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Aetherlblade

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Mar 1, 2010
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Check this on the animation:
http://www.screwattack.com/trailers/elder-scrolls-v-skyrim-animation-skyrim
looks pretty good to me, right?
 

Nieroshai

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Aug 20, 2009
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Unless you're pals with an official reviewer, I can't see how you could be playing an actual copy of the game.
 

Nieroshai

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Aetherlblade said:
Check this on the animation:
http://www.screwattack.com/trailers/elder-scrolls-v-skyrim-animation-skyrim
looks pretty good to me, right?
Watching this, I can't help but wonder if the OP is lying or just plain not doing anything.
 

Yopaz

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Jun 3, 2009
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Macrobstar said:
Yopaz said:
A game made for the same hardware as Oblivion doesn't have graphics that are far superior to Oblivion? That's surprising.
But it does have graphics far superior to oblivion, skyrims look awesome, oblivions textures are all super smooth.
Do PC gamers all have this notion that because consoles are 5 years old the graphics are as well? thats not how it works
Actually that's exactly how it works. The development tools and the optimizing gets better with trial and error, but the capabilities of the Xbox 360 and the PS3 is the same now as it was 5 years ago.
 
Apr 5, 2008
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The problem is that the current console generation is ancient and creaking and, as more games are now sold on console than on PC, they are the primary development platform while PCs get ports of varying quality, but almost all keep console affectations such as QTEs, "Press Key To Start", menus that have to be navigated with cursor keys, checkpoints and no quick saves, tiny maps and frequent loading screens, and so on.

Anyway, I digress. The 360 came out in 2005, when PCs were using GeForce 6800s and Radeon X800s. PCI-Ex was either not quite or just about to be born. Intel hadn't yet released Core2 chips and everyone had shunned Vista. Games were DX9 and the newest games were Battlefield 2, CoD2, FEAR and Resident Evil 4.

Skyrim was developed for this console, the same generation of hardware that gave us the above, which are not new games. They look dated and it's a testament to clever developers that they've pushed current hardware so far that the same platform for Call of Duty 2 and FEAR now carry CoD: MW3 and FEAR3. Oblivion was also a 360 title, and Skyrim uses the same hardware as its predecessor.

PC graphics cards of today (GeForce 580 for example) are a factor of 20x or more faster than their 2005 counterparts. Sandybridge processors have more cores and much faster architecture. We have USB3, SATA3, PCI-Ex, Solid State HDDs and graphics cards with up to 3GB of GDDR5, and yet our games are many generations old. Skyrim is already dated because it was created for hardware the was dated probably before they started development.

I'm still getting it tho :-\ PC version at least...Elder Scrolls on console is like...well, like FPS on console. The slower, uglier, ungainly younger brother that the women ignore when his older, slicker PC brother walks in the room :)
 

nuba km

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Jun 7, 2010
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Duffeknol said:
nuba km said:
[HEADING=1]WAIT A MOMENT[/HEADING]
all you said was stuff that happened in the 22min demo that is on youtube and I am sure the characters standing there having a conversation weren't the ones who were talking about dragons, and the reason the guy stopped running for his life is because gameplay demos like that are normally scripted a lot more then the actual game.

So, I am going to go with a lot of people and call troll on oyu till I have played the game and can judge for myself.
go to page two and read my spoilers
that doesn't prove anything for 2 reasons:
1) I know so people are already playing skyrim (including someone on my xboxlive friends list) so you could have got that bit of information form talking wiht someone who has actually played the game

and

2) while point number 1 isn't a strong argument, I don't have this game so I can not confirm whether any of what you said actually can happen so you could make all of what you said up and I won't know till I play the game. so what I originally still stands, presumed troll till I play the game.
 

Thomas Rembrandt

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I would like to know how they improved the dialog system (if at all):

- Morrowind's NPCs were basicly little wikipedias featuring general and local topics with no personality whatsoever.

- Oblivion's NPCs were pretty much only notice boards where you got your little quest and after completion, you never spoke to again.

Did they improve on that? Are there actual characters in this game, you know like people you meet early in the game, form some kind of bond with and meet later where they help you in any way?
 

E-Penguin

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Aetherlblade said:
Lucien Pyrus said:
Uhhh... from the netherlands and playing the game early legally? I seriously doubt that. I have a feeling this is just an attempt to bash skyrim without actually playing it.
Nope it has been released early in retail stores in the Netherlands and Norway. It was on the news, and although im dutch too i already preordered for steam so i cant go pick it up :(.
Released early in Norway? That's incorrect. I can't find anything about that on any of the websites for the different stores here. When I pre-ordered they told me that I would get it at 11.11.11, but that I might get it on the 10.11.11 (days first, not months), but that I would have to wait for it to get unlocked on Steam. Oh, and before you ask, YES, I checked the console versions too.
 

