Sansha said:
Not sure if trolling... you can very clearly see the structures are completely different architecturally.
The buildings in Solitude have a medieval feel about them, a town built of castle stone like a typical keep. Huge open areas, spacey stores and the towering stone walls of the keep constantly around you. A good design for the capital of the nation of Skyrim.
Whiterun is more of a Viking village; with the buildings made right from the local pine trees and river stones, with steep staircases, thin and tall buildings, clearly designed by Nords.
Riften strikes me as an old British shipyard, with classic country-style buildings and the water flowing beneath it. It's cramped, and made - again - from local trees, I'm guessing spruce and ash. It has a sort of Nordic feel to it, too, which I think merges nicely with the 'ye olde English' theme.
I don't know what exactly Windhelm is doing, but it looks horrid. I think it's trying to be a Viking fortress, possibly Erik the Red's idea of a town, but it has an ugly, cold, dark aesthetic - which is not to say it's bad, it's clearly a deliberate theme. Possibly to match the Stormcloaks and their struggle.
Markarth is dull and ancient, constructed from rock and iron - completely different to anything else in Skyrim. The huge iron doors, the enormous open spaces of the city and interiors, the curved aesthetic of the roads, pillars and roofs clash with the square shape and sharp angles of the interiors.
All the major cities ARE designed and constructed completely differently, and their different colors match the architectural aesthetic. You've clearly never played Skyrim enough to go and see these cities for yourself, or your artistic perception is just rubbish.
I just glossed over them, but so many more of the cities, visually, look the same, even the actual insides of buildings are repeated more then once in more then one city.
Your missing my point, which is that they are all, if your just walking through them, visually bland and similar, nothing jumps out and rapes your eye-sockets.
Honestly bro, you want to know how long I played Skyrim? I played it all the way through to the end, and I literally do mean the end. All story lines are tied up, and at the end of the day, all I can remember is that there was a shitty dragon spawn in one of the towns that would spawn every time I enter it. The problem is that with something like Guild Wars 2, the whole world grabs your attention, here its trying to click and drag it to a specific point in a town, I.E. the waterfalls, or the boat house, and such. But the way it tries to drag you is by having you look
up and I never looked up because everyone that I needed to talk to was always in perfect view.
Look, you seem like bullshit and I am not saying that to be a douche, but if you have to assume that I'm trolling to not understand that
SKYRIM HAS THE DULLEST FUCKING DESIGNS AND COLORS ON THE PLANET then you are not understanding what is in the bold. Just take a picture of Fallout 3 and Skyrim and compare, side by side, and you'll get what I mean. Skyrim and Fallout 3 have very similar palettes if you scan your eyes across the picture, kinda like ya' do if you play the game. Neither have anything interesting and as such, are bland.
Fallout New Vegas is a much more colorful game that was published by Bethesda if I remember right, and that is a great visual showcase between Skyrim and what its palette should consist of, I.E. Bright fucking colors instead of all this worn down crap-tastic looking world.
Terminate421 said:
I love both of them and have no idea why people get so critical over them. They are buggy but they are big, so take in the shit that you can instead of bitching about a couple of problems.
Well Skyrim shit the bed and deleted by 20 or so hour save, yes, that is a fucking small problem I shouldn't bother to complain about. Fallout 3, currently, my dude is stuck in a firefight that I can not leave due to clicking on the door leads back into the firefight.
I'm sorry, but in booth instances I have to restart and plenty of others have had such giant problems with the games that I don't blame them for giving up on them.