So Dwarf Fortress Updated

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Crackerjacks

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With its first update in ~2 years, we now have 0.40.01 of Dwarf Fortress! Hopefully by months end we have most of the bugs fixed and mods updated, but even the vanilla version of Adventure mode is absolutely fantastic. It adds height to trees, dozens of new plants, a large overhaul to quests, dialogue, and creature personalities as well as combat and world gen changes.

One of the biggest additions is that you can now "retire" a fort and possibly come back to it later - or reclaim ancient ruins and try to flush out the terrible beasts living in them.

Currently it's very buggy with a few game-breaking problems, but quite a few of the bugs are more hilarious than game-breaking:

Summary 0006665: Lungfish may be able to phase through walls.
Summary 0006657: Macedwarf continually spits on a sleeping priest
Summary 0006545: Flying creatures crash into trees, stop flying, fall to the ground, and explode
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
Summary 0006560: War Dogs appear to run from themselves in terror
Summary 0006718: New dwarves take impact damage on arrival. One died.
Summary 0006527: Creatures Spawn With Tears [in their eyes]
Summary 0006544: Dwarf likes to consume Unknown Leaves
Summary 0006625: Merchants climb up tree and go insane
Summary 0006702: Fort gets sieged by invisible friendly elf/human babies
Summary 0006708: Human civilization's soldier is an alligator
Summary 0006723: Crashes when approaching giraffes
Taken courtesy this thread (after the laughter subsided) from the DF forums:
http://www.bay12forums.com/smf/index.php?topic=140151.0

Will anyone here play this latest update, or wait for vanilla to have its bug-fixes? Or maybe even wait the month or so for the big mods to update to have the experience of managing your manic-depressive alcoholic dwarves a bit easier? I myself jumped immediately into this latest update to try out all the newest features - the new colours from the added plants look gorgeous. Once I try everything out I'll probably fiddle around with Adventure mode every now and then and focus on my forts in the previous version until the big bugs are squashed.
 

drakonz

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first lungfish learned to fly now they are able to ignore walls they are truly preparing to take over the world D:
also combat system have been improved and turned into even more insane http://i62.tinypic.com/jfas8y.png
 

lechat

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If an adventurer shouts and nobody is around to hear it, the game makes a crash
finally the question is answered! if an adventurer shouts in the woods and noone is around to hear it it does make a sound (a crash sound)
 

Aeshi

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I swear to god, the bug reports from Dwarf Fortress are funnier than the game itself at times.
 

Vern5

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Crackerjacks said:
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
"If an adventurer shouts in the wilds and there's no one around to hear it, does he makes a sound?" Apparently, yes, he does. He also ends the universe.

Either way, an update is and update. Can't wait to defend my fortress from exploding birds and reality-bending lungfish.
 

zerragonoss

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Hmm when I first started reading the list I thought it was the patch notes not a list of bugs, would have been an interesting patch. (lists draw my eye faster than text so I had not read the first paragraph yet.)

Vern5 said:
Crackerjacks said:
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
"If an adventurer shouts in the wilds and there's no one around to hear it, does he makes a sound?" Apparently, yes, he does. He also ends the universe.
I mean makes sense, if the universes starts processing unnecessary chaf it overclocks itself and needs to restart.
 

Vern5

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zerragonoss said:
Hmm when I first started reading the list I thought it was the patch notes not a list of bugs, would have been an interesting patch. (lists draw my eye faster than text so I had not read the first paragraph yet.)

Vern5 said:
Crackerjacks said:
Summary 0006574: If an adventurer shouts and nobody is around to hear it, the game makes a crash
"If an adventurer shouts in the wilds and there's no one around to hear it, does he makes a sound?" Apparently, yes, he does. He also ends the universe.
I mean makes sense, if the universes starts processing unnecessary chaf it overclocks itself and needs to restart.
Note that this is the same universe that played host to some of the most dangerous carp in all of reality.
 

Muspelheim

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Been building a little keep on the borderlands, the only bug I've observed is giant sparrows getting killed by mysterious collisions. They're probably colliding with the trees.

Speaking of trees, they're huge. They yield several logs now, depending on size. Dwarves can be injured by falling logs when they fell them, though. Well, more accurately, when the tree suddenly morphs into a pile of logs floating in the air.

Another bug has been the rampant Necromancer population that pops up when you're generating a world with certain parameters. Necromancer towers does not dot the map, they're blotting it out. Thankfully, Toady has involved pulping in this patch. In effect, if you beat an undead bodypart enough, it'll eventually become too battered to reanimate. Which means less disembodied lips and toes swarming your defenders.

I've settled quite close to a necromancer, I'll see if I can report something !!fun!! from the front once he comes to collect rent.
 

lacktheknack

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drakonz said:
first lungfish learned to fly now they are able to ignore walls they are truly preparing to take over the world D:
Well hey... at least they aren't carp. :D

OT: The fresh bugs are the best part of any DF update. xD
 
Jan 27, 2011
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drakonz said:
also combat system have been improved and turned into even more insane http://i62.tinypic.com/jfas8y.png
HOW IS THAT EVEN PHYSICALLY POSSIBLE??!!??! :eek:

I swear, the dwarves of dwarf fortress are Fragile Berserker Gods with the brainpower of a 2 year old!
 

