So, Pirates are Playing Diablo 3

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zefiris

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This is the future. Gamers willingly pay $60 for this trash, proving to the industry that gamers will buy anything as long as its made by a well known company.
Nah. Sales are going down and have for the last few years. Companies keep blaming pirates or used game sales, but the elephant in the room is that consumers are boycotting terrible DRM practices like this.

Companies are losing money over this right now, and yet they accuse everyone else of being the culprit instead of looking at themselves.


I for one will never play Diablo III, as I won't support companies using bad business practices like Blizzard. As simple as that. There's better games out there that don't do these things.
 

Bostur

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PercyBoleyn said:
nu1mlock said:
I do understand how much it means for the groups to actually release a working version of Diablo 3. Oh, the glory, they would be forever respected within the scene.
Seriously? You think Diablo 3 is the epitome of DRM? Oh man, you really are clueless aren't you?
Why do you talk about DRM? D3 doesn't need traditional DRM because a lot of the functionality happens server side. This isn't about circumventing DRM but about emulating functionality in a server, where only the interfaces can be monitored.

I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
 

nu1mlock

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PercyBoleyn said:
Bostur said:
I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
So you know nothing. What a surprise.
Actually, you're the one that seem to know nothing, as all you can come up with is something like that, without even explaining why we're so wrong about something so obvious.

The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
 

nu1mlock

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PercyBoleyn said:
nu1mlock said:
The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
Well actually, it has. But keep talking, you're entertaining.
There we go again, no source, no proof, no explanation, not even a hint about which game they created a fully working emulator for (Assassins Creed 2 is not even close to the same) or which group it was who did it.

But then again, they've never done it before, so how could you.
 

LiftYourSkinnyFists

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May I just mention, people had emulated Diablo II servers in the style of battle.net but none were actually on par with the services provided by Battle.net (Buggy, Shitty etc)

This is of course expected but we all know the initial pirates bought the game and the people who will pirate the game WOULD HAVE NEVER BOUGHT IT ANYWAY, I own personally around 150 albums and two or three vinyl records, anything else I listen to I would've never bought, ever.

They're assuming people who are listening or playing pirated goods are just avoiding playing, that is far from the case.


tl;dr piracy isn't killing anything you're lucky to get anything that you didn't make yourself and get over it play a different game for a few damn days.
 

Zeh Don

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nu1mlock said:
The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
If you're going to insist on talking, please make sure you know what you're talking about. WoW's Private Server community flourishes; everything from Vanilla Only Servers, Blizz-Like Servers to customer rules, such as entire Servers dedicated to nothing but open warfare PvP.

Diablo 3's beta was used a basis for testing server emulation - and it was emulated successfully. The problem is, Diablo 3's servers treat a player's game more like a game of Counter-Strike than World of Warcraft, which creates a few issues for server emulation, at least from a single PC.

Trust me: Diablo 3 will be emulated quite soon. And, once it is, the main reason for the DRM that is literally ruining the experience for over half of the entire Diablo III Playerbase will be negated.
 

nu1mlock

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Zeh Don said:
nu1mlock said:
The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
If you're going to insist on talking, please make sure you know what you're talking about. WoW's Private Server community flourishes; everything from Vanilla Only Servers, Blizz-Like Servers to customer rules, such as entire Servers dedicated to nothing but open warfare PvP.

Diablo 3's beta was used a basis for testing server emulation - and it was emulated successfully. The problem is, Diablo 3's servers treat a player's game more like a game of Counter-Strike than World of Warcraft, which creates a few issues for server emulation, at least from a single PC.

Trust me: Diablo 3 will be emulated quite soon. And, once it is, the main reason for the DRM that is literally ruining the experience for over half of the entire Diablo III Playerbase will be negated.
I never said WoW's private servers are bad, I just said they were about six years ago. I even said they might be up to speed nowadays.

I've also said that Diablo 3 will probably be emulated down the road, but not by any scene group. I have no doubts that another group of people will get together to create a working emulator.

The beta emulator was successful in terms of being able to emulate Blizzards servers, but not close to the "real" beta. It is of course a start, but it has a really long way to go to be able to emulate Diablo 3's official servers.

Again, no scene group will ever create an emulator for Diablo 3. They can't even use the current beta server as they have to develop it all from scratch. Using the current one is against the rules.
 

