Skyrim vs Fallout 3 GO!

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Thatrocketeer

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Bethesda game with a green tint (FO3) Vs. Bethesda game with a grey tint (Skyrim)?

I'll take the grey tint over the green one. Because the grey tint actually fell in line with the main story of Skyrim for me, which is the Civil war not the stupid Dovahkiin realization thing. In fallout, what does the green tint stand for? Radiation? That's not the main story, fuck that.

In the civil war, the two sides who're fighting are actually shades of grey, no one in each side is more correct or more right in winning the war, it's a fight for freedom & independence and another for unity under one rule with personal restrictions. Something that's actually worth thinking about today, should nations be independent and free regardless of the dangers of nations who are looking to expand, or should they be united in one rule and have restrictions especially ones about religion and the like and feel safe and secure because they have strength in numbers.
 

BENZOOKA

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Fallout
-Fallout has better atmosphere and a more interesting setting.
-The Pipboy inventory/stats/etc UI and character management isn't the best, but it's better than the minimalistic and not-so-practical system in Skyrim
-The perks are much more interesting
-Combat is better. AI seems to have less problems with pathfinding while in combat

Skyrim
-At least weapons and apparel don't wear and break as if they were made out of cardboard
-Looks prettier
-A lot more lively environment with a great possibility to run into some adventure/quest/thing-to-do/character when just moving in the wilderness
-More variation with the environment
-More characters
-Quests are aplenty, whereas you have to actively seek those in Fallout 3
 

Xpheyel

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Yep, Skyrim doesn't have Little Lamplight.

To be more precise, Skyrim kind of starts indifferently but the latter third holds together. In FO3, I cared about finding my Dad but the last parts don't hold up.

Also, while I liked K2, after I used up all the Bethesda-style exploration content and a couple companion side quests in New Vegas, I quit. I didn't like any of the LARPer sides, the strip, or care about getting revenge on Benny.
 

Aprilgold

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Sansha said:
Not sure if trolling... you can very clearly see the structures are completely different architecturally.
The buildings in Solitude have a medieval feel about them, a town built of castle stone like a typical keep. Huge open areas, spacey stores and the towering stone walls of the keep constantly around you. A good design for the capital of the nation of Skyrim.
Whiterun is more of a Viking village; with the buildings made right from the local pine trees and river stones, with steep staircases, thin and tall buildings, clearly designed by Nords.
Riften strikes me as an old British shipyard, with classic country-style buildings and the water flowing beneath it. It's cramped, and made - again - from local trees, I'm guessing spruce and ash. It has a sort of Nordic feel to it, too, which I think merges nicely with the 'ye olde English' theme.
I don't know what exactly Windhelm is doing, but it looks horrid. I think it's trying to be a Viking fortress, possibly Erik the Red's idea of a town, but it has an ugly, cold, dark aesthetic - which is not to say it's bad, it's clearly a deliberate theme. Possibly to match the Stormcloaks and their struggle.
Markarth is dull and ancient, constructed from rock and iron - completely different to anything else in Skyrim. The huge iron doors, the enormous open spaces of the city and interiors, the curved aesthetic of the roads, pillars and roofs clash with the square shape and sharp angles of the interiors.

All the major cities ARE designed and constructed completely differently, and their different colors match the architectural aesthetic. You've clearly never played Skyrim enough to go and see these cities for yourself, or your artistic perception is just rubbish.
I just glossed over them, but so many more of the cities, visually, look the same, even the actual insides of buildings are repeated more then once in more then one city.

Your missing my point, which is that they are all, if your just walking through them, visually bland and similar, nothing jumps out and rapes your eye-sockets.

Honestly bro, you want to know how long I played Skyrim? I played it all the way through to the end, and I literally do mean the end. All story lines are tied up, and at the end of the day, all I can remember is that there was a shitty dragon spawn in one of the towns that would spawn every time I enter it. The problem is that with something like Guild Wars 2, the whole world grabs your attention, here its trying to click and drag it to a specific point in a town, I.E. the waterfalls, or the boat house, and such. But the way it tries to drag you is by having you look up and I never looked up because everyone that I needed to talk to was always in perfect view.

