With its first update in ~2 years, we now have 0.40.01 of Dwarf Fortress! Hopefully by months end we have most of the bugs fixed and mods updated, but even the vanilla version of Adventure mode is absolutely fantastic. It adds height to trees, dozens of new plants, a large overhaul to quests, dialogue, and creature personalities as well as combat and world gen changes.
One of the biggest additions is that you can now "retire" a fort and possibly come back to it later - or reclaim ancient ruins and try to flush out the terrible beasts living in them.
Currently it's very buggy with a few game-breaking problems, but quite a few of the bugs are more hilarious than game-breaking:
Summary 0006665: Lungfish may be able to phase through walls.
Summary 0006657: Macedwarf continually spits on a sleeping priest
Summary 0006545: Flying creatures crash into trees, stop flying, fall to the ground, and explode
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
Summary 0006560: War Dogs appear to run from themselves in terror
Summary 0006718: New dwarves take impact damage on arrival. One died.
Summary 0006527: Creatures Spawn With Tears [in their eyes]
Summary 0006544: Dwarf likes to consume Unknown Leaves
Summary 0006625: Merchants climb up tree and go insane
Summary 0006702: Fort gets sieged by invisible friendly elf/human babies
Summary 0006708: Human civilization's soldier is an alligator
Summary 0006723: Crashes when approaching giraffes
Taken courtesy this thread (after the laughter subsided) from the DF forums:
http://www.bay12forums.com/smf/index.php?topic=140151.0
Will anyone here play this latest update, or wait for vanilla to have its bug-fixes? Or maybe even wait the month or so for the big mods to update to have the experience of managing your manic-depressive alcoholic dwarves a bit easier? I myself jumped immediately into this latest update to try out all the newest features - the new colours from the added plants look gorgeous. Once I try everything out I'll probably fiddle around with Adventure mode every now and then and focus on my forts in the previous version until the big bugs are squashed.
One of the biggest additions is that you can now "retire" a fort and possibly come back to it later - or reclaim ancient ruins and try to flush out the terrible beasts living in them.
Currently it's very buggy with a few game-breaking problems, but quite a few of the bugs are more hilarious than game-breaking:
Summary 0006665: Lungfish may be able to phase through walls.
Summary 0006657: Macedwarf continually spits on a sleeping priest
Summary 0006545: Flying creatures crash into trees, stop flying, fall to the ground, and explode
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
Summary 0006560: War Dogs appear to run from themselves in terror
Summary 0006718: New dwarves take impact damage on arrival. One died.
Summary 0006527: Creatures Spawn With Tears [in their eyes]
Summary 0006544: Dwarf likes to consume Unknown Leaves
Summary 0006625: Merchants climb up tree and go insane
Summary 0006702: Fort gets sieged by invisible friendly elf/human babies
Summary 0006708: Human civilization's soldier is an alligator
Summary 0006723: Crashes when approaching giraffes
Taken courtesy this thread (after the laughter subsided) from the DF forums:
http://www.bay12forums.com/smf/index.php?topic=140151.0
Will anyone here play this latest update, or wait for vanilla to have its bug-fixes? Or maybe even wait the month or so for the big mods to update to have the experience of managing your manic-depressive alcoholic dwarves a bit easier? I myself jumped immediately into this latest update to try out all the newest features - the new colours from the added plants look gorgeous. Once I try everything out I'll probably fiddle around with Adventure mode every now and then and focus on my forts in the previous version until the big bugs are squashed.