Legion said:
Exius Xavarus said:
I don't really care what they do as long as the core Souls experience is left unharmed. Want to make it more accessible? Have fun! If they want to add an Easy Mode, sure go for it. As long as it's only an option. Force an Easy Mode down my throat and then we have a problem.
Which is essentially what most people unhappy with easy mode are unhappy about, not that the people who want to criticise them are willing to pay attention to that. It's much more fun to call them whiny and entitled than actually respond to a discussion.
The fans from what I gather, do not object to the game having the option of being easier. They object to the game being fundamentally changed in order to become easier. Their argument is that you cannot simply add on an easy mode, the game would require a significant design shift in order to be made easier, and this would affect the game for everybody, not just those who do not like the challenge.
The real comparison would be to a game such as Mass Effect and Dragon Age. The fans didn't want the game to be essentially changed to appeal to a wider audience in the sequels. The previous games had more RPG elements, whereas the sequels tended to gear more towards action. The original fans didn't care about new players, they just didn't want the series they enjoyed, drastically changed simply to attain a larger audience.
That's not elitism. It's wanting something you enjoy to remain enjoyable for you.
Sorry, but only some people are against an easy mode because they would have to fundamentally change the game. Those people also