Shadowrun: Death Valley (Open- signup)

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Asclepion said:
I can explain! Well, I think I can explain. Here goes.

As I understand it, AOE spells in games come in two variations: The kind that blast outward from the user - not harming the user - and the kind that you establish at an area by cast to a target or bind to an area, like throwing a grenade only it's magic. Shadowrun is the latter. It does not have to be the target area that allies of any sort are in. It's just that I target X amount of space to be affected by thus, be it bound to an area or focused on a central target.

That said, the reasons I chose Mana Storm and Stink, which frankly I lifted from the Sega Genesis game (Yeah, I played the video games.), are as follows.

I chose Stink because it is {A} funny, {B} highly distracting, and {C} not even deadly if I need that sort of thing. Because I can aim where the blast goes, I don't have to do harm to my doggy chums and it would even stave off other animals if I'm feeling less inclined by my nature to kill. Remember, Jonesy's gone far into his Shamanism. There are times when he doesn't want to kill. Besides, it was a good trainer FOR Bogie Obediance School.

I chose Mana Storm because it's effective as trump card in magic. It is loud, harmful, flashy, and doesn't require you to have to put out fires like with a Hellblast. In fact, Mana-related spells seem to drain a bit less than fiery ones if I recall right. Obviously, if my Bogies are in the middle of a fray and I want to cast into battle, I'll either use single-target spells or tell them to move first. Give the man some credit.
 

MortifiedPenguin

Not So Despicable
Jun 8, 2012
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Sorry that my sheet is taking a while, but I had no idea how much lore I would have to go through just to feel comfortable about creating a character.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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MortifiedPenguin said:
Sorry that my sheet is taking a while, but I had no idea how much lore I would have to go through just to feel comfortable about creating a character.
Welcome to Shadowrun; now with 150% more lore ^_^
 

Anti-American Eagle

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Asclepion said:
My first thought when reading 'Technomancer Spider' was a guy with literal robotic spider legs that he wears.
And now I want that... damn
 

Asclepion

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Aug 16, 2011
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FalloutJack said:
Very well. Good luck!

Terratina. said:
Name and/or Alias: Zidane "Ziggy" O'Toole

Age & Gender: 24, Male

Race: Elf

Height & Weight: 6'4", 135 lbs

Type:The Face

Appearance: Androgynous, tall, lithe and skinny, plus the facial sculpting makes him a sight to behold. Not to mention the long ginger backcombed deathhawk that stands so upright that you would suspect that he uses some sort of hair cement. The clean-shaved sections of the hairstyle accent the sharp facial structure common to elves. His almond-shaped eyes are deep blue, apart from the few freckles that dot his face, many would think that perfection had been attained. He often wears tight-fitting, outrageously loud, rainbow coloured jumpsuits, though one that is pure white with only a red lightning bolt holds a special place in his heart. A winning smile is always found on his lips, even in the most inappropriate moments, who some find off-putting.

History: Born to one of the most powerful families in the Tir na nOg, his childhood was idyllic and privileged, with the best private tutors educating him in the wonders of the Sixth World, not to mention the many lessons he had, teaching him all the skills a upper-class gentlemen should know. However he was always considered the runt of the litter and the black sheep of the family, as he was born without the gift of magic while his brothers and sisters Awakened. As well as harbouring dreams of escape to the wondrous places his tutors had told him about. Being the youngest out of four (two brothers, two sisters.) didn?t help matters either. A trait seen through his childhood and even more through his adolescence was that he would always do the most outlandish thing to attract his aloof parents? attention as they doted on his siblings with gifts of spell tomes and magic lessons. It was clear to see that Ziggy wasn?t made for the subtle political schemings of the all-elven Tirs and as soon as he reached sixteen, he was given heavy-handed hints to leave before he caused yet another scandal with his antics.

Ziggy apparently didn?t get the memo and managed to perform one last stunt before he was kicked out for good. He managed to arrange for the Council chambers to be filled with copies of the Roman Catholic Bible and announced his conversion to the Catholic faith. This didn?t go down well, to say the least and he was shipped by private jet to the other side of the world, where Ziggy was free to rush to Seattle, into the Shadows, which he held in high regard. He quickly established himself in the nightclub scene, enthralled by the flashing lights, the music; with its thumping, hypnotic beats and, of course, the drugs. He dreamt of starting his own nightclub and took up shadowrunning in order to fuel that dream, finding his niche in knowing the real people and speaking the right words. It was a happy day when his club, Stardust, opened and over the years it has become a successful nightclub, as well as a meeting ground for the shadier citizens of Seattle. This was only one step in hundreds to prove himself to his family, that he can actually do something productive and that he has the qualities expected of a Steward, even if his family just regards him as the crazy exile - a goronagit.

