Skyrim: Get or Not Get

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WoW Killer

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People still haven't played this game? Where were you hiding the last 12 months? Buy it. At the very least you'll be able to join in on all the silly Stormcloak vs Empire discussions.

Some people have an aversion to popularity. I mean some people won't like a game unless they're the only person in the world who's played it. If you're one of those guys then you're going to hate this even before you've played it, as it was unfortunately quite successful. Just don't believe any of this nonsense about it being dumbed down. Popular doesn't necessarily imply casual. This game was a success because, shock horror, a good chunk of people actually like deep games. The fact we have a game that encourages freedom and exploration above hand holding, and that it turned out to be a hit, this should be seen as a major victory. Lets have a bit of positivity around here.
 

charge52

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WoW Killer said:
People still haven't played this game? Where were you hiding the last 12 months? Buy it. At the very least you'll be able to join in on all the silly Stormcloak vs Empire discussions.

Some people have an aversion to popularity. I mean some people won't like a game unless they're the only person in the world who's played it. If you're one of those guys then you're going to hate this even before you've played it, as it was unfortunately quite successful. Just don't believe any of this nonsense about it being dumbed down. Popular doesn't necessarily imply casual. This game was a success because, shock horror, a good chunk of people actually like deep games. The fact we have a game that encourages freedom and exploration above hand holding, and that it turned out to be a hit, this should be seen as a major victory. Lets have a bit of positivity around here.
Skyrim, deep? Really? It sold because, shock horror, the name Elder Scrolls sells. The same reason why Halo 4 and Black ops 2 are a success, the same reason Dragon Age 2 was a success. If you honestly think Skyrim isn't dumbed down allow me to point out the second game had about 35 skills, stats, spell making, the ability to make spells, the ability to sale a ship, and huge nonlinear dungeons. While Skyrim has an amazing 18 skills and no stats, no spell making, no sailing your own ship, and as I will get to, incredibly linear dungeons. The game is also, despite claims to the contrary, very linear. There is usually ONE way to complete a dungeon, usually ONE way to complete a quest, ONE way to climb most mountains, oh, and a whopping TWO ways to complete the story. Which may as well be one because practically nothing is different. I mean sure you can say you don't have to do the quests and explore dungeons, but then you may as well stop playing, because all you can do is rob everyone in existence and be rich. Which is of course pointless because what can you do with money, you can buy houses, potions, weapons, armor, materials to make potions, materials to make weapons and armor, and lockpicks. Of course potions, weapons and armor are only useful for, you guessed it, dungeons and quests. Except for the odd potion that increases your skill at making the above.

Oh, and don't come at me with any "but you can mod it" bullshit, if I ordered a fucking whopper and they gave me raw meat, should I just go home and make it myself, essentially "modding" it until it is complete? Why does the community need to work hard to make their game good. They have a few hundred employees, THEY get paid, it's THEIR job to make it, so why is it we rely on extremely small teams who DON'T get paid, and who DON'T have the responsibility to make a good game.

The fact it sold well isn't a major victory, the same reason Black Ops 2 being less liner and still being a hit isn't a major victory.
 

Schizocorpse

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charge52 said:
boatload of butthurt
If there was a 15h campaign and that's it, then you might be on to something. However you can put 300 hours into the game and still not have seen everything. Elder Scrolls sells because it's a MASSIVE open world rpg, not because they focused on making one single open ended 15h story.
 

00slash00

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Ldude893 said:
Skyrim is currently discounted by 50% on Steam, and the discount goes in 15 hours. I've heard good things about the game, but also gripes about the imbalanced in-game economy, the constant bugs and the fact that it's 'overrated'.
Come on Escapists, win me over. Should I buy it?
i think its worth getting, but just know what youre buying. skyrim is a huge world to explore with tons of stuff to do, and thats without even touching the modding community, which expands the game 50 times more. i put 200 hours into the game before i got bored of it. however, if you want a deep rpg with solid gameplay, skyrim is not that game. the combat is horrible and the game has zero depth. after playing for 200 hours i feel like i have accomplished nothing. total biscuit describes the game as an ocean with the depth of a puddle
 

WoW Killer

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charge52 said:
Yep, there's one of them.

