So, now that the honeymoon period is over... (Skyrim thread)

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Tanakh

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Aprilgold said:
Tanakh said:
My point being, if your going to force me to be a ranger, then just force me to pick a class from a class select screen, which most RPGs do have you do. Most RPGs don't give you the illusion of being able to be everything but secretly have you just pick a class based on the way you play.

I play D&D quite often and I can say that if I want to put my spin on a class, then I can, but if you give me no class then you'll see me be quite spastic with my play style. Skyrim should allow me to be spastic with my playstyle, not force me into one.
Well, but due the leveling system you can; you might need to grind a lil bit the ez dungeons to do so; but since gaining levels in your new skill will almost not level you at all, you can just keep practicing it till you are good enough to take current challenges with it.

That is actually what happened with one of my toons, started as a dual wielding assassin, but after realizing i wasn't doing enough damage, switched to sword and board till i got better gear. After that i practiced almost only one hand weaps and stealth, then i was curious about archery and sarted most fights with a bow before switching to melee. In the end my thief skills were very high, and he killed with one handed (dual weilding spec) and archery, which bot had more or less the same level; he was great to kill anything BUT dragons, at that he sucked and had to work my ass off to kill one without cheese (mind you, my dragons are hardcore mode deadly dragons, they rape).

It is ture though that the game makes you choose if you are going magic or non magic, but within that you are free to choose if you are two handed, sword and board, double weaps, archery; and within magic you can switch schools mid game also (again, due low level skills leveling you very slowly). Hybrid toons are also possible, but those require more planning to be viable.
 

SajuukKhar

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Tanakh said:
I know, you know, but most people here doesn't seem to know. Buying a ES for consoles is buying a mildly good sandbox RPG that brims with bugs. It is almots immoral to sell them for consoles, like if you did a 120 hour game, sell it trice under the slogan "your choices matter" and then make one generic badly written ending for it all; evil I tell you.

And it goes from big changes like those or sabercat mounts to small ones like glam mods for the females and catwalk, I wouldn't marry NOONE without those two mods :p
Well considering since Skyrim has been released they have fixed most of the larger bugs in a number of patches that exceeds the combined number of bug fixing patches for Morrowind, Oblivion and Fallout 3 combined.

I don't see it as immoral for releasing the game on consoles.

*fun fact* the ending of Mass Effect was the entire 3rd game not the last 5 minutes.
 

Tanakh

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SajuukKhar said:
Well considering since Skyrim has been released they have fixed most of the larger bugs in a number of patches that exceeds the combined number of bug fixing patches for Morrowind, Oblivion and Fallout 3 combined.

I don't see it as immoral for releasing the game on consoles.

*fun fact* the ending of Mass Effect was the entire 3rd game not the last 5 minutes.
Haha, you take stuff too seriously, I was half joking.

As for the other half, there's still the gamestopping PS3 bug, and there are several persons in consoles with gamesaves that have broken main quests; I know in my runs i have used the console to fix companions and dovhakin quest lines, without that i would be stuck.

And "the entire ME 3 is the ending" is not a fact; it's the opinion of Tycho and a very valid one, still just that, just like TotalBiscuit saying that ME 3 DLC is just a shameless and unacceptable way to milk fans is still only an opinion. Allow me to say anyway that ME 3 is just not for me, God knows i have tried to continue playing, but given the option I will always go to play stuff like SW:ToR over ME 3, and since i do own both...
 

Tanakh

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SajuukKhar said:
which gamestopping Ps3 bug?
The lag due careless RAM management bug? It has improved from making the game impossible to play to making the game lag here and there, but it's still there.
 

SajuukKhar

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Tanakh said:
SajuukKhar said:
which gamestopping Ps3 bug?
The lag due careless RAM management bug? It has improved from making the game impossible to play to making the game lag here and there, but it's still there.
that is a problem with the PS3 hardware, it can never be truly solved only mitigated.
 

Soulfoodman

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The game is alright. I haven't played it in a while, but that has just as much to do with all the other games that I have purchased recently (Saint Row the Third, Skyward Sword, Ico/Shadow of the Colossus, Journey, and Tales of Graces f) than a lack of interest in Skyrim.

