The problem with Oblivion's DB story was that it ended. I rather have randomly generated quests than nothing at all.
The stormcloaks was enjoyable, a bit repetitive in the bits where you went to a fort, killed everyone etc.DanielBrown said:I thought all the faction quest lines(apart from Stormcloak/Imperial, haven't done those yet) were extremely underwhelming. Every time they ended and I got appointed the new chief I couldn't understand why they made that choice. Didn't feel like I had proven myself.
Don't remember how long the quest lines were in Oblivion, but here they seem to average on about six quests. Feels really dull.
Not too long after I miraculously escaped my own beheading, some lizardman jumped me and tried his best to kill me. When I looted his corpse, he turned out to be an assassin working under a Dark Brotherhood contract, so I did take it personal and eventually ended up killing them all... that was quite satisfactory, and gave my blade-conjuring rogue some sweet loot.ectoplasmicz said:Loving Skyrim, but i can't help but feel that the Dark Brotherhood quest line was a bit...underwhelming.
For me the Dark Brotherhood quests in Oblivion were far more enjoyable.
What are your thoughts?
Well heres why:DanielBrown said:I thought all the faction quest lines(apart from Stormcloak/Imperial, haven't done those yet) were extremely underwhelming. Every time they ended and I got appointed the new chief I couldn't understand why they made that choice. Didn't feel like I had proven myself.
Don't remember how long the quest lines were in Oblivion, but here they seem to average on about six quests. Feels really dull.
THIS made me laughThe_Blue_Rider said:Well heres why:DanielBrown said:I thought all the faction quest lines(apart from Stormcloak/Imperial, haven't done those yet) were extremely underwhelming. Every time they ended and I got appointed the new chief I couldn't understand why they made that choice. Didn't feel like I had proven myself.
Don't remember how long the quest lines were in Oblivion, but here they seem to average on about six quests. Feels really dull.
You prove to Kodlak that you clearly have the biggest balls, and are the most competent
You prove to Sithis/The Night mother that you have the biggest balls and the most competent
Havent finished this one yet but you probably prove to someone that you have the biggest balls and are the most competent
Havent finished either but you probably prove to Bard Jesus that you have the biggest Bongos and you're the only one that can play Through Fire and Flames on Expert
Or at least thats my reasoning
Yeah, it was actually one of the few parts of the games that actually had some somewhat interesting characters. (Arnbjorn and Veezara were pretty cool, Nazir was pretty funny)darth.pixie said:I really would have liked for some of them to survive. Arnbjorn was badass.
Oooh, I accept those explanations.The_Blue_Rider said:Well heres why:
You prove to Kodlak that you clearly have the biggest balls, and are the most competent
You prove to Sithis/The Night mother that you have the biggest balls and the most competent
Havent finished this one yet but you probably prove to someone that you have the biggest balls and are the most competent
Havent finished either but you probably prove to Bard Jesus that you have the biggest Bongos and you're the only one that can play Through Fire and Flames on Expert
Or at least thats my reasoning
Possibly, if not that then they still put enough effort into the world to make it excuseable.ectoplasmicz said:Maybe they have put more focus into the main story this time around, seeing as Oblivion main quest was dull and repetitive. Consequently, the factions got a little less attention?
Must say I totally agree with that, but on the subject of the dark brotherhood I do like how they have changed now that the old traditions are unavailable even if it isn't like the old dark brotherhood.JMeganSnow said:I actually find just wandering around doing dungeons to be far more fun than any of the storyline quests.
I felt like the end of Oblivion's Thieves Guild quest was far more underwhelming than Skyrim's. Maybe that's just because I had maxed out sneak and 50% chameleon, but it was a total cakewalk, and they failed to instill the importance of the fact that you stole a freaking elder scroll.ectoplasmicz said:The stormcloaks was enjoyable, a bit repetitive in the bits where you went to a fort, killed everyone etc.DanielBrown said:I thought all the faction quest lines(apart from Stormcloak/Imperial, haven't done those yet) were extremely underwhelming. Every time they ended and I got appointed the new chief I couldn't understand why they made that choice. Didn't feel like I had proven myself.
Don't remember how long the quest lines were in Oblivion, but here they seem to average on about six quests. Feels really dull.
Alhtough not as much as the DB, the thieves guild also left me wanting. I remember the end of the thieves guild in oblivion and how awesome it was, with the whole blind monks bit, and that it was also quite difficult.
Maybe they have put more focus into the main story this time around, seeing as Oblivion main quest was dull and repetitive. Consequently, the factions got a little less attention?
Yeah, I felt that there was much less elegance in Skyrim. It was more about cracking heads than finding stealthy and creative ways to off people and get away clean, like dropping the stuffed head on the old guy in Oblivion.ectoplasmicz said:For me the Dark Brotherhood quests in Oblivion were far more enjoyable.
What? In what situation would a "good" person ever be interested in joining the Dark Brotherhood anyway? The reason it's impossible to role-play an interested yet good character is because a good character would never be interested, unless I'm missing something.darth.pixie said:And I felt that the quest to get into the Brotherhood (Innocent Lost) was really railroaded. It's impossible to role-play an interested yet good character in it.