Reason to be here/things to do: Here for the money, simple as.

Personality: On the outside, Ziggy is warm, friendly and flamboyant, playing the gracious host in his nightclub or the honoured guest in other situations. However all that he has done, including the numerous and scandalous pranks, is to advance his own agenda. He wanted to be free from his family, but he also wants their respect as well. Though, some of the time, he takes advantage of the perception of others to get away with some major pranks. To tell the truth, he enjoys playing the fool and the carefree, devil-may-care lifestyle it brings.

Notable skills: As well as his honeyed words and eloquent speech, he is skilled with acrobatics and the elven martial art of Carromeleg, though not at the level of the Great Elves. He also packs some bioware such as:

- Tailored Pheromones
- Enhanced Pheromone Receptors
- Vocal Range Enhancer, etc.

Additionally, he can speak the elven language of Sperethiel, as well as English and Japanese.

Equipment: For weapons, he only carries some shock gloves and some flash pak grenades. Other things he carries includes:

- A fair amount of nuyen,
- Fake SIN,
- Communicator,
- Custom-made armoured jumpsuit (the one with the red lightning bolt motif.),
- Fake Concealed Carry Permit.

Contacts: As a Face is only as good as his contacts, here they are:

Ieuan Jones, Troll Bouncer - a fomori bouncer who works at Stardust, Ziggy?s club. He escaped Tir na nOg to escape from the snobbery of the Tir elves. There from the start of club, him and Ziggy are close friends. He used to work for the Mafia before he found work in Ziggy?s club and has helped turn the club into a neutral meeting ground for negotiations to take place. Whenever Ziggy needs some muscle on the job and a few laughs, he turns to Ieuan to provide them.

Isamu Kyou, Yakuza Informant - a member of the Yakuza and a regular at Stardust. Additionally, he is a massive gossip and claims to know everything about anyone or anything about the Yakuza and their business. Don?t expect to give the information cheapy or concisely though. As a man that is between middle age and old age, with wrinkled Yakuza tattoos, he took up informing to build up his retirement nest egg and considers himself ?too old for this drek.?

Cosmo, Hacker - An immigrant from Russia, hiding from the Vory V Zakone as one ?run when bad, sparks flew and the hornets? nest was truly shaken. As well as the side effects of trying to downloading nearly all of the Russian Mafia?s data into her mind - a partially melted brain and extreme paranoia, not to mention the coma. But she claims she can recall most of the information she stole. She doubles as the accountant for the club as well as being a codeslinger. She is also addicted to alcohol and Ziggy is happy to pay her in vodka as long as she does her job.

Riley Hermanson, Corrupt Lone Star Cop - A Lone Star officer and an ork, she has fallen upon hard times and is known to take bribes to add to her income or dish out the dirty on Lone Star, provided sufficient payment is guaranteed. One day she decided to blow off some steam in Ziggy?s club, knocking off several other patrons and damaging some furniture, including a very expensive print of the 20th Century superstar David Bowie, so she owes Ziggy some favours.


Other: One of his brothers, recently, has had a change of heart and is trying to reconcile with Zidane, (In order toget on him the straight and narrow and whatnot.) whether Zidane likes it or not... And he hates being called by his real name, Finn.

And it's not Charlie, surprisingly. Comments and criticism welcome.
This is a great character. He sounds like a blast to be around.
Approved!

hiei82 said:
MortifiedPenguin said:
Sorry that my sheet is taking a while, but I had no idea how much lore I would have to go through just to feel comfortable about creating a character.
Welcome to Shadowrun; now with 150% more lore ^_^
I'm still learning myself. Don't worry about commiting everything to memory. A lot will be picked up through play. Do you have a concept?

Ryans Solution said:
And now I want that... damn
Also, edits to my sheet have been made.
Yes, I see you've added augmentations.

---
Thanks to everyone. I'm writing the opening volley, but I don't have strict deadline. Get those sheets in!

Captcha: Is it plugged in?
Yes, everything is plugged right in.
 

