Shadowrun: Death Valley (Open- signup)

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drmigit2

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Dec 25, 2008
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Asclepion said:
Of the character sheets submitted so far:

Shadowstar38
Accepted! :D

Kind of on the fence. You've done well in the last game though, I'd have to see how you play it.

Birdfalcon
Mostly good. Minor points- It's easier to read equipment lists if they're pointed, or at least have commas.
20 flashbang grenades is a lot for a single person to carry. Add 200 taser darts, clips for multiple firearms, shock gloves, body armor- he's a walking arsenal. I don't mind this, and it goes with the vigilante idea. But it's still a significant amount of weight.

Remember- you can acquire weapons and equipment as you need them. You don't have carry everything on your back all the time. Better to have contacts with access to gear, and change your loadout in preparation for the run.



FalloutJack said:
Asclepion said:
-Shadow-Snip-
I'm old hat at Shadowrun (3rd and 4th Ed experience), but frankly I always hope for a little fluidity for fun's sake. To whit: There's something I always wanted to try, but never got the chance. I wanted to work at the notion of the shockingly hinted-at idea of an awakened animal shaman. More specifically, I'm requesting permission to create and control 'Human Shaman of Dog, subsection Bogie Shaman' with at least one such a beast kept as a 'pet'.
So it's like a magic dog handler, and the dogs are paranormal beasts? Sounds neat. There's nothing immediately wrong with that.
I would play Mondaine pretty straight, but with ulterior motives. He is basically trying to start a cult that would summon a dragon. Not too dissimilar from what one would find in any D&D game.
 

3quency

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Jun 12, 2009
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Yo Asclepion, I just had an idea for another contact that I've stuck on the end of my sheet. Is the character still okay?
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Name: Andrew Muldoon
Alias: Geist
Age: 26
Gender: Male
Race: Elf
Height: 6'4"
Weight: Thin
Type: Technomancer Spider

Appearance: A tall thin man with short dark brown hair and piercing green eyes. He wears a black long sleeved shirt, black cargo pants, black steel toed boots, and a black suede trenchcoat. His icon is essentially him but his hair is black, his eyes are glowing viridian, all of his clothes are white except his trenchcoat which is blood red, and his face is a featureless steel mask with a slot for his eyes.

History: Andrew was born to a racist human couple who beat him mercilessly, he was eventually left at an orphanage where he was adopted by Bill Muldoon, a decker who was set on grooming him to be his partner. Which he would have been happy to do, except Bill had been plugged in during the crash, leaving him trapped and a probable E-ghost as his body died. This left Andrew alone, which eventually forced him to turn to shadowrunning after the most basic matrix functions began coming back online. When the matrix went wireless however he discovered he didn't need one of the new sims to jack in, which troubled him at first but he eventually remembered stories of otaku doing similar. Being empowered by his new ability he continued his runner career as a sort of training. He eventually met another technomancer (Shade) during a job and they began gathering any technomancers they could find and organizing them into a cabal which models itself off of the Otaku. Due to contact with another group of technomancers he underwent his first Submersion five years ago. He has been a runner for ten years now, and has been married to Shade for three.

Reason to be here/things to do: David became a shadowrunner for two reasons, it pays the bills, and he can use the jobs to test and train his abilities.

Personality: Quiet and usually concise in conversation. He is empathic and merciful, however he does believe that some people need to suffer and die for their crimes or association and is quite willing to torture and kill in the name of justice. While on the job he follows commands but if he finds something questionable (he won't kill innocents and children) even for shadowrunning, he will question it, and he has turned down jobs because he was refused an answer. Hides his technomancy, both privately and professionally.

Contacts: He's a part of an Otaku like cabal of technomancers which support eachother constantly and in any endeavour. The bulk of his jobs come from Mitsuhama.

Notable skills: He's become an expert hacker over the course of his career due to his technomancy. He is most adept at working in sims, however he is an expert in Cyber Warfare (especially VR), and has become an expert with drones and the manipulation/ control of security systems. He's an above average shot and is pretty quiet when he needs to be.

Deltaware - Cerebral Booster Implant
- Cranial Cyberdeck
- Cryptosense Module
- Cyber Ears
- Cyber Eyes
- Direct Neural Interface
- HotSIM Module
- Implanted Commlink (For Dedicated Matrix Access)
- Implanted Personal Credstick
- Implanted Voice Mask
- Induction Datajack
- Resonance Trodes
- Response Enhancer
- SIMrig
- SIMsense Accelerator
- SIMsense Booster
- Skinlink
- Subvocal Mic

Traits - Biocompatability (Cyberware)
- Deep Resonance Connection
Equipment - 10 Feet Of Rope
- Bracer Mounted PC - Incorporated Chipjack
-- Incorporated Commlink
-- Incorporated Cyberdeck
-- Incorporated Remote Control Deck
-- Certified Credstick
-- Holoprojector
-- Trideo Feed
- AR Glasses
- AR Gloves
- AR Headphones
- Biometric Scanner
- Electronic Paper
- Keycard Copier
- Medkit
- Modified BTL chips loaded with Black Ice (Custom Psychotropic based)
- Quadrotor UAV [with Mid Range Taser Gun and Biometric Lock]
- Respirator
- Survival Kit
- Survival Knife
- Tag Eraser
- Toolkit (Electronics and Mechanics)