Bostur

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PercyBoleyn said:
Bostur said:
I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
So you know nothing. What a surprise.
Feel free to surprise me, I'm looking forward to seeing the results. :)
 

lapan

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nu1mlock said:
PercyBoleyn said:
Bostur said:
I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
So you know nothing. What a surprise.
Actually, you're the one that seem to know nothing, as all you can come up with is something like that, without even explaining why we're so wrong about something so obvious.

The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
They sure have. They usually lag behind the live version and tend to have lots of problems early on, but there are several working privately run servers for WoW, Raganarök online and similar games. Especially Ragnaröks servers are really well made at this point, though that comes from the age of the game itself, people had lots of time to perfect it. Then again, it depends on your definition of "the scene". It will probably atract a different kind of cracker than the usual single player cracks.
 

Zer_

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Feb 7, 2008
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Pandabearparade said:
Grey Day for Elcia said:
This has nothing to do with hacks and cheats and everything to do with money.
Sorry, but you're wrong. The reason it's always online is -not- piracy, it's to add a layer of anti-hacking security, which is in turn necessary to make Blizzard money on the RMAH.

This is not a defense of that, by the way, I just want to see anger for the right reasons.
Not in the least. It's easy as hell to protect your game from cheats. D2 was hacked in Open B.net due to locally stored item tables. Now, D3 uses servers to generate items for both Single Player and MP. All they need to do is add algorithmic hash tag security to online D3 characters and items while leaving offline item tables as-is.

Currently, if the item tables are leaked/hacked, then Blizzard has to make some pretty significant changes to them to protect the game from hacks. This is exactly what happened with Diablo 2 V1.10. They redid all the item tables for the game, added synergies. Nothing wrong with it really, it's just a lot of work for nothing.

With algorithmically generated hash tags, you get a very solid security system. If ever it does get hacked, all Blizzard has to do is modify the algorithm to a re-secure everything and be done with it.

Blizzard made a choice to make this game available to those with online connectivity only, and that was a mistake on their part. If the DRM is indeed cracked, then the current item tables have already been released, or at least the beta versions have. So much for that.
 

Scow2

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People keep saying "Diablo 3 has DRM!" as though it's something like Ubisoft's monstrosities. No, it doesn't. DRM is trying to keep players from having access to game files they already have. What Blizzard has done with Diablo 3 is not give the players access[/b] to the game files required to make it work.

What they need is a leaked server. They don't have one yet. Otherwise, they may have all the ingredients for the game, but not know what to do with anything. They have the files for the NPCs, but not the locations. They have the files for all the monsters and items, but not the spawn locations or drop systems.

Diablo III is an instance-driven MMO, not a single-player offline game of old.

What they may have done is get the Client, but without the server, they have nothing. And the only reason Pirates would be able to play on servers that aren't crashing is by not having sufficient people playing on them. Not only would a pirate have to find a copy of the client, but they'd also have to find a working server somewhere too.
 

if_then_else

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Scow2 said:
People keep saying "Diablo 3 has DRM!" as though it's something like Ubisoft's monstrosities. No, it doesn't. DRM is trying to keep players from having access to game files they already have. What Blizzard has done with Diablo 3 is not give the players access[/b] to the game files required to make it work.

What they need is a leaked server. They don't have one yet. Otherwise, they may have all the ingredients for the game, but not know what to do with anything. They have the files for the NPCs, but not the locations. They have the files for all the monsters and items, but not the spawn locations or drop systems.

Diablo III is an instance-driven MMO, not a single-player offline game of old.

This.

The first person in this thread that got it right.

And for the ones saying that there's no "pirate version" of WoW, google "MaNGOS".
 

Pharsalus

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Actually bought a copy, but i gotta go to drill this weekend , with no internet access. So what does that mean? Blizzard is screwing the troops is what that means!
 

Tanakh

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Scow2 said:
Not only would a pirate have to find a copy of the client, but they'd also have to find a working server somewhere too.
They do not, usually private servers run the content with custom made scripts, not the original ones.

Also... u need to edit that post, italcs and bold seem messy.
 

VincentX3

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Toilet said:
So how is that always online DRM working for you Blizzard?

And if you even bothered to read the comments OR description you would see that's the "game only" with no crack included.

So yea =P