I still disagree. Saying they are the most important non-combat skills isn't saying much. Most skills could be classified as combat skills. They might be obtrusive to level up, but you don't have to do it. That the point. If you really must, buy training. I think I've only enchanted one item in my entire Elder Scrolls history. They are in no way essential unless you want them to be. That is one of the strengths of Skyrim. Not interested, just ignore it.Jitters Caffeine said:I focus on those because they feel like the most important after your Combat skills, and they're also the most obtrusive to level up. You don't have to grind xp in Fallout because you're under fire quite a bit. It makes the world feel that much more alive when I'm desperate to find a settlement only to be attacked by a Legeion Death Squad in New Vegas or see an Enclave airdrop coming to take my head. You don't have to go find a cave or castle to raid for experience. The enemies feel so static. You always know what's just around the corner in Skyrim.
If i had ignored Smithing and Enchanting, I would have been SEVERELY handicapped. Being self-sufficient is a big part of playing the game. Otherwise you have to grab every least cup and bowl to buy equipment when yours isn't cutting it anymore. And buying training stops being an optionwhen they stop offering it to you.R Man said:I still disagree. Saying they are the most important non-combat skills isn't saying much. Most skills could be classified as combat skills. They might be obtrusive to level up, but you don't have to do it. That the point. If you really must, buy training. I think I've only enchanted one item in my entire Elder Scrolls history. They are in no way essential unless you want them to be. That is one of the strengths of Skyrim. Not interested, just ignore it.Jitters Caffeine said:I focus on those because they feel like the most important after your Combat skills, and they're also the most obtrusive to level up. You don't have to grind xp in Fallout because you're under fire quite a bit. It makes the world feel that much more alive when I'm desperate to find a settlement only to be attacked by a Legeion Death Squad in New Vegas or see an Enclave airdrop coming to take my head. You don't have to go find a cave or castle to raid for experience. The enemies feel so static. You always know what's just around the corner in Skyrim.
The world doesn't feel alive? Alright I'll grant you that TES games tend to be static, but you do sell it short. Haven't you ever been attacked by a Dark Brotherhood agent? Or run into a group of mercenaries and have them turn on you? Or found the companions battling a giant? Ever been blind sided by Thalmor agents? And lastly been attacked by a dragon, which happens a lot.
Now just imagine if Bethesda could actually work well with others instead of being a sack of dicks. Oh, the amazingness that could be born in a joint Bethesda/Obsidian game.jklinders said:Pretty good game. Lots of problems like any Bethsoft title though.
Factions are boring. Characters are flat. Story is better than most they have come up with but they seem intent on killing their own setting by trying to add this new Thalmor faction. These open sandbox games just don't have the narrative punch that I need to keep me interested in the long term.
Fallout NV was really good. But Obsidian has kick ass writers. Bethsoft is better at world building, not so much at coming out with a solid narrative.
It would be good. It would also be a match made in hell from a Quality Assurance standpoint. Both developers have a history of releasing barely functioning bug ridden messes as games. Putting them together would make an amazing game that would never run the same on any machine due to really slipshod QA work.wintercoat said:Now just imagine if Bethesda could actually work well with others instead of being a sack of dicks. Oh, the amazingness that could be born in a joint Bethesda/Obsidian game.jklinders said:Pretty good game. Lots of problems like any Bethsoft title though.
Factions are boring. Characters are flat. Story is better than most they have come up with but they seem intent on killing their own setting by trying to add this new Thalmor faction. These open sandbox games just don't have the narrative punch that I need to keep me interested in the long term.
Fallout NV was really good. But Obsidian has kick ass writers. Bethsoft is better at world building, not so much at coming out with a solid narrative.
So...a Troika game? Ba-zing!jklinders said:It would be good. It would also be a match made in hell from a Quality Assurance standpoint. Both developers have a history of releasing barely functioning bug ridden messes as games. Putting them together would make an amazing game that would never run the same on any machine due to really slipshod QA work.wintercoat said:Now just imagine if Bethesda could actually work well with others instead of being a sack of dicks. Oh, the amazingness that could be born in a joint Bethesda/Obsidian game.jklinders said:Pretty good game. Lots of problems like any Bethsoft title though.
Factions are boring. Characters are flat. Story is better than most they have come up with but they seem intent on killing their own setting by trying to add this new Thalmor faction. These open sandbox games just don't have the narrative punch that I need to keep me interested in the long term.
Fallout NV was really good. But Obsidian has kick ass writers. Bethsoft is better at world building, not so much at coming out with a solid narrative.
I understand having a complete blank slate as the "player character' to be appealing when you're trying to roleplay. But creating a detailed character for yourself just seems like a fallacy when the rest of the world is so flat, sterile, and lifeless. You never FEEL like what you're doing has any impact or lasting effect. You can be the leader of the Companions, but all the soldiers will talk down to you like you've never seen a day of combat. The game seems like it doesn't care WHAT you do.Hattingston said:I find Skyrim to be fun when I want to roleplay. By having a non-detailed story, I was able to create my own story and immerse myself fully in the game. In Fallout, I find that because I am given a backstory, I find it difficult to make the character my own. Yeah, I don't know the courier's past, but he clearly had one, the game tells you about it all the time what with Ulysses. That's an entire chapter of the character that I'm missing. Skyrim (and all Elder Scrolls games, for that matter) just require that my character was at some point arrested to work. I'm free to invent my character as I play.