Look, you seem like bullshit and I am not saying that to be a douche, but if you have to assume that I'm trolling to not understand that SKYRIM HAS THE DULLEST FUCKING DESIGNS AND COLORS ON THE PLANET then you are not understanding what is in the bold. Just take a picture of Fallout 3 and Skyrim and compare, side by side, and you'll get what I mean. Skyrim and Fallout 3 have very similar palettes if you scan your eyes across the picture, kinda like ya' do if you play the game. Neither have anything interesting and as such, are bland.

Fallout New Vegas is a much more colorful game that was published by Bethesda if I remember right, and that is a great visual showcase between Skyrim and what its palette should consist of, I.E. Bright fucking colors instead of all this worn down crap-tastic looking world.

Terminate421 said:
I love both of them and have no idea why people get so critical over them. They are buggy but they are big, so take in the shit that you can instead of bitching about a couple of problems.
Well Skyrim shit the bed and deleted by 20 or so hour save, yes, that is a fucking small problem I shouldn't bother to complain about. Fallout 3, currently, my dude is stuck in a firefight that I can not leave due to clicking on the door leads back into the firefight.

I'm sorry, but in booth instances I have to restart and plenty of others have had such giant problems with the games that I don't blame them for giving up on them.
 

SajuukKhar

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Elmoth said:
I found New Vegas's DLC to be.... lacking. they were better then Fallout 3's,except maybe the Pit, but still.


-Dead Money was probably the worst, it was so barebones.
-Honest Hearts had SOOOOOOO little content in it.... then everyone important magically disappears after you beat it.
-Old World blues was probably the best but it was way to short
-Lonesome Road was probably the single most disappointing DLC I have ever played, they set up Ulysses as some uber-badass with a mysterious past, then they turn him into some generic "I WANT REVENGE FOR SOMETHING YOU DIDN'T KNOW YOU DID WAAAAA" story and the whole nuking thing was really pointless.
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Also yes you CAN do something out those things
-In Markarth you end up killing the inside Forsworn agents and can either let their king live or not
-In Whindhelm you can eventually overthrow Ulfric in the civil war, and replace him with a Jarl who starts slowly bringing everyone back together
-Whiterun has a quest for one of the feuding families were you can find out that the other family was hiding the fate of their son from them and free him. Furthermore you can dispose Jarl Balgruff in the civil war and replace him with one of the two feuding familys.
-Riften has several quests where you can steal things from Maven, and if you choose NOT to do the Thieves Guild quests eventually Maven's power, as well as the thieves guild's remains relatively low.
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Also after reading that article I can safely say whoever wrote that had little to no understand about what the College is, the college is a place for SELF-STUDY, it isn't like a school and the Archmage's "job" has just been to sit around and M<AYBE solve disputes between the mages should they arise.
 

Sansha

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Nov 16, 2008
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Aprilgold said:
Sansha said:
Not sure if trolling... you can very clearly see the structures are completely different architecturally.
The buildings in Solitude have a medieval feel about them, a town built of castle stone like a typical keep. Huge open areas, spacey stores and the towering stone walls of the keep constantly around you. A good design for the capital of the nation of Skyrim.
Whiterun is more of a Viking village; with the buildings made right from the local pine trees and river stones, with steep staircases, thin and tall buildings, clearly designed by Nords.
Riften strikes me as an old British shipyard, with classic country-style buildings and the water flowing beneath it. It's cramped, and made - again - from local trees, I'm guessing spruce and ash. It has a sort of Nordic feel to it, too, which I think merges nicely with the 'ye olde English' theme.
I don't know what exactly Windhelm is doing, but it looks horrid. I think it's trying to be a Viking fortress, possibly Erik the Red's idea of a town, but it has an ugly, cold, dark aesthetic - which is not to say it's bad, it's clearly a deliberate theme. Possibly to match the Stormcloaks and their struggle.
Markarth is dull and ancient, constructed from rock and iron - completely different to anything else in Skyrim. The huge iron doors, the enormous open spaces of the city and interiors, the curved aesthetic of the roads, pillars and roofs clash with the square shape and sharp angles of the interiors.

