Sniping is officially WORTHLESS in Black Ops

Recommended Videos

Darktau

Totally Ergo Proxy
Mar 10, 2009
917
0
21
I agree, this is retarded, they should move the crosshair with your aim, if the other guns, like demonstrated with the pistol are still able to insta-aim then it's just stupid. (maybe start the aim with what it would be like having held your breath too long?)
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
Here's a thought: Don't start an argumentative thread, and then keep going back to the original post and telling people what arguments they can and can't use, or which they need to "stop using." That's called changing the rules mid-game, and it's also just rude. If you don't want people to use the argument, don't allow it to be valid--but it's not THEIR FAULT, so don't be a dick.

Now, on topic:

Phoenixmgs said:
This is not even all about quickscoping, it's about sniping. Now when you are sniping from a normal sniper's position and you see someone in the open and aim at them, you have to wait a second or so to shoot at them so the bullet actually goes where you aimed.
So... like a sniper then. The idea behind sniping, and why it's usually critically unbalanced in FPS multiplayer, is that it's supposed to be about waiting patiently to line up a critical shot from an advantageous, hidden position. It's primarily defensive, or at least it should be.

Speed sniping, in whatever form it may take, is horribly imbalanced. They take a few realistic things about sniping, and then staple them to a few horribly unrealistic things. For one, do you realize what the recoil is like on some of these powerful sniper rifles? You're not popping off a ton of shots rapid fire, that's for sure. You need to re-aim after each. And it's usually quite loud, so you're giving away your position... which means you need to MOVE, not quickly shoot the other guy that just saw you. Sniper rifles are intended to be one-hit kills (if you hit the head), but making them this powerful, with the humongous range, and still allowing the same rate of fire is called "broken."

The problem is that video games try to imitate movie snipers. And where this becomes a problem is that movie snipers are usually "A lone, expert gunman against an army," and that's not the kind of balance you want in a multiplayer game. You don't want to equip one class to systematically eliminate everyone at range, or you've just started a game of "Paper, Rock, Scissors, and Apocalypse."
 

archvile93

New member
Sep 2, 2009
2,564
0
0
Phoenixmgs said:
SODAssault said:
Good riddance. Do you know how many times I've been one-shotted by an M40+ACOG at point blank range today before I could get a second shot off with my MP5? Today alone, it's been somewhere between ten and fifteen. Oh, and let me preempt the "lrn2play": I average around 30-10 per game, regardless of play mode. Quick-scoping is bullshit, it breaks the balance of the game by giving a player the ability to score a one-hit-kill at any range without having to aim for the head.
Quickscopers don't go 30-10 so what are you complaining about? Nothing wrong with quickscoping since it takes aim and skill, the aim assist is poorly coded. Isn't giving snipers the ability to kill at close range in one hit part of making it balanced? Because if you it took more than one shot or a head shot (that would just take too much skill) to kill, then a sniper has no chance up close against an automatic gun.
Aim and skill? I played MW2 on a friends 360 (I usually play it on PC), after a few minutes I could literally perform it reliably with my eyes closed. Yes I did have to keep my eyes open long enough to realize an enemy was in the room.
 

Synek

New member
Mar 31, 2009
156
0
0
Stop making me wanting to buy the game Treyarch it´s not funny.
OT: Why didn't do this earlier?
 

Celtic_Kerr

New member
May 21, 2010
2,166
0
0
b3nn3tt said:
So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping
There is only one unfortunate part to this. I could understand if the person was REALLY far away your rifle may sway, but if you're stand right up against the guy with your muzzle up his right nostril, the bullet does nothing.

It's definately interesting, because this will encourage campers in Black Ops. I'm not for or against, but I'm interested to see how this pans out
 

standokan

New member
May 28, 2009
2,108
0
0
Oh the irony, the game that should be all about being a ninja and instant killing people makes it harder to kill.
 

Riddle78

New member
Jan 19, 2010
1,104
0
0
Phoenixmgs said:
b3nn3tt said:
So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping
CoD isn't trying to be a realistic game. I'm pretty sure in real life you don't pull out your knife and knife someone when you have your gun already out and you can shoot him.

BeeRye said:
If you were ever looking for balanced online gameplay you came to the wrong game. Every CoD has needed a Promod just to get into any sort of condition where it's considered playable competitively. Back to 1.6 if you're looking for quickscoping.
Well, the dev should at least try to balance gameplay instead of purposefully doing the opposite just because someone on the dev team is a noob.
Son,you're using quite a fallicious argument. Your "Straw Man" argument has two gaping holes in it.
1)How can you be ABSOLUTELY CERTAIN the devs are noobs? I'm willing to bet you're vainly attempting to project your own inadequacies.
2)Call of Duty's mission from day one was to deliver a gameplay experience as close to realistic as possible. Try quickscoping IRL. It won't work. Also,your point earlier about knifing...Knives are more practical in melee distance than any projectile.
 

