So I just got final fantasy 7

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Jan 23, 2009
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o0pwnman0o said:
Took me 6 months. Are you playing on PC? If so I want to send you links to improve some graphics, and sound.

I still never beat Emerald or Ruby weapon. A good measure of how far you are is that when you leave Midgar, consider that the end, of Chapter 1 of 12, or roughly 10% through the main story. Excluding the open world bit on Disk 3, which can be longer then the rest of the game combined.
 

Small Waves

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Carnagath said:
How does a gamer who has never played FF7 manage to stomach it today? I tried myself, it was impossible, the dialogue felt atrociously old school and screaming "I AM JUST A VIDEOGAME" in your face, and it felt a bit hard to feel sympathy for characters that are basically made out of 3 squares as limbs and 2 triangles for hair. It's not like I especially hate early polygon games either, Quake was an early polygon game and I can play it fine, but FF7 was just...ugh.
Still better looking than FFVIII aka lookit me I have more "advanced" graphics than my older brother but in the end I'm the gaudiest-looking post-launch PS1 game.
 

natural_fighter64

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I knew I'd find something like this when I decided to read this thread. I swear, we argue about politics and religion so why not argue about video games now. To those arguing, your obviously not going to change someone mind on a subject that they feel very strongly for or against, so it's pointless to make it public. The fella asked for an estimate on how long it would take to beat it, not a review. So shut up and grow up.

Whew....

Back on topic, it took me about a year and around 60 some odd hours to beat it. Granted, that was before I deemed myself as a gamer.
 
Jan 23, 2009
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LordNue said:
s69-5 said:
LordNue said:
s69-5 said:
LordNue said:
s69-5 said:
LordNue said:
Then people shouldn't say it's the one that introduced games to 3D. Honestly, even when it first came out it was mediocre as fuck. The only people who like it are either the people with very lax standards or the people who played it when they were kids.
EDIT: WildARMS came out a year before as well, so again they're full of shit.
I was with you until you started with the OPINIONS "mediocre as fuck for it's time, lax standards and kids". Sorry Nue, as much as you'd like to think so, for it's time, it was quite advanced for a console RPG, enjoyed by many who were not "kids" (I was in college), and not by people with lax standards.

Just because you don't/ didn't like something, that doesn't make you right. I'd say FFVII's sales speak for themself (especially when compared to previous FF's). Please note: I was with the series since inception.

BTW, Wild Arms wasn't fully 3d. I think the battles might have been, but the rest of the game was standard (for console RPGs) 3/4 overview.
and FFVII uses pre-rendered backgrounds I can use little excuses to discredit something too! But now onto the SUBJECTIVE OPINIONS you talk about. Yes my post is laden with opinions, but the game really is mediocre as fuck. The plot is cliche as hell, a watered down version of the FFVI plot. The characterization is terrible, what little of it there is never strays far from the character archetypes. The game is as mediocre as possible. Keep in mind though that what you say applies, just because you say something/like something doesn't make it right.

As for sales, the wii sold a lot and it isn't the best console. Sales just mean a lot of people bought and played the game and that it's popular. It doesn't mean it's good it just touches all the right points to attract the baseline RPG fans, anime fans and people who needs to play baby's first RPG.
Funny you should neglect the deep Materia System which allows for nigh-infinite combinations for abilities. It is MUCH deeper than the Magicite system used in FFVI.

The plot was nothing like FFVI except for the typical "save the world from evil", but in that FFVI is cliche ridden as well. Actually, about 85% of all video games are at that rate. The character archetypes are not unique, I'll give you that, but in the context of the game's world, they all work just fine.

Hey don't get me wrong, I like FFVI as well. But unlike you, I don't hold some kind of pathetic grudge against FFVII. Not sure what your problem is... but maybe you want to take that sti... hm, better not.
You act like I Actually said FFVI was all around better. I didn't, all I said was that the plot was a water down version of FFVI's. The materia system isn't all that deep, all it does is remove any and all character uniqueness other then the limit breaks and make the game disgustingly easy to break. It's a system fit for baby's first JRPG. No difficulty, no limit. You can use any character with anything without having to worry "this is a caster, giving him/her a physical ability would mess up my strategy!" because it doesn't matter, because gameplay wise every character is the bloody same.

