Mother Yeti said:
Sigh. I know there are only so many hours in the day, but could you at least read the last two pages? To sum up the discussion:
Right off the bat, I'm asking you to drop the "sighs". Don't do that, please.
Mother Yeti said:
1) Mass Effect is a roleplaying game.
I guess so, but Mass Effect 2 certainly isn't as much of a roleplaying game in comparison to something like Dragon Age or even the first Mass Effect. ME2's character skill customization is
incredibly simple. There is only like 4 or 5 abilities to level. Any game with only a handful of skills isn't what I'd call a roleplaying game. I think Mass Effect 2 is a story heavy action game.
Mother Yeti said:
2) Part of the appeal of a roleplaying game is the ability to shape your character in a unique way.
This is where you start going off the track. Yes, part of the appeal of a roleplaying game is customization. However, a roleplaying game does not mean you can shape and tailor your character into whatever way you want. There are thousands and thousands of restrictions.
Lets take the focus away from sexuality for a second, and lets look at your ability to even shape your character. There isn't even an armor specialization. All you can really do is choose their appearance and gender, choose a class and choose dialogue options. For "roleplaying" game standards, that's incredibly limited.
You can shape and mold your character only within the restrictions of the game and the story.
Mother Yeti said:
3) In Mass Effect, this includes choosing your romantic interests.
Yes, in both Mass Effect 1 and 2 you can choose what character you have a one thirty second cutscene with nearing the end of the game.
Mother Yeti said:
4) If you play a female Shepard you can romance men and women in equal measure.
Wrong. Female Mass Effect 2 romances:
-Garrus
-Thane
-Jacob
and the ability to flirt with Kelly.
Male Mass Effect 2 romances:
-Tali
-Jack
-Miranda
and the ability to flirt with Kelly.
Men and women in equal measure? Nope. The only bonuses female characters get is the ability to make innuendo with another female.
Now, lets take the focus towards the original Mass Effect and look at Liara. Liara is an Asari, thus not female.
yes, yes, I know this is a very lame cop-out but it is still Mass Effect lore. It is still written into the story. The story can justify this.
Mother Yeti said:
As I've established, I don't see it as anything but a very slight imbalance. But let's pretend for the sake of argument that there is some
huge imbalance. This would still not mean anything. It would not mean Bioware was trying to appeal to the "homophobic public". It would not mean the writers are anti-homosexual. It would
not mean anything. It would simply mean that the writers did not include a certain aspect of society in their storyline, and there is nothing wrong with that.
We need to stop putting silly meaning to things. We need to stop complaining after sitting through a true masterpiece of a game about how we weren't able to play as a type of person in our society. Big deal. If I could have it my way, I'd want my Shepherd to have a Afrikaaner accent like me, instead of an American one. I'd want my Shepherd to have a love of kittens. You know what, I'd probably even want the ability to play as a gay male Shepherd. But it's not in the game, and the absence of something doesn't mean anything other than whatever meaning you put to it.
Just as another point to add to the discussion, why is it that roleplaying games get in trouble for stuff like this, when other games don't? How come Mario Brothers doesn't get in trouble for not representing the black community? How come Halo doesn't get in trouble for having no homosexual representation? Why is it that only when you bring in a gameplay mechanic where your character can make "choices" (like in Mass Effect) is when a game starts to have double standards?