Weapons- Unchipped Semi Automatic Shotgun (loaded with flechette cluster shells)
- Smartlinked Gauss Pistol (loaded with hollowpoint rounds)
- Stun Gun

Armour - Ballistic Vest
- Suede Trenchcoat (modified with a ballistic mesh and feedback technology)
Name: Serene Muldoon
Alias: Shade
Age: 25
Gender: Female
Race: Elf
Type: Technomancer Hacker

Appearance: Tall, thin, and beautiful, with long hair and icy blue eyes (entirety of eyes are a solid light blue colour), she wears smart clothes which usually take the form of a dark blue long sleeve shirt, black cargo pants, and black running shoes. Her icon is essentially her but her hair is black, her eyes are blue flames, she's wearing a black dress that radiates shadows, and her face is a featureless steel mask with a slot for her eyes.

Relevant Skills: Expert in VR craft and Cyber Warfare.
Metagenics: Deep Resonance Connection, Extravagant Eyes, and Mood Hair.
Andrew's PAN connections and ID's
PAN One - SIN One - True Identity - Andrew Muldoon - Unemployed
- Implants
- AR gloves

PAN Two - SIN Two - ID Two - Martin Johnstone - Mitsuhama Consultant
- SIN Three - ID Three - William Karashnika - Mercenary
- SIN Four - (This ID is produced just before use.)
- SIN Five - ID Four - Marlowe Walker - Lonestar Bounty Hunter
- Bracer PC
- Smartlinked Gauss Pistol
- AR glasses
- AR headphones
[hr]
Shade's ID's
PAN One - SIN One - True Identity - Serene Muldoon - Unemployed
PAN Two - SIN Two - ID Two - Alexandra Johnstone - Mitsuhama Consultant
- SIN Three - ID Three - Val Karashnika - Mercenary
- SIN Four - (This ID is produced just before use.)
- SIN Five - ID Four - Selene Walker - Lonestar Bounty Hunter
[hr]
PAN settings and ID purposes
PAN One is always set to Hidden.
PAN Two is Public when Required, Private when in Public or doing Business, and Hidden while on a Mission.
SIN One is always Off.
SIN Two is used when in Public, and is Off Otherwise.
SIN Three is used when doing Business, and is Off Otherwise
SIN Four is used when on Missions, and is Off Otherwise.
SIN Five is intended to be used as a bugout ID and is always off.

Code:
[b]Last Edit: 29/09/12[/b]
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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[b/]Name and/or Alias[/b]: Jonesy (AKA Jonesy The Jonesarian, Jonesy The Handler, and Shadow Moors)
[b/]Age & Gender[/b]: 28, Male
[b/]Race[/b]: Human
[b/]Height & Weight[/b]: More simple questions.
[b/]Type[/b]: Bogie [http://i107.photobucket.com/albums/m315/MagnusReaper/Bogie.jpg] Shaman (Shaman of Dog focused on Canis Auspicii.)

[b/]Appearance[/b]: Jonesy makes it a point to deceive, to not look like much. In this way, he may be overlooked by the authorities as their Runner at first glance, long enough to take some sort of action. Thus, he is a man about 5'8" that hunches sometimes, tending to wear a dark longcoat over normally a sleeveless shirt/vest and long pants with leather hiking boots, as well as a wide-brim hat to match his coat. His coat, hat, and hunching makes him appear a bit insignificent, but he is at least physically fit - on average - insofar as humans go. He is Caucasian and of Irish/German descent primarily, with very short black hair under that hat. Beyond that, he has a rather interesting detail about him, his tattoos. On his arms and back, he wears shamatic and even Amerindian tattoos like a badge of honor, markings signifying his acceptance of nature and the world in the pursuit of Dog's way of life. As a man, he seems jovial and not bad to look at, but uhhh...he has an anger which can lead to a cold fury. Do not test the patience of the hound too greatly, for they have limits.

[b/]History[/b]: The Sixth World is a strange place to live in, both in and out of the Shadows. One day, you could be sipping tea when suddenly a man comes bursting through your window and shooting before looking 'round and going "Whoops. Wrong room.". Nothing so intrusive ever happened to him quite like that in Downtown Seattle, but it all sort of started when he was a child. Runners have been around for a while, right? Right. Well, it was a funny thing. He and his father were walking out of the shop where he worked just as an elven woman with white hair stepped in. A few minutes later and two blocks away, there was an eruption of gunfire and an explosion that blew out the windows. That's the Shadows for ya. Never know what'll happen next. But unfortunately, it turned out that the shop had been a smuggling operation that'd been shortchanging his family for like a YEAR. That kind of betrayal runs on many levels.

