Dude why? your name is fing awesome.voltair27 said:Unfortunately, yes. I'm trying to get it changed.
Dude why? your name is fing awesome.voltair27 said:Unfortunately, yes. I'm trying to get it changed.
I agree. If my name were Vivec I would go to football games with half my body painted blue every time.SajuukKhar said:Dude why? your name is fing awesome.voltair27 said:Unfortunately, yes. I'm trying to get it changed.
Also they do not kill of advanced civilization, they harvest them. They add them to their own (kind of like the borg in the star trek universe). So in a sense by harvesting them and adding them to their collective the civilization is not lost forever.voltair27 said:Close enough, I still thought that it was absolutely retarded.SajuukKhar said:Well your wrong on several accountsvoltair27 said:Can somebody explain to me why the Reapers have their harvest again?
This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
-The Reapers are not synthetics, they are syntho-organic hybrids.
-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.
-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.
Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
The second we learn about the star child the reapers are already in our universe. Destroying it would do nothing to stop the reapers from invading further. Like they have done for many many cycles.fi6eka said:Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.SajuukKhar said:And all of those plotholes are.... exceedingly explainable using common sense.
Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
...I think you just gave me a migraine. Thanks for that.Fappy said:I recently went on there to see how EC was being received and found a huge thread of people complaining about how there should have been an option toSajuukKhar said:I think 60% is a tad unreasonable given how BSN is, I would put it up to 80%.Fappy said:True, though I think Bioware's mastered the art of interpreting bitching at this point. A certain level of bitching is perfectly within their acceptable level of positive/negative feedback. If only 60% of them complain its a win.
save Thane.
I facepalmed.
They make it abundantly clear in ME3 that while Shepard is in the Citadel at the end he cant contact anyone. Also, while the Star Child controls the plan the Reaper's use, they can still function without him. Killing him wouldn't just cause all The Reapers to stop.fi6eka said:Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.
Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
Doesn't he talk to Hackett right after Anderson dies?SajuukKhar said:They make it abundantly clear in ME3 that while Shepard is in the Citadel at the end he cant contact anyone.fi6eka said:Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.
Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
Maybe, even so, he doesn't know that the star child = the citadel at that point, and the same principle can be applied for the star child's room. Also he had to open the citadel's arms, them being closed probably blocked signals.Fappy said:Doesn't he talk to Hackett right after Anderson dies?
Sorry man, but I haven't ignored anything, though you've portrayed yourself as ignoring everything... Even as you comment on it.SajuukKhar said:Becuase explaining that a over 1 billion year old race would have varying architecture, weapons, etc. etc., based on how many races they had absorbed at that point is "ignoring" the plot hole.Delsana said:You just ignored the plot hole...
THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...
You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
this is why I cant take such strong anti-bioware people seriously, they ignore all common logic and demand to have their hand held for even the most basic , common sense, things.
Actually it was noted that the alliance fleet has them, and derivative based weapons, and thanix missiles were also said to used during the battle for earth.Delsana said:Why does it matter?
Actually the missile makes a lot of sense.Delsana said:snip
Yea same here, I didn't think they were awful (not the best in the world but certainly not awful)imahobbit4062 said:Well, as someone who enjoyed Dragon Age II and didn't ***** about the ME3 ending. I'm sure I'll be happy with what they give us.
Are you talking about the story or gaming mechanics? In terms of gameplay it is an RPG action TPS game.voltair27 said:One of the other things i'd like to bring up is Mass Effect's actual genre. Mass Effect is actually a science fantasy RPG not science fiction.
The world it is set in. Fantasy overpowers science in this case.mad825 said:Are you talking about the story or gaming mechanics? In terms of gameplay it is an RPG action TPS game.voltair27 said:One of the other things i'd like to bring up is Mass Effect's actual genre. Mass Effect is actually a science fantasy RPG not science fiction.