physics have become the standard for female characters
 

King Zeal

New member
Jun 9, 2004
81
0
0
Qtastic said:
Still not the point, though. The brain scans in question are still typically given to men and women years after their personal sexual habits have been formed based on the culture they live in.
Did you read the links?
Which links?

1. You can't seriously believe in true blank slates. This kind of behaviorism is dead.
I didn't say I did. I said that would be a necessary control group to prove your argument.

2. People from different walks of life all had this experience.
How different are we talking here?
 

Islandbuffilo

New member
Apr 16, 2011
152
0
0
00slash00 said:
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you. More often than not the male rogue armor is just as revealing as the female rogue armor, and again these are not for practical purposes its just for artistic emphasis . Now if we were going to discuss real life consequences I can go into vast amount of detail about how impractical, deadly, and grossly inaccurate A LOT of character designs are, but you have to understand that in most games what the character is wearing is largely aesthetic and holds no practical purpose what so ever, and comparing it with practical reasoning in the real world is just pointless, unless the game is steeped in realism, and most games that claim to be, really aren't.
The only reason I mentioned real world consequences is because you were arguing that skimpy female armor made sense because women often need to be more agile in games. If you're coming up with rationale for why skimpy armor makes sense then it's only fair that I do the same for why exaggerated features don't make sense. Also, if you're arguing the male characters are dressed skimpy to the same degree and frequency as female characters...well I'm going to have to ask you to back that up. I can think of a few examples, like Kratos, where men are extremely under dressed, but I can think of far more examples for women. The reason people joke about chainmail bikinis is because it's so common in fantasy games for men to be covered in armor from head to foot and women to have armor covering their nipples and crotch and not much else. Even in the case of Kratos, you don't see his dick bouncing around when he runs and yet breast physics have become the standard for female characters
No, I never used the word NEED, and I was arguing that part of the purpose of skimpy armor is to emphasize agility, not to make one agile but to appear as such. I said more often than not male rogues are often just as skimpy compared to the female rogue, I was not speak in terms of anything else, Kratos is not a rogue. As for chainmail bikinis that varies from game to game, Going off of the MMOs, and other RPGs I've played, a big bulky set for men rarely translates to nipple caps, and plated thongs. It usually translates to more midriff, cleavage, maybe thigh, but the shoulders, head, and boots are usually just as bulky. In any case its usually a type of exaggerated sexual dimorphism, emphasizing masculine and feminine features of the characters. On the subject of breast physics vs penis physics, breast tend to usually move around a bit more than a penis, not every good comparison.
 

King Zeal

New member
Jun 9, 2004
81
0
0
No, I'm pretty sure a penis flops around more than breasts. Unless covered up. Which brings us back to the cleavage problem.
 

Eve Charm

New member
Aug 10, 2011
760
0
0
King Zeal said:
As for if it's gotten more inclusive in the past 10 years, considering that more and more women are playing, I would like to think so, but I don't know if it's because of the AAA industry or in spite of it. When I read the vidogame markt consumer report in 2005, gamers outside of the 15 - 30 demographic were MUCH smaller, but that was before the Wii, social gaming, and mobile gaming made it big. I would like to see more data before I pat AAA games on the back.
Ok so it is clearly agreeable that gaming is getting more inclusive, and I will agree it's not out of spite, but as the market needed to be to include all the new gamers. Gaming is getting better, Triple A and A are getting more friendly and these empowerment fantasies will and frankly have been staying more in the lower A or niche title lines for the most part...

But the hard truth and the truth people are going to have to accept that as it stands Now and at least for a while until the Buying market shift the female or minority games purchased are Dwarfed by the Male game in sales. Probably going to have to deal and bear with a bunch of male empowerment games before a few female ones get made. If they can't sell and make a profit to the bigger bubble they won't even try the smaller one.
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
Qtastic said:
That is a GROSS oversimplification of evolutionary psychology.
And that is a gross oversimplification of my post.

Qtastic said:
Nowhere have I ever heard any evolutionary psychologist attempt to attribute traits solely to evolution.
While both males and females share a natural preference for ?bluish? contrasts, the female preference for ?reddish? contrasts further shifts her peak towards the reddish region of the hue circle: girls? preference for pink may have evolved on top of a natural, universal preference for blue. We speculate that this sex difference arose from sex specific functional specializations in the evolutionary division of labour. The hunter-gatherer theory proposes that female brains should be specialized for gathering-related tasks and is supported by studies of visual spatial abilities. Trichromacy and the L-M opponent channel are ?modern? adaptations in primate evolution thought to have evolved to facilitate the identification of ripe, yellow fruit or edible red leaves embedded in green foliage. It is therefore plausible that, in specializing for gathering, the female brain honed the trichromatic adaptations,
and these underpin the female preference for objects ?redder? than the background.

