So, you've encountered situations where the player using the heavy was inaccurate, therefore the heavy, no matter what, can't hit shit? Have you even used the heavy? The minigun is very easy to aim.archvile93 said:clip size doessn't matter if he can't hit shit. running right in to a heavy with his blazing minigun and killing him with a flamethrower and coming out quite well (yes I did that) does not instill confidence in his abilities. And when can you ever rely on your team? See one of my previous posts (the long one) about examples in "team work"ultrachicken said:The soldier's main weapon has a clip of four shots. The heavy can keep the damage coming for much longer, hence making him better at suppressing fire. Not to mention that the minigun still does a lot of damage.archvile93 said:Soldier does it better. Does more damage, moves faster, high health, a weapon that can actually hit things. The only things heavy has is about 50% more health (200 to 300 if I recall), but the heavy's big fat ass will take 200% more hits making that advantage moot.ultrachicken said:Suppressing fire? Soaking up damage? Tanking?archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
One tip, all classes are balanced.
The heavy is supposed to have a medic. At all times. So, no, I suppose that on his own he's not very good, but it's a team based shooter. That's how it works with every class.
When you wrote that I was currently killing off the cast of 28 days later, in L4D2!Johnny Impact said:TF2 was better in its early days.Valagetti said:I recently got TF2 as well, didn't see what all the hype was about. To be honest worst valve game.
Also you likely didn't experience real team action. Many people play as if they're the only ones on their side, no strategy, no teamwork. It's the same mentality you see in pro sports when one player (who is admittedly very good) says something about having to carry his team around like baggage. Well excuse me, Mr Superstar, but without those other ten guys you would face the whole opposing team by yourself, and ain't NOBODY that good.
When two equal teams support their own members properly, things become EPIC. Doesn't happen often, but it's awesome. I prefer to play Left 4 Dead as it rams the necessity of teamwork down your throat, forcing all but the biggest idiots to work together.
I see that someone either had a very bad experience, or has never played it.DaHero said:TF2 is a multiplayer (meaning majority asshole) based FPS about losing. Even if you do win, it's a VERY rare occurrence, and all it serves to do is blast your ears with the most retarded mic spam you've EVER heard. Shooting someone rarely does anything, while trying to actually play as a team just gets wiped.
That CTF mode? Don't bother, there's 3+ Engineers with one shot kill turrets just camping and waiting for you to try and take the "intelligence"
Deathmatch? Forget it, if you're not being Scout rushed you're being wiped by some guy that paid $30 for an item set that overpowers his ass. Also the snipers? BS idea, snipers ruin what little of multiplayer games there is. Now you MIGHT get some of the pieces of retard-ware that everyone else has, but it'll take you 2-3 years.
Arena? Two Words: W+M1 Pyro.
Just keep those in mind, plus the fact that there's no actual gunplay involved (it's just spraying and praying) and you should be having some minimal amount of fun in no time. If you don't, the uninstall feature was personally my favorite part of the whole game.
As stated, you're playing on the wrong servers then. I have no problems with capable teammates that I can rely on, especially on the server I frequent on.archvile93 said:Relying on your team is one of the stupidest things you can do, they're almost always worthless I'll paste my two most blatant examples.
Honestly, it's less MMO than pretty much every other multiplayer shooter out there, simply because it doesn't have the leveling system that's so popular nowadays. A beginner can still trade, find, craft or even buy every weapon (and hat, never forget the hats) he desires.BlackIvory said:its a team-based mmo shooter. very very fun.
