Skyrim has had no glitches or crashes for me yet, and I love the UI.

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Capt. Crankypants

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Jan 6, 2010
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Elmoth said:
Capt. Crankypants said:
That's probably you going from one area to another. The outside world like in most open world games is divided into square pieces of land. When you cross the border the game loads the next piece of the world.
Hmmm, doubt it. While most of the time it's running around the open world, sometimes it's just walking 2 feet to the right in a city or shop. Sometimes there can be 2 or 3 lag-bursts in a row. Sometimes it's during dialogue, and it'll make the sound/animation out of synch. A few times, only 3 or so so far, it's never recovered and I've needed to re-boot. I'm not ruling out things like needing to change the level of detail of objects at certain distances though, but from what I've seen, there's no pattern to it. =(

(by the way, having been recommended running it on Medium, I changed it to Low, so it shouldn't be a hardware/performance problem. That said, I'm still cleaning out a whole bunch of shit on my hard-drive/s, defragging and disk cleanup. We'll see if that helps.)
 

lapan

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Jan 23, 2009
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I did have several issues, but nothing mayor yet. It crashed at least 1-2 times a day for me, mostly while alt+tabbing out of the window, which it seems to have issues with. But even in Windowed mode it still crashes from time to time without trying to leave the program.

Apart from that i had a Dragon die on me for no apparent reason, he just toppled of a cliff and died and once i fell through the floor only to land back at the entrance of the dungeon. These two bugs were more funny than bad though.
 

DanielBrown

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Dec 3, 2010
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Played for 12 hours or something on my PS3 and I've had no problems at all, apart from one time when I got stuck in a loading screen.
Really amazing game. I went exploring in a town and entered a regular door. Ended up in a side quest line that lasted for close to two hours iirc.

Also fought a giant once, but I didn't get thrown into the air. He squashed me pretty quickly though. :(
 

SirDeadly

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Feb 22, 2009
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I'm playing on ultra settings and besides a few crashes in my 35 hours of gameplay my only problem has been forgetting to save constantly...
 

garfoldsomeoneelse

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Mar 22, 2009
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I feel bad for anyone that's put off by the new menus, because I'm absolutely digging it. Being able to blow through it with the WASD buttons AND the mouse (not to mention the favorites list, awwwww yeeeee) makes me feel like a model of efficiency. Sometimes I screw up and select something I didn't mean to, but that's forgivable because it's an avoidable mistake, and especially in light of how well it works the rest of the time. The clean, crisp layout and text are so much easier on the eyes than Ye Olde Egregiously Misshapen Font from Oblivion.

By the way, 20 hours in, only one really clean crash to desktop when loading a quicksave, so I pulled an autosave from two minutes prior; no (real) progress lost, no rage garnered. Haven't encountered any bugs other than blocky shading and embarrassing AI pathfinding, but it's a seismically huge game that nails too many other things for these gripes not to feel paltry.
 
Jan 23, 2010
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I've had two freezes so far in 30 hours of play. But that is most likely my Xbox acting up since I've had at least one freeze in all of my games. Had some minor glitches like being stuck in third person or having an arrow being "stuck" to me, 3 inches away from the character.

But there is one glitch I can never forgive them for. I married the Argonian Derkeethus and told him we could live in my house in Whiterun. Sadly he walks towards Whiterun for about 5 minutes and after that he runs for his life back to his beloved cave. He even walked out of the wedding just to get back to digging for iron ore.

As far as I know, this is a glitch related to just that NPC, but I haven't found any other Argonian that is interested. FML
 

Sulacu

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Apr 30, 2011
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Bought the game, installed the game, patched the game. It runs fairly smooth, even on my old AMD Athlon Phenom 9250 quad core/ATI Radeon HD 3870 system with 2 GB RAM, at mostly high settings without any anti-aliasing. I haven't experienced any crashes to desktop whatsoever, which can't be said for a modded down Oblivion or a Fallout 3 or Fallout New Vegas. But it's not bug free. On my system, certain FX elements were invisible or only partly there, like fire, webbing and some environmental and magical effects. Not a critical bug, but enough to kill the immersion a little. I waited playing the game any further and found a patch made by a third party to resolve the issue earlier today. The fire and stuff returned, but the new shadow FX settings caused the game to stutter, although opening the .ini file the patch supplies and setting all shadow-related values to false seems to correct that as well.

In case anyone else here has the same problem as I did, you can find the patch that solved my problem here: http://enbdev.com/enbseries_skyrim_v0089patch2.zip [http://enbdev.com/enbseries_skyrim_v0089patch2.zip]. It overwrites nothing in your game dir so if it causes you trouble, it's easy to remove.

No other problems so far, besides one small corridor in a dungeon I explored where my fps suddenly slowed down to the point where it could be counted on half of one hand for no apparent reason, but that went away as mysteriously and soon as it came. All in all, I am content.

So, long story short, while the core of the game seems properly made, there are a lot of inadequacies that the modding community will likely descend upon like a pack of vultures.

That said, I have to say some bad things about the UI. What was Bethesda thinking making the hotkey system so damned convoluted? More importantly, why isn't there a key to empty one or both of your hands? For example, hotkey a one handed sword you have multiple of. Press the hotkey once, you equip one. Press it again, you equip two. Good luck trying to get rid of them afterwards, especially the leftie sword; you'll have to switch it with another item or do it manually. Equipping sword and spell is likewise bogged down by lack of key control support. Since you can only block while equipping a single weapon, or a weapon and shield, if you have a weapon and a spell readied, you will have to go into the UI, pausing the game, to deactivate the spell, and then you can block. Equipping yourself on the fly with weapons and magic was extremely easy in Oblivion. I hoped Skyrim would maintain the trend of increasingly streamlined gameplay, but sadly not.

