Shadowrun: Death Valley (Open- signup)

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Asclepion

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Aug 16, 2011
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I'm going to assume every Shadowrunner (or at least the ones that aren't incompetent) would have some means of disguising their identity. It's a basic item.

That said, I was writing this as if they would already have expected you there. You guys can just walk in.
 

3quency

New member
Jun 12, 2009
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Well anybody posting after me can assume Jade's parking the bike outside. It just made narrative sense (in my own, demented mind) to end there.
 

MortifiedPenguin

Not So Despicable
Jun 8, 2012
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Name and/or Alias: Sonya ?Rogue Knight? Goddard

Age & Gender: 34, Female

Race: Human

Height & Weight: 5?9?, 145 lbs

Type: Infiltrator Sniper

Appearance: Sonya might be mistaken for beautiful from the side, as one side has heavy scarring from where a rifle backfired and took out her right eye. Said eye has been replaced with a cyber eye. For the most part she ties her black hair back to prevent it getting in the way, but also because she can?t muster the effort to style it in any other way. As well as that, her lack of effort with fashion can be seen with the way she dresses, usually wearing plain t-shirts and jeans under a plain leather jacket. When on a job, she wears more militaristic clothing like black cargo pants and light armour made for protection against surprise attacks. She is not one to present her personality through her clothing.


History: Born and bred in Seattle, in the Renton district. Sonya came from a family deeply entrenched in the Knight Errant security firm, because of this, Sonya was pressured by her parents to join the firm, they were Knight Errant so she would have to be Knight Errant, whether she liked it or not. Though rebellious in her youth, she gave in to her parents? wishes and joined Knight Errant as soon as she was able, enrolling in the nearby Knight Errant Seattle Training Academy.

Time passed and she found that she had talent, particularly with a sniper rifle; even besting those who had more experience and cyberware. Enough to gain the attention of the higher-ups who saw her as a fine asset. Soon she was sent on missions, often preventing ?runners from raiding the property of Ares Macrotechnology and other AAA megacorps who could afford Knight Errant?s services, or even prefer the more ?elite? style of Knight Errant to the ?bumblebees? of Lonestar.

Often she would find herself testing prototype weapons in the field; on one such occasion, she was testing a prototype sniper rifle designed to compete with companies such as Walther who produced the much acclaimed Walther WA2750 ?Seekershell?. However, the weapon backfired, causing the accident which took out her right eye. The people at Ares Marcotechnology blamed her, saying that she had obviously not used the weapon in the proper manner. As a result, she was given compensation to hush her up, and fired from Knight Errant. This caused a rift in her family, as her parents saw her as a disgrace to the Goddard name.

To spite her family further, instead of trying to join Lonestar or any other security firm, she became a shadowrunner embracing the freedom of finally doing something her family hadn?t pressured her into, and choosing he direction in life. With the money she had been given she got an betaware cybereye with a built in smart link and a unable to afford the Walther ?Seekershell? she bought the lower end, but still celebrated Walther MA 2100.

With talk of her skills and the scandal that got her fired, she got into ?running pretty quickly, one Johnson offered her a place in a squad of shadowrunners with the job being a simple assassination of a corporate toady. However, the toady was a very important toady, and quite rich as well. Almost of all the squad was decimated by the security there, mainly Knight Errant officers, to Sonya?s dismay. The irony was lost on her as she was too distressed at the fact that she could not have supported the group from her foxhole and suffers survivor?s guilt about the incident to this day.

Nevertheless, it didn?t dissuade her from ?running. In fact, she has become something of a workaholic in order to distract herself from the past.

Reason to be here/things to do: A job?s a job, and Sonya isn?t one to idle.

Personality: To her, first and foremost, comes the job. Those who think that shadowrunning is a party with a bit of light exercise at the end are either complete amateurs or fools. Those who don?t take their work seriously, don?t take their life seriously and deserve whatever comes to them. A bit of loner and a bit surly, she would rather remain disconnected then form bonds only to have them broken, mainly because of what happened in the past. She also comes out with lines that are blunt and brutal, like a shot to the face.

Notable skills: Some CQC training here, some small firearms training there and even some skill when it comes to hacking, mainly just bypassing defences. Most of what she knows comes from what her Knight Errant training has taught her. Her skills mainly consist of infiltration and sniping, often going for the most open target. A crack shot, she aims either for the head or the heart, whichever Is least armoured at the time. Sonya also knows a smattering of Japanese picked up off the streets.