Life became a little more stable for the family after that, but there were...whisperings, subtle ones. He couldn't determine what, but it was like it was everywhere. In college, Jonesy turned to books and articles to explain the unknown. Sometihng seemed to be beckoning him to some action. He was just foolish enough to think that it might be an awakening. That was when the messanger appeared, a levitating man sitting Gandhi style with lights around him and his head on fire. It said to him "Marks-The-Way wishes to speak to you. Come." and began to move. Between forever wondering and following the thing, Jonesy chose to get some answers. The wandering spirit led him to an overpass, where a man of darker skin and deepish stare was watching a bonfire intensely. To the passerby, he looked like the homeless seeking warmth. To the better trained eye, he was a Shaman wishing for others to see what he wanted them to see.

Marks-The-Way had sought guidance from his totam, and found that he was to seek Jonesy out and show him the way. "You are a harsh-but-fair man, giving others your due even when sometimes they have not earned it themselves. Moreover, you will defend what is right and keep your friends safe when harm is introduced, and harm HAS been introduced before. Dog has read your aura and found you to be of his calling." You can guess exactly how Jonesy took this. He was skeptical, needing to be convinced. The prospect of magic intrigued him, though. In people, it usually did. In the end, Jonesy conceded to a higher calling on grounds of "What the hell. Life's no fun anyhow.", thus starting the training process. He found a friend in Marks-The-Way as he began to both follow his totem and get into the shadows. The reason for that was twofold and...to be discussed in Reason.

A number of years ago, he saw something else that was surprising. During his rise into the Shamatic life, he found himself face-to-face with...that same woman. A Runner, definitely, but such a high-profile one that she was able to contract others to work for or with her. She went by the unlikely name of Sarah Lynnser, or Saren, and was looking to contract him as well because "Marks doesn't really scream 'city' if you follow my meaning, and he doesn't really like it here that much. I asked him why he remained and he simply stated 'Because someone must'. And indeed, someone should.". Here and there, Jonesy worked either for or alongside Saren. She was a Mage with a little Street-Sam wrapped around her. Tended to favor using sudden destructive bursts to put an enemy off-balance. It was good work. She was in for reasons she swore were decent enough and turned out to be against certain corporations for their practices.

On one mission...not even that long ago...Dog had spoken in his dreams beforehand. He said to seek the mournful, terrifying cry. It didn't make sense until his mission: A solo into an awakened animal suggling operation, transferring dangerous animals to buildings and bases to be worked into the security system. Animal export and inportation was still a harmful thing, moreso today. So, while some shit people wanted some exotic security or even pets, they were also shipping out Critters to be used in other countries. Away from all the others, all wearing muzzles and looking badly beaten, were creatures hard to manage but ultimately terrifying. They were Bogies, full-grown. After the battling was over, he arranged transport to take the three Baskerville hounds to a safehouse, just a small spot out of the way...and soundproof. He explained to Saren that they were his now, no arguments. He received none. Dog had shown him the path to improve himself by empathizing with these abused Critters. Still canines by all rights, though. It was in his care for them that they soon saw fit to 'adopt' him. They have followed his lead since...keeping their mouths shut until otherwise necessary.

[b/]Reason to be here/things to do[/b]: Dog follows loyalty, perseverence, and a fierce unwavering determination. Jonesy had the lastone without even trying. He found the others in his training and in that...his purpose. Neither the shadows nor the corporations were havens of decent thinking or justice or anything like that. But his motivations are aimed in a more altruistic manner. While some Runners are basically shitbag terrorists, he'll covet the overage of corps and put it in the hands of those who need it more, only some of the time himself. In Jonesy's line of thinking, you have to choose someone who needs you to support them and do it, straight to the hilt. He decided to believe in a better life than the ones being lived, and would find that way somehow through wherever the runs took him. Besides, some of them were actually fun!

[b/]Personality[/b]: Jonesy is a man of certain convictions. He decided to believe in Dog and the things that followed, like honor and loyalty and doing things for a certain greater good. Yes, the shadows and many people in them were shit, but they were doing it because the people they run against were shittier, right? To that effect, he sees through most jadedness towards a higher goal and believes that the world is not spinning out of control but wading in water 'till a ship arrives, so to speak. He's ammiable enough, even fun and joking, but you don't want to cross him on sensitive topics like...his beliefs or certain moral values or kicking someone who oughtn't to be kicked. necessary roughness, sure. Keep pushing it to far? Not so sure.

[b/]Notable skills[/b]: Basics first.

Firearms - Any good Runner, even a magic user, generally packs heat in case of emergencies.
Deception - Jonesy's a man who makes his appearance and speech give off the impression that he's a harmless nutcase sometimes. Loves to pontificate.
Magic - Shamanism, allowing him a foothold into the world of spells and such.
Animal Training/Care - He's keeping a trio of unorthodox canines around.
Streetwise - Jonesy's been a low-man in the business world for a while, so he's street, yo.
Foreign Languages - As per heritage, Jonesy can speak German and Gaelic in addition to English.