All the major cities ARE designed and constructed completely differently, and their different colors match the architectural aesthetic. You've clearly never played Skyrim enough to go and see these cities for yourself, or your artistic perception is just rubbish.
I just glossed over them, but so many more of the cities, visually, look the same, even the actual insides of buildings are repeated more then once in more then one city.

Your missing my point, which is that they are all, if your just walking through them, visually bland and similar, nothing jumps out and rapes your eye-sockets.

Honestly bro, you want to know how long I played Skyrim? I played it all the way through to the end, and I literally do mean the end. All story lines are tied up, and at the end of the day, all I can remember is that there was a shitty dragon spawn in one of the towns that would spawn every time I enter it. The problem is that with something like Guild Wars 2, the whole world grabs your attention, here its trying to click and drag it to a specific point in a town, I.E. the waterfalls, or the boat house, and such. But the way it tries to drag you is by having you look up and I never looked up because everyone that I needed to talk to was always in perfect view.

Look, you seem like bullshit and I am not saying that to be a douche, but if you have to assume that I'm trolling to not understand that SKYRIM HAS THE DULLEST FUCKING DESIGNS AND COLORS ON THE PLANET then you are not understanding what is in the bold. Just take a picture of Fallout 3 and Skyrim and compare, side by side, and you'll get what I mean. Skyrim and Fallout 3 have very similar palettes if you scan your eyes across the picture, kinda like ya' do if you play the game. Neither have anything interesting and as such, are bland.

Fallout New Vegas is a much more colorful game that was published by Bethesda if I remember right, and that is a great visual showcase between Skyrim and what its palette should consist of, I.E. Bright fucking colors instead of all this worn down crap-tastic looking world.

Terminate421 said:
I love both of them and have no idea why people get so critical over them. They are buggy but they are big, so take in the shit that you can instead of bitching about a couple of problems.
Well Skyrim shit the bed and deleted by 20 or so hour save, yes, that is a fucking small problem I shouldn't bother to complain about. Fallout 3, currently, my dude is stuck in a firefight that I can not leave due to clicking on the door leads back into the firefight.

I'm sorry, but in booth instances I have to restart and plenty of others have had such giant problems with the games that I don't blame them for giving up on them.
Go through door > open console > click offending enemies > type 'kill'. Or just console > 'killall'. You don't *have* to restart because a game bugs out on you - bug right back.
And I've never had a problem with Skyrim corrupting or deleting a save.

Okay, it's clear you and I don't want to be assholes to each other. So:

As for the aesthetics, I don't think there's inherently a problem, you and I just disagree on what we like in visuals. New Vegas' clear blue sky, bright clear air and bright colors on the landscape didn't have the feeling I liked about Fallout3's 'post apocalyptic world' - it felt more like... well, a 'world'. A normal society that I was just... hanging around in, more 'hmm, i feel like a sandwich' than 'survival'. And that's fine, there's nothing wrong with that. It matches the theme of the setting and story. I just prefer Fallout3's look and feel.
That said, New Vegas' map is embarassingly small compared to the Capital Wasteland. Not so much a 'desert' as a 'valley'.

From what I can tell, you simply prefer 'huge and colorful' - truly, truly epic environments. Towering castles, amazing, bright cities, vibrant colors. That's fine; I agree that Guild Wars 2's world is dumbfounding. But I disagree with you on Skyrim; I think most of the cities are beautiful and appealing to me, and I enjoyed taking a moment in every new area to stop and look around at it. Not just cities, but general environments. Forests, valleys, the view from plateaus. While Riften is my home, I like the look of Whiterun the best, and Riverwood has my favorite atmosphere.
I've poured many hours into Skyrim and I've barely touched the main quests. Mainly because, like I said earlier, the stories are more of the "You're the only person in the entire world who can save us just because. Also dragons." theme. I don't like that. In fact I hate it. I don't accept that I'm the only one who can tip the balance and saaave the wooorld.
In Fallout3, I'd have been lost without Megaton, the Brotherhood, and the various other people who helped and saved me.