I got really pissed off with the Argonian. I was on the mission where you need to assassinate a woman during her wedding toast. I got up onto the balcony, hid, and one-shotted her with the bow. Managed to remain hidden and was sneaking away when Veezara comes running up to me, tells me that Astrid sent him to watch my back and that he'll "hold them off" while I escape, then goes running at a guard with his sword drawn. My stealthy escape is ruined, I end up sprinting for the gate (I'm not the guard-killing type and I hate paying bounties), and while I'm running Lydia apparently kills a guard or something and gets me a 1000 bounty in one of my favourite cities. If that fucking Argonian hadn't come along it would have been a clean getaway, sweet as you like.AlternatePFG said:(Arnbjorn and Veezara were pretty cool, Nazir was pretty funny)
SonicWaffle said:Yeah, I felt that there was much less elegance in Skyrim. It was more about cracking heads than finding stealthy and creative ways to off people and get away clean, like dropping the stuffed head on the old guy in Oblivion.ectoplasmicz said:For me the Dark Brotherhood quests in Oblivion were far more enjoyable.
However, I also felt that this was justified in the game since the Brotherhood's style has changed. The modern Brotherhood aren't a quasi-religious group with a strict heirachy and a set of rules, maintaining an invisible grip on Tamriel through fear and their own power - they're just thugs, who seem to enjoy the violence and only care about getting paid. The DB is, if you'll pardon the pun, a shadow of its former glory, and I thought this was reflected in the missions.
Uh I guess it could be just their religion? I mean some of the people in the DB actually seem like decent guys, its just that they happen to kill people in the name of their god.lunncal said:What? In what situation would a "good" person ever be interested in joining the Dark Brotherhood anyway? The reason it's impossible to role-play an interested yet good character is because a good character would never be interested, unless I'm missing something.darth.pixie said:And I felt that the quest to get into the Brotherhood (Innocent Lost) was really railroaded. It's impossible to role-play an interested yet good character in it.
Heh, that never happened with me. Well, mostly because I just decided to go into werewolf mode for the hell of it and kill the people, and then ran right out of Solitude. I didn't even notice Veezara was there.SonicWaffle said:I got really pissed off with the Argonian. I was on the mission where you need to assassinate a woman during her wedding toast. I got up onto the balcony, hid, and one-shotted her with the bow. Managed to remain hidden and was sneaking away when Veezara comes running up to me, tells me that Astrid sent him to watch my back and that he'll "hold them off" while I escape, then goes running at a guard with his sword drawn. My stealthy escape is ruined, I end up sprinting for the gate (I'm not the guard-killing type and I hate paying bounties), and while I'm running Lydia apparently kills a guard or something and gets me a 1000 bounty in one of my favourite cities. If that fucking Argonian hadn't come along it would have been a clean getaway, sweet as you like.
A "good" person might be interested in helping out the emotionally disturbed orphan seeking revenge on his tormentor. Whether that extends to murder (for the greater good - remember how the orphans celebrated when you killed her?) depends on your own morality and definition of a "good" person, I suppose.lunncal said:What? In what situation would a "good" person ever be interested in joining the Dark Brotherhood anyway? The reason it's impossible to role-play an interested yet good character is because a good character would never be interested, unless I'm missing something.darth.pixie said:And I felt that the quest to get into the Brotherhood (Innocent Lost) was really railroaded. It's impossible to role-play an interested yet good character in it.
i have got to agree, nightingales armour is the BEST looking armour in any TES game, BY FAR.Jove said:Not as good as oblivion dark brotherhood but the fact that the current DB have fallen so low in the worst of times makes me forgive it a bit. The contracts were not exactly the famous dinner party quest oblivion had but it was still really fun and the overall story of it was actually better then oblivion IMO. The characters also fall short a bit except for the argonian who is full of awesome sauce. And Astrid who is a total babe XD. However again, the contracts is not as fun, and we hardly got a chance to get to know the characters. Otherwise, it was still the Dark Brotherhood.
The only faction I have not done yet was Bards college but otherwise, I have done all the rest. And if I had to rank them, heres what I would put them in.
1. Thieves Guild (Bethesda did an incredible job with this guild IMO. Great story quests, unlimited jobs like hiests, burglary, pick pocketing people, etc. Awesome armor from not only the Thieves Guild butCharacters were great. IMO, easily the best guild in the game and best Thieves Guild in all of the Elder Scrolls series.)the nightingale light armor is the best looking armor I have ever seen in an Elder Scrolls game. Seriously I have a cape, a hood with a full face mask, light armor...I'm the freaking Batman! I trained in light armor just because of this one, it is that COOL!
2. Companions (I had a lot of fun with this guild, mainly because of the Wolf ability you gain in the story. That and the fact that in the end, you can later decide if you want to get rid of it for a while if you choose too just in case you don't want to be stuck with it.)
3. Dark Brotherhood (already mentioned)
4. College of Winterhold (I was not really fond with this one really. Little to no interaction with the students, very short storyline, but at least in the end you get a baddass archmage robe andIt was very predictable, no twists, no deep plot, and the characters besides the main teacher might as well have not existed.kick the crap out of that ***** Thalmer who tries to blow up the freaking school in the end for no apparent reason. Which is also the problem with the story, from the very beginning of the storyline, the bad guy WAS SO FREAKING OBVIOUS. He was a Thalmor, he acted cocky, arrogant, and hated the college, was very suspicious and nosy into other people's business when he was not supposed too. I was hoping he would be like a professor snape from Harry Potter type of character, you know, basically being all those things but you love him for it because he is a good guy. But it was certiantly not the case.
That's pretty much the way I saw it, I only did the first mission so far with the Bards college but so far I actually really like it...out of all the guilds too lol.
Thats actually true, its like writing the adventure while playing it.JMeganSnow said:I actually find just wandering around doing dungeons to be far more fun than any of the storyline quests.