Aeshi

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lacktheknack said:
drakonz said:
first lungfish learned to fly now they are able to ignore walls they are truly preparing to take over the world D:
Well hey... at least they aren't carp. :D

OT: The fresh bugs are the best part of any DF update. xD
Care to explain what we're looking at for those of us who don't play DF?

Based of what little I know it looks to me like somebody playing adventure mode has grabbed a guy so hard he exploded in a fountain of gore. That accurate?
 

Amaror

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Ultratwinkie said:
He grabbed a person's tooth with a shield. It seems that made the peasant explode.

Its normal for Dwarf Fortress. I had a guy run into a wall after he saw a batman and die. Another who was so drunkenly angry he murdered all my policemen with his bare hands. Of course then there are dwarven women who give birth mid battle and use their babies as human shields.
What kind of pussies are your dwarves. I had a dwarven women give birth during a fight against a troll and smash the trolls head in by throwing the baby.
The baby even survived.
 

lacktheknack

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Amaror said:
Ultratwinkie said:
He grabbed a person's tooth with a shield. It seems that made the peasant explode.

Its normal for Dwarf Fortress. I had a guy run into a wall after he saw a batman and die. Another who was so drunkenly angry he murdered all my policemen with his bare hands. Of course then there are dwarven women who give birth mid battle and use their babies as human shields.
What kind of pussies are your dwarves. I had a dwarven women give birth during a fight against a troll and smash the trolls head in by throwing the baby.
The baby even survived.
This the part where I normally call you out for lying...

...but then I remember that this is Dwarf Fortress, a game where a small dwarf viciously murdered a nigh-invincible colossus made of bronze by throwing a rabbit at it. I believe you fully.

Aeshi said:
lacktheknack said:
drakonz said:
first lungfish learned to fly now they are able to ignore walls they are truly preparing to take over the world D:
Well hey... at least they aren't carp. :D

OT: The fresh bugs are the best part of any DF update. xD
Care to explain what we're looking at for those of us who don't play DF?

Based of what little I know it looks to me like somebody playing adventure mode has grabbed a guy so hard he exploded in a fountain of gore. That accurate?
Perfectly accurate. This isn't even surprising to DF veterans. I remember when a Dwarven wrestler punched a knight's horse so hard that it launched out from under the knight, flew over a small mountain, hit a tree and exploded. It was only a matter of time before one of them developed a really mean shield arm. :D
 

Amaror

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lacktheknack said:
This the part where I normally call you out for lying...

...but then I remember that this is Dwarf Fortress, a game where a small dwarf viciously murdered a nigh-invincible colossus made of bronze by throwing a rabbit at it. I believe you fully.
Hehe, yeah it was back in the days when throwing anything was the equivalent of a nuclear bomb hitting the target^^.
 

Muspelheim

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In other news, the Yogscast released a song that is damn near the perfect Dwarf Fortress tune.

<youtube=ytWz0qVvBZ0&list=UUH-_hzb2ILSCo9ftVSnrCIQ>

Born underground, grown inside a rocky womb!

The Earth is our cradle, the mountain shall become our tomb!


It's co-incidental, but it does make you think that Armok himself might have looked with favour upon this update.

My own fortress remain relatively bug-free, but I haven't gone far beyond just an outpost with a few soldiers yet. The extended personalities are interesting, though. One of my miners is a dwarfette that values family very highly. Two of the other dwarves don't give a toss about family, and prefer wealth and intrigues. It took about a week before the dwarfette developed a grudge with both of them.

It'll be very fascinating to see the expanded personalities when the pressure builds. Not to mention, this is just the beginning.

Note for non-players: all dwarves have their own personality traits and relations. A "grudge" means that they'll get a negative feeling (which will lower their psycological health bar overall) if they have to save them or give them water. It also increase the chance that they might murder them if they become berserk, or if they are killed and comes back as vengeful ghosts. Imagine what might happen now that we've potentially got a whole fortress of conflicting personalities getting unfriendly...
 

Muspelheim

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Boo8er said:
Interesting: now I will have to check this game out.
Just be warned, it'll be a bit of an adjustment phase to say the least. It's a game that is difficult to learn, but easy to master, if that makes any sense.

Best of luck! If you are unsure on what to do, the wiki is a good place to start.

http://dwarffortresswiki.org/index.php/Main_Page

FliedLiverAttack said:
Crackerjacks said:
Summary 0006702: Fort gets sieged by invisible friendly elf/human babies
There's no stopping it now, it has begun.
Unless I can draft my own babies in a vicious counter-baby cohort. Dwarven babies are superior babies.
 

busterkeatonrules

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Amaror said:
Ultratwinkie said:
He grabbed a person's tooth with a shield. It seems that made the peasant explode.

Its normal for Dwarf Fortress. I had a guy run into a wall after he saw a batman and die. Another who was so drunkenly angry he murdered all my policemen with his bare hands. Of course then there are dwarven women who give birth mid battle and use their babies as human shields.
What kind of pussies are your dwarves. I had a dwarven women give birth during a fight against a troll and smash the trolls head in by throwing the baby.
The baby even survived.
EVERY time someone mentions anything at all that happened in Dwarf Fortress, I crack up. As has been mentioned before, even the bugs are hilarious.

I've never played the game, and probably never will, but it still keeps entertaining me!