So that's why I prefer Fallout3 to New Vegas and Skyrim. Part of the setting is the story, and the plots in New Vegas and Skyrim are, to me, horseshit. Fallout3 and New Vegas also each have one DLC that completely destroyed my experiences in both games, and caused so much depression and hatred that I had to stop playing them for literally months.

Lovely visuals all 'round, mind.
 

Pyro Paul

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Jitters Caffeine said:
I play Dungeons and Dragons, I'm very familiar with the fantasy structure. And saying that any city in Fallout looks the same is factually wrong and proves to me you didn't actually play the game. Every city in Skyrim is just another boring medieval city with a population that hates cat and lizard people.
Every Settlement in fallout 3 looks identical to one another aside from a singular variation. From the cobbled together salvaged look to Megaton and Paradise Falls to the Re-vamped or Repurpoused Old World structures (often falling apart) as seen with Underworld or Tenpenny Tower. The only acctual unique settlement in all of Fallout 3 is Rivet City

In New Vegas many of the settlements are near identical to other enviornments in the game and only really identified by a singular land-mark type building unique to that settlement. Take the Saloon out of Goodspring, the Coster out of Prim, or the Rocket Domes out of REPCONN and they become indistiguishable from many of the other exteriors of the game.

Also...
Every city in Skyrim is acctually rather unique in its design and everything from structure style to pallette range creates an individualized feel for each city...

From the more gothic styles of Windhelm bathed in dark blue hues given a more down trodden feeling to the open air Norman style Dragons Reach and the Viking influenced design of Whiterun.

Honostly... if you think that Riften has the same visual feel as Solitude then i'd have to say that you're either blind or have never played the game.
 

Pyro Paul

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Aprilgold said:
SKYRIM HAS THE DULLEST FUCKING DESIGNS AND COLORS ON THE PLANET then you are not understanding what is in the bold. Just take a picture of Fallout 3 and Skyrim and compare, side by side, and you'll get what I mean. Skyrim and Fallout 3 have very similar palettes if you scan your eyes across the picture, kinda like ya' do if you play the game. Neither have anything interesting and as such, are bland.
... kinda incorrect there.

Skyrim's colors are as varried as the locations they are in. Because, that is kinda how it works in reality... You don't see Fall Coloured trees beside blooming Spring flowers. Each zone has its own unique palette range that it works from. While a picture of a single zone may look very bland with a limited palette, when you then set out pictures of diffrent locations in diffrent holds you'll start to see the variation of color in the world of Skyrim.

The reason New Vegas has a diverse palette is only because of the over all influence from Las Vegas, a city in lights, which is awash in a varity of colours, all of them trying to grab your attention the most.

House said it himself...
Of every city and settlement the world over... there is no place like Las Vegas.
 

GamerAddict7796

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Vault101 said:
fallout 3 because of the setting alone, makes the game for me
Damn! Ninja'd!

I have to agree with you. The setting gets me so immersed that I find it harder to pull out from.

Also, your name kinda gives your answer away!
 

Lucem712

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Wow, this thread dissolved into arguing right away, didn't it?

I'd have to say Fallout 3, there is something about cranking up your Pip-Boy radio and crawling through a ghoul invested sewer while 'I don't wanna set the world on fire' plays.
 

Auron225

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Only having got a PS3 recently, Im playing Fallout 3 now and I love it. Its just awesome =) I do plan on getting Skyrim but havent got it yet so I cant really say which one I prefer... yeah Im just here to say Fallout 3 is awesome X)
 

Aprilgold

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Sansha said:
Don't have the PC version and if you assume that anymore I'm going to get a little bit peeved, then drink some type of liquid and be all better.

THANK YOU for finally getting it man. Honestly, Skyrim just looks generic, when compared to other games such as Witcher 2 or Guild Wars 2. I like to feel like I'm a bloody adventurer, not in a piss-poor plumber.

