Sniping is officially WORTHLESS in Black Ops

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TBPride

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Apr 5, 2010
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Having a sniper that can only be effectively used at long range is much more balanced than the alternative. The point of a sniper rifle (IN THE GAME, for balancing purposes, not just IRL) is to be used as a long range weapon. The 'skill' involved in sniping is more tactical, you have to avoid getting into close range firefights, because if you do, you're dead. Whining about sniper rifles not being effective at close range is like whining about how your shotgun can't hit that guy on the other side of the map. It functions as a series of checks and balances for each weapon. They should all have strengths and weaknesses. Also, each weapon class is meant to be played differently to add some variety to the game. The devs don't want you to be able to play every gun the same way, THAT'S bad design. Honestly, I couldn't tell you whether the Black Ops multiplayer is at all balanced, I haven't played the game (and don't plan to) but that's the theory behind how it probably should be balanced. Otherwise, you should give equal attention to the lack of quickscoping and that disturbing lack of a really long range shotgun.
 

Gritimo The Odd

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Aug 25, 2009
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after going through other forum threads about this topic, (at the escapist website and other forum sites) it always seems that for everyperson complaining about the nerfing of quick scoping there are at least 3-7 people sometimes more who are glad its gone. while i know i havent been to all forum sites on the web and i dont have mass powers of gaming omniciences to know what every player of the game thinks of this, from what ive seen Treyarch is listening and responding to the feedback of the majority of its fans and balancing the game to where the majority of its players will have more fun with it.
heres a link to an example of my point here on the escapist. go through it and count how many for and how many against.
http://www.escapistmagazine.com/forums/read/9.243701-Black-Ops-rage-welcome-to-the-next-year-of-your-life
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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MercenaryCanary said:
You're telling me because of this one tiny flaw, the game basically sucks entirely?
Are you so desperate to be a sniper in multiplayer that you're not willing to just deal with it?
I'm not even getting the game, and this still sounds silly.

Stop complaining about it, and play another game.
I think CoD online pretty much sucks in general, that's why I've only played CoD4 and that was it. I'm not a sniper at all, I suck in any shooter when I try to snipe. I actually hate getting sniped in any game but I think it should be balanced. And for Treyarch to go as far as having your shot not go where is aim has now resulted in me pretty much losing all hope for CoD, especially any Treyarch developed CoD. My last hope for a good online shooter outside of Metal Gear Online and MAG this gen is SOCOM4, and hope is dwindling on that front as well.
 

Vidi Kitty

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Feb 20, 2010
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I detect troll.

Complains about the quick scope being nerfed, and adds a video where at least 50% of the quick scopes in a match hit their mark. I'm no math wiz, but isn't that 50% more than there should be?
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Gritimo The Odd said:
Treyarch is listening and responding to the feedback of the majority of its fans and balancing the game to where the majority of its players will have more fun with it.
Don't listen to the fans if it's a stupid idea. I hate getting sniped as much as the next guy and I'll say, "fucking lame ass sniper" to myself after the kill but it's a legitimate strategy. There's always a large group of vocal fans bitching about something in some game, only listen to them if it's concluded that the tactic is overpowered.
 

Billska

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Feb 3, 2010
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Phoenixmgs said:
JFuss said:
Ive got an idea, how about removing the aim assist for multiplayer ,problem solved.
100% agree.
That would probably make you rage more seeing that quick-scoping actually EXPLOITS the aim assist. If you were to play a game with out any aim assist what so ever and plan to use a sniper in close quarters, you will never hit anyone.
 

Smooth Operator

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Oct 5, 2010
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Well they just did it the wrong way, but this is Treyarch and it's very questionable if they even know how to.
Simply disable the auto-aim for 3 seconds when scoping, this way people can still quick-scope but for once they haveto actually aim.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Billska said:
That would probably make you rage more seeing that quick-scoping actually EXPLOITS the aim assist. If you were to play a game with out any aim assist what so ever and plan to use a sniper in close quarters, you will never hit anyone.
Go play Metal Gear Online, you'll get no-scoped by the good snipers in that game. I can't do it but some can. Metal Gear Online has no aim assist, there is auto-aim but auto-aim is disabled on sniper rifles.
 

drdamo

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May 17, 2010
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This whole discussion is starting to get abit paradoxal if you ask me. Snipers can't be used at close range, because that wasn't the idea when the plans where at the drawing board. Its not realistic to think out of the box so an item can only be used as it was designed for. How ignorant and unrealistic is that?
You think Alfred Nobel was happy to see his TNT used in war? Fck no, his plan was to create a safer way of mining yet some American businessman saw the $$ in his eyes and slightly altered the mixture for profit, even if it ment the deaths of thousands of people.
And despite referring to a fictional character, what about McGuyver? If he wasn't allowed to use his paperclip & elastic band to escape another awkward situation, he'd be out of work after the first episode.
And what about all those "what-if" threads about random objects to your left or right being your only choice of weapons?

Sure i understand that a "game" needs balance, but don't go crying that its unrealistic to use a weapon any way you like. You can train your body to quickly take a stable pose for quickscoping the bejebus out of anything you want to quickscope. You could add a bajonet to it and train to use it as a last resort spear when you're out of bullets.
If my life depended on it i would use ANY means possible to stay alive and/or kill my opponent. That is the most realistic and logic response in such situations, after being a chicken, crapping your pants and running away crying to your mommy or hiding in the closet pretending it all never happened ofcourse.
 

ethaninja

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Oct 14, 2009
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Dude, how do you think sniping works in real life? You don't see military snipers running around a ridge, jumping up and down, then quickly looking down their sights to get a dead on shot.
 

Sark

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Jun 21, 2009
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Seems like its a good fix for a broken game mechanic. Forcing snipers to actually snipe, or to choose another weapon seems like a good idea. If you want close range, use a shotgun, not a cannon.
 

scyther250

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Jun 7, 2010
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This is why I've always enjoyed the Unreal games, they've always seemed to have a much stronger weapon balance. It's perfectly legit in Unreal if you want to use a sniper in close range, and the shotgun has a fighting chance at least at intermediate range.

My personal favourite is the Shock Rifle, but that doesn't really have an equivalent in any game that has realistic weapons.
 

helldragonX

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Mar 3, 2010
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Phoenixmgs said:

OK, first I proclaim Op a troll

Second, Good quick scoping was lame at best

Third, How much would you ***** if they gave shotguns the range of snipers and scopes hm?

Fourth, there are sidearms, quick scoping isn't needed for balance or play style

Fifth, In a RL combat situation soldiers would keep the weapons at shoulder height so sighting would take less then a second, snipers do not, they post up and provide support

Sixth, Have you ever tried sighting through a scope? I have, it is quick in no way at all whats-or-ever

Seventh, In MW2 ARs don't really have the range of a sniper plus they have reduced damage after a certain distance
 

DJDarque

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Aug 24, 2009
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Vidi Kitty said:
I detect troll.

Complains about the quick scope being nerfed, and adds a video where at least 50% of the quick scopes in a match hit their mark. I'm no math wiz, but isn't that 50% more than there should be?
I was thinking the same thing. For him complaining about it being gone the whole video he makes quite a few of those shots with quickscope anyway.