Macrobstar

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Yopaz said:
Macrobstar said:
Yopaz said:
A game made for the same hardware as Oblivion doesn't have graphics that are far superior to Oblivion? That's surprising.
But it does have graphics far superior to oblivion, skyrims look awesome, oblivions textures are all super smooth.
Do PC gamers all have this notion that because consoles are 5 years old the graphics are as well? thats not how it works
Actually that's exactly how it works. The development tools and the optimizing gets better with trial and error, but the capabilities of the Xbox 360 and the PS3 is the same now as it was 5 years ago.
Obviously but the actually graphics quality isn't as bad as 2006
 

Savagezion

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Mar 28, 2010
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It is actually better than I expected. I loathe Oblivion's environments with people around. I LOATHE it. Morrowind irritates me the piss out of me. Skyrim, looks tolerable. It is only a slight difference and I am definitely not a Bethesda fanboy by any means but I see some improvement here. Oblivion didn't even feel like they were trying to emulate life with their NPCs, this one it feels like they are trying. It falls flat, for sure... its Bethesda, but you can see they are trying.

They finally learned that zooming in on horse manure only makes it look worse, for one. They have learned that dialogue options should have variety. Hell, they learned that NPCs should have variety. It looks like they are getting back on track. I thought Oblivion regressed from what Morrowind was and I felt Morrowind was a good (not great) game with potential. Then that potential was pissed away with Oblivion. Now it looks like we are back to having potential.
 

Aetherlblade

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Jegsimmons said:
Nieroshai said:
Unless you're pals with an official reviewer, I can't see how you could be playing an actual copy of the game.
i smell trouble a brewin!!!
really, you guys just dont read. like has been said before, it released early in the netherlands.
 

xPixelatedx

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Duffeknol said:
The same weightless physics, the same horrible character animations, the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands)
To be fair not one of those things has anything to do with how good a game is or plays. Maybe I'm old school, but I think those are pretty frivolous things. I just want to make sure it has all the elements that made oblivion fun, and from what I hear it does. Is it just oblivion with new graphics and a new setting? If it is I am more then sold.
 

Savagezion

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Thomas Rembrandt said:
I would like to know how they improved the dialog system (if at all):

- Morrowind's NPCs were basicly little wikipedias featuring general and local topics with no personality whatsoever.

- Oblivion's NPCs were pretty much only notice boards where you got your little quest and after completion, you never spoke to again.

Did they improve on that? Are there actual characters in this game, you know like people you meet early in the game, form some kind of bond with and meet later where they help you in any way?
I don't think there is much of that if any at all really. This won't be character centric. But from a Let's play I watched, the dialogue is decent. Not grande, not shit, just decent. I thought the dialogue in Oblivion was robotic and dull as hell. There is still a touch of robotic but I don't find it dull. The story seems average as well. Considering these are the weak points of Bethesda, the fact that they are "average" and not "crap" is good enough for me. I have always wanted to enjoy TES games but the closest they came was Morrowind but the NPC crap just butchered it for me. To me, this looks like streamlined Morrowind with better dialogue.
 

EvilMaggot

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Sep 18, 2008
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Well... gonna play it anyway.. Oblivion got close to what i want from a openworld RPG. Now skyrim might deliver :). So you have your opinion thats fine... but.. dont really care ^^

DOVAHKIIN DOVAHKIIN
NAAL OK ZIN LOS VAHRIIN
WAH DEIN VOKUL MAHFAERAAK AHST VAAL
AHRK FIN NOROK PAAL GRAAN
FOD NUST HON ZINDRO ZAAN
DOVAHKIIN FAH HIN KOGAAN MU DRAAL

AHRK FIN KEL LOST PRODAH
DO VED VIING KO FIN KRAH
TOL FOD ZEYMAH WIN KEIN MEYZ FUNDEIN
ALDUIN FEYN DO JUN
KRUZIIK VOKUN STAADNAU
VOTH AAN BAHLOK WAH DIIVON FIN LEIN

a cookie to the person who knows where this comes from, from skyrim ;) and ill support a translation :)
 

jboking

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Oct 10, 2008
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Duffeknol said:
Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations (though now not as zoomed in, and sometimes they even move their hands), the same absolutely idiotic AI...
So, what you are saying is: The least important things in the series didn't get fixed. Well good to have gotten that out of the way. Also, from what I've seen of conversations, you aren't locked in to the conversation like you used to be, which is the only major conversing fix I wanted. The fact that they look at me and blink when I'm talking to them doesn't really seem all that odd. I'd feel a little pissed off if someone didn't at least look at me while they talked to me. I super expected the weightless physics and he horrible animations though.

Oh well, it'll still be a nice walk-in-the-mountains simulator.
Or a nice FUCKING KILLING DRAGONS simulator.