Now, the more complex part. Through his efforts, he's been able to get three awakened animals (the Bogies) to follow his commands or even instinctively look after him via the value the horrible hounds have for him. Their skills are now his skills, by proxy. They are trackers, predators, and intimidating guard hounds with innate powers enhancing physique, senses, and delivering such effects as Fear (by howl) and Accident (by inclination).

Additionally, the markings on his body would be acceptable enough to most Amerindian people as an acknowledgement of their likewise callings. More devout or stubborn Amerindians would not be so understanding. The markings are indication of holding a second name, Shadow Moors, after one of the lands of his own ancestry.

[b/]Equipment[/b]: Aside from all of the NORMAL things a man should have (such as credstick, normal clothing, entertainment, etc.), we have...

ARES Predator IV with Smartlink and Smartlink Goggles.
Armored clothing, similar longcoat, snazzy hat and a combat vest.
Spell compenents/fetishes (No Black Mage jokes, please.)
A few flashpacks and smoke bombs.
Actual frag grenades.
Three SINs (for all three aliases)
Ammunition.
Horseradish.
Doggy Treats.

Spells: This is kind of important.

Fireball - You know the drill. It's an orb of flame that fwooshes and booms.
Stink - Your olfactory's worst nightmare given form. An area is hit with a bad stench that clings to those affected for a short while, highly distracting and detrimental to the senses.
Summon/Command Animal (Canine) - A Shaman with an animal totem calls influence over creatures of its chosen path. Dogs and dog-like creatures are more naturally-inclined to follow Jonesy's whims.
Heal - Medic by magic. What needs to be explained?
Mana Bolt - Effectively, a bolt of lightning that's more accurate and less flammable than the Fireball.
Mana Storm - A lightning storm of magic origin over a given area to lash out at multiple targets fiercely.

[b/]Contacts[/b]: Thusly...

Sarah Lynnser (Saren) - A well-to-do Shadowrunner (Elven Mage-Samurai) who is one-part playing around with those she deals with (client, partner, OR victim) and one-part apparently trying to steer whatever she has influence on into a world that ain't so crapsack. High resources, gives runs, connected to other runners, elves, and...apparently a host of snipers. Specializes in guns and combat spells. Do not mess with her.

Marks-The-Way - Amerindian Dog Shaman, very connected to nature but willing to shoulder the harshness of more city-like life. Not much older than Jonesy, but speaks in a wizen fashion. Contacts spirits, offers guidance, holds magic-related supplies, and is connected to other Amerindian people of his ilk. Also communes with Dog and shares some of Jonesy's shamatic traits and powers.

[b/]Other[/b]: Little details like Jonesy living in a middle-class house that he's been uhhh...sound-proofing, owning a truck with reinforced axle and tires that'll keep rolling after popped, and having a trio of Bogies (Shatsy, Matsy, and Tatsy) working with him...MIGHT be important.

Let's see if this works for you.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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Name and/or Alias: Zidane "Ziggy" O'Toole

Age & Gender: 24, Male

Race: Elf

Height & Weight: 6'4", 135 lbs

Type:The Face

Appearance: Androgynous, tall, lithe and skinny, plus the facial sculpting makes him a sight to behold. Not to mention the long ginger backcombed deathhawk that stands so upright that you would suspect that he uses some sort of hair cement. The clean-shaved sections of the hairstyle accent the sharp facial structure common to elves. His almond-shaped eyes are deep blue, apart from the few freckles that dot his face, many would think that perfection had been attained. He often wears tight-fitting, outrageously loud, rainbow coloured jumpsuits, though one that is pure white with only a red lightning bolt holds a special place in his heart. A winning smile is always found on his lips, even in the most inappropriate moments, who some find off-putting.

History: Born to one of the most powerful families in the Tir na nOg, his childhood was idyllic and privileged, with the best private tutors educating him in the wonders of the Sixth World, not to mention the many lessons he had, teaching him all the skills a upper-class gentlemen should know. However he was always considered the runt of the litter and the black sheep of the family, as he was born without the gift of magic while his brothers and sisters Awakened. As well as harbouring dreams of escape to the wondrous places his tutors had told him about. Being the youngest out of four (two brothers, two sisters.) didn?t help matters either. A trait seen through his childhood and even more through his adolescence was that he would always do the most outlandish thing to attract his aloof parents? attention as they doted on his siblings with gifts of spell tomes and magic lessons. It was clear to see that Ziggy wasn?t made for the subtle political schemings of the all-elven Tirs and as soon as he reached sixteen, he was given heavy-handed hints to leave before he caused yet another scandal with his antics.

