Skyrim - What would you change/add?

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deathninja

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Dec 19, 2008
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Something like the Great Houses in Morrowind, where you could only join one, and they actively worked against each other.

Oh, and Cliff Racers (yes, I went there).
 

ToastiestZombie

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Mar 21, 2011
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TheYellowCellPhone said:
Hotkeys. Not a favorites menu. I want to press 1-9 and pull out the corresponding combat technique or use the corresponding object. I don't want to break the flow and pause the game to dig through my favorites to find the items I want.
You can still do hotkeys. The stuff has to be in the favourites, then you can do it as normal. It's hidden, but it's still there. As for what I'd change, nothing. For I am PC master race.

I actually just cant think of anything that hasn't been said.
 

CATS FTW

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Mar 21, 2010
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spectrenihlus said:
I want the guilds to recognize me as the fricken DOVAHKIN. It breaks all credulity when you walk into the hall and they treat you like just some other guy even if you just slew an ancient dragon that landed on Jorvaskar. Also there needs to be more in game continuity as in if you already joined the mages college and became the archmage when you do the thieves guild quests the mage guy who helps you translate the falmer language recognizes you as the archmage.
The mages guild will recognize you as dovahkiin later on in the main quest.
 

Sande45

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Mar 28, 2011
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SajuukKhar said:
Tell that to every RPG ever.

I cant think of a single RPG were not nerfing your character allowed for the game to be challenging at the end.
-BG1 and 2
-NWN 1 and 2
-SWTOR 1 and 2
-All the Fallouts.
If you used the best gear in those games you were pretty much god-like.

It's impossible to make a game with AI as good as the player, so there will ALWAYS come a time were
1. The game designs stupidly overpowered monsters to compensate for their shitty AI, usually by making them damage sponges or have insta-kill moves, which is bad game design.
2. You have to self-nerf in order to make the end game challenging, which is bad game design.

It is literally 100% impossible to NOT have "bad game design", and have challenging enemies, because enemy AI can NEVER match human players without getting some retarded buff to compensate.
I'm not talking about difficulty in the sense that enemies are too easy to kill. I'm talking about difficulty in the sense that pretty much no skill is required by the player. It's all character skills and stats. That's a problem in a game that plays like an action RPG, but clearly is almost purely a stat based RPG. If combat in Skyrim was done right (for an ARPG), you should be able to kill a sabre cat with a level 1 character with only your bare fists. It would obviously be very difficult to achieve, but it should be doable without resorting to glitching or exploiting.
 

solemnwar

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Sep 19, 2010
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I'd just like medium armour back :( *sigh*

Maybe have the option to have kids, but I mostly play female characters... that would mean my char would have to spend 9 months doing fuck all waiting for the brat to drop 8x Because I doubt they'd make it like in the Fable games where you have a kid in one night... >>;;;
 

Saviordd1

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Jan 2, 2011
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Well I want those invisible walls gone, and the option to have children I can murder Raise into little dovahs is an nice idea.

On my own though I want my RPG'ness back. I love Skyrim but it has more potential than exploited. I want to be able to get a job and make a living off of bounty hunting or even cooking. I also want more skills that mean more (Ala New Vegas dialogue options)

Finally, give me back my attributes you assholes.
 

Saviordd1

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deathninja said:
Something like the Great Houses in Morrowind, where you could only join one, and they actively worked against each other.

Oh, and Cliff Racers (yes, I went there).
Turns out all the cliff racers were crusaded against and killed.

Sorry xD
 

Apollo45

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Jan 30, 2011
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A good storyline.

Seriously, it's the only big thing missing from the game. If they kept the huge open-world style gaming, but attempted to integrate it with the storyline better, use some unique features for progressing and such, the game would be one of the best of all time.