I've seen plenty of proper defences against a Medic-Heavy pair, pyroblasting being one of the best, but I've even seen properly manned and placed sentry nests surviving against heavy-medic combos. But a good Demoman (which my clan has plenty of) paired with a Kritzkrieg Medic trolls the entire enemy team. They're just...evil.franconbean said:I'll have to second that. The Heavy-Medic pair is crazy powerful; more so than any other class you can pair with the medic. I usually roll heavy-medic with a friend and we generally tear through the enemy team![]()
Ever even looked for, say, a community-focused server or something? Like our own Escapist one? UKMD, SteamPunks, GoG, the list of cool multiplayer communities is endless, or at least quite big. Pure random people though...yeah no thanks.DaHero said:Personally I've learned to hate anything multiplayer, not because I'm bad at it (don't get THAT impression, I'm actually good at them) but because I'm sick of the people that play. I've played as many FPS games as my budget will allow and quite frankly I've never found one that hasn't made me want to tear a few of someone's limbs off.
an MMO is a Massivly Multiplayer Online game, which is exactly what it is. If it had said leveling system, it would be an MMORPG, which is something very different and I never said it wasCowabungaa said:Honestly, it's less MMO than pretty much every other multiplayer shooter out there, simply because it doesn't have the leveling system that's so popular nowadays. A beginner can still trade, find, craft or even buy every weapon (and hat, never forget the hats) he desires.BlackIvory said:its a team-based mmo shooter. very very fun.
In what way is it massive? And since when are leveling systems exclusive to RPG's? Black Ops has one, Bad Company 2 has one too. TF2 really has only a few costumisation options that are akin to an MMO, but that's it. Less than most modern shooters, at any rate.BlackIvory said:an MMO is a Massivly Multiplayer Online game, which is exactly what it is. If it had said leveling system, it would be an MMORPG, which is something very different and I never said it wasCowabungaa said:Honestly, it's less MMO than pretty much every other multiplayer shooter out there, simply because it doesn't have the leveling system that's so popular nowadays. A beginner can still trade, find, craft or even buy every weapon (and hat, never forget the hats) he desires.BlackIvory said:its a team-based mmo shooter. very very fun.
My favourite is finding one with the Razorback and then using the Ambassador to kill them with two shots; one crit to the head and one in the body.gmaverick019 said:lol i will agree on the trolling, i'll occasionally snipe but anytime i see a croc hat+ piss rifle combo, i immediately go to troll mode and do whatever combo is necessary to rape on them.
Well colour me weird, but the gameplay is so frantic I end up enjoying myself even when I'm losing.DaHero said:Ah...hmmm...not...quite sure how to answer that...Azure-Supernova said:To be honest, I have fun when I'm being blown into chunks.
As I said, GenerallyCowabungaa said:I've seen plenty of proper defences against a Medic-Heavy pair, pyroblasting being one of the best, but I've even seen properly manned and placed sentry nests surviving against heavy-medic combos. But a good Demoman (which my clan has plenty of) paired with a Kritzkrieg Medic trolls the entire enemy team. They're just...evilfranconbean said:I'll have to second that. The Heavy-Medic pair is crazy powerful; more so than any other class you can pair with the medic. I usually roll heavy-medic with a friend and we generally tear through the enemy team![]()
Its massive in the way that its...well, MASSIVE. It has a huge and growing fan base, there isnt a gamer alive who at least hasn't heard of the game. And to be more "technical", its a game with pretty much countless servers with tons of players from all over the world competeing with each other.Cowabungaa said:In what way is it massive? And since when are leveling systems exclusive to RPG's? Black Ops has one, Bad Company 2 has one too. TF2 really has only a few costumisation options that are akin to an MMO, but that's it. Less than most modern shooters, at any rate.
You mean like pretty much every CoD and Halo game? As far as I remember, MMO's are massive ingame; servers filled with hundreds or even thousands of people at the same time, all playing in the same persistent world. Plenty of games out there with humongous fanbases. Doesn't make them all MMO's.BlackIvory said:Its massive in the way that its...well, MASSIVE. It has a huge and growing fan base, there isnt a gamer alive who at least hasn't heard of the game. And to be more "technical", its a game with pretty much countless servers with tons of players from all over the world competeing with each other.
