There are several problems here.
First, there is the inconsistancy in player character scaling, with some builds scaling insanely good and others not quite so well. Every time someone mentions this there is a horde of people claiming that balance doesn't matter in a single player game, but when you have one player who is breezing through the game with hardly any challenge in sight and another who is experiencing tedium over the whole affair, then something is wrong. I got my Fighter/Assassin to level 50 and then stopped playing him. Dual Legendary Deadric Longswords and a full Legendary Dragonscale set with nearly maxed out Sneak, One Handed, Light Armor and maxed out Smithing and Enchanting makes for a VERY boring game (Ancient Dragons die in 2 power attacks). I'm currently working on my Mage, hoping for a better paced experience.
Secondly, populating dungeons with only high level versions of enemies cheapens the effect. When you find one Deathlord guarded by a bunch of regular and Restless Draugr, then that's awesome. When you find nothing but Deathlords, it kinda reduces them from "OMG A BOSS!!!" to "Oh, yet another trash mob".
While I acknowledge the need for scaling enemies in a game like Skyrim, I still maintain that Bethesda is doing it all wrong. There need to be strict caps on the levels of enemies. Each dungeon should have a level range and mobs should never leave that range. So a started dungeon shouldn't scale beyond level 10 or 15, no matter if you miss it until you are level 55. Likewise, the lair of, say, a Dragon Priest shouldn't scale bellow 20 or 30, even if your wimpy level 5 noob runs into it by accident.
Bethesda claimed they got this, that they are doing it that way, but I'm not seeing it. Any dungeon that my level 50 Warrior enters is populated by the highest level of enemy available. Every. Damn. One.
One solution would be to try to limit your leveling by not using any XP boosting Signs and focusing on as few skills as possible, but then you lose on the fun of building your character...
The other solution is to live with it and wait for the modding community to fix the whole thing. Oscuro's Skyrim Overhaul can't come soon enough...
First, there is the inconsistancy in player character scaling, with some builds scaling insanely good and others not quite so well. Every time someone mentions this there is a horde of people claiming that balance doesn't matter in a single player game, but when you have one player who is breezing through the game with hardly any challenge in sight and another who is experiencing tedium over the whole affair, then something is wrong. I got my Fighter/Assassin to level 50 and then stopped playing him. Dual Legendary Deadric Longswords and a full Legendary Dragonscale set with nearly maxed out Sneak, One Handed, Light Armor and maxed out Smithing and Enchanting makes for a VERY boring game (Ancient Dragons die in 2 power attacks). I'm currently working on my Mage, hoping for a better paced experience.
Secondly, populating dungeons with only high level versions of enemies cheapens the effect. When you find one Deathlord guarded by a bunch of regular and Restless Draugr, then that's awesome. When you find nothing but Deathlords, it kinda reduces them from "OMG A BOSS!!!" to "Oh, yet another trash mob".
While I acknowledge the need for scaling enemies in a game like Skyrim, I still maintain that Bethesda is doing it all wrong. There need to be strict caps on the levels of enemies. Each dungeon should have a level range and mobs should never leave that range. So a started dungeon shouldn't scale beyond level 10 or 15, no matter if you miss it until you are level 55. Likewise, the lair of, say, a Dragon Priest shouldn't scale bellow 20 or 30, even if your wimpy level 5 noob runs into it by accident.
Bethesda claimed they got this, that they are doing it that way, but I'm not seeing it. Any dungeon that my level 50 Warrior enters is populated by the highest level of enemy available. Every. Damn. One.
One solution would be to try to limit your leveling by not using any XP boosting Signs and focusing on as few skills as possible, but then you lose on the fun of building your character...
The other solution is to live with it and wait for the modding community to fix the whole thing. Oscuro's Skyrim Overhaul can't come soon enough...