Wait a Z motion? I'll admit that seeing a Z-motion makes absolutely no sense the first time you see it, but it's one of the easiest things to learn. Start at the side, make a quarter circle down, then make a quarter circle back up. You could go to the side, go back to neutral, then do a quarter circle to the side like it's notated but that's extremely inefficient.Syzygy23 said:Do you know how hard it is to make a perfect Z with a stick? That, and if it's not timed PERFECTLY it won't work.
360s are the hard inputs, simply because you have to do it extremely fast so you don't jump. Which Skullgirls has a system to help with this.
And the reason they say "Heavy Punch" rather than "R1" is to accommodate for a variety of controllers. Though really that should only confuse you the first time, then once you learn what the default controls are it shouldn't be a problem.
And no, it doesn't require Ninja Fingers. Just practice and muscle memory, a lot of it. There's a reason why people sink so much time into these games, especially practice mode at first.
Though I do agree with you on the grab countering in Skullgirls. You are meant to predict when your opponent is supposed to use it, but the window is a little small so even when you do there's no guarantee.