Skyrim, deep? Really? It sold because, shock horror, the name Elder Scrolls sells. The same reason why Halo 4 and Black ops 2 are a success, the same reason Dragon Age 2 was a success. If you honestly think Skyrim isn't dumbed down allow me to point out the second game had about 35 skills, stats, spell making, the ability to make spells, the ability to sale a ship, and huge nonlinear dungeons. While Skyrim has an amazing 18 skills and no stats, no spell making, no sailing your own ship, and as I will get to, incredibly linear dungeons. The game is also, despite claims to the contrary, very linear. There is usually ONE way to complete a dungeon, usually ONE way to complete a quest, ONE way to climb most mountains, oh, and a whopping TWO ways to complete the story. Which may as well be one because practically nothing is different. I mean sure you can say you don't have to do the quests and explore dungeons, but then you may as well stop playing, because all you can do is rob everyone in existence and be rich. Which is of course pointless because what can you do with money, you can buy houses, potions, weapons, armor, materials to make potions, materials to make weapons and armor, and lockpicks. Of course potions, weapons and armor are only useful for, you guessed it, dungeons and quests. Except for the odd potion that increases your skill at making the above.WoW Killer said:People still haven't played this game? Where were you hiding the last 12 months? Buy it. At the very least you'll be able to join in on all the silly Stormcloak vs Empire discussions.
Some people have an aversion to popularity. I mean some people won't like a game unless they're the only person in the world who's played it. If you're one of those guys then you're going to hate this even before you've played it, as it was unfortunately quite successful. Just don't believe any of this nonsense about it being dumbed down. Popular doesn't necessarily imply casual. This game was a success because, shock horror, a good chunk of people actually like deep games. The fact we have a game that encourages freedom and exploration above hand holding, and that it turned out to be a hit, this should be seen as a major victory. Lets have a bit of positivity around here.
If there was a 15h campaign and that's it, then you might be on to something. However you can put 300 hours into the game and still not have seen everything. Elder Scrolls sells because it's a MASSIVE open world rpg, not because they focused on making one single open ended 15h story.charge52 said:boatload of butthurt
i think its worth getting, but just know what youre buying. skyrim is a huge world to explore with tons of stuff to do, and thats without even touching the modding community, which expands the game 50 times more. i put 200 hours into the game before i got bored of it. however, if you want a deep rpg with solid gameplay, skyrim is not that game. the combat is horrible and the game has zero depth. after playing for 200 hours i feel like i have accomplished nothing. total biscuit describes the game as an ocean with the depth of a puddleLdude893 said:Skyrim is currently discounted by 50% on Steam, and the discount goes in 15 hours. I've heard good things about the game, but also gripes about the imbalanced in-game economy, the constant bugs and the fact that it's 'overrated'.
Come on Escapists, win me over. Should I buy it?
Yep, there's one of them.charge52 said:snip
Same experience for me. I thought it was amazing, but after I hit the 200 mark i got really bored and had to force myself to finish the last main quest mission. And now I can't remember liking it, even though I know I did.00slash00 said:i think its worth getting, but just know what youre buying. skyrim is a huge world to explore with tons of stuff to do, and thats without even touching the modding community, which expands the game 50 times more. i put 200 hours into the game before i got bored of it. however, if you want a deep rpg with solid gameplay, skyrim is not that game. the combat is horrible and the game has zero depth. after playing for 200 hours i feel like i have accomplished nothing. total biscuit describes the game as an ocean with the depth of a puddleLdude893 said:Skyrim is currently discounted by 50% on Steam, and the discount goes in 15 hours. I've heard good things about the game, but also gripes about the imbalanced in-game economy, the constant bugs and the fact that it's 'overrated'.
Come on Escapists, win me over. Should I buy it?
It's length doesn't change anything that I said, there is still ONE way to complete most quests, ONE way to complete most dungeons, and a whopping TWO ways to complete the story, which may as well be one because barely anything changes. Maybe you should read my post again, instead of dismissing anything that disagrees with your view a "boatload of butthurt".Schizocorpse said:If there was a 15h campaign and that's it, then you might be on to something. However you can put 300 hours into the game and still not have seen everything. Elder Scrolls sells because it's a MASSIVE open world rpg, not because they focused on making one single open ended 15h story.charge52 said:boatload of butthurt
When I pointed out the difference in the number of skills I was not saying that it's better simply because there is more, but thank you for putting words in my mouth. I meant that there was actual depth in you having to choose what you wanted to do. Skyrim's melee choices? Want to use one handed or two handed, so deep. Daggerfall's melee choices? Want to use Short Swords, Long Swords, Axe, Blunt weapon, Hand to Hand, and a couple of skills that would determine how you fight with whatever weapon you chose. There was actual choice, and if you choose to use say an Axe, you couldn't just start using a weapon type you had no experience with and have the same result, giving the choice actual depth. Where as in Skyrim you could spend the whole game using an Axe, and then switch to another weapon and get generally the same results, making your choices have practically zero depth.WoW Killer said:Yep, there's one of them.charge52 said:snip
35 skills versus 18 skill. 35 is bigger, right? It must be better. QED. Lets forget that many of those skills did exactly the same thing as one another (e.g. all the different weapon/armour skills). Lets also forget that Skyrim's perk system gives actual gameplay differences between say Heavy and Light armour. Depth is not having bar after bar of things to power level.
So lets say I've played through the game using mostly Duel Axes, taking stuff like Duel Flurry and Duel Savagery. I switch to a Greatsword; can I use Great Critical Charge or Sweep? I switch to Axe + Shield; do I have access to Power Bash or Quick Reflexes? I switch to Axe + Magic; do I need further training before getting Intense Flames or Rune Master?charge52 said:Where as in Skyrim you could spend the whole game using an Axe, and then switch to another weapon and get generally the same results, making your choices have practically zero depth.