The lore he wrote is wasted on the crap that the other writers keep putting out. Imagine if Obsidian's writers had worked with Kirkbride. Maybe we'd get something that's more engaging than "OMG Dragons!SajuukKhar said:Beth has Michael Kirkbride......... and no one writes better lore then he does.
I dont think anyone else could so imaginatively make the 4th wall part of the lore of the series any better then he could.
Also Fallout 3 had radioactive wasteland and destroyed city environments.... skyrim at least offered 6 different environments to move through.
If Kirkbride and Obsidian got together,........ I would shit myself 20 times over.wintercoat said:The lore he wrote is wasted on the crap that the other writers keep putting out. Imagine if Obsidian's writers had worked with Kirkbride. Maybe we'd get something that's more engaging than "OMG Dragons!" Or perhaps a civil war where you don't want both sides to just kill each other because they're both a bunch of retards.
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.SajuukKhar said:Lets seeJitters Caffeine said:Alive? How? They were full of cardboard cutouts that looked like people shouting their designated lines about the dragon they saw or waiting til you finished their fetch quest. Not to mention the cities were all boring. They were always "medieval walled city" full of people who hate Cat people and Lizard people. Fallout 3 had a city made from a scavenged Airfield, a secret community of Cannibals that live in the ruins of the subway systems, a community of Children under the age of 18 that live at the site of a former tourism spot/field trip designation, and a city of Ghouls who live in the dilapidated ruins of a natural history museum.
-Every city in Syrim has its own unique architecture, with people who walked around on various, though predictable, walk cycles
-Fallout New Vegas had destroyed buildings.... and destroyed buildings,, whereas Fallout 3 had rusted metal and destroyed buildings, where 90% of NPCs stayed rooted into the ground in their designated spot.
No I am being difficult because I have a different opinion.Jitters Caffeine said:You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.SajuukKhar said:No I am being difficult because I have a different opinion.Jitters Caffeine said:You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
Furthermore to say Riften, whiterun, windhelm and winterhold have similar architecture is just outright wrong.
Also each city has itws own problems and prejudices are different.
Riften doesn't have the hate for Argonians and Dunmer that Whindhelm does.
Winterhold couldn't care less about hating anything but mages in general
the people of Makrath have a fear of forsworn who are bretons
Solitude is the most tolerant city
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?Zhukov said:Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.Kahunaburger said:I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?Zhukov said:Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
Lets seeJitters Caffeine said:You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.Zhukov said:Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.Kahunaburger said:I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?Zhukov said:Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.SajuukKhar said:Lets seeJitters Caffeine said:You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs
anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.
You would have to be literally blind to not see the difference.
...Kahunaburger said:Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.Zhukov said:Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.Kahunaburger said:I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?Zhukov said:Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
So you are really gonna claim thatJitters Caffeine said:Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
Come on, haven't we danced this dance before?Anthraxus said:Bio will never be able to compete with the Japs when it comes to dating sims though no matter how hard they try.Zhukov said:Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.
Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
let us not forgetZhukov said:snip
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.SajuukKhar said:So you are really gonna claim thatJitters Caffeine said:Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
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All look the same?
I bet someone who hasnt even played the game could see the difference in those 5 cities.
Try harder next time.
also I found Parthy, Alduin, Septimus, Esbern, Tullius, Ulfric, and several others to be interesting characters.
If you findJitters Caffeine said:Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.