Sniping is officially WORTHLESS in Black Ops

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Phoenixmgs_v1legacy

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Sep 1, 2010
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smeghead25 said:
Luck based? Dude, you try running up to a guy, aiming through the scope, and shooting him in the head while he's moving in real life. I say 9 times out of 10 you'll be pointing anywhere but the head and have to adjust your aim because it's a large, heavy, cumbersome weapon. And it'll take more than 2-3 seconds to aim. And after he's shot you with his pistol, you'll be wishing you'd been using an assault rifle, like you are supposed to in close combat.
It is luck-based because the bullet doesn't go where you aim. In real life, a bullet goes exactly where you aim it (wind and gravity push it bit). Try running around with an assault rifle in real life and shoot a moving target. You also need to stop and aim for a few seconds to do that as well. Stop playing the real life card when the other guns in the game don't adhere to how they work in real life.
 

sharpshooter188

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b3nn3tt said:
So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping

This is CoD. This game was hardly meant to be realistic. I would think of it as a variation of counter strike.
 

Mordwyl

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Snipers are tactical weapons which require precision, resolve and strategy. You don't go Rambo in the middle of your enemies guns blazing with it.
 

G-Force

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Phoenixmgs said:
smeghead25 said:
Luck based? Dude, you try running up to a guy, aiming through the scope, and shooting him in the head while he's moving in real life. I say 9 times out of 10 you'll be pointing anywhere but the head and have to adjust your aim because it's a large, heavy, cumbersome weapon. And it'll take more than 2-3 seconds to aim. And after he's shot you with his pistol, you'll be wishing you'd been using an assault rifle, like you are supposed to in close combat.
It is luck-based because the bullet doesn't go where you aim. In real life, a bullet goes exactly where you aim it (wind and gravity push it bit). Try running around with an assault rifle in real life and shoot a moving target. You also need to stop and aim for a few seconds to do that as well. Stop playing the real life card when the other guns in the game don't adhere to how they work in real life.
You seem to do a great job to responding to every post against you yet you haven't replied to SODAssault's post on the first page regarding weapon balance and sidearms why is that. To summarize you say that sniper rifle users need a defense for when people get in close and that quickscoping is ok because CoD is not supposed to be a realistic shooter and therefore realistic playstyles are not needed. So does that mean if they patched the game to include a shotgun that can pick assault rifle players at a distance you'd be ok with that? I mean it's totally unfair to the shotgun user that he can't kill players far away from him and if CoD isn't realistic then having a long range shotgun that has the accuracy of an assault rifle but the stopping power of a shotgun should be included.
 

Magnesium360

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Phoenixmgs said:
Snotnarok said:
OP The game isn't unbalanced because they fixed sniper rifles, sniper rifles are for LONG RANGE not this up close nonsense. If you want to run around one shotting people at close range there's already a gun for that, it's called a shotgun.
I don't snipe in any shooter because I suck at it. But snipers should have the ability to have one shot at winning a close range battle, with an automatic gun you have like 10 shots to kill compared to a sniper. Now snipers have that ONE SHOT but now it's just plain luck based with no skill; How is that an improvement?
Phoenix, Quick scoping was often cheap, it was not well balanced, it did NOT take skill, and now it is dead. So please, for the love of all that is good, stop your damn whining and get the hell over it.
 

Gethsemani_v1legacy

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After hearing these news all I am thinking is that they simply just reverted to the scope sway that was introduced in Call of Duty: United Offensive, was present in CoD2 and mysteriously disappeared for Modern Warfare and became a full blown nuisance in MW2.

Sufficient to say was that many people in UO still did very well with sniper rifles, despite not being able to quickscope. In CoD2 with its' tiny, claustrophobic maps they didn't do so well because everyone was always in the perfect range for an SMG. It is not a broken mechanic at any rate and it doesn't instantly end the usefulness of the sniper rifle.
 

