The Gnome King said:
Played Oblivion. Liked it; hated the leveling system. I should NOT have to sit in a corner blocking with my shield while a giant rat attacks me over and over in order to raise my "endurance" trait. I should NOT have to raise my intelligence, etc., by button-mashing low-level spells before I "level" my character. I hated that about Oblivion - if I started getting close to "leveling" and my "attributes" weren't maxed out to +5 each, especially in the first 10-20 levels or so, I felt compelled to sit there and "make the most out of my level" by mashing the "Minor detect life" spell or whatever... over... and over... and over...
So, is Skyrim going to be doing this as well? Have they released anything on the leveling system yet? Because, truth be told, that would be enough for me to pass on Skyrim until it's on sale through Steam as a GOTY edition or something. I'm not paying for a game when it comes out just to be frustrated like that again, and I might never pick it up at all.
If, however, they fixed the leveling system so that you don't have to "manage" how quickly you level to gain attribute points based on minor/major skills, I'd be happy to play it.
The leveling system was just awful. It ruined a perfectly wonderful CRPG for me.
Well, to be fair this is more a problem with gamers than the system itself. The idea was actually to have a game where the skills you used went up slowly over time as you played, and based on what you were actually using. If you just played the game straight out, there wouldn't be an issue. The auto-scaling of encounters also meant that you wouldn't be punished for grinding your character up in levels.
I don't think the level scaling aspect of things worked, but the way skills increased was absolutly fine in both concept and implementation.
There was no real need for you to sit there and grind block on a rat unless you were trying to raise levels using it, or "cheez" the game by playing entirely with disproportionatly powerful miscelleneous skills while remaining at a low level so the monsters would remain trivial.
I get what your saying, but chances are that catering to someone who grinded like that for power, by simply making characrters uber a lot more easily, would wind up upsetting a lot of the people who felt that the game was far too easy to begin with.
The thing is that if you don't get satisfaction from playing the system rather than the game, there is no real reason to grind up ridiculously exploitive characters.
Me, personally, I can have fun either as intended, or by building "uberman".
Also, I'll say flat out that the smart grind-maniacs exploited the tutorial and did most of their grinding for things like block or casting a few low level spells there, before you finally selected your major and minor skills. That way they could set things up how they wanted and say begin any character with an outrageous levle of block skill if they so chose. Meaning that the grind was something you only had to do ONCE since you could always reload before leaving the sewers and set up a new character with those grinded skills from the exit (changing race, gender, stat and skill selections, etc...).