- Hulbert and Ling, 2007

In this case, the evidence is a relatively simple attitudinal survey of comparative colour preference based in two cultures with significant cross-cultural ties. From this relatively simple evidence (which is not even particularly adequate to demonstrate the existence of gender differences in colour preference) we suddenly have a grandiose story about the entire history of human evolution.

..when actually, all you need is a very basic sociological account of gender socialization.

Then, of course, there's this little gem..

The only thing I can think of that might potentially explain the lower average level of physical attractiveness among black women is testosterone.
- Satoshi Kanazawa

..which kind of cuts right to the problem here.

You don't need to "attribute traits solely to evolution", you already do so when you ignore far more coherent sociological evidence in favour of positing far reaching and unevidenced evolutionary explanations for phenomena which are only expressed socially.

There is evolutionary psychology which is less shit than this, and I already acknowledged it. But far too much space is taken up by this kind of reductionist garbage.

Qtastic said:
Evolutionary psychology studies evolution's impact on psychology; it does not attempt to explain all psychology solely with evolution.
And how does this relate to my critique?

I don't think we should just presume that any part of human psychology is magically there because of evolution, and in that regard I don't particularly care whether we're talking about "all" or "part" of it. I think it's something that needs to be evidenced, whether through the identification of actual genes which create expression or through establishing that phenomena can only be explained through genetic expression, and that genetic expression forms a logically substantiated and coherent theory.

Back in the real world, that's how science works. You don't set out to prove things you already "know" to be true, you arrive inductively at probable or logically consistent rules through observation.
 

00slash00

New member
Dec 29, 2009
2,321
0
0
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you. More often than not the male rogue armor is just as revealing as the female rogue armor, and again these are not for practical purposes its just for artistic emphasis . Now if we were going to discuss real life consequences I can go into vast amount of detail about how impractical, deadly, and grossly inaccurate A LOT of character designs are, but you have to understand that in most games what the character is wearing is largely aesthetic and holds no practical purpose what so ever, and comparing it with practical reasoning in the real world is just pointless, unless the game is steeped in realism, and most games that claim to be, really aren't.
The only reason I mentioned real world consequences is because you were arguing that skimpy female armor made sense because women often need to be more agile in games. If you're coming up with rationale for why skimpy armor makes sense then it's only fair that I do the same for why exaggerated features don't make sense. Also, if you're arguing the male characters are dressed skimpy to the same degree and frequency as female characters...well I'm going to have to ask you to back that up. I can think of a few examples, like Kratos, where men are extremely under dressed, but I can think of far more examples for women. The reason people joke about chainmail bikinis is because it's so common in fantasy games for men to be covered in armor from head to foot and women to have armor covering their nipples and crotch and not much else. Even in the case of Kratos, you don't see his dick bouncing around when he runs and yet breast physics have become the standard for female characters
No, I never used the word NEED, and I was arguing that part of the purpose of skimpy armor is to emphasize agility, not to make one agile but to appear as such. I said more often than not male rogues are often just as skimpy compared to the female rogue, I was not speak in terms of anything else, Kratos is not a rogue. As for chainmail bikinis that varies from game to game, Going off of the MMOs, and other RPGs I've played, a big bulky set for men rarely translates to nipple caps, and plated thongs. It usually translates to more midriff, cleavage, maybe thigh, but the shoulders, head, and boots are usually just as bulky. In any case its usually a type of exaggerated sexual dimorphism, emphasizing masculine and feminine features of the characters. On the subject of breast physics vs penis physics, breast tend to usually move around a bit more than a penis, not every good comparison.
And why does appearing more agile translate to skimpy outfits for women but not for men? You still haven't backed up your statement about male rogues dressed just as skimpy as female rogues. Give me some examples of male rogue characters that dress as skantily clad as their female counterparts. I mentioned Kratos because he is among the few male characters I can think of that has an outfit comparable to the kinds that are standard for female characters. As I said before, an outfit does not need to be skimpy in order to look feminine or sexy and there is no reason why a male knight is a wall of armor and a female knight has so much more exposed skin. They exist to pander to adolescent male gamers. So you're saying breasts bounce more than penises and thus breast physics make more sense than dick physics? Well if you're going to throw realistic limitations in to this debate again then I will again say that the absurdly busty women wouldn't be doing much running in the first place because of the pain their large breast size would be causing them. But taking realism out of this debate, breast physics are often extremely exaggerated so if we're going to exaggerate breast physics, why not exaggerate dick physics as well?
 