Anti-American Eagle

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Asclepion said:
Yeah, I had a good time searching for, reading, and promptly losing my copy of augmentation, unwired, and every other shadowrun book I know I have lying around.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Asclepion said:
Incidentally, as the votes have been 2 for Moonlighter, zip for Archive. I will be running (couldn't resist) with Moonlighter. Just thought I would make it official.
 

Mr.Ivebeenframed

New member
Jan 6, 2011
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Sorry for the wait hope you like it! Please tell me if there's anything wrong or if I need to edit or something. This was kind of rushed.

Name and/or Alias: Clint Leone aka "Blue"

Age & Gender: 34 and male
Race: Human

Height & Weight: 6'4, 210 lbs "unarmed",

Type: Techno Cowboy

Appearance: Blue's a tall, well-built man and all around a strong looking man. He has a wide chest and narrow waist with tanned skin. His blonde hair is slightly grown out along his face in the form of his side burns but the hair on his head his kept relatively short due to his hat. His wide-brimmed, high-crowned, and leather made hat is something that fits neatly with his other cowboy attire like his chaps, his distinguishable cowboy boots, and his belt. Another distinguishable feature of Blue is his radiant blue eyes, and his cybernetic arm which is actually connected to his mostly artificial spine that leads into his brain. He has a holster for his large revolver on his left leg with a knee pad on the other.

History: Clint Leone was an orphan in the lands south of Seattle and ruled by the Tir Tairngire. He was found on the side of a dirt road by a disgraced Tir Tairngire warrior who was banished out of his tribe. With no one else, the warrior took Clint under his wing and taught Clint everything he knew. He was named Clint Leone when they took refuge in a movie theater where the only movies that played were Old Westerns. Immediately, Clint was taken in by the image of the "Cowboy" and sought to become one much to the dismay of his foster father. Still, he humored the boy and agreed to teach him how to shoot, how to live life in the wild, and most importantly, to be nomadic. The "Old Man" as Clint referred to always preferred to be on the move and to never settle someplace permanently.

But soon the Old Man's past caught up with him in the form of Knight Errant mercenaries, subsidiaries of Ares Macrotechnology. They sought the Old Man and his past surfaced fully for Clint. The Old Man owed a lot to them in the form of not only selling out resource filled locations sacred to the Tir Tairnigire but telling the Council of Princes of the deal in hope of fixing his mistake. Whatever happened, the deal went awry and the Old Man barely escaped with his life. Before Clint could react, several Tir Tairnigire warriors following them to the Old Man who had eluded them for so long, attacked the Knight Errant mercenaries and Clint was caught in the middle. In the ensuing firefight, Clint was cut off from the Old Man but was caught by the Knight Errant mercenaries.

Clint was kept by the mercenaries in hopes of drawing the Old Man out from hiding but as several weeks came and went there were no signs of him. Instead of taking up space, Clint was sent to a secret facility to be used as a guinea pig. The Knights Errant was still in an ongoing war against the Insect spirits and they looked for a way to "condition" soldiers to fight against the savage beasts and Clint was one of them. He was put under the knife and his spine was replaced with something akin to an spinal exoskeleton. They couldn't risk completely losing all of Clint's "human factor" which has resulted in less than stellar performance against the Insects. They still needed the right amount of humanity like survival instincts, and emotions for their soldiers to fight. Clint and a batch of "re-conditioned" soldiers fought in a skirmish against the Insect Spirits which resulted in Clint losing most of his left arm. He still performed well beyond their expectations and was deemed "proficient" enough to be still of use.

Clint's secondary use was also to be able to not only fight in the field but also on the Matrix as well. When Clint wasn't on the field, he was on the Matrix learning more about the outside world and garnering more reasons as to why staying here is a bad idea. The Knights Errant wanted nothing more than efficient and dispensable soldiers to throw at the Insect spirits so as Clint grew more used to killing, the more he worried that he would be put in more dangerous situations. It wasn't the Cowboy way because he wasn't even being paid.

In one particularly dangerous mission, Clint and a few others was sent into a heavily infested hive which was reminiscent of Bug City. As the signals began to weaken, Clint executed his plan. He deactivated his S.I.N along with the others following suit. They did it while the Insect spirits attacked adding to the challenge. To Command, it seemed like they were lost in the struggle but in reality, they escaped the hive but not without wounds.

Clint's arm had to repaired with spare parts once the group arrived at a safe location. This worked beautifully because he feared that his arm could have some sort of tracking beacon built into his arm and rightfully so, they found one. They didn't have long and went their own separate ways to reduce the chances of the Knights Errant finding them but still remained in contact of each other so that they could alert one another if they ever in need of help.