Benjirimm

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Phoenixmgs said:
SODAssault said:
Good riddance. Do you know how many times I've been one-shotted by an M40+ACOG at point blank range today before I could get a second shot off with my MP5? Today alone, it's been somewhere between ten and fifteen. Oh, and let me preempt the "lrn2play": I average around 30-10 per game, regardless of play mode. Quick-scoping is bullshit, it breaks the balance of the game by giving a player the ability to score a one-hit-kill at any range without having to aim for the head.
Quickscopers don't go 30-10 so what are you complaining about? Nothing wrong with quickscoping since it takes aim and skill, the aim assist is poorly coded. Isn't giving snipers the ability to kill at close range in one hit part of making it balanced? Because if you it took more than one shot or a head shot (that would just take too much skill) to kill, then a sniper has no chance up close against an automatic gun.
No, that makes the game unbalanced if you chose a sniper rifle and use it as its intended function, long range kills, which take more skill as the target is smaller. Close range? Suck it up and use your secondary weapon that?s what it?s there for. If I where to go off your logic I should be complaining when my shotgun doesn?t kill the guy on the other side of the map even though my aim was dead on.
 

Blackdoom

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Phoenixmgs said:
Omega V said:
here is my opinion: if your using a sniper and shooting at targets that could be hit with any other weapon, you are doing it fucking wrong. I dont care how "unrealistic" the game is supposed to be, using any sniper class weapon the way the narrator in the video attempts to do is just not possible.
It's not possible to be able to aim an assault rifle as fast you can in a video game either. A bullet should go where you aim it.

No other game ever has done this kind of bullshit before. In every other shooter ever, the bullet goes where you aim (unless wind and gravity play a factor in the game).
In Project Reality you have to wait a couple of seconds for the rifle to steady and it works really well as a mechanic.
 

DJDarque

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Phoenixmgs said:
smeghead25 said:
Luck based? Dude, you try running up to a guy, aiming through the scope, and shooting him in the head while he's moving in real life. I say 9 times out of 10 you'll be pointing anywhere but the head and have to adjust your aim because it's a large, heavy, cumbersome weapon. And it'll take more than 2-3 seconds to aim. And after he's shot you with his pistol, you'll be wishing you'd been using an assault rifle, like you are supposed to in close combat.
It is luck-based because the bullet doesn't go where you aim. In real life, a bullet goes exactly where you aim it (wind and gravity push it bit). Try running around with an assault rifle in real life and shoot a moving target. You also need to stop and aim for a few seconds to do that as well. Stop playing the real life card when the other guns in the game don't adhere to how they work in real life.
The ARs and SMGs adhere to how they work in real life a hell of a lot more than quickscoping with a sniper rifle would. Just the motion of lowering your face (or in the game's case of bringing the gun up to your face) and then moving away again while firing for a quick shot should guarantee your shot to miss. It's too much fucking movement while trying to shoot, and with a rifle like a sniper rifle every little movement you make is going to affect the accuracy of your shot. Being able to make a shot like that isn't a skill it's a god damn cheat.
 

Phoenixmgs_v1legacy

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G-Force said:
You seem to do a great job to responding to every post against you yet you haven't replied to SODAssault's post on the first page regarding weapon balance and sidearms why is that.
I missed his post as I posted a reply while on page one and before his 2nd post and the reply was posted on page 2, then I never looked at page 1 again.

SODAssault said:
A sniper, on the other hand, can nail you from across the map, but instead of being the polar opposite of the shotgunner, he can kill you in one shot at any range while jumping around like a lunatic. Tell me, where's the tradeoff? Where's the penalty for being able to reach out and touch someone at ranges where the damage dropoff on assault rifles causes kills to require a third of a magazines? There isn't one, and that's why it's bollocks.
Assault rifles can kill long range snipers when that wouldn't happen in real life because you need a counter sniper to do that. I'm not totally against for the one-shot sniper kill at close range, I'm totally against fact the bullet does not go where you aim, that's bullshit. And, the health regen is an issue as well. If a sniper gets a close range hit, the ARer can then back off, take a short side-trip (go in a room, go around a building, etc.) and be at full health as he comes back to get the sniper.
 