35 skills versus 18 skill. 35 is bigger, right? It must be better. QED. Lets forget that many of those skills did exactly the same thing as one another (e.g. all the different weapon/armour skills). Lets also forget that Skyrim's perk system gives actual gameplay differences between say Heavy and Light armour. Depth is not having bar after bar of things to power level.
 

IronMit

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For me the game was fun until I became overpowered and bored- even upped it to master.....
However it took me 180 hours to do that and I was addicted and thought it was the best game ever till that point. If you like rpg's it's a really really good game, there will just be some limitations;

In mass effect or fallout you can often make decisions; someone gives you a mission you do it or betray them and you have dialogue and cutscenes customised to your choice, further helping immersion and role playing.
In skyrim you get quests from both main sides...then you just pick one once and then the other side just stops giving you missions without even commenting on it (you think they would be angry?)
The game's role playing immersion relies instead on a massive world, ridiculous amounts of content and levelling up system

Awesome game, but it's not going to tick every single rpg box
There was 1 annoying bugs for me; a clan member died in a scripted event but he was alive and kicking for the rest of the game lol
 

IronMit

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00slash00 said:
Ldude893 said:
Skyrim is currently discounted by 50% on Steam, and the discount goes in 15 hours. I've heard good things about the game, but also gripes about the imbalanced in-game economy, the constant bugs and the fact that it's 'overrated'.
Come on Escapists, win me over. Should I buy it?
i think its worth getting, but just know what youre buying. skyrim is a huge world to explore with tons of stuff to do, and thats without even touching the modding community, which expands the game 50 times more. i put 200 hours into the game before i got bored of it. however, if you want a deep rpg with solid gameplay, skyrim is not that game. the combat is horrible and the game has zero depth. after playing for 200 hours i feel like i have accomplished nothing. total biscuit describes the game as an ocean with the depth of a puddle
Same experience for me. I thought it was amazing, but after I hit the 200 mark i got really bored and had to force myself to finish the last main quest mission. And now I can't remember liking it, even though I know I did.

I started Dark souls after and the combat is such a breathe of fresh air. The combat comes before the leveling up of attributes, whearas in skyrim it's attribute's first, skill 2nd.
 

BernardoOne

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Just a heads up though, you can get it for 8 pounds,/10 euros at gamefly.co.uk. If you line in the US you can also get it for 22.50 usd in greenmangaming.
 

Simonoly

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Imbalanced game economy? Well if you mean the fact that you become really rich later on, so there's no point actually buying anything, well yes. But that's maybe after 200 hours or looting dungeons so that's not really an issue.

Constant bugs? There's a lot of variability in the bugs you will encounter so that's a difficult question to answer. It's just a by-product of such a huge ambition project. If you do experience a bug you can easily open the console and fix it yourself.

Overrated? This translates to "I don't like this popular game and I don't think it should be as popular as it is". It says nothing about the game, but a lot about the person saying it. So I would ignore such things.
 

IamLEAM1983

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Aug 22, 2011
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Get it. Get it, get it, get it, get it.

Skyrim might feel a little soulless at the onset. Everyone's voiced by Michael Gough or Lisbeth Salander's cheap audio knockoff, the NPCs go through the motions of life with precanned animations - AND STILL NO OUTHOUSES OR CHAMBER POTS. GODDAMN IT, BETHESDA!

However, if there's one character that deserves the purchase price, it's Skyrim itself. You'll find tantalizing bits of story in the least likely places, the vistas are second to none and provided you prefer the bow, you can be a fairly devastating badass with a combat system that's not so bad. Things turn a little herky-jerky once you whip out the sword-and-shield combo, but not so much as to detract from the overall experience.

