snowfi6916 said:
I truly hope Bethesda was just the publisher and not the people who made the game.
A Wikipedia search is what you need more than forum reassurance. Yes, Bethesda is just the publisher. As for the game's quality, well... Brink's a pretty lousy game whose roots lie in great potential and awesome ideas.
Freeform movement system based on Parkour? Awesome idea!
Dynamic, objective-based gameplay? Awesome idea!
A class-based shooter with a two-dimensional system based on body type AND class instead of just class? Awesome idea!
Huge array of customization options for player avatars? Awesome idea!
Cramming all of these into one game? WHY IS THIS NECESSARY!? Not so awesome idea!
Each one of these necessarily demands an entire game all to itself just to be able to refine the concepts to the point of playability. It's difficult enough to take a standard shooter and balance it, let alone a class-based shooter like this one. It's difficult enough to balance asymmetrical, multiplayer gameplay, let alone DYNAMIC asymmetrical gameplay with an ever-shifting set of objectives. It's difficult enough to figure out a way to design levels around freeform movement in such a way as to take full advantage of it, let alone pile that on ALL THE OTHER STUFF that has to be balanced.
These are all really innovative ideas, any single one of which would advance the genre, any single one of which would place HUGE technical demands on any team and require a lot of user testing to get right. See what I mean here? On a technical level they were splitting their attention way,
way too much, and this game pays the price for it, sporting below average in all categories.