A few years have passed and Clint is now working wherever he can as a mercenary, hacker, or just some guy to look tough and business has been good. With all the money he's been getting the only thing Clint has spent was on a new S.I.N, guns, and cowboy attire. But it wasn't until his contact, Red informed him of the presence of his Old Man in Seattle. It isn't everyday that a Tir Tairngire warrior waltzes into Seattle without raising some eyebrows and Clint is hellbent on finding him but Seattle is a big place. With contacts few and far between, Clint's only option is get to working once again.

Reason to be here/things to do: Make some new contacts to help him find his Old Man.

Personality: Clint is cool and level-headed but always reluctant to give away information about himself. He is distant but not enough to make you feel alienated but rather, a person who respects one's personal space. As a result, he doesn't prod and poke at someone's history as well. Clint is also very mellow but still cares for his fellow man. But really, Clint is paranoid and not visibly nervous when there are authority figures around because of his past and he even feels worse when he is near anyone from the Tribes. He is careful with whom he shares his information with and expects the person to do the same.

Notable skills: There's no man has yet to beat Clint in a shoot off. His cybernetics has not only given him the ability to rapidly fire and hit targets accurately but also his arm can deliver a serious blow to even the toughest orc. Clint is also able to surf the web without any trouble but hacking is somewhat of a trouble spot for him. Clint can hold his own in cyber combat but not for long or necessarily any good. Still, Clint is a flexible mercenary with a hankering for some good old physical combat.

Equipment: Clint carries around an extremely modified Smith & Wesson Model 500 with its holster that is able to hold its large rounds and even more. Besides the clothes on his back, Clint wears a duster to conceal his firearm and his firing arm which consists more of spare parts than what it originally looked like.

His arm is his personal Swiss army knife. His index finger can turn into a multi-tool, a lock pick for his middle finger, and a screw for his ring finger. His fingers are detachable although he only does it when he performing maintenance on himself or this weapons because he describes it as a pain to get it off and on. Clint's spine is also made of a tough metal and a small portion of his brain is cybernetic to allow for his entry into the Matrix.

Clint also a has fake S.I.N., fake concealed and carry permit,

Contacts: Red- Red was in Clint's squad when they left the hive and went straight to Seattle to care for what family she had left. Red is an elf and Clint's information broker along with being his fixer for the time being while he stays in Seattle.

Green- Another member of Clint's squad. He still is the main person he relies on to teach him things or show him new programs to use in the Matrix. Green is incredibly smart but suffers from PTSD. If there's a problem Clint can't fix then he relies on Green but it's only when he's online and able enough to help him with his task.

White- Clint's connection to getting weapons, gadgets, and even finding some neat cowboy stuff. White found Clint's hat and sent it to him along with his revolver. White also offers fake documents as well and Clint bought his fake conceal and carry permit.

Other: Clint speaks in a forced Texas accent to hide his original voice and for the sake of having an accent. He calls himself as his codename which is "Blue" rather than his actual name for the sake of identity protection.
 

eyesonflux

New member
Sep 13, 2010
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I'd be interested about joining this, i will be making a sheet later this day.

Name and/or Alias: Mitch / "old guy"
Age & Gender: Early 40's, Male
Race: Human
Height & Weight: 6'0" average weight.
Type: Normal-Adept
Appearance: A tall, rugged looking man with a melancholic smile, hairline already starting to retreat. He has gray eyes, and nearly white hair, while eyebrows still have a brownish color to them. He is wearing a worn out leather trench coat, with a white guayabera shirt and a black tie, he is wearing darker denim jeans and a pair of older US military beige combat boots.

History: He had an average, and boring childhood, he was the only child in the family, and soon after Mitch started going to school, his father vanished leaving a trail of bodies behind him. Many years later Mitch finally found and confronted his father with a questions involving his past and how, and why could he do such a thing, he promised to explain everything but later that week he was run over by a teenage driver.

Mitch did not know how to react to this, was this a setup? Or was this just a freak accident.
Shortly after that an acquaintance of his father contacted Mitch and promised to tell everything he wanted to know.

The acquaintance introduced himself as Sven, and told how him and John(father) Had fought along side each when the Native american states revolted, he also told that John had been a powerful Adept, with a mind hard as steel.