And yes okay, having a leveling system isn't the only thing that defines an MMORPG. But the lack of one doesn't mean its not an MMO either
Hmm, I wouldn't even say generally. At least not with the people I play with. Yeah, they're used a lot, but their effectiveness isn't amazing. I reckong my clan is just used to them. We never get used to Limits (our top Demoman) with Kritz though... Epic you say, I'd say downright frightening. And he knows how to dodge all my headshots as well!franconbean said:As I said, Generally
and demomen are epic :3
Have you played the "new" Payload maps, the heavy is extremely useful in those.archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
No, I don't play the game anymore. I gave it three seperate chances to provide some kind of enjoyment (usually when a major update came along, but it never did. I did try out every class in that time though, and the heavy really seemed the most useless. I couldn't play a spy either (I swear the cloak was broken because it supposedly grants complete, 100% invisability yet the enemy had no problem locking on the my exact posistion and killing me, same with the disquise, and no they didn't bump into me, disrupting the cloak), but I can definately see it's use when it works. Ubered unit? Cloak, stab medic in back.yoshiru said:Have you played the "new" Payload maps, the heavy is extremely useful in those.archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.![]()
Well thank god for that because they desperately needed it. Your point with the brass beast however is kind of pointless since I never got that weapon though and can't see that happening even if I did start playing again. The only thing I unlocked was a hat, an ugly one. Soldiers shouldn't mind blowing themselves up from what I've been told, I've been chastised for trying to shotgun a sniper to death at point blank range, I apperently could've done better by just blowing myself up with a rocket because I'll take less damage than him or something. So which is it? Either I can blow myself up or not. If I can then I can easily deal with a close range scout, and close range is where they're going to be. I can't really see a heavy taking a scout on any better than a soldier though.TheTaco007 said:I like your strategy of confirming my suspicions that you have no idea what you're talking about by saying that you haven't played it in a long time, and not for very long. What exactly made you think you were qualified to give advice again?archvile93 said:Except the heavy can't hit shit. The minigun is horribly inaccurate and doesn't do all that much damage on the rare occassions it does land. In the brief time I played I killed heavies by simply rushing into their hail of bullets and torching them, coming out with most of my health intact. At least the flamethrower hits what you point it at, and it's quite useful when you get the drop on foes. The heavy is big and slow, and the soldier just does tanking better since he doesn't get hit with every pellet from the scatter gun at sniper range, and has an all around superior weapon.TheTaco007 said:I'm sorry, WHAT? The entire concept behind the heavy is that he can MOW DOWN THE ENTIRE ENEMY TEAM. I average about 5 kills per life with that guy. He's amazing at defense, and rallies troops around him. A single heavy can defend a point from multiple attackers, or, with a medic, completely route the enemy team, and cap points. Hell, if you want to uber him, he can destroy more buldings than a demo in 10 seconds.archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
But I could see your point about him not having his own niche, like the other classes do, were it not for the fact that you said that the PYRO was better. WM1 much? What exactly does a PYRO do for the team? OK, Airblast enemies off a point. Done. Scout has the FAN for that. Now what? Get ubered and kill off a sentry nest? Cool, a heavy or demo does it better. What else does the pyro do? It's good at killing enemies? Isn't that exactly what I just said the Heavy did?
I hope you were being sarcastic.
The game's changed a lot in the past few years. The minigun had a range buff, and it's pretty accurate at close to mid range. There's also the brass beast unlock which does more damage than the normal minigun.
Also, I eat WM1 pyros like you for breakfast. Try rushing a heavy head on nowadays, you'll get torn to pieces. Afterburn won't matter, cause he'll just eat a sandvich and be fine.
Also, soldiers have longer range and splash damage, but they're weaker, and since the rocket only has 4 shots, they have to stop and reload. Heavies are designed to take on multiple enemies at once at close range, whereas soldiers are more designed to spam rockets around corners or from a little bit of range. That's why scouts counter soldiers, because if a soldier shoots a rocket at close range, they'll probably hurt themselves, making it easier for the scout to finish them off.