Something like the Great Houses in Morrowind, where you could only join one, and they actively worked against each other.
Oh, and Cliff Racers (yes, I went there).
Oh, and Cliff Racers (yes, I went there).
You can still do hotkeys. The stuff has to be in the favourites, then you can do it as normal. It's hidden, but it's still there. As for what I'd change, nothing. For I am PC master race.TheYellowCellPhone said:Hotkeys. Not a favorites menu. I want to press 1-9 and pull out the corresponding combat technique or use the corresponding object. I don't want to break the flow and pause the game to dig through my favorites to find the items I want.
The mages guild will recognize you as dovahkiin later on in the main quest.spectrenihlus said:I want the guilds to recognize me as the fricken DOVAHKIN. It breaks all credulity when you walk into the hall and they treat you like just some other guy even if you just slew an ancient dragon that landed on Jorvaskar. Also there needs to be more in game continuity as in if you already joined the mages college and became the archmage when you do the thieves guild quests the mage guy who helps you translate the falmer language recognizes you as the archmage.
I'm not talking about difficulty in the sense that enemies are too easy to kill. I'm talking about difficulty in the sense that pretty much no skill is required by the player. It's all character skills and stats. That's a problem in a game that plays like an action RPG, but clearly is almost purely a stat based RPG. If combat in Skyrim was done right (for an ARPG), you should be able to kill a sabre cat with a level 1 character with only your bare fists. It would obviously be very difficult to achieve, but it should be doable without resorting to glitching or exploiting.SajuukKhar said:Tell that to every RPG ever.
I cant think of a single RPG were not nerfing your character allowed for the game to be challenging at the end.
-BG1 and 2
-NWN 1 and 2
-SWTOR 1 and 2
-All the Fallouts.
If you used the best gear in those games you were pretty much god-like.
It's impossible to make a game with AI as good as the player, so there will ALWAYS come a time were
1. The game designs stupidly overpowered monsters to compensate for their shitty AI, usually by making them damage sponges or have insta-kill moves, which is bad game design.
2. You have to self-nerf in order to make the end game challenging, which is bad game design.
It is literally 100% impossible to NOT have "bad game design", and have challenging enemies, because enemy AI can NEVER match human players without getting some retarded buff to compensate.
Turns out all the cliff racers were crusaded against and killed.deathninja said:Something like the Great Houses in Morrowind, where you could only join one, and they actively worked against each other.
Oh, and Cliff Racers (yes, I went there).
You post this image enough I'd think you were a walking advertisement.Anthraxus said:-annoyingly consistent-
Yes...because limited what someone can say is totally the right course of action....Anthraxus said:Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.
They limited rings to 1 because of the ability to dual enchant items. One ring in Skyrim = two rings in past games.mParadox said:Really tiny, super tiny gripe here. But it's relevant. Ish.
Why can't we equip more than one rings? D:
We have 5 fingers on each hand, at least let us have one on each. I mean, dude. Not asking for a fabulous Dovahkiin. Just a more practical one.
I don't even like Final Fantasy 7, Diablo is pretty fun, though I don't particularly care for it, and even I think that was uncalled for.Anthraxus said:Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.