Most if not all of the minor locations re-use set pieces like a toy maker got bored and decided to only make replica fire trucks with the nozzle being a different shade of its original color. If you enter any minor character house you will most likely see the same layout and sometimes different items, but mainly the same room repeated over and over again so they wouldn't have to spend any work on the house designs. Most of the major cities only look different if you haven't seen or experienced a different fantasy narrative in the past 40 years. The Dwarven Ruins look like a sterotypical dungeon, for reference go look at the Legend of Grimrock's Jail level which is 13 or so, then paint it slightly white and slightly gold and you have that there. Human Towns look like stereotypical villages from Lord of the Rings.

Honestly, its all subjective, but it does nothing new and therefore is just not that exciting.


Pyro Paul said:
Aprilgold said:
SKYRIM HAS THE DULLEST FUCKING DESIGNS AND COLORS ON THE PLANET then you are not understanding what is in the bold. Just take a picture of Fallout 3 and Skyrim and compare, side by side, and you'll get what I mean. Skyrim and Fallout 3 have very similar palettes if you scan your eyes across the picture, kinda like ya' do if you play the game. Neither have anything interesting and as such, are bland.
... kinda incorrect there.

Skyrim's colors are as varried as the locations they are in. Because, that is kinda how it works in reality... You don't see Fall Coloured trees beside blooming Spring flowers. Each zone has its own unique palette range that it works from. While a picture of a single zone may look very bland with a limited palette, when you then set out pictures of diffrent locations in diffrent holds you'll start to see the variation of color in the world of Skyrim.

The reason New Vegas has a diverse palette is only because of the over all influence from Las Vegas, a city in lights, which is awash in a varity of colours, all of them trying to grab your attention the most.

House said it himself...
Of every city and settlement the world over... there is no place like Las Vegas.
Lets face it, I'm not going to stare at a bloody wall for 15 minutes if it has no benefit. Only the major cities have any slight diversity, but everything else is just a piece of JR Tolkiens back yard. I've seen enough fantasy movies and everything that even tries to look fancy just goes into the category of the "Human Town", "Elf Town" and "Dwarf Town" it isn't anything new and treating it as such is just not right.

Games are a escape, therefore I want to feel like I'm in a different world, not just "Gerneric Fantasy World number #98901".
 

SajuukKhar

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If you think Es has a "generic" fantasy world..... then you know nothing of the lore behind anything.
 

Woodsey

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Zhukov said:
Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
To be fair, if you're basing your opinion of Obsidian's writing on Alpha Protocol, it's something of an anomaly (because it is fucking awful in that department - as well as the rest of the departments).

OT: Skyrim, FO doesn't appeal to me as much.

Jitters Caffeine said:
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
Saying cities are boring or don't interest you is perfectly valid, claiming they all look the same is laughable. They don't have the same architecture, colouring, weather, floor textures, anything.

Someone with an IQ below 50 could look at pictures of each city once and then match them back to their names.
 

ThePenguinKnight

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I believe it'd be more fair to compare Fallout 3 with Oblivion and Fallout: New Vegas with Skyrim. But I'd give the gold to Fallout 3, just for the better character interactions and leveling system.
 

El Dwarfio

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Jitters Caffeine said:
Skyrim isn't generic? It's just a more northern/Norse approach to generic Medieval fantasy.
Skyrim is way more Dark Age English than Norse, although their are strong similarities between the two :p

OT: Was I the only person who really liked Skyrim then?
 

doomspore98

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To me, I love fallout more than Skyrim. Skyrim is still great but fallout kills with the post apocalyptic environment, which is my second favorite setting (the land of chocolate lesbians is my favorite). I also felt that the weapons in fallout were all different (fat man, two different assault rifles etc), whereas skyrim had Doom axe #342 and Kill bow #267.
 

Erttheking

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Fallout because constantly having to run up to my enemy and mash the attack button without aiming is what turned me off of Skyrim after my first play through. Also in Skyrim either you could win or you couldn't, and the real problem was that there was no pattern of where which group will show up.