In regards to your complaint about leveling, I understand that you might want to level in the Fallout manner, but again, I find that Skyrim's system is superior for roleplaying. Yeah, if I've used a bow for 3/4 of the game, and I decide I want to use a sword suddenly, I'm up a creek. That's because my character has no idea how to use a sword, swords are functionally different from bows. Fallout allows you to magically become better at punching things and cooking things because you're good at shooting things and talking to people. From a roleplay perspective, that makes 0 sense. If you want to play a swordsman-archer, you need to play as a swordsman-archer throughout, or else accept that for a while your swords are going to be kind of lame until they are up to speed. In Fallout once you max out your main skills, your forced to spend skillpoints, so you can't even handicap yourself (without mods), you are forced to become a god-character.
You mentioned grinding as well; you're not really supposed to grind in this game, to be honest. Yeah, you CAN, but it'll be really freaking boring. Spamming enchantments and iron daggers(smithing is supposed to be "fixed" in 1.5 as well) aren't the only way to level. instead, try bringing a picaxe with you while adventuring, and unfilled soul gems from shops or loot. Then, capture some souls, mine the ore you come across, take any pelts from the never-ending stream of wolves that attack. Then, when you finish your quest, head back to town, use the resources you've gathered and improve your character bit by bit. Use herbs you found to make poisons and what not.
I'm also always surprised that people don't like the combat, I really liked it in Oblivion and Skyrim (it almost prevents me from playing Morrowind. Almost.). I'm playing with mouse and keyboard, and it seems fairly responsive and it's always satisfying to land an arrow in someone/thing's back, or to bash its head in with my axe. Maybe I'm just wierd and like bad combat or something. idk.
Anyhow, that's how I play Skyrim, and what I find to be the most fun way to play it.
Holy crap that was a really long post lol.
What's the difference? Fighting hordes of enemies to directly level your combat skills or fighting hordes of enemies so you can level and then put points into your skills. You do have to put yourself into situations to level your skills. You have to constantly be wandering aimlessly hoping to find another shitty cave or completing every quest you come across or going to deathclaw spawn points for the kills. There is grinding in both games. In Tes its based of your skills, in Fallout its just general xp.Jitters Caffeine said:That's the thing about fallout, you DON'T have to grind your skills. You can allocate your points how you choose when you level up. You don't have to put yourself in a situation to level up a specific skill you want. The skill system in Skyrim is the same as it is in Runescape. Need higher Smithing? "Better forge a bunch of shit I don't want so I can sell it and level up my Barter."
The clothing options in Fallout MAY be predetermined, but they fit the play style you would want. Nothing says you CAN'T grab a minigun while dressed in a Sun Dress, but you probably wouldn't want to outside of screwing around. And I don't have to grind my Enchanting first to do it either.
The hordes behave differently though. In Skyrim, the fights are always the same. A first wave of weak melee followed by ranged enemies that are usually archers, sometimes weaker mages, and ended with one super strong melee with tougher armor and a two handed weapon or a particularly powerful mage. The combat becomes tedious when every enemy stronghold is exactly the same no matter which faction you're fighting. In Fallout, all the factions behave differently in combat, Powder Gangers will use smaller caliber guns and plasma weapons at higher levels with explosives as backup. If I'm in one of their bases, there will be mines. If I'm fighting Fiends, I'll be going against an initial wave of chem boosted Melee enemies backed up with mid level rifles and usually at least one heavy Energy Weapon if I'm in one of their bases. If I'm fighting Thalmor, it's going to be the EXACT same fight as he Bandit stronghold I cleared out just before. That's the difference between when I need experience in Fallout. I can clear out an enemy base that will behave differently depending on who is occupying it. In Skyrim, if I need higher Smithing, I'll be making Iron Daggers.black_knight1337 said:What's the difference? Fighting hordes of enemies to directly level your combat skills or fighting hordes of enemies so you can level and then put points into your skills. You do have to put yourself into situations to level your skills. You have to constantly be wandering aimlessly hoping to find another shitty cave or completing every quest you come across or going to deathclaw spawn points for the kills. There is grinding in both games. In Tes its based of your skills, in Fallout its just general xp.
Theres plenty of clothing options to fit the style you want in Skyrim. Say in Fallout you have a good looking clothing set somewhat like the cowboy outfit. It gives boosts to lock you into a playstyle. Now say you find a really cool energy weapon. You want to keep the cool looking clothes and you the weapon so the bonuses basically might as well be non-existent. Lets say this kind of thing happens in Skyrim. You like the look of the Alik'r Warrior's Robes but you find a daedric warhammer and want to start using it. You also wants some bonuses to suit your playstyle. It's an easy fix, just learn the enchantment you want, which to be honest is damn quick and easy, then just apply it to the clothing. This way you have your clothes and weapon of choice AND you get a nice bonus to go with it. In Fallout you don't have this freedom. Yes I agree that the clothing options are tailored for the majority of players playstyles, however they are also restricting the player by doing so. Part of the great thing about these kind of games is the freedom you have. Although I do prefer Morrowind in this regard.
I actually went back to Fallout 3 after how underwhelmed I was with Skyrim. Never looked back.goose4291 said:New Vegas was excellent in that the characters you took with you developed as the game went on with their personality being fleshed out in personal side quests. Elder Scrolls games have NEVER felt like that.
That being said, I've just gone back to it after the abomination that was Mass Effect 3 and I've got to say it's comforting and set in it's ways of old school RPG gaming. Like an eccentric uncle whom you go to the pub with.
I actually went back to Fallout 3 after how underwhelmed I was with Skyrim. Never looked back.[/quote]Jitters Caffeine said:That being said, I've just gone back to it after the abomination that was Mass Effect 3 and I've got to say it's comforting and set in it's ways of old school RPG gaming. Like an eccentric uncle whom you go to the pub with.