Slightly twisted things you find in games...

Recommended Videos

Surggical_Scar

New member
Feb 13, 2008
284
0
0
Being able to create carbombs in San Andreas. Just drop a satchel charge in a car, drive into a heavily-populated area and boom, instant Jihad.

I felt dirty after doing it.
 

Selka

New member
Nov 23, 2007
78
0
0
WoW has enslaved nine million people. That's not really something twisted in the actual game, it's just twisted and frightening.
 

Copter400

New member
Sep 14, 2007
1,813
0
0
The_Logician19 said:
Never played Psychonauts

(immediately slaps self in face)

That's what you get!

On a related note, there's all kinds of fodder with SSBM. There's the fact that if you hit someone too hard they go flying the wrong way. There's the fact that even when they're impaled with someones foot, the characters don't bleed. There's the fact that half of the characters are clones. But now I'm just nit-picking.
Yes. Not just nitpicking, but nitpicking in a game where Solid Snake can use a laser sword to fight Kirby.
 

end_boss

New member
Jan 4, 2008
768
0
0
Some of these posts are missing the point of the thread, but I won't point out which ones, because I'll get more amusement by allowing their slow-witted ways to continue.

I always enjoy the Metroid series, especially the 2D platformers. In those ones, I'm always aware of the fact that Samus is the one who has come to a new planet with its own ecosystem, and discovers indigenous life, minding its own business, uniformly pacing back and forth in a predictable pattern. So, of course we decide to shoot and kill them for having the audacity to let us get in their way.
 

Copter400

New member
Sep 14, 2007
1,813
0
0
Strafe Mcgee said:
I started playing Yoshi's Island Ds today (great game btw) and I realise that Yoshi is using his unborn children as ammunition.
Nah, Yoshi's sterile. No kids in there, just yolk and dynamite.
 

Chilango2

New member
Oct 3, 2007
289
0
0
I bring this up because I wa splaying it on Virtual Console this weekend:

Actraiser: At some point, to get the maximum levels, your going to have to cause an earthquake and kills a bunch of your followers to make room for the best houses that hold the most people.

Also, in just about any RPG with a party system, on replaying it at any point where a party member is about to leave, it encourages the player with any memory whatsoever to strip the character in question of all their belongings.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
thebobmaster said:
A bit cliched, but what about Birdo? I mean, look at where her eggs come from!
Birdo (in Japan) is aparently a boy, who thinks he's a girl and shoots out eggs.
But for America, to avoid confusion, they made Birdo a girl.
Transfestight anyone?

Also, Tingle. WTF is up with that guy?
 

tiredinnuendo

New member
Jan 2, 2008
1,385
0
0
Jumplion said:
thebobmaster said:
A bit cliched, but what about Birdo? I mean, look at where her eggs come from!
Birdo (in Japan) is aparently a boy, who thinks he's a girl and shoots out eggs.
But for America, to avoid confusion, they made Birdo a girl.
Transfestight anyone?

Also, Tingle. WTF is up with that guy?
For the record, the American manual for SMB2 proclaimed Birdo as a boy who "wants to be a girl" and "would rather be called 'Birdetta". There probably would've been controversy about that nowadays.

- J
 

Count_de_Monet

New member
Nov 21, 2007
438
0
0
In any RPG that exists whenever you are switching around your armor you are essentially stripping down and putting on new clothes wherever you are standing. Whether it's outside on the worldmap, in the local tavern, in the middle of a cave where you are about to meet a bad guy, in your mother's bedroom after you stole a sword from her dresser (of course, it's a mystery how certain items can be hidden anywhere such as breastplates, swords, and bombs).
 

Strafe Mcgee

New member
Jan 25, 2008
1,052
0
0
Jak008 said:
if gordon freeman is a scientist, how could he progress without speaking?
Bloody Crowbar + Gravity Gun = Free passage ANYWHERE.

EDIT: He may also be psychic.
 

werepossum

New member
Sep 12, 2007
1,103
0
0
tiredinnuendo said:
Jumplion said:
Birdo (in Japan) is aparently a boy, who thinks he's a girl and shoots out eggs. But for America, to avoid confusion, they made Birdo a girl.
Transfestight anyone?
For the record, the American manual for SMB2 proclaimed Birdo as a boy who "wants to be a girl" and "would rather be called 'Birdetta". There probably would've been controversy about that nowadays. - J
Well, to defend Americans, we ARE easily confused. (I for one welcome our new transvestite bird overlords...)
 

Nerdfury

I Can Afford Ten Whole Bucks!
Feb 2, 2008
708
0
0
Kogarian said:
Wow, I never thought about that...unless, of course, all of those useless urns and pitchers are where...they go potty.

EDIT: And where are the children at?
When Oblivion was being made, the company was thinking of using children, but then considered that since the world allowed you to kill anyone, the idea of letting you kill children might have made it harder to get the game through. Jack Thompson being a dick and all. The idea was presented to make kids invincible, but then you would have lost a lot of the 'realism' of the game. Hence, no kids.


The_Logician19 said:
Back on topic, if you position yourself right, people will walk right into things like chainsaws and katanas in GTA: San Andreas. It's like the AI has no will to live. Made me sad...
I know what you mean. It's like the AI detest being in such a crappy game and want to end it all!
 

Protagonist

New member
Feb 23, 2008
28
0
0
I don't know if this quite goes with the point of this thread, but once when my friend were playing SSBM, I was Falcon and he was Ness, I taunted. Now when Falcon says "Show me your moves!" my slightly perverted younger friends laugh because it sounds like "Show me your boobs!"
Now Ness taunted right after me. His taunt is "OKAY!"

>.> yeah we were in hysterics.
 

Jakkar

New member
Mar 22, 2008
53
0
0
On a deeper level, I sometimes late at night sit staring at a game, cursor hovering over 'quit', and pause.

I ponder the nature of life, how we can each only be verified as 'thinking' or 'feeling' because we say we do, how our pain, to another, is merely defined by our yell, or our tears, or the gritting of our teeth...

These NPCs, these AI-controlled mannequins guided by a brain of silicon and wires, express pain with screams and feelings with their statements, requests, orders, and replies.

To put it briefly, to all appearances these characters are as alive as any of you reading this, to me, as far as I can tell, if not moreso, for while you are avatars, names and text, they can be seen, heard, spoken to, traded with, shot or saved from the undead crocodiles.

And aside from the massive well of debate that observation opens to us, all I'm actually saying here is..

When I click, and leave the game, they don't merely die, they are erased from existance only to be duplicated every time someone, somewhere, turns the game on. They are, from many perspectives.. Alive.


Or were, until I clicked quit.