Azaraxzealot

New member
Dec 1, 2009
2,403
0
0
Phoenixmgs said:
1) The correct term is NERF not gimp
says who? who the fuck decided "NERF" was what to say when things were made worse than they already were.

you know, this is why i hate games with HUGE online communities, because if you change one tiny detail, then there's this GIANT outcry from fanboys about "breaking" their favorite character class (all the while hypocritically claiming that every OTHER class needs to be "balanced")

ill stick to my single-player games and not get involved with you dumbshit 12-year-old fuckheads. all you ever do is complain, and yet you KEEP coming back for more anyways, so what does that say about you?
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
4,806
0
0
This is a greath thing according to me. The quickscoping was overpowered, that's not how you play as a sniper. A sniper is supposed to have patience, be placed well and wait for his moment. Besides, it's already way too easy to snipe in CoD, you barely have to aim to get a kill in one shot.
I have the feeling like you're just trying to create a controvercy to get a lot of views.
 

Lordmarkus

New member
Jun 6, 2009
1,384
0
0
Good God there's a lot of whiners.

They're making sniper rifles, you know more like sniper rifles and not rush weapons? Kudos Treyarch, Kudos.

I might be picking this one up sooner than I thought.
 

Wolfram23

New member
Mar 23, 2004
4,095
0
0
While it's wierd that the bullet doesn't go where the crosshair is (bent barrel? lol) I think overall this is a great change. If you want to run and gun, use an SMG - or, hell, pull out that shotgun secondary weapon. If you have a sniper rifle in your hands, then you should "play like a *****" (as the video so elequently put it). Or, in reality, use long range to your advantage... not saying you should camp. It's retarded to think sniping is about camping one spot. I love to snipe and I move my ass around all the time to keep the enemy guessing.
 

Iwata

New member
Feb 25, 2010
3,333
0
0
Wow, you mean they fixed one of the most annoying, irritating, juvenile aspects of the series?

I may end up buying this game after all.
 

The Arbiter of Cool

New member
Nov 6, 2010
41
0
0
Why do people start threads complaining about game mechanics that they do not use (because they're crap at it - his words) in a game that they are not even going to buy?
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
Okay, I'm all for nerfing of quickscoping and stuff, but may I justify one sniper-rifle-as-assault-rifle scenario?

MW2, M21 EBR with an ACOG because:-

A) There is no such thing as an M21 EBR, it's an M14 EBR
B) It's not meant to be a asniper rifle, it's meant to be a semi-automatic rifle (excluding variants and the sort)

Sorry, just wanted to let that out.
 

Octorok

New member
May 28, 2009
1,461
0
0
Riddle78 said:
2)Call of Duty's mission from day one was to deliver a gameplay experience as close to realistic as possible.
BAHAHAHAHA! Oh, hahaha, you slay me! Of course it wasn't. I don't care what some advertising suit says, the dev team is not working to the brief, "Realistic depiction of infantry close-combat". Even the ArmA and Operation Flashpoint games aren't really true simulations of warfare. Really, the most accurate ones are the ones that the military use, which are informative and not designed to be a fun pastime.

Nothing wrong with realism, and I hate quickscopers, but it's more a gameplay/balance situation first, rather than a problem with realism.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,636
0
0
Oh no! They made the gun work the way it's suppose to? How dare they do such a thing! I'm already annoyed by the fact that I can't snipe people from across the map with my shotgun, but now I can't quickly shoot people at point blank range with a sniper rifle? What do they expect me to do; wait a couple seconds in scope, line up my shot patiently, then shot him? That's bullshit. I just hope that they keep knives' ability to make your teleport 5 feet to your target.

|: |
 

The Ambrosian

Paperboy
May 9, 2009
487
0
0
Phoenixmgs said:
1) The correct term is NERF not gimp
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
Not trying to start an argument, and I don't know if it's already been said, but I have to tell you that:
1) Nerf is not really a correct term, it's slang, the closest thing there would be to a 'correct' term would be changed, or powered-down. If he wants to say gimped, he can say it.
3) This is subjective, but I played the other day, probably one in two people where quickscoping, and i'm sorry but 4 shots from an assault rifle takes more time than Zoom-then one shot in the chest. It's literally an insta-kill. You have no chance when someone jumps round a corner, and you die in about half a second.