Ziggy apparently didn?t get the memo and managed to perform one last stunt before he was kicked out for good. He managed to arrange for the Council chambers to be filled with copies of the Roman Catholic Bible and announced his conversion to the Catholic faith. This didn?t go down well, to say the least and he was shipped by private jet to the other side of the world, where Ziggy was free to rush to Seattle, into the Shadows, which he held in high regard. He quickly established himself in the nightclub scene, enthralled by the flashing lights, the music; with its thumping, hypnotic beats and, of course, the drugs. He dreamt of starting his own nightclub and took up shadowrunning in order to fuel that dream, finding his niche in knowing the real people and speaking the right words. It was a happy day when his club, Stardust, opened and over the years it has become a successful nightclub, as well as a meeting ground for the shadier citizens of Seattle. This was only one step in hundreds to prove himself to his family, that he can actually do something productive and that he has the qualities expected of a Steward, even if his family just regards him as the crazy exile - a goronagit.

Reason to be here/things to do: Here for the money, simple as.

Personality: On the outside, Ziggy is warm, friendly and flamboyant, playing the gracious host in his nightclub or the honoured guest in other situations. However all that he has done, including the numerous and scandalous pranks, is to advance his own agenda. He wanted to be free from his family, but he also wants their respect as well. Though, some of the time, he takes advantage of the perception of others to get away with some major pranks. To tell the truth, he enjoys playing the fool and the carefree, devil-may-care lifestyle it brings.

Notable skills: As well as his honeyed words and eloquent speech, he is skilled with acrobatics and the elven martial art of Carromeleg, though not at the level of the Great Elves. He also packs some bioware such as:

- Tailored Pheromones
- Enhanced Pheromone Receptors
- Vocal Range Enhancer, etc.

Additionally, he can speak the elven language of Sperethiel, as well as English and Japanese.

Equipment: For weapons, he only carries some shock gloves and some flash pak grenades. Other things he carries includes:

- A fair amount of nuyen,
- Fake SIN,
- Communicator,
- Custom-made armoured jumpsuit (the one with the red lightning bolt motif.),
- Fake Concealed Carry Permit.

Contacts: As a Face is only as good as his contacts, here they are:

Ieuan Jones, Troll Bouncer - a fomori bouncer who works at Stardust, Ziggy?s club. He escaped Tir na nOg to escape from the snobbery of the Tir elves. There from the start of club, him and Ziggy are close friends. He used to work for the Mafia before he found work in Ziggy?s club and has helped turn the club into a neutral meeting ground for negotiations to take place. Whenever Ziggy needs some muscle on the job and a few laughs, he turns to Ieuan to provide them.

Isamu Kyou, Yakuza Informant - a member of the Yakuza and a regular at Stardust. Additionally, he is a massive gossip and claims to know everything about anyone or anything about the Yakuza and their business. Don?t expect to give the information cheapy or concisely though. As a man that is between middle age and old age, with wrinkled Yakuza tattoos, he took up informing to build up his retirement nest egg and considers himself ?too old for this drek.?

Cosmo, Hacker - An immigrant from Russia, hiding from the Vory V Zakone as one ?run when bad, sparks flew and the hornets? nest was truly shaken. As well as the side effects of trying to downloading nearly all of the Russian Mafia?s data into her mind - a partially melted brain and extreme paranoia, not to mention the coma. But she claims she can recall most of the information she stole. She doubles as the accountant for the club as well as being a codeslinger. She is also addicted to alcohol and Ziggy is happy to pay her in vodka as long as she does her job.

Riley Hermanson, Corrupt Lone Star Cop - A Lone Star officer and an ork, she has fallen upon hard times and is known to take bribes to add to her income or dish out the dirty on Lone Star, provided sufficient payment is guaranteed. One day she decided to blow off some steam in Ziggy?s club, knocking off several other patrons and damaging some furniture, including a very expensive print of the 20th Century superstar David Bowie, so she owes Ziggy some favours.


Other: One of his brothers, recently, has had a change of heart and is trying to reconcile with Zidane, (In order to get on him the straight and narrow and whatnot...) whether Zidane likes it or not... And he hates being called by his real name, Finn.

Code:
 LAST EDIT: 28/09/12 19:50:30
And it's not Charlie, surprisingly. Comments and criticism welcome.
 

3quency

New member
Jun 12, 2009
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Languages, forgot languages.

Hm. A young Elf from Tir na nOg. Our characters are either going to instantly click or absolutely loathe each other.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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Hmmm... Depends whether both characters are going to get over their prejudices or not...

Then again, they are pretty friendly characters so maybe they will get on...

We shall see...
 

3quency

New member
Jun 12, 2009
446
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Just as long as Ziggy remembers that when Scots call you a c**t it's a good thing, we should be alright :L
 

drmigit2

New member
Dec 25, 2008
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Asclepion said:
We have a plethora of elves. There are elves everywhere.
I could pretty easily make Mondaine a human. In fact that would probably be better. Let me go change that right now.
 

3quency

New member
Jun 12, 2009
446
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This is actually the first time I've played an Elf. In anything, really.
Weird.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
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Same here. Don't worry, MortifiedPenguin is busy writing up a Human, so I hear.
 

3quency

New member
Jun 12, 2009
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You know what? Nobody's played a Dwarf yet. Not in this and not in Limit. I think we've had representations from every other metatype but Dwarves.
 

