Dark Souls is beatable. You just need to be very, very ponderous about it. I've seen misinformed and self-proclaimed "hardcore" players rush the Asylum Demon five or six times in a row before understanding that they just *might* be doing it wrong. You're not supposed to treat the game's bosses like your average Skyrim dragon encounter, for instance. You can't just fort up, plant up your shield and let the stats do the work. You have to *move*.
You especially have to learn to respond to the bosses' movements, and to take cues from the environment. The only seriously hard encounter is the Capra Demon. If you don't panic, take your time and look around, chances are you'll do well enough.
But - yeah. People have varying definitions on what being "hardcore" means. I've seen people complain that the Souls series uses cheese tactics and that it's just plain unfair. It's not. Don't snap your suspenders while calling yourself hardcore, if you're just going to rush the first solid enemy that comes your way.
I'd personally welcome an Easy Mode. I'm not as great on twitch reflexes as the average gamer, so I need to be even more calculative than the norm, when playing DS. Being able to soak up more damage or to deal more of it (or both) would allow me and other less talented players to practice the basic mechanics of the game at our own pace.
You especially have to learn to respond to the bosses' movements, and to take cues from the environment. The only seriously hard encounter is the Capra Demon. If you don't panic, take your time and look around, chances are you'll do well enough.
But - yeah. People have varying definitions on what being "hardcore" means. I've seen people complain that the Souls series uses cheese tactics and that it's just plain unfair. It's not. Don't snap your suspenders while calling yourself hardcore, if you're just going to rush the first solid enemy that comes your way.
I'd personally welcome an Easy Mode. I'm not as great on twitch reflexes as the average gamer, so I need to be even more calculative than the norm, when playing DS. Being able to soak up more damage or to deal more of it (or both) would allow me and other less talented players to practice the basic mechanics of the game at our own pace.