Phoenixmgs said:
barbzilla said:
Ah, okay gotcha. Though in essence you did, in fact, read a guide. I am not trying to call you a liar or anything, the mimic thing just leads nicely into my next point. People arguing that an easy mode will kill the excitement of a DS game. I disagree based on these thoughts (I won't call them facts, as they are more opinion).
1: There are plenty of environmental hazards in the game, that combined with the enemies make for rather formidable areas. Even making the enemies easier will still lead to plenty of deaths in these areas. Thus creating the sense of accomplishment that you feel when you complete certain challenges. For the people who are looking for an easy mode, these challenges can be just as... well... challenging as what you faced on the normal difficulty.
I just read a few general tips is all, that is far from using a guide.
I would think an easy mode would mainly have more checkpoints than anything. Having to redo whole sections just to get to back to the part where you keep dying is usually the most aggravating part of most hard games.
I wouldn't call it a full on guide either, I didn't mean to imply that. I was only referencing the similarity to getting the tip on an otherwise unavoidable death to the use of a guide to improve the ease of play. I'm sorry if I came off as accusing you of using a guide. Like I said, I don't mean to imply that you lied.
s69-5 said:
barbzilla said:
s69-5 said:
I also went on to say that those who don't change their reason tend to move forward with circular logic. Moving in circles is your way of avoiding defending your point. When your defense boils down to No no, your just wrong. Re-read my statements, you aren't lending to your credibility.
Ask the same question, get the same answer.
Not sure how it works against my credibility that I am actually consistent.
Because you don't actually answer the question, you only deflect the question to your previous posting. The question gets repeated because it is still there. I suppose saying it lessens your credibility isn't entirely accurate, just the credibility of the answer provided.
As to your previous statement, you are assuming that they are trying to make a mode that someone can playthrough with their eyes closed on a Sunday after noon while taking a casual walk through the park.
Nowhere do I say that.
It's not about making it a cake walk - it's about having to alter MY experience to make easy work.
Simple stat based changes will have almost no impact. It wil only serve to shift perception of difficulty from the enemy to the level design. Once that happens, you can bet your ass you'll get a general moan that the environment needs to be altered as well. Maybe it won't be implemented in DS2, but if the slippery slope that is appealing to mainstream audiences teaches us anything, by DS3, you can bet your bottom dollar the changes will be made.
That is once again, assuming that it will effect your experience. As many people have stated, it is not required that you change anything in the normal mode at all to create an easy mode. It really doesn't matter if they are going to further their complaints about the environment (honestly it doesn't even matter if they complained about the enemies in the first place, as implementing an easy mode is entirely optional). What I am getting at, is that they can in fact make an easy mode without effecting your gameplay experience. Yet you continue to deflect to the idea that they absolutely have to redesign the entire game to make an easy mode. That is why I say you are assuming that the people wanting an easy mode wish it to be a casual walk in the park (I am sure there are a few, but that isn't the point).
All I am really asking of you, is to admit to the fact that it is possible to create an easier version of the game, without effecting your gameplay. I am not asking that you concede to the idea that an easy mode is a good one, I am not trying to turn you into a filthy easy mode advocate. I am just asking that others (besides myself and the few I have added to my friends list at this point) look at this with a truly objective mind. I have concede points to anti-easy mode advocates, just ask RoosterCogburn. I believe that if we can all slow down and be objective about it we can reach a community answer that fits the way we wish it to be implemented (or not), even though in the end it is all a moot point, as FS will do it however they want to.
So in my opinion, cut it off before the cancer takes root.
Yet you still try to vie for the final word. I don't wish cancer on anyone, just an intelligent discourse with like minded people who are able to elaborate on their points, while arguing in an objective and logical reason.
How is Xenoblade Chronicles? (I know its a bit off topic, but no reason we can't be civil about other things)
Good so far. The world is expansive. There are ample side-quests (mostly fetch quests or kill "X" number) but I can forgive it that.
I may be the only person to say this, but I kind of get a FFXII vibe from it (though there aren't gambits). From level design, to mobs, to rare creatures, to abilities, to AI controlled party members it just seems to play in a very similar way (not exact though).
Well I was almost sold, then you brought up FFXII. Though in all honesty 12 wasn't that bad, I just lamented the deviation from the previous style of game (I know, kind of odd that that conversation gets brought up with me on the other end of it ;-P) Does it keep true to the style of the previous Xenogear games, or has it changed up more than just the gameplay? (also is it turn based or real time?)
P.S.
I really am not trying to frustrate you, I just feel like you might be able to elaborate on a common argument I hear used against the easy mode in such a way that I might understand your view point. The issue is, we can't understand each other until we both try to understand the other side (if that makes any sense to you at all).