Asclepion

New member
Aug 16, 2011
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Birdfalcon said:
Yeah I figured as much the rifle, shotgun and body armor he would only really use when A tatical Miltary style strike is called for. He's Ex-lonestar and uses his old contacts to get jobs. for patrols he would rely more on his pistol maybe 5 flashbangs and his adept/martial arts skils. So that being said, am I approved?
You are approved. I'm just saying that characters are not limited to their starting equipment.
Your post formatting is wonky. Do you want any help with the tags?

Ryans Solution said:
Name: Andrew Muldoon
Alias: Geist
Age: 26
Gender: Male
Race: Elf
Height: 6'4"
Weight: Thin
Type: Technomancer Spider

Appearance: A tall thin man with short dark brown hair and piercing green eyes. He wears a black long sleeved shirt, black cargo pants, black steel toed boots, and a black suede trenchcoat. His icon is essentially him but his hair is black, his eyes are glowing viridian, all of his clothes are white except his duster which is blood red, and his face is a featureless steel mask with a slot for his eyes.

History: Andrew was born to a racist human couple who beat him mercilessly, he was eventually left at an orphanage where he was adopted by Bill Muldoon, a decker who was set on grooming him to be his partner. Which he would have been happy to do, except Bill had been plugged in during the crash, leaving him trapped and a probable E-ghost as his body died. This left Andrew alone, which eventually forced him to turn to shadowrunning after the most basic matrix functions began coming back online. When the matrix went wireless however he discovered he didn't need one of the new sims to jack in, which troubled him at first but he eventually remembered stories of otaku doing similar. Being empowered by his new ability he continued his runner career as a sort of training. He eventually met another technomancer (Shade) during a job and they began gathering any technomancers they could find and organizing them into a cabal which models itself off of the Otaku. Due to contact with another group of technomancers he underwent his first Submersion five years ago. He has been a shadowrunner for ten years now, and has been married to Shade for three.

Reason to be here/things to do: David became a shadowrunner for two reasons, it pays the bills, and he can use the jobs to test and train his abilities.

Personality: Quiet and usually concise in conversation. He is empathic and merciful, however he does believe that some people need to suffer and die for their crimes or association and is quite willing to torture and kill in the name of justice. While on the job he follows commands but if he finds something questionable even for shadowrunning, he will question it, and he has turned down jobs because he was refused an answer. Hides his technomancy.

Notable skills: He's become an expert hacker over the course of his career due to his technomancy. He is most adept at working in sims, however he is an expert in Cyber Warfare (especially VR), and has become an expert with drones and the manipulation/ control of security systems. He's an above average shot and is pretty quiet when he needs to be. Discovered to carry the gene for cybernetic biocompatability.

Deltaware: An implanted commlink (with HotSIM module), an induction cyberjack, a simrig, a DNI, cyber eyes, cyber ears, and a skinlink.

Equipment: A biometric scanner Night, a respirator, AR glasses, AR gloves, a survival kit, a survival knife, a wrist mounted cyberdeck (with an incorporated chipjack module), 10 feet of rope, a medkit, a tag eraser, and a quadrotor UAV (with a mid range taser gun).

Weapons: He carries a smartlinked gauss pistol (loaded with hollowpoint rounds), a semi automatic shotgun (loaded with flechette cluster shells), and a stun gun.

Armour: A suede trenchcoat modified with a ballistic mesh and feedback technology.

Contacts: He's a part of an Otaku like cabal of technomancers which support eachother constantly and in any endeavour. THe bulk of his jobs come from NeoNet and Mitsuhama.

Name: Serene Muldoon
Alias: Shade
Age: 25
Gender: Female
Race: Elf
Type: Technomancer Hacker

Appearance: Tall, thin, and beautiful, with long black hair and icy blue eyes, she wears a dark blue long sleeve shirt, black cargo pants, and black running shoes. Her icon is essentially her but her eyes are blue flames, she's wearing a black dress that radiates shadows, and her face is a featureless steel mask with a slot for her eyes.

Relevant Skills: Expert in VR craft and Cyber Warfare, she is cryptosense enabled.

Is this okay? I would appreciate feedback.

Edited, Thrice
And feedback you will get. :D
I like it. I like his backstory. The team will surely find him valuable.
My first thought when reading 'Technomancer Spider' was a guy with literal robotic spider legs that he wears.


FalloutJack said:
[b/]Name and/or Alias[/b]: Jonesy (AKA Jonesy The Jonesarian, Jonesy The Handler, and Shadow Moors)
[b/]Age & Gender[/b]: 28, Male
[b/]Race[/b]: Human
[b/]Height & Weight[/b]: More simple questions.
[b/]Type[/b]: Bogie [http://i107.photobucket.com/albums/m315/MagnusReaper/Bogie.jpg] Shaman (Shaman of Dog focused on Canis Auspicii.)