Equipment:

- Walther MA 2100 with various types of ammo like hollow point, tranq and explosive rounds,
- Tarus Hushpuppy as a sidearm,
- Combat Knife,
- Cyber Eye with Smartlink,
- Commlink,
- Some nuyen,
- Standard light military grade infiltration armour,
- And a battered old Thundercloud Contrail motorbike.
- A fake SIN
Contacts:

Sven Svenson, Weapon Specialist ? If you need a gun, a baton or even a katana, Fenris is your dwarf. He has supplied Sonya for years and offered tune-ups and repairs as well. Since they both have a penchant for discussing the latest developments in firearms, they have become fast friends. Not one for settling simply for civilian grade weapons, he stocks military grade weapons for anyone who has the nuyen.

Fenris, Knight Errant Officer ? One of her old buddies from when she was working at Knight Errant and still one of her drinking buddies. He is knowledgeable about the coming and going of Knight Errant and Sonya has often asked him about the security (if provided by Knight Errant) on the places she is assigned to hit. He does this out of pity as it saddens him to see a good officer out of a good, honest job.

Varys D?Winter, Hacker/Johnson ? Known as The Spider on the Matrix, he knows the ins and out of almost every building in Seattle. Sonya often contracts him for blueprints and security codes as well as potential nest spots for her jobs. He only does business over the Matrix and appears as his handle?s namesake. His services, however, don?t come cheap. Because of an ?understanding?, he often tell her of jobs he has a particular interest in.

Other: There may be another survivor from that run, who knows?

And here it finally is. Comments and critism welcome.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Asclepion said:
Moonlighter is contacting Magpie to make sure he hasn't heard of any traps through the grape vine. I'm assuming he has not (whether that's because there is no trap or the Yak's are good at covering it up for debate)

If there is a problem with this, let me know.
 

Ultraman950

New member
Oct 17, 2010
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Just wanted to ask before I worked out a sheet, is there room for one more, probably an Elven Adapt Warrior?

Failing that, maybe a Street Samurai Sniper with some hacking skills...
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
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Ultraman950 said:
Failing that, maybe a Street Samurai Sniper with some hacking skills...
MortifedPenguin has already submitted a sniper btw.

@Asclepion: I'm assuming you are handling NPCs and Contacts and the like.
 

Asclepion

New member
Aug 16, 2011
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MortifiedPenguin said:
Name and/or Alias: Sonya ?Rogue Knight? Goddard

Age & Gender: 34, Female

Race: Human

Height & Weight: 5?9?, 145 lbs

Type: Infiltrator Sniper

Appearance: Sonya might be mistaken for beautiful from the side, as one side has heavy scarring from where a rifle backfired and took out her right eye. Said eye has been replaced with a cyber eye. For the most part she ties her black hair back to prevent it getting in the way, but also because she can?t muster the effort to style it in any other way. As well as that, her lack of effort with fashion can be seen with the way she dresses, usually wearing plain t-shirts and jeans under a plain leather jacket. When on a job, she wears more militaristic clothing like black cargo pants and light armour made for protection against surprise attacks. She is not one to present her personality through her clothing.


History: Born and bred in Seattle, in the Renton district. Sonya came from a family deeply entrenched in the Knight Errant security firm, because of this, Sonya was pressured by her parents to join the firm, they were Knight Errant so she would have to be Knight Errant, whether she liked it or not. Though rebellious in her youth, she gave in to her parents? wishes and joined Knight Errant as soon as she was able, enrolling in the nearby Knight Errant Seattle Training Academy.

Time passed and she found that she had talent, particularly with a sniper rifle; even besting those who had more experience and cyberware. Enough to gain the attention of the higher-ups who saw her as a fine asset. Soon she was sent on missions, often preventing ?runners from raiding the property of Ares Macrotechnology and other AAA megacorps who could afford Knight Errant?s services, or even prefer the more ?elite? style of Knight Errant to the ?bumblebees? of Lonestar.