Mitch asked about the murders he committed but Sven was unable or unwilling to give a full answer about that and only told that the local crime groups wanted John dead because of something he knew.

At this moment Sven game Mitch his fathers colt .22 pistol that he used in the revolt.

Before this Mitch had never fired a gun but took it because it might hold some sentimental value to him later down his life.

When Mitch turned 30 he became a private investigator for people who had lost someone and needed them found, he also was showing sings of being gifted in magic, he had acquired superhuman reflexes and an ability to sense emotions around him before he turned 40 and it was a great help for him in his line of a job.

His newest case was to find a woman named Laura who he believed was abducted by a Cartel located in Seattle, so here we are, Mitch arriving in Seattle, picture of Laura in his hand and his fathers gun hidden in his jacket.


Personality: Mitch is a man of few words, he also believes that there is good in everybody
and tries to be as helpful as he can for strangers, this has many times backfired on him and
it has turned him into a state where even though he knows that he's going to get jumped, he will give people a chance to change their ways. In short Mitch is a fool with a heart of gold.


Notable skills:
-Super human reflexes
-Ability to sense emotions around him. (small radius)
-Good at gathering info and sneaking.
-Bad luck.

Equipment:
Colt .22
Clip of ammo.
Lighter.
Pack of cigarettes.
Cheap comm-link.
100 UCAS Dollar


Contacts:None.
 

3quency

New member
Jun 12, 2009
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Oh, Scleppy, would I be cool to add some Vehicle Mods to Jade's T-Bird? Nothing too big of course.
 

Asclepion

New member
Aug 16, 2011
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hiei82 said:
Incidentally, as the votes have been 2 for Moonlighter, zip for Archive. I will be running (couldn't resist) with Moonlighter. Just thought I would make it official.
You underestimate the power of boobs. ^_^

Mr.Ivebeenframed said:
Sorry for the wait hope you like it! Please tell me if there's anything wrong or if I need to edit or something. This was kind of rushed.

Name and/or Alias: Clint Leone aka "Blue"

Age & Gender: 34 and male
Race: Human

Height & Weight: 6'4, 210 lbs "unarmed",

Type: Techno Cowboy

Appearance: Blue's a tall, well-built man and all around a strong looking man. He has a wide chest and narrow waist with tanned skin. His blonde hair is slightly grown out along his face in the form of his side burns but the hair on his head his kept relatively short due to his hat. His wide-brimmed, high-crowned, and leather made hat is something that fits neatly with his other cowboy attire like his chaps, his distinguishable cowboy boots, and his belt. Another distinguishable feature of Blue is his radiant blue eyes, and his cybernetic arm which is actually connected to his mostly artificial spine that leads into his brain. He has a holster for his large revolver on his left leg with a knee pad on the other.

History: Clint Leone was an orphan in the lands south of Seattle and ruled by the Tir Tairngire. He was found on the side of a dirt road by a disgraced Tir Tairngire warrior who was banished out of his tribe. With no one else, the warrior took Clint under his wing and taught Clint everything he knew. He was named Clint Leone when they took refuge in a movie theater where the only movies that played were Old Westerns. Immediately, Clint was taken in by the image of the "Cowboy" and sought to become one much to the dismay of his foster father. Still, he humored the boy and agreed to teach him how to shoot, how to live life in the wild, and most importantly, to be nomadic. The "Old Man" as Clint referred to always preferred to be on the move and to never settle someplace permanently.

But soon the Old Man's past caught up with him in the form of Knight Errant mercenaries, subsidiaries of Ares Macrotechnology. They sought the Old Man and his past surfaced fully for Clint. The Old Man owed a lot to them in the form of not only selling out resource filled locations sacred to the Tir Tairnigire but telling the Council of Princes of the deal in hope of fixing his mistake. Whatever happened, the deal went awry and the Old Man barely escaped with his life. Before Clint could react, several Tir Tairnigire warriors following them to the Old Man who had eluded them for so long, attacked the Knight Errant mercenaries and Clint was caught in the middle. In the ensuing firefight, Clint was cut off from the Old Man but was caught by the Knight Errant mercenaries.