[b/]Appearance[/b]: Jonesy makes it a point to deceive, to not look like much. In this way, he may be overlooked by the authorities as their Runner at first glance, long enough to take some sort of action. Thus, he is a man about 5'8" that hunches sometimes, tending to wear a dark longcoat over normally a sleeveless shirt/vest and long pants with leather hiking boots, as well as a wide-brim hat to match his coat. His coat, hat, and hunching makes him appear a bit insignificent, but he is at least physically fit - on average - insofar as humans go. He is Caucasian and of Irish/German descent primarily, with very short black hair under that hat. Beyond that, he has a rather interesting detail about him, his tattoos. On his arms and back, he wears shamatic and even Amerindian tattoos like a badge of honor, markings signifying his acceptance of nature and the world in the pursuit of Dog's way of life. As a man, he seems jovial and not bad to look at, but uhhh...he has an anger which can lead to a cold fury. Do not test the patience of the hound too greatly, for they have limits.

[b/]History[/b]: The Sixth World is a strange place to live in, both in and out of the Shadows. One day, you could be sipping tea when suddenly a man comes bursting through your window and shooting before looking 'round and going "Whoops. Wrong room.". Nothing so intrusive ever happened to him quite like that in Downtown Seattle, but it all sort of started when he was a child. Runners have been around for a while, right? Right. Well, it was a funny thing. He and his father were walking out of the shop where he worked just as an elven woman with white hair stepped in. A few minutes later and two blocks away, there was an eruption of gunfire and an explosion that blew out the windows. That's the Shadows for ya. Never know what'll happen next. But unfortunately, it turned out that the shop had been a smuggling operation that'd been shortchanging his family for like a YEAR. That kind of betrayal runs on many levels.

Life became a little more stable for the family after that, but there were...whisperings, subtle ones. He couldn't determine what, but it was like it was everywhere. In college, Jonesy turned to books and articles to explain the unknown. Sometihng seemed to be beckoning him to some action. He was just foolish enough to think that it might be an awakening. That was when the messanger appeared, a levitating man sitting Gandhi style with lights around him and his head on fire. It said to him "Marks-The-Way wishes to speak to you. Come." and began to move. Between forever wondering and following the thing, Jonesy chose to get some answers. The wandering spirit led him to an overpass, where a man of darker skin and deepish stare was watching a bonfire intensely. To the passerby, he looked like the homeless seeking warmth. To the better trained eye, he was a Shaman wishing for others to see what he wanted them to see.

Marks-The-Way had sought guidance from his totam, and found that he was to seek Jonesy out and show him the way. "You are a harsh-but-fair man, giving others your due even when sometimes they have not earned it themselves. Moreover, you will defend what is right and keep your friends safe when harm is introduced, and harm HAS been introduced before. Dog has read your aura and found you to be of his calling." You can guess exactly how Jonesy took this. He was skeptical, needing to be convinced. The prospect of magic intrigued him, though. In people, it usually did. In the end, Jonesy conceded to a higher calling on grounds of "What the hell. Life's no fun anyhow.", thus starting the training process. He found a friend in Marks-The-Way as he began to both follow his totem and get into the shadows. The reason for that was twofold and...to be discussed in Reason.

A number of years ago, he saw something else that was surprising. During his rise into the Shamatic life, he found himself face-to-face with...that same woman. A Runner, definitely, but such a high-profile one that she was able to contract others to work for or with her. She went by the unlikely name of Sarah Lynnser, or Saren, and was looking to contract him as well because "Marks doesn't really scream 'city' if you follow my meaning, and he doesn't really like it here that much. I asked him why he remained and he simply stated 'Because someone must'. And indeed, someone should.". Here and there, Jonesy worked either for or alongside Saren. She was a Mage with a little Street-Sam wrapped around her. Tended to favor using sudden destructive bursts to put an enemy off-balance. It was good work. She was in for reasons she swore were decent enough and turned out to be against certain corporations for their practices.

On one mission...not even that long ago...Dog had spoken in his dreams beforehand. He said to seek the mournful, terrifying cry. It didn't make sense until his mission: A solo into an awakened animal suggling operation, transferring dangerous animals to buildings and bases to be worked into the security system. Animal export and inportation was still a harmful thing, moreso today. So, while some shit people wanted some exotic security or even pets, they were also shipping out Critters to be used in other countries. Away from all the others, all wearing muzzles and looking badly beaten, were creatures hard to manage but ultimately terrifying. They were Bogies, full-grown. After the battling was over, he arranged transport to take the three Baskerville hounds to a safehouse, just a small spot out of the way...and soundproof. He explained to Saren that they were his now, no arguments. He received none. Dog had shown him the path to improve himself by empathizing with these abused Critters. Still canines by all rights, though. It was in his care for them that they soon saw fit to 'adopt' him. They have followed his lead since...keeping their mouths shut until otherwise necessary.