Often she would find herself testing prototype weapons in the field; on one such occasion, she was testing a prototype sniper rifle designed to compete with companies such as Walther who produced the much acclaimed Walther WA2750 ?Seekershell?. However, the weapon backfired, causing the accident which took out her right eye. The people at Ares Marcotechnology blamed her, saying that she had obviously not used the weapon in the proper manner. As a result, she was given compensation to hush her up, and fired from Knight Errant. This caused a rift in her family, as her parents saw her as a disgrace to the Goddard name.

To spite her family further, instead of trying to join Lonestar or any other security firm, she became a shadowrunner embracing the freedom of finally doing something her family hadn?t pressured her into, and choosing he direction in life. With the money she had been given she got an betaware cybereye with a built in smart link and a unable to afford the Walther ?Seekershell? she bought the lower end, but still celebrated Walther MA 2100.

With talk of her skills and the scandal that got her fired, she got into ?running pretty quickly, one Johnson offered her a place in a squad of shadowrunners with the job being a simple assassination of a corporate toady. However, the toady was a very important toady, and quite rich as well. Almost of all the squad was decimated by the security there, mainly Knight Errant officers, to Sonya?s dismay. The irony was lost on her as she was too distressed at the fact that she could not have supported the group from her foxhole and suffers survivor?s guilt about the incident to this day.

Nevertheless, it didn?t dissuade her from ?running. In fact, she has become something of a workaholic in order to distract herself from the past.

Reason to be here/things to do: A job?s a job, and Sonya isn?t one to idle.

Personality: To her, first and foremost, comes the job. Those who think that shadowrunning is a party with a bit of light exercise at the end are either complete amateurs or fools. Those who don?t take their work seriously, don?t take their life seriously and deserve whatever comes to them. A bit of loner and a bit surly, she would rather remain disconnected then form bonds only to have them broken, mainly because of what happened in the past. She also comes out with lines that are blunt and brutal, like a shot to the face.

Notable skills: Some CQC training here, some small firearms training there and even some skill when it comes to hacking, mainly just bypassing defences. Most of what she knows comes from what her Knight Errant training has taught her. Her skills mainly consist of infiltration and sniping, often going for the most open target. A crack shot, she aims either for the head or the heart, whichever Is least armoured at the time. Sonya also knows a smattering of Japanese picked up off the streets.

Equipment:

- Walther MA 2100 with various types of ammo like hollow point, tranq and explosive rounds,
- Tarus Hushpuppy as a sidearm,
- Combat Knife,
- Cyber Eye with Smartlink,
- Commlink,
- Some nuyen,
- Standard light military grade infiltration armour,
- And a battered old Thundercloud Contrail motorbike.

Contacts:

Sven Svenson, Weapon Specialist ? If you need a gun, a baton or even a katana, Fenris is your dwarf. He has supplied Sonya for years and offered tune-ups and repairs as well. Since they both have a penchant for discussing the latest developments in firearms, they have become fast friends. Not one for settling simply for civilian grade weapons, he stocks military grade weapons for anyone who has the nuyen.

Fenris, Knight Errant Officer ? One of her old buddies from when she was working at Knight Errant and still one of her drinking buddies. He is knowledgeable about the coming and going of Knight Errant and Sonya has often asked him about the security (if provided by Knight Errant) on the places she is assigned to hit. He does this out of pity as it saddens him to see a good officer out of a good, honest job.

Varys D?Winter, Hacker/Johnson ? Known as The Spider on the Matrix, he knows the ins and out of almost every building in Seattle. Sonya often contracts him for blueprints and security codes as well as potential nest spots for her jobs. He only does business over the Matrix and appears as his handle?s namesake. His services, however, don?t come cheap. Because of an ?understanding?, he often tell her of jobs he has a particular interest in.

Other: There may be another survivor from that run, who knows?

And here it finally is. Comments and critism welcome.
A worthy submission. Approved :D
 

MortifiedPenguin

Not So Despicable
Jun 8, 2012
842
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21
@Asclepion: I've edited so it says she's got a fake SIN, I just thought that was a given really. So I guess I should wait for a little into thing then.
 

Asclepion

New member
Aug 16, 2011
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@MortifiedPenguin: If you want, we could just say that you're already there when everyone else arrives.
 

3quency

New member
Jun 12, 2009
446
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@MortifiedPenguin: If you want, I could write up a quick post of Jade running into her outside the building, so you've got a starting point.
 