Edit: To elaborate, I don't mind the power scaling at the end because you're the goddamned Dragonborn (although I did find myself laughing at the Elves and their little "kingdom". I could march in there single handedly and destroy them all myself by the end, but frankly I enjoyed that). Many of the glitches and bugs are just byproducts of producing a game that huge, and I can forgive them for those. But the stories throughout the game were, for the most part, mediocre at best. Integrating them together, making the guild quests longer, making it so that as you progressed it could be seen in the actions and reactions of the populace... All of that would have made the game immensely more enjoyable on the short term and therefore so much more fun to continue playing in the long term.
 

mParadox

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Sep 19, 2010
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Really tiny, super tiny gripe here. But it's relevant. Ish.

Why can't we equip more than one rings? D:

We have 5 fingers on each hand, at least let us have one on each. I mean, dude. Not asking for a fabulous Dovahkiin. Just a more practical one.
 

Saviordd1

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Jan 2, 2011
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Anthraxus said:
Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.
Yes...because limited what someone can say is totally the right course of action....

I feel like I missed something.
 

Simonoly

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Oct 17, 2011
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Some sort of underwater combat for those awkward moments when an enemy falls into water and then does nothing. Having to climb out of the water and fire arrows at its head is just rubbish. Maybe allow some sort of dagger-only underwater fatality move so immersion isn't broken the moment an enemy goes for a swim.
 

Xdeser2

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Aug 11, 2012
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wow this thread is just funny as hell

person #1: this is the best game ever

person #2: your opinion isnt mine so your a newshit fag

apprently opinion dosent exist on the internet :/
 

Ledan

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Apr 15, 2009
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Fixing the physics engine. Every time i shoot someone who is sitting in a chair the get stuck inside it. When i shoot a chicken who is on a rising hill it ends up inside the hill.
 

regalphantom

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Feb 10, 2011
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I'd make the following changes:

1. Remove the "leveled world" in exchange for pre-set zones. The one change from Morrowwind to Oblivion that I could not stand was global leveling. Part of what made Morrowind fun was going into a high level daedric ruin by accident and getting OHKO'd, then coming back 20 levels later and clearing the place out. With a leveled world, that sense of accomplishment is lost, and it makes everywhere feel the same. That being said, I would also include "events", in the form of a quest, which change the level of lower-level areas to make sure that there would always be more interesting content(For example, after getting to a certain level, there could be a quest which involves some sort of Daedric rift in the Riften Area. After completing it, many of the dungeons would have their low level Bandits and Hedge Wizards replaced with Daedra and Cultists).

2. I'd expand the quest lines for all of the major guilds, except possibly the Thieves Guild and Dark Brotherhood (which were the best two by far). The Mages guild in particular needs work, the only quest that actually felt interesting was the one where you go into the Labyrinthian. The main story and civil war quests would also be expanded.

3. More factions and increased faction consequences. Should be self explanatory. For example, a new faction could be a Great House Remnant, but if you join the Stormcloaks, they will not interact with you (as they see Ulfric as racist towards the Dark Elves), and if the Stormcloaks win the faction greatly reduces its presence in Skyrim.
 

psijac

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Nov 20, 2008
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I want magic to interact with the environment. Cold and electricity interact with water. Fire with trees, grass, and rope. Also Acid and Poison magic
 

sb666

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Apr 5, 2010
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Better combat
Better writing and story
Better characters
Less painful to listen to dialog
Make it so it actually works
A wider range of enemies
Make the world more interesting
Basically redo most of the game
 

SajuukKhar

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Sep 26, 2010
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mParadox said:
Really tiny, super tiny gripe here. But it's relevant. Ish.

Why can't we equip more than one rings? D:

We have 5 fingers on each hand, at least let us have one on each. I mean, dude. Not asking for a fabulous Dovahkiin. Just a more practical one.
They limited rings to 1 because of the ability to dual enchant items. One ring in Skyrim = two rings in past games.

Having two rings would mean 4 enchantments, which would be seriously game breakingly overpowered.

Anthraxus said:
Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.
I don't even like Final Fantasy 7, Diablo is pretty fun, though I don't particularly care for it, and even I think that was uncalled for.

You are the close-minded hater I have ever seen.