Apr 24, 2008
3,912
0
0
00slash00 said:
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Ha. Arguing about realism, as If that were the goal...

The justification for 'plate armor bikini' is that people who aren't you like it. It's really that simple. You may not like that justification, but that's justification.

Out of curiosity, could you explain exactly why exaggerated features are 'extremely immature'?
 

Islandbuffilo

New member
Apr 16, 2011
152
0
0
King Zeal said:
No, I'm pretty sure a penis flops around more than breasts. Unless covered up. Which brings us back to the cleavage problem.
Considering the flaccid penis size is affected by temperature, it wouldn't bounce around a lot like some larger breast do with simple movement, and even if it did its hardly ever as noticeable, if at all.
 

Islandbuffilo

New member
Apr 16, 2011
152
0
0
00slash00 said:
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
Islandbuffilo said:
00slash00 said:
I'm fine with sexuality in gaming. I'm not fine with a character's sexuality looking like it was designed by a 13 year old boy, between masturbation sessions. A well designed character can look sexy while still being fully clothed
Well people have different interpretations of what sexy is. Yes female characters can be sexy fully clothed, doesn't mean the less clothed ones are juvenile interpretations of sexy, exaggerated features have been in art for along time, and usually have meaning beyond sexual attraction. Also some the skimpy clothes are their less to be attractive but more of a way to emphasize agility, women are often depicted as more agile than man, thus their armor often reflects this.
I disagree completely. There's a difference between sexy and just objectifying and I will always consider exaggerated features to be extremely immature. There is no justification for a plate armor bikini and a male rogue needs to be as agile as a female rogue. There's no reason for her armor to be more revealing than his. But if we're going to talk about real life benefit of skimpy armor then let's also discuss the real life consequences of exaggerated features. It isn't a coincidence that most dancers have a small butt and small breasts. Large breasts hinder agility and more importantly, characters like Ivy would not only not be able to move around as freely as she does, she would likely suffer from crippling back pain
Well That's just your personal opinion, that's fine, but keep in mind that you can objectify anything and it really comes down to the person, you may find something objectifying that most people don't find objectifying, and thus the only one objectifying that something is you. More often than not the male rogue armor is just as revealing as the female rogue armor, and again these are not for practical purposes its just for artistic emphasis . Now if we were going to discuss real life consequences I can go into vast amount of detail about how impractical, deadly, and grossly inaccurate A LOT of character designs are, but you have to understand that in most games what the character is wearing is largely aesthetic and holds no practical purpose what so ever, and comparing it with practical reasoning in the real world is just pointless, unless the game is steeped in realism, and most games that claim to be, really aren't.
The only reason I mentioned real world consequences is because you were arguing that skimpy female armor made sense because women often need to be more agile in games. If you're coming up with rationale for why skimpy armor makes sense then it's only fair that I do the same for why exaggerated features don't make sense. Also, if you're arguing the male characters are dressed skimpy to the same degree and frequency as female characters...well I'm going to have to ask you to back that up. I can think of a few examples, like Kratos, where men are extremely under dressed, but I can think of far more examples for women. The reason people joke about chainmail bikinis is because it's so common in fantasy games for men to be covered in armor from head to foot and women to have armor covering their nipples and crotch and not much else. Even in the case of Kratos, you don't see his dick bouncing around when he runs and yet breast physics have become the standard for female characters
No, I never used the word NEED, and I was arguing that part of the purpose of skimpy armor is to emphasize agility, not to make one agile but to appear as such. I said more often than not male rogues are often just as skimpy compared to the female rogue, I was not speak in terms of anything else, Kratos is not a rogue. As for chainmail bikinis that varies from game to game, Going off of the MMOs, and other RPGs I've played, a big bulky set for men rarely translates to nipple caps, and plated thongs. It usually translates to more midriff, cleavage, maybe thigh, but the shoulders, head, and boots are usually just as bulky. In any case its usually a type of exaggerated sexual dimorphism, emphasizing masculine and feminine features of the characters. On the subject of breast physics vs penis physics, breast tend to usually move around a bit more than a penis, not every good comparison.
And why does appearing more agile translate to skimpy outfits for women but not for men? You still haven't backed up your statement about male rogues dressed just as skimpy as female rogues. Give me some examples of male rogue characters that dress as skantily clad as their female counterparts. I mentioned Kratos because he is among the few male characters I can think of that has an outfit comparable to the kinds that are standard for female characters. As I said before, an outfit does not need to be skimpy in order to look feminine or sexy and there is no reason why a male knight is a wall of armor and a female knight has so much more exposed skin. They exist to pander to adolescent male gamers. So you're saying breasts bounce more than penises and thus breast physics make more sense than dick physics? Well if you're going to throw realistic limitations in to this debate again then I will again say that the absurdly busty women wouldn't be doing much running in the first place because of the pain their large breast size would be causing them. But taking realism out of this debate, breast physics are often extremely exaggerated so if we're going to exaggerate breast physics, why not exaggerate dick physics as well?
It often does translate to less clothing or often tighter for agile men, but more often than not the agile characters are female. I was going to start up tera and do the armor preview for rangers male and female for all races, but I realized I haven't played in a good while and I'd probably missed a lot of patches, I went into WoW and looked at some of the rogue armor, most the time the only variations between the armor sets is the characters body shape, and maybe midriff showing on the female, but often time its comparable with the male midriff. Guild wars assassin armor is also pretty even in regards to gender, except the seitung, canthan, and elite canthan sets. Your right skimpy clothes aren't the only way to appear famine and sexy nor does being a giant refrigerator the only way to depict strength , and that's not the only method used in games, however its not only used for pandering is just a simple way to give a woman a sleek agile look. I don't know why you're relating large breast with skimpy clothes, that's not always the case. Large breast are often used to signify maturity in women, or motherhood, or for sexual comedic effect its not just pandering its just symbolism. I'm not really using the realism thing I'm just saying you'd have to exaggerate the penis a lot to make it physics worthy, not to mention, unlike breast, penises are genitals, and would most likely garner a Ao rating, but if a developer can be cheeky and have a big black censor bar dangling between a male character's legs, by all means do it.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
5,246
0
0
There's nothing wrong with sexuality in gaming, except when it's used as a crutch.