MortifiedPenguin

Not So Despicable
Jun 8, 2012
842
0
21
@3quency: That could work, I could always just add in a bit that she got offered the job by one of her contacts.
 

3quency

New member
Jun 12, 2009
446
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Okay, have written a post in which you make an appearance Mort. I can edit that part out if you want to show up in a different way, but I've written like you were here already.
 

Captain Anon

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Mar 5, 2012
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Asclepion said:
hmm this looks like an interesting thread this will do nicely anyway my sheet here we go hope it's okay
Name:David Woon.
A.K.A.:The Black Knight of The West.

Age & Gender:Male and he is 24
Race: Human

Type:Old West Marshal that's a new one
Height & Weight:6 foot 5 and weights 280 pounds

Appearance:White, short black messy hair, well build, black casual clothes, lots of scars covering his body and a few on his face also wears a sheriff badge on the inside of his coat.



Reason to be here/things to do: no real reasons he just accidentally time jumped when he didn't mean to and now he's stuck here

Notable Skills: not only he's a weapons master he's got a damn good aim too, he has a black and golden belt in Kung Fu and being "The Black Knight of The West" hardly anyone cross David unless they have a death wish and/or is an greenhorn idiot.

magic: Pyrokentic: david was somehow exposed to either radiation in the fallout world or a radiation that surrounded the pub somehow.
short-range teleporting: David gained this power through jumping between both The Pub and The Mall he only has to think and he can end up in 1446.
summoning Chaos: Chaos is a horse more a spawn of hell but it's faster than any car and seems friendly enough david usually stores weapons on Chaos's saddle.
Shadow: Shadow is a crow who works david's eyes in the sky and david sends him up when he wants to find someone or somewhere.

Personality: when someone close to him is around he's nicest person you'll ever meet but when someone trys to cause trouble he is cold, ruthless, unpredictable and he's tough he also has a very soft spot for the little guy as he does not like bullies.

History: David was born in 13/09/1866 on a little island in the UK called Isle of Wright, when he was 18 David read about how it's were getting violent up in America so he decided to go to America and join the law in a county called New Austin skip a few years to when David was 20 he becomes Marshal and he based himself in a little town called "Refuge" and he killed and arrested lots of bad people a few serials now and then, bandit gangs, slave traders you name it and he's taken them down now about the name the bad guys call him "The Black Knight of The West" he got by taking down so many people. now he's a time traveler it really all started when he appeared in a place known to time travelers as The Meta-Pub after making some friends he'd followed a man called Knife to another nexus known as The Mall.

Weapons: David having been on the law he's picked up quite a few weapons but he prefers to use a colt 1911 pistol and a S.A.A. revolver, he also carries a lever action shotgun but in dire situations he will grabbing his rifle and start firing with the eye of an eagle.

Contacts: doesn't really have any yet just a few of his time traveling friends.
 

3quency

New member
Jun 12, 2009
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I don't think Shadowrun has Time-Travel. Closest thing to it is the Immortal Elves, and that's just more a case of having lived through all the time in between.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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David Woon said:
3quency said:
ok? think think what if david just teleports by mistake and ends up on shadowrun?
Just a couple of small issues I noticed;

Teleportation doesn't exist in Shadowrun (it makes runs too easy). I'm personally okay with teleportation in my games, so long as you put in a restriction of some sort (must know the place well, only between a limited number of per-defined places, etc) - just to keep it from making the challenges the GM gives out trivial.

Time travel doesn't exist strictly speaking, but as long as its a one way trip or requires significant time or resources (to prevent it from being used as a defense in combat) it's not really a big deal. Keep in mind magic didn't exist in the Shadowrun world in 1866 (It came back into the world in 2012 when the Mayan calendar ticked over to the next b'ak'tun. That means that the time travel effect either had to be from the future or, as you meantioned, a different universe. Also, keeping time travel a secret should be very important to you - else most of the mega-corps will be trying to capture you and use you as a test subject. I can imagine S-K hunting you down with tremendous force and speed so they can gain the temporal advantage (also, when your company is led by a dragon, you tend to get what you want)

One of Birdfalcon's aliases is the "The Black Knight"; this could cause some confusion.

If he is a straight-arrow lawman... Why on earth would he want to be a criminal like a shadowrunner? This one is a question, not necessarily an issue.


In any event: all this is subject to Asclepion's decision, so my word is far from law.