Slightly twisted things you find in games...

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R.Nevermore

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Mar 28, 2008
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Perhaps Team Fortress 2, the horrid realism that goes into every sniper shot that passes through someone's body. You could swear it were real, and it desensitizes us.
 

Ego247

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Mar 27, 2008
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Anyone find worms at all disturbing, them lobbing sheep god knows how much more bigger than them in real life at other worms. Or come on Tomb raider legend when she has makes the slits in the dress in that tokyo level, that's just meant to arouse and if no one else agrees with me on that one, i'll be the lonely guy in the corner pitching a tent on his own
 

Lee Christie

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Mar 18, 2008
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werepossum said:
tiredinnuendo said:
Jumplion said:
Birdo (in Japan) is aparently a boy, who thinks he's a girl and shoots out eggs. But for America, to avoid confusion, they made Birdo a girl.
Transfestight anyone?
For the record, the American manual for SMB2 proclaimed Birdo as a boy who "wants to be a girl" and "would rather be called 'Birdetta". There probably would've been controversy about that nowadays. - J
Well, to defend Americans, we ARE easily confused. (I for one welcome our new transvestite bird overlords...)
I'm not 100% sure but I think Birdo was transvestite in Japan AND in the original release of the manual in the US but female in later printings of the US manual.

I assume Nintendo thought "hmm, better not have Mario beating up a transvestite... lets have him beet up a girl instead!" Thats much better right???

*thinks for a while*

Actually wasn't SMB2 just a dream anyway so Birdo doesn't really exist. But he/she appeared in Mario Tennis and other party games, how can that be if he/she wasn't real?
 

Mnemophage

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Mar 13, 2008
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shadow skill said:
I'd go with the entirety of Xenogears I also think that the Hanged man social link in Persona 3 deserves a mention since it involves meeting an elementary school aged little girl who just happens to be all alone at a shrine on most days of the week.....There is also the fact that Persona users in this game have to shoot themselves in the head in order to summon their personas.

Edit:For the record Persona 3 has to be one of the hardest Jrpg's I have ever played, fucking leveling up is sometimes worse than fighting a boss because some enemies use instant death skills and unlike in most other rpg's I have played status effect spells actually do work! It also does not help that if the player character dies it's game over.................
The Hanged Man social link is only weird in that Maiko hits right up on you at the end. The head-shooting I think was intentionally weird - what I find odd about that game is that no one even really seems to notice all the huge pools of blood everywhere in the Dark Hour. Everyone always seems more concerned about the dead electronics and coffins everywhere, not that they're suddenly standing in human fluid. And besides: do you remember the design for Priestess, the first mega-shadow you fight? With the letters for nipples and birthing posture? Weird.

For the record I LOVE P3. The combat isn't hard so much as it is... careful. Scan everything, keep weaknesses in mind, and take vicious advantage of your All-Out Attack and you'll kick everyone's ass. There was only really one enemy type that gave me problems (VOID GIANTS NOO), and the status effects were brutal - especially since Mitsuru liked to try and stun everything all the time and it never worked, damnit.

Anyone else find the complete lack of children in Oblivion kind of eerie? I wouldn't have minded if we couldn't kill them, so long as they were there. Baby Argonians must be so adorable ^.^
 

Duck Sandwich

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Dec 13, 2007
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In the DK Rap, in Lanky Kong's verse, there's a part that says "he can stretch his arms out, just for you."

.... Yeah, I'm not particularly fond of Lanky's ability to stretch his arms out just for me.
 

Melaisis

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Dec 9, 2007
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Anarchemitis said:
There are no women in Team Fortress 2.
Actually that is sort of debatable. It is suspected that the Pyro is female, due to him/her having a handbag as a 'favourite possession' (see the locker-type things at the start of each map and you'll get what I mean). Apparently this ambiguity is to be cleared up when Valve finally get around to doing a character short for the class.