I will say that I just haven't been able to motivate myself to explore very much. I'm not entirely sure why though. It doesn't help that my roommate did jack shit nothing but play Skyrim (didn't even pitch in for half, the bastard) and kind of did everything interesting already. I tried not to watch, but it's like he got to my new wife first. The asshole did this to Skyward Sword too. Sorry, I digress.

I'll probably end up treating it like New Vegas, that is, forget about it until the DLC starts dropping, then play the hell out of it again.

When it really comes down to it, I guess I'm just more into Fallout than Elder Scrolls.

By the way, I would love for Skyrim's leveling system to be in the next Fallout, tweaked as necessary of course.
 

JayElleBee

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SajuukKhar said:
What do you mean they look old? I found it quite easy to make a exceedingly young looking character.

Also dialog in Skyrim only suggest that you were caught on the skyrim/cyrodil border. they never make mention of where you were born.
It might depend on the race you play as. I can make a Nord who doesn't look like an old codger (especially a female Nord) but Breton's always look really old to me. At the very least the Breton's I've made could have passed for maybe early thirties. If I'm generous. But a thirty year old character does not mesh well with what I wanted to roleplay as.

And I was referring to what Hadvar says to you after you finish creating your character. He makes a comment about returning your character's body to Highrock if you're a Breton, so he obviously assumes that's where you're from. Doesn't mean he's right, but he still says it.
 

Thatrocketeer

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Even though 5 months later after its release, Skyrim never turned bland for me. I'm on my third character and every character I go through the game feels different in a way. Maybe because I don't necessarily explore everything in one playthrough and actually play a role.

Stat progression is better in my eyes compared to Fallout. I always stood by the principle that if you want to get better at something, practice is what you need to do. Skyrim plays that principle straight and makes it different from the usual RPGs, and that's what I like about it. It stands out because it tries to break from the norm of RPGs wherein you focus planning your stats ahead of time or just waiting to level up and then putting points where the situation demands, like in Fallout where you'd just need to finish quests by talking to people or shooting enemies to level up and then you can suddenly break hard locks just like that. In Skyrim, you need to constantly pick locks or even get taught by people who are better at picking locks than you to get better at lockpicking and break those hard locks. I see stats in Skyrim as something that isn't planned ahead but is an indication that your character is getting better at what he's doing, like a real character should.

Also, I disagree with your point that communities in New Vegas are deeper than Skyrim. Characters are deeper in NV yes, but communities, not really. Each major hold is distinct from one another, and each village is supposed to look like a village, I can tell apart Solitude from Markarth or Riften from looking at the houses, but I can't tell apart Novac from Nipton or Goodsprings from looking at their houses. In Skyrim, the guards are the only ones who are generic in each hold, everyone has their own distinct quirk, even the fast-travel-wagons in the major holds are named, unlike New vegas where you can see generic settlers, legionnaires, caravan guards, seller, and gamblers in each respective community. I think that's what made Skyrim lacking in my book, they gave everyone a distinct quirk, and thus no character really stood out unlike in NV where you can clearly set apart the distinct characters from the generic ones.
 

Jitters Caffeine

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Eggsnham said:
Jitters Caffeine said:
I loved (and still do love) it. It just works for me I guess.

But what do you mean by selling daggers one at a time? I always sell huge stacks of items in bulk.
Because you get experience per transaction. Selling in 30 Iron Daggers gives the same experience as selling 1 if done all at once.
 

Tanakh

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SajuukKhar said:
that is a problem with the PS3 hardware, it can never be truly solved only mitigated.
Well, wasn't Bethesda's responsability to make sure his game ran on PS3 since they released a PS3 version? If i was to sell windows software on mac, it would be damn unethical to say "well, its a mac problem" if it didn't run.

And AFAIK there is no official Bethesda release saying that, because it's probably a lie. Given the nature of the problem one can assume it has to do with lack of RAM needed to handle the modified possitions of in game objects, if that is the cause then a patch that labels just some objects as "essential" and only keeps the track of those would allow nearly the same FPS from beggining to end, even if it would break immersion in the sense that the broom you moved in that granpa's cottage won't stay where you left it, but that is exacly what thends to happen IRL with stuff...

Even saving all the objects, it's not impossible to optimize it to laggy but mhee kinda playable levels, as you can see in a 2.03 patched Skyrim game.

So, no, it's not unsolvable and even if it was, it is the developer's responsability to make sure their game runs for a console if they sell you that console's version.
 