[b/]Reason to be here/things to do[/b]: Dog follows loyalty, perseverence, and a fierce unwavering determination. Jonesy had the lastone without even trying. He found the others in his training and in that...his purpose. Neither the shadows nor the corporations were havens of decent thinking or justice or anything like that. But his motivations are aimed in a more altruistic manner. While some Runners are basically shitbag terrorists, he'll covet the overage of corps and put it in the hands of those who need it more, only some of the time himself. In Jonesy's line of thinking, you have to choose someone who needs you to support them and do it, straight to the hilt. He decided to believe in a better life than the ones being lived, and would find that way somehow through wherever the runs took him. Besides, some of them were actually fun!

[b/]Personality[/b]: Jonesy is a man of certain convictions. He decided to believe in Dog and the things that followed, like honor and loyalty and doing things for a certain greater good. Yes, the shadows and many people in them were shit, but they were doing it because the people they run against were shittier, right? To that effect, he sees through most jadedness towards a higher goal and believes that the world is not spinning out of control but wading in water 'till a ship arrives, so to speak. He's ammiable enough, even fun and joking, but you don't want to cross him on sensitive topics like...his beliefs or certain moral values or kicking someone who oughtn't to be kicked. necessary roughness, sure. Keep pushing it to far? Not so sure.

[b/]Notable skills[/b]: Basics first.

Firearms - Any good Runner, even a magic user, generally packs heat in case of emergencies.
Deception - Jonesy's a man who makes his appearance and speech give off the impression that he's a harmless nutcase sometimes. Loves to pontificate.
Magic - Shamanism, allowing him a foothold into the world of spells and such.
Animal Training/Care - He's keeping a trio of unorthodox canines around.
Streetwise - Jonesy's been a low-man in the business world for a while, so he's street, yo.
Foreign Languages - As per heritage, Jonesy can speak German and Gaelic in addition to English.

Now, the more complex part. Through his efforts, he's been able to get three awakened animals (the Bogies) to follow his commands or even instinctively look after him via the value the horrible hounds have for him. Their skills are now his skills, by proxy. They are trackers, predators, and intimidating guard hounds with innate powers enhancing physique, senses, and delivering such effects as Fear (by howl) and Accident (by inclination).

Additionally, the markings on his body would be acceptable enough to most Amerindian people as an acknowledgement of their likewise callings. More devout or stubborn Amerindians would not be so understanding. The markings are indication of holding a second name, Shadow Moors, after one of the lands of his own ancestry.

[b/]Equipment[/b]: Aside from all of the NORMAL things a man should have (such as credstick, normal clothing, entertainment, etc.), we have...

ARES Predator IV with Smartlink and Smartlink Goggles.
Armored clothing, similar longcoat, snazzy hat and a combat vest.
Spell compenents/fetishes (No Black Mage jokes, please.)
A few flashpacks and smoke bombs.
Actual frag grenades.
Three SINs (for all three aliases)
Ammunition.
Horseradish.
Doggy Treats.

Spells: This is kind of important.

Fireball - You know the drill. It's an orb of flame that fwooshes and booms.
Stink - Your olfactory's worst nightmare given form. An area is hit with a bad stench that clings to those affected for a short while, highly distracting and detrimental to the senses.
Summon/Command Animal (Canine) - A Shaman with an animal totem calls influence over creatures of its chosen path. Dogs and dog-like creatures are more naturally-inclined to follow Jonesy's whims.
Heal - Medic by magic. What needs to be explained?
Mana Bolt - Effectively, a bolt of lightning that's more accurate and less flammable than the Fireball.
Mana Storm - A lightning storm of magic origin over a given area to lash out at multiple targets fiercely.

[b/]Contacts[/b]: Thusly...

Sarah Lynnser (Saren) - A well-to-do Shadowrunner (Elven Mage-Samurai) who is one-part playing around with those she deals with (client, partner, OR victim) and one-part apparently trying to steer whatever she has influence on into a world that ain't so crapsack. High resources, gives runs, connected to other runners, elves, and...apparently a host of snipers. Specializes in guns and combat spells. Do not mess with her.

Marks-The-Way - Amerindian Dog Shaman, very connected to nature but willing to shoulder the harshness of more city-like life. Not much older than Jonesy, but speaks in a wizen fashion. Contacts spirits, offers guidance, holds magic-related supplies, and is connected to other Amerindian people of his ilk. Also communes with Dog and shares some of Jonesy's shamatic traits and powers.

[b/]Other[/b]: Little details like Jonesy living in a middle-class house that he's been uhhh...sound-proofing, owning a truck with reinforced axle and tires that'll keep rolling after popped, and having a trio of Bogies (Shatsy, Matsy, and Tatsy) working with him...MIGHT be important.

Let's see if this works for you.
Ho boy. This is something else. I like his personality. A couple of things I noticed:

- Your magic is area effect. If the Bogies are fighting someone and you cast lighting, how will you not catch your own beasts in the blast? And the Stink spell seems counterproductive. Aren't canines supposed to have a sense of smell that far surpasses a human's? Like a hundred thousand times as sensitive?
That said, I still want to see where you'd go with this. Who knows when the team may need a beast master.