"This game is shit, the plot sucks, gameplay is horrid, the characters are terrible - OH LOOK TITTIES!"

In fact, I'd like to see more sexuality in gaming, albeit in a mature way. Instead of a plot substitute and an aside, make it an interwoven part of the plot. The important thing is that it's not added in just to increase the appeal.

Right now, games are generally classified as pornographic if they actually show graphic sexuality, but that shouldn't even be an ISSUE with anyone over the age of consent.
 

King Zeal

New member
Jun 9, 2004
81
0
0
^ This. I agree with most of this.

Also, "sexiness" shouldn't be synonymous with "What dudes find sexy". If you want a game to be sexy, more examples for women can help. None of this "big muscles" stuff, either--big muscles are usually made for male power fantasy than female sex fantasy. Real women seem to prefer leaner, more limber guys.
 

Specter Von Baren

Annoying Green Gadfly
Legacy
Aug 25, 2013
5,637
2,859
118
I don't know, send help!
Country
USA
Gender
Cuttlefish
Well I just want to bring in an aspect that most people seem to not bring up often in these discussions. Okay so, everyone always talks about physical things in these discussions but has anyone ever discussed the personality aspect of sexuality? There's more to sexuality and attracting someone than just having a certain kind of body, the kind of personality of the person can make a huge difference. One person might find someone that's kind to be very attractive, another one could find someone that's very assertive to "turn them on", yet another might find someone with a regal bearing to be attractive. There's a difference between the sexuality someone gets from looking at women/men they don't know anything about in a porn magazine and the sexuality you get from characters that people know the personality of.

Let me give an example. Take Tomoko from WataMote.



She doesn't have things about her that seem stereotypically attractive but that doesn't stop people from finding her attractive. You can't even explain all of it as just being people that find her particular physical appearance as attractive, there's more going on with this. Something about her personality or how she carries herself causes people to find her attractive.

As a final note to this, I'm not introducing this as an argument for either "side" in this debate, I'm just trying to inject something new to it because this issue has been trampled on so much and so hard that if it were coal then we'd have a diamond by now.