Clint was kept by the mercenaries in hopes of drawing the Old Man out from hiding but as several weeks came and went there were no signs of him. Instead of taking up space, Clint was sent to a secret facility to be used as a guinea pig. The Knights Errant was still in an ongoing war against the Insect spirits and they looked for a way to "condition" soldiers to fight against the savage beasts and Clint was one of them. He was put under the knife and his spine was replaced with something akin to an spinal exoskeleton. They couldn't risk completely losing all of Clint's "human factor" which has resulted in less than stellar performance against the Insects. They still needed the right amount of humanity like survival instincts, and emotions for their soldiers to fight. Clint and a batch of "re-conditioned" soldiers fought in a skirmish against the Insect Spirits which resulted in Clint losing most of his left arm. He still performed well beyond their expectations and was deemed "proficient" enough to be still of use.

Clint's secondary use was also to be able to not only fight in the field but also on the Matrix as well. When Clint wasn't on the field, he was on the Matrix learning more about the outside world and garnering more reasons as to why staying here is a bad idea. The Knights Errant wanted nothing more than efficient and dispensable soldiers to throw at the Insect spirits so as Clint grew more used to killing, the more he worried that he would be put in more dangerous situations. It wasn't the Cowboy way because he wasn't even being paid.

In one particularly dangerous mission, Clint and a few others was sent into a heavily infested hive which was reminiscent of Bug City. As the signals began to weaken, Clint executed his plan. He deactivated his S.I.N along with the others following suit. They did it while the Insect spirits attacked adding to the challenge. To Command, it seemed like they were lost in the struggle but in reality, they escaped the hive but not without wounds.

Clint's arm had to repaired with spare parts once the group arrived at a safe location. This worked beautifully because he feared that his arm could have some sort of tracking beacon built into his arm and rightfully so, they found one. They didn't have long and went their own separate ways to reduce the chances of the Knights Errant finding them but still remained in contact of each other so that they could alert one another if they ever in need of help.

A few years have passed and Clint is now working wherever he can as a mercenary, hacker, or just some guy to look tough and business has been good. With all the money he's been getting the only thing Clint has spent was on a new S.I.N, guns, and cowboy attire. But it wasn't until his contact, Red informed him of the presence of his Old Man in Seattle. It isn't everyday that a Tir Tairngire warrior waltzes into Seattle without raising some eyebrows and Clint is hellbent on finding him but Seattle is a big place. With contacts few and far between, Clint's only option is get to working once again.

Reason to be here/things to do: Make some new contacts to help him find his Old Man.

Personality: Clint is cool and level-headed but always reluctant to give away information about himself. He is distant but not enough to make you feel alienated but rather, a person who respects one's personal space. As a result, he doesn't prod and poke at someone's history as well. Clint is also very mellow but still cares for his fellow man. But really, Clint is paranoid and not visibly nervous when there are authority figures around because of his past and he even feels worse when he is near anyone from the Tribes. He is careful with whom he shares his information with and expects the person to do the same.

Notable skills: There's no man has yet to beat Clint in a shoot off. His cybernetics has not only given him the ability to rapidly fire and hit targets accurately but also his arm can deliver a serious blow to even the toughest orc. Clint is also able to surf the web without any trouble but hacking is somewhat of a trouble spot for him. Clint can hold his own in cyber combat but not for long or necessarily any good. Still, Clint is a flexible mercenary with a hankering for some good old physical combat.

Equipment: Clint carries around an extremely modified Smith & Wesson Model 500 with its holster that is able to hold its large rounds and even more. Besides the clothes on his back, Clint wears a duster to conceal his firearm and his firing arm which consists more of spare parts than what it originally looked like.

His arm is his personal Swiss army knife. His index finger can turn into a multi-tool, a lock pick for his middle finger, and a screw for his ring finger. His fingers are detachable although he only does it when he performing maintenance on himself or this weapons because he describes it as a pain to get it off and on. Clint's spine is also made of a tough metal and a small portion of his brain is cybernetic to allow for his entry into the Matrix.

Clint also a has fake S.I.N., fake concealed and carry permit,

Contacts: Red- Red was in Clint's squad when they left the hive and went straight to Seattle to care for what family she had left. Red is an elf and Clint's information broker along with being his fixer for the time being while he stays in Seattle.

Green- Another member of Clint's squad. He still is the main person he relies on to teach him things or show him new programs to use in the Matrix. Green is incredibly smart but suffers from PTSD. If there's a problem Clint can't fix then he relies on Green but it's only when he's online and able enough to help him with his task.

White- Clint's connection to getting weapons, gadgets, and even finding some neat cowboy stuff. White found Clint's hat and sent it to him along with his revolver. White also offers fake documents as well and Clint bought his fake conceal and carry permit.