Ilikemilkshake

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I think quickscoping should be nerfed, but 2-3 seconds is a bit ridiculous, when there are many times where someone could actually zoom in and want to take a shot, where they arent just quickscoping. I think it should be reduced to maybe 0.5 - 0.75 seconds
 

MarcFirewing

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Sep 17, 2010
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Phoenixmgs said:
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
Tell me why it isn't cheap ALL THE TIME. Because the sniper was never meant for running up to someone and capping them in the head. Even if you don't scope or stop and scope in the middle of the battlefield. The Sniper Rifle has always been a long range weapon.

You're telling us to try shooting a target from medium range with an assault rifle while also telling us not to bring real life into this thread. Do us all a favor and make up your mind. Leave it in, or out of the conversation.

The sniper, as you saw in All Ghillied Up of Modern Warfare, is meant for a long range weapon and should only be used as such. It's been like that since the beginning of its creation. In war, the Sniper has always been a long range support weapon to be able to take out enemies from a distance. No one would ever think about bringing it into the middle of a warzone and suddenly gaining the ability to shoot someone in the head instantly and still LIVE to tell the tale. In fact with how close you can get by quickscoping, you should die, realistically or not.

But yeah

J/s. =]
 

Phoenixmgs_v1legacy

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Akalabeth said:
For all the bitching and moaning in this thread, the main poster is probably still gonna play this game and still gonna have fun doing it so move on. I don't normally snipe but sniping is more fun when you're camping anyway. Pick as many people off as you can before someone takes notice and goes out of their way to take you out.
The only CoD I ever bought was CoD4. I never bought WaW or MW2 and I only played them at my cousin's house for a few hours. Check my trophies if you want, my PSN is Phoenixmgs. I don't own a 360 either.
 

Daipire

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Oct 25, 2009
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Zing said:
Good. Now you play like a real sniper would. Just like it should always have been.
Wouldn't a real sniper be providing overwatch from a nearby position or something.

Not encaged in the tiny, crazy set-out that is the maps?
 

SixWingedAsura

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Sep 27, 2010
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Oh noes! We can't rapid fire a sniper rifle to get five-six kills all within five second?!

THE WORLD IS GOING TO END! OH GOD NO! EVERYTHING IS RUINED FOREVER!

...

But in all seriousness, get over it. Maybe now we can stop having snipers running around like f**king bunny rabbits using a sniper rifle in the stupidest way possible.
 

Bigsmith

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MrDeckard said:
OH GOD NO!!!!!!

Are you saying that sniper rifles will now have to be used......... AS SNIPER RIFLES???

What is the world coming to.
I totaly support what this man is trying to say!
 

ISawAFish

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Mar 15, 2010
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Why dont we take a trip back to when sniper rifles were used to snipe people, instead of using the long range weapons in the game to get close range kills.
If you are talking about BALANCE, then the game is balanced as a sniper is meant to be used from far away, that is why they gave it a longer range stat. If you want to get close-medium range kills... then use a fucking close-medium range weapon. The idea of using a sniper rifle is to kill your opponents from far away with accuracy, I remember i used to be proud of getting a clean headshot from the other side of the map. but these days, to be a good with long range weapons, you need to be able to do a 360 off of a platform and use the scope that was designed to zoom in for only a few seconds.
Just quit bitching and use snipers for sniping.
 

MercenaryCanary

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Mar 24, 2008
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Wait wait wait a moment.

Okay.

So.

You're telling me because of this one tiny flaw, the game basically sucks entirely?
Are you so desperate to be a sniper in multiplayer that you're not willing to just deal with it?
I'm not even getting the game, and this still sounds silly.

Stop complaining about it, and play another game.