Here's a thought:
Don't start an argumentative thread, and then keep going back to the original post and telling people what arguments they can and can't use, or which they need to "stop using." That's called changing the rules mid-game, and it's also just rude. If you don't want people to use the argument, don't allow it to be valid--but it's not THEIR FAULT, so don't be a dick.
Now, on topic:
Phoenixmgs said:
This is not even all about quickscoping, it's about sniping. Now when you are sniping from a normal sniper's position and you see someone in the open and aim at them, you have to wait a second or so to shoot at them so the bullet actually goes where you aimed.
So... like a
sniper then. The idea behind sniping, and why it's usually critically unbalanced in FPS multiplayer, is that it's supposed to be about waiting patiently to line up a critical shot from an advantageous, hidden position. It's primarily defensive, or at least it should be.
Speed sniping, in whatever form it may take, is horribly imbalanced. They take a few realistic things about sniping, and then staple them to a few horribly unrealistic things. For one, do you realize what the recoil is like on some of these powerful sniper rifles? You're not popping off a ton of shots rapid fire, that's for sure. You need to re-aim after each. And it's usually quite loud, so you're giving away your position... which means you need to MOVE, not quickly shoot the other guy that just saw you. Sniper rifles are intended to be one-hit kills (if you hit the head), but making them this powerful, with the humongous range, and still allowing the same rate of fire is called "broken."
The problem is that video games try to imitate
movie snipers. And where this becomes a problem is that
movie snipers are usually "A lone, expert gunman against an army," and that's not the kind of balance you want in a multiplayer game. You don't want to equip one class to systematically eliminate everyone at range, or you've just started a game of "Paper, Rock, Scissors, and Apocalypse."