Other: Clint speaks in a forced Texas accent to hide his original voice and for the sake of having an accent. He calls himself as his codename which is "Blue" rather than his actual name for the sake of identity protection.
Approved. Welcome to the party :D

eyesonflux said:
I'd be interested about joining this, i will be making a sheet later this day.

Name and/or Alias: Mitch / "old guy"
Age & Gender: Early 40's, Male
Race: Human
Height & Weight: 6'0" average weight.
Type: Normal-Adept
Appearance: A tall, rugged looking man with a melancholic smile, hairline already starting to retreat. He has gray eyes, and nearly white hair, while eyebrows still have a brownish color to them. He is wearing a worn out leather trench coat, with a white guayabera shirt and a black tie, he is wearing darker denim jeans and a pair of older US military beige combat boots.

History: He had an average, and boring childhood, he was the only child in the family, and soon after Mitch started going to school, his father vanished leaving a trail of bodies behind him. Many years later Mitch finally found and confronted his father with a questions involving his past and how, and why could he do such a thing, he promised to explain everything but later that week he was run over by a teenage driver.

Mitch did not know how to react to this, was this a setup? Or was this just a freak accident.
Shortly after that an acquaintance of his father contacted Mitch and promised to tell everything he wanted to know.

The acquaintance introduced himself as Sven, and told how him and John(father) Had fought along side each when the Native american states revolted, he also told that John had been a powerful Adept, with a mind hard as steel.

Mitch asked about the murders he committed but Sven was unable or unwilling to give a full answer about that and only told that the local crime groups wanted John dead because of something he knew.

At this moment Sven game Mitch his fathers colt .22 pistol that he used in the revolt.

Before this Mitch had never fired a gun but took it because it might hold some sentimental value to him later down his life.

When Mitch turned 30 he became a private investigator for people who had lost someone and needed them found, he also was showing sings of being gifted in magic, he had acquired superhuman reflexes and an ability to sense emotions around him before he turned 40 and it was a great help for him in his line of a job.

His newest case was to find a woman named Laura who he believed was abducted by a Cartel located in Seattle, so here we are, Mitch arriving in Seattle, picture of Laura in his hand and his fathers gun hidden in his jacket.


Personality: Mitch is a man of few words, he also believes that there is good in everybody
and tries to be as helpful as he can for strangers, this has many times backfired on him and
it has turned him into a state where even though he knows that he's going to get jumped, he will give people a chance to change their ways. In short Mitch is a fool with a heart of gold.


Notable skills:
-Super human reflexes
-Ability to sense emotions around him. (small radius)
-Good at gathering info and sneaking.
-Bad luck.

Equipment:
Colt .22
Clip of ammo.
Lighter.
Pack of cigarettes.
Cheap comm-link.
100 UCAS Dollar


Contacts:None.
Approved as well. He travels very lightly, and stealth-based characters will round out the team.

3quency said:
Oh, Scleppy, would I be cool to add some Vehicle Mods to Jade's T-Bird? Nothing too big of course.
What do you have in mind?
 

3quency

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Well according to the Arsenal book, it should already be equipped with a Rigger Cocoon and Electronic Countermeasures, so I was hoping to add some programs to make it more efficient and maybe some dummy ID stuff so Lonestar don't realise it's unregistered.

And possibly some guns. I think most of this stuff should be on the wiki but I'm reading it off the sourcebook pdfs.
 

Asclepion

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3quency said:
Well according to the Arsenal book, it should already be equipped with a Rigger Cocoon and Electronic Countermeasures, so I was hoping to add some programs to make it more efficient and maybe some dummy ID stuff so Lonestar don't realise it's unregistered.

And possibly some guns. I think most of this stuff should be on the wiki but I'm reading it off the sourcebook pdfs.
Sounds fine.
---
OP is going up. For those who have expressed interest but have yet to submit a sheet, I will still allow sheets to be submitted early in the game. We are happy to help if you need to iron out a character.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
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I updated my character with fake ID's, because I forgot to add them to the sheet last night.
 

3quency

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Jun 12, 2009
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Fake IDs. Should I...? Probably, I'll re-edit my sheet if it's cool but I have gotten a post up now so I don't want to be retroactively adding gear.

Also I'm going to try and write Jade's posts in present tense, see how that works for a while.
 

3quency

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Jun 12, 2009
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Yeah, they usually fall into my "default kit" of stuff I get my Runners.
Which often means I usually forget to write 'em down paradoxically XD