Skyrim vs Fallout 3 GO!

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Zhukov

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Fallout 3 had a better setting, but Skyrim had better gameplay and mechanics. Also, it looked better.

Otherwise they're basically the same game.

...

*reads rest of thread*

Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
 

wintercoat

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SajuukKhar said:
Beth has Michael Kirkbride......... and no one writes better lore then he does.

I dont think anyone else could so imaginatively make the 4th wall part of the lore of the series any better then he could.

Also Fallout 3 had radioactive wasteland and destroyed city environments.... skyrim at least offered 6 different environments to move through.
The lore he wrote is wasted on the crap that the other writers keep putting out. Imagine if Obsidian's writers had worked with Kirkbride. Maybe we'd get something that's more engaging than "OMG Dragons! :D:D:D" Or perhaps a civil war where you don't want both sides to just kill each other because they're both a bunch of retards.
 

SajuukKhar

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wintercoat said:
The lore he wrote is wasted on the crap that the other writers keep putting out. Imagine if Obsidian's writers had worked with Kirkbride. Maybe we'd get something that's more engaging than "OMG Dragons! :D:D:D" Or perhaps a civil war where you don't want both sides to just kill each other because they're both a bunch of retards.
If Kirkbride and Obsidian got together,........ I would shit myself 20 times over.

I would MURDER for that.

And then I would be confused about how CHIM made its way into Fallout.

And then I would be more confused about the odd meta-physics that Fallout somehow got were characters realize everything is a game and reaching good is dependent on this realization.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
Alive? How? They were full of cardboard cutouts that looked like people shouting their designated lines about the dragon they saw or waiting til you finished their fetch quest. Not to mention the cities were all boring. They were always "medieval walled city" full of people who hate Cat people and Lizard people. Fallout 3 had a city made from a scavenged Airfield, a secret community of Cannibals that live in the ruins of the subway systems, a community of Children under the age of 18 that live at the site of a former tourism spot/field trip designation, and a city of Ghouls who live in the dilapidated ruins of a natural history museum.
Lets see
-Every city in Syrim has its own unique architecture, with people who walked around on various, though predictable, walk cycles

-Fallout New Vegas had destroyed buildings.... and destroyed buildings,, whereas Fallout 3 had rusted metal and destroyed buildings, where 90% of NPCs stayed rooted into the ground in their designated spot.
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
 

SajuukKhar

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Jitters Caffeine said:
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
No I am being difficult because I have a different opinion.


Furthermore to say Riften, whiterun, windhelm and winterhold have similar architecture is just outright wrong. They are so different its almost laughable you could say they are the same.


Also each city has its own problems and prejudices are different.
-Riften doesn't have the hate for Argonians and Dunmer that Whindhelm does, and its people spend most of their time fearing Maven and the Thieves Guild.
-Winterhold couldn't care less about anything except hating mages in general, and its people are trying to recover from half the city falling into the ocean.
-The people of Makrath have a fear of forsworn, and are trying to fight a campaign against them and their insurgents while the local rich family is secretly using the forsowrn to their own ends under everyone's noses.
-Whiterun is nonchalant in general and is trying to not to have to pick sides in the war
-Solitude is the most tolerant city, and probably the most peaceful one.
-Windhelm is falling apart, full of racist dicks, and has a large slum full of dunmer who hate them.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
No I am being difficult because I have a different opinion.

Furthermore to say Riften, whiterun, windhelm and winterhold have similar architecture is just outright wrong.

Also each city has itws own problems and prejudices are different.
Riften doesn't have the hate for Argonians and Dunmer that Whindhelm does.
Winterhold couldn't care less about hating anything but mages in general
the people of Makrath have a fear of forsworn who are bretons
Solitude is the most tolerant city
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
 

Kahunaburger

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Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
 

Zhukov

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Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
 

SajuukKhar

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Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
 

SpAc3man

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Skyrim because dragons. DRAGONS!

I generally enjoyed Skyrim better. Found F3 a little boring to get started on. I may go back to it.
 

Kahunaburger

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Zhukov said:
Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
 

Zhukov

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Kahunaburger said:
Zhukov said:
Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.
...

Man, 50 Cent: Blood on the Sand sure had some bad writing in it, huh? That romantic subplot was really contrived.
 

SajuukKhar

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Jitters Caffeine said:
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
So you are really gonna claim that










All look the same?

I bet someone who hasnt even played the game could see the difference in those 5 cities.

Try harder next time.

also I found Parthy, Alduin, Septimus, Esbern, Tullius, Ulfric, and several others to be interesting characters.
 

Zhukov

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Anthraxus said:
Zhukov said:
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Bio will never be able to compete with the Japs when it comes to dating sims though no matter how hard they try.
Come on, haven't we danced this dance before?

*sigh*

Oh fine, I'm pretty sure I remember the steps.

*ahem*

"Yeah, but the Japanese pale in comparison to the true master of dating sims:
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
So you are really gonna claim that










All look the same?

I bet someone who hasnt even played the game could see the difference in those 5 cities.

Try harder next time.

also I found Parthy, Alduin, Septimus, Esbern, Tullius, Ulfric, and several others to be interesting characters.
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.
 

SajuukKhar

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Jitters Caffeine said:
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.
If you find
-A city ruled by a mob boss
-A city infiltrated, and under constant threat, by a terrorist group
-A city that resembles is segregated like a city from WW2 Germany
-A city split by a family feud and two sides of a war

To be as boring as "an essay about white bread" then you must be bored of most things.