Next, using base archetypes with no attempt to really characterize them is never fine. It reeks of laziness and destroys any attempt that, I at least, have to get attached to the characters. What? Feel empathy for someone? Why he's just ADURRR DARK BROODING ANTI-HERO.

As for the plot, I'll summarize both games at once.
Evil organization with a super soldier plan puts it into effect and creates a crazy psychopath determined to destroy the world. Your main character was once part of this organization and even was part of their super soldier program but is no longer working with them and soon joins a rag-tag group of new friends to take down the organization who far out guns you. Halfway or even less through the game the evil organization will be taken down through combined efforts of you and the crazy evil psychopath they created who will then go on to be the main villain for the game before ultimately mutating into some horrific angelic form and then being killed by the hero.
Congrats, you now know both games' stories in a nutshell. I left out the finer details but basically that's it. Hell if you want to get down to it you could even say this was FFIV's plot too with some minor editing.

Don't have much time but:
FFVI could easily be broken: Vanish then Doom (baby's first RPG as you put it)
The plot you described is used in many video games, so FFVII is not the only guilty one.

Essentially, if you don't like it, fine, but I still don't really get what your issue is and why you feel the need to trash it on forums so heavily. Why don't you go and talk about something you do like?
FFVI doesn't have as many ways nor is it as easy to break it. With VII you can break the game with anyone in almost any way you want. With VI you can only do it with one or two characters and a few skills.
It doesn't matter if different series use that plot, that wasn't what I was comparing it to. If you want to compare it to other series I could make FFVII look even worse. But I'm strictly comparing it to VI and their plots or so similar that VII's is just a watered down version of VI's that drags on for fucking ever.

As for why I'm "Trashing" it as you put it. Because this topic is about it and you keep responding to me trying to tell me why what I'm saying is wrong in a very poorly done fashion. If there's a topic about another game I have an opinion about I'll post it. I post in other topics, very few people feel the need to cry and flail about like screaming howler monkies when I say "Yeah, God of War 3 was pretty awesome. I really enjoyed the boss fights but find that the jump button only works about eight out of ten times" as opposed to "final fantasy seven is a mediocre as fuck game" So really, you just don't notice it because people don't cry when I say something about their precious games. Stop being a whiny bleeding heart fanboy. It's annoying.
Like the whole summon pheonix as a last move in FF7 broken?
 

JuryNelson

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I maxed out the time clock my first time through. 99:59:59 hours.

But then, it was summer and I was 16. Just played and played and played and pop tarts.

The game's legendary status isn't all that bulletproof, as everybody here has pointed out. But at the time, the gaming landscape for MOST OF US was pretty dire (yes FFVI/III had already come out and been super epic, but a lot of people didn't play it.). Specifically the Playstation's stated alliance to the kids who beat you up and play sports.

And out of that sea of sports games and games where the "e" in extreme was omitted, because how badass are 'e's anyway, there came this. A heavily marketed, unprecedentedly well-done game about a huge, different world, a confounding story, and a style of gameplay that was an active middle finger to CoolBoarders.

It doesn't hold up AT ALL to current-generation standards, but if you haven't spent any time in this setting before, it's a place you might not mind exploring. Also there are no load screens. None. No load times whatsoever. If you tell me that that isn't impressive on the PSOne in 1997 then you are lying.

The question was how long did it take me to beat it, it took me over a hundred hours. The last dungeon practically has a neon "THIS IS THE LAST DUNGEON" sign on it, and I knew that going in there meant having to leave this world behind. I didn't want to go.
 

AvsJoe

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Sneaklemming said:
Like the whole summon pheonix as a last move in FF7 broken?
Greatest. Materia pairing. Ever. On my first playthrough of that game, that pairing saved my ass on a couple of occasions.
 

Biafra Republic

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I average about 64 hours going straight through the story, about 100 doing all the side-quests (the main reason I'm slower than most here is Ruby Weapon)
 

kawaiiamethist

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40-50 hours. I didn't do everything, but I did get all the ultimate weapons and finishers. I couldn't be bothered with raising chocobos or killing weapons.
 

akla44

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one of my top 5 games all time is ff7, way ahead of its time when it came out and stil a fun game today. I spent over 50 hrs the first time and thats without two of the weapons, great game to bad i cant get the pc version to work on my desk top a problem with xp and the chocobo racing causes to pc to freeze up.