Plus, as an avid reader, the in-game booklets are interesting enough. I refuse to call them "books", however, seeing as most of them aren't more than six pages long. Thankfully, there's mods for that. If you're thinking of getting it for PC, there's a mod for practically everything.
 

Charli

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If you like exploring, get catharsis from stealing everything that shines or killing everything in the damn world, or helping the dummies in the land get their shit together and hearing your name praised on levels that would make god blush...

Yeah it'll waste a good 80 hours plus I reckon. I bought it last time it was on sale. No regrets. I might be bored of it at time of writing but it took away more hours than most games cared to so I'd never ***** about it.

And if you have a good PC oh ho ho, are you in for some fun. Get the HD mods, the added fun you can have after the main story and side quests are over is practically limitless and steam supports the feature well with the workshop.
 

charge52

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Schizocorpse said:
charge52 said:
boatload of butthurt
If there was a 15h campaign and that's it, then you might be on to something. However you can put 300 hours into the game and still not have seen everything. Elder Scrolls sells because it's a MASSIVE open world rpg, not because they focused on making one single open ended 15h story.
It's length doesn't change anything that I said, there is still ONE way to complete most quests, ONE way to complete most dungeons, and a whopping TWO ways to complete the story, which may as well be one because barely anything changes. Maybe you should read my post again, instead of dismissing anything that disagrees with your view a "boatload of butthurt".
 

charge52

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WoW Killer said:
charge52 said:
Yep, there's one of them.

35 skills versus 18 skill. 35 is bigger, right? It must be better. QED. Lets forget that many of those skills did exactly the same thing as one another (e.g. all the different weapon/armour skills). Lets also forget that Skyrim's perk system gives actual gameplay differences between say Heavy and Light armour. Depth is not having bar after bar of things to power level.
When I pointed out the difference in the number of skills I was not saying that it's better simply because there is more, but thank you for putting words in my mouth. I meant that there was actual depth in you having to choose what you wanted to do. Skyrim's melee choices? Want to use one handed or two handed, so deep. Daggerfall's melee choices? Want to use Short Swords, Long Swords, Axe, Blunt weapon, Hand to Hand, and a couple of skills that would determine how you fight with whatever weapon you chose. There was actual choice, and if you choose to use say an Axe, you couldn't just start using a weapon type you had no experience with and have the same result, giving the choice actual depth. Where as in Skyrim you could spend the whole game using an Axe, and then switch to another weapon and get generally the same results, making your choices have practically zero depth.

Yes, you're right, the skills did do the same thing, just like bread and pizza do the same thing, what an observation. Technically all skills do the same thing when you get down to it, they all increase the players respective ability to do something.

Oh and on the "perk" front, it offers a few differences but none of them really affect how you play, with light armor, you get the "increase defense" perks, and weightless armor, with a small chance to dodge attacks, because at that level they're so deadly. With heavy armor you also get the "increase defense" perk and weightless armor, with less stagger(Yay! I leveled up my skill so the screen would stop obnoxiously shaking!), extra unarmed damage(Yay! I can win the extremely easy fist fights faster!), and reflect damage, which is useless at that level because you will have enough power weapons to one shot most enemies.

Also, could you maybe respond to the whole comment instead of picking out ONE thing that you think you can outsmart me on, especially of half if it is words you put in my mouth.
 

WoW Killer

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charge52 said:
Where as in Skyrim you could spend the whole game using an Axe, and then switch to another weapon and get generally the same results, making your choices have practically zero depth.
So lets say I've played through the game using mostly Duel Axes, taking stuff like Duel Flurry and Duel Savagery. I switch to a Greatsword; can I use Great Critical Charge or Sweep? I switch to Axe + Shield; do I have access to Power Bash or Quick Reflexes? I switch to Axe + Magic; do I need further training before getting Intense Flames or Rune Master?

You can scoff all you like at the size of these differences. Yeah, it'd be better if there was more definition, sure. That's still the most difference there's ever been between the skills in a TES game. If that's your measure for Skyrim being shallow then the previous games were even more shallow.