SajuukKhar

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JayElleBee said:
And I was referring to what Hadvar says to you after you finish creating your character. He makes a comment about returning your character's body to Highrock if you're a Breton, so he obviously assumes that's where you're from. Doesn't mean he's right, but he still says it.
All that means is that he is going to send your body back to your races homeland to be bried there, not that you are from there.
 

JayElleBee

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SajuukKhar said:
All that means is that he is going to send your body back to your races homeland to be bried there, not that you are from there.
I'm not saying that every Breton Dovahkiin has to be from High Rock. I never roleplay mine as being from there. All I'm saying is that I think smoother skin types should have been available for people who wanted to roleplay characters from less harsh environments.
 

Tanakh

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JayElleBee said:
I'm not saying that every Breton Dovahkiin has to be from High Rock. I never roleplay mine as being from there. All I'm saying is that I think smoother skin types should have been available for people who wanted to roleplay characters from less harsh environments.
You know what i am going to say: Mod it, there are dozens of mods devoted to making you looke more glam and less from the slums, some amazing hairstyles there; and i know what you are going to: I play on consoles...

:D
 

Jitters Caffeine

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SajuukKhar said:
One thing I disliked about New Vegas was how much it railroaded you through the entire bottom half of the map.

There was all this stuff on either side of the roads but Obsidian put feral ghoul revers and super mutant masters or giant radscorpins everywhere to force you down this very narrow corridor along the road.

You really couldn't go to those areas until you had already reach new vegas, leveled up some more, then had to backtrack a ton.

New Vegas was RIGHT THERE but they threw up a wall of deathclaws and cazadors to block you, which is very poor game design.
You actually can go straight north and make it to New Vegas 5 minutes after you wake up. The game gives you like 3 stealth boys at the very beginning. The game just gives you a suggestion on where to go, because a sign saying "HERE THERE BE MONSTERS" isn't much of a deterant when it comes to adventure RPGs.
 

Eggsnham

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Jitters Caffeine said:
Eggsnham said:
Jitters Caffeine said:
I loved (and still do love) it. It just works for me I guess.

But what do you mean by selling daggers one at a time? I always sell huge stacks of items in bulk.
Because you get experience per transaction. Selling in 30 Iron Daggers gives the same experience as selling 1 if done all at once.
Oh, I didn't know that. That does sound rather tedious.
 

JayElleBee

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Tanakh said:
You know what i am going to say: Mod it, there are dozens of mods devoted to making you looke more glam and less from the slums, some amazing hairstyles there; and i know what you are going to: I play on consoles...

:D
Actually I have both the PC and the XBox versions and I bought the PC version purely for the purpose of roleplaying because I was so miffed by the terrible customization in the vanilla game. I just don't play the PC version very often because I don't have a controller that works with my laptop yet and trying to play this game with a touchpad is... unpleasant.
 

Jitters Caffeine

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Eggsnham said:
Jitters Caffeine said:
Eggsnham said:
Jitters Caffeine said:
I loved (and still do love) it. It just works for me I guess.

But what do you mean by selling daggers one at a time? I always sell huge stacks of items in bulk.
Because you get experience per transaction. Selling in 30 Iron Daggers gives the same experience as selling 1 if done all at once.
Oh, I didn't know that. That does sound rather tedious.
Not to mention immersion breaking.
 

SajuukKhar

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Jitters Caffeine said:
You actually can go straight north and make it to New Vegas 5 minutes after you wake up. The game gives you like 3 stealth boys at the very beginning. The game just gives you a suggestion on where to go, because a sign saying "HERE THERE BE MONSTERS" isn't much of a deterant when it comes to adventure RPGs.
Every time I did that the Main quest bugged into a unfixiable mess becuase i skipped the crap before it.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
You actually can go straight north and make it to New Vegas 5 minutes after you wake up. The game gives you like 3 stealth boys at the very beginning. The game just gives you a suggestion on where to go, because a sign saying "HERE THERE BE MONSTERS" isn't much of a deterant when it comes to adventure RPGs.
Every time I did that the Main quest bugged into a unfixiable mess becuase i skipped the crap before it.
Really? I never had any game breaking glitches past the opening week. Now THAT was an unfixable mess. On launch night, I had 4 game crashes trying to leave a room. I'm really glad they fixed that quite quickly.