Similarly, the UI exhibits similar weak points, such as the lack of a unified menu that lets you scroll between stats, equipment and magic with a simple action. No, the equipment, spell and skill menus are separate, and you'll have to go out of one to enter the other.

Other small details were left unattended. For example, the Take All function when looting a container object only works if said container holds items. You'll have to Tab out instead if you open an empty container, an inconvenience that Bethesda's Fallout games didn't have.
 

everythingbeeps

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Sep 30, 2011
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X360 here, and I only encountered one thing that seemed like a quest glitch, and that resolved itself when I spoke to some other unrelated guy about a different quest.

Other than that, it's been great.
 

Blandman

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Jan 8, 2009
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Playing on the PC. Very minor glitches and no crashes after 22 hours of gameplay. And I don't mind the UI because I just man-up and get on with it.
 

Hookman

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Jul 2, 2008
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I firmly believe that the giant-death isn't a glitch. If you hadn't noticed, they're pretty fucking strong! I can't stand the menu systems, however. They just aren't...solid enough. I can't really think of a better word to use. The game itself is buggy as hell but did anyone think it wouldn't be? Bethesda's engine was glitchy when it didn't even have great graphics to process. why would making the graphics 5x better make it less glitchy?!
 

AlternatePFG

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Jan 22, 2010
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The UI controls terribly with a mouse, it controls decently with WASD but it's obvious that Bethesda did very little tweaking to the UI when they ported it to PC. I can't even count how many times I've selected the wrong conversation option or accidentally exited out of conversations due to this stupid UI.

As far as bugs go though, the game seems decent. Had a few CTD's but nothing major. Really, the UI is my only major complaint with the game. Some people say it isn't a big deal, but it is a big deal. Inventory sorting (Why isn't there different categories you can select for containers? I want easy access to certain items in my house.) is a pain in the ass and it's just a constant nuisance. Hope there is a mod to fix that soon.
 

Cowabungaa

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Feb 10, 2008
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poiumty said:
Are you still going on about this? If I could "just look" then I wouldn't be annoyed every time I have to press Q and scroll through a goddamn list (because I have a lot of favorited items, because I am a mage, and have many spells) to get to the thing I want to equip.
Oh and to clarify, I do have things set on hotkeys. They are not enough.
I was under the impression that you meant that you couldn't bind things to hotkeys, something I've heard more than once.
Here's a descriptive comparison with everything Skyrim's UI gets horribly wrong:
http://img3.imageshack.us/img3/5679/skyriminterface.jpg
I don't call those things 'horribly' wrong. Yeah, they're not nitpick-ish little problems either, but horribly wrong is making mountains out of molehills. And mind you never I said the Skyrim interface was brilliant, just that it does it's job. And that it does to me, because in the contrary to what is told in that image, I don't spend too much time in the menus. I'm in and out of them in a jiffy.
How can you even still say it's "fast and smooth" with a straight face is beyond me. You are oblivious to every good UI in the history of PC gaming.
No I'm not, I just don't mind a lot of the bad things in that link that much. Scrolling for example, something the person who made that image really doesn't like, is something I just don't mind. I call it fast and smooth because that's how I manage to deal with the inventory screens, I can find the poison or potion I want, even in combat, without the Favorite screen in the blink of an eye.

I really just don't get worked up about, say, the relative poor usage of screen real estate. I ain't denying that, of course there's room for improvement and I definitely would've made some different design choices, but I just don't get in a fit about it as it doesn't hamper my gameplay experience that much. I can find what I need.
 

Cowabungaa

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Feb 10, 2008
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poiumty said:
The saving grace is that the gameplay is good and you don't notice the UI that much, but as far as UIs go this is among the worst I've seen (functionally) because unlike Fallout 3 you don't use 2 guns, a stimpak and a melee weapon but rather about 10 shouts, 20 spells and 5 types of potions. So yeah, horribly wrong. Bethesda didn't even bother changing anything from console to PC beyond mouse and keyboard control, as is evident by the need for an analogue stick to navigate perks properly.
Again, I'm not having many problems with it's functionality. It's far from perfect, but I struggled a lot more with Oblivion's menus.

Also, why on Earth do you use so much stuff? I've got health and mana pots, a couple of spells (one healing, one protection and some combat things) and an axe (yay for battlemages). I'm only an Apprentice but I already got a ton of redundant spells.

As a side note, that image you linked gave a suggestion to show more in the HUD. Honestly, I'm really happy they didn't. I much prefer this clean, nearly non-existent HUD, especially during traveling.
 

GonzoGamer

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Apr 9, 2008
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BloatedGuppy said:
I've had 2 CTDs in about 30 hours of play, and one or two minor visual bugs, but for the most part it's been surprisingly stable for a Bethesda product.
It's kind of sad that it does sound like a milestone for them.
I'm torn because I love their games but I hate CTDs.
I'm picking up SR3 today instead. It's going to be a little messed up too but the last one never crashed on me.
I don't think I have ever played a Bethesda game that didn't crash.
 

Alandoril

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Jul 19, 2010
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The UI is fair enough on PS3, but I do wish they'd allowed you to hotkey things to the d-pad.
 

F4LL3N

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May 2, 2011
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DarkPennant said:
I noticed one bug that buggered the realism. I found one patch of water in the river near Riverwood wouldn't load. It just stops and then starts again near the town... Its quite odd
This happened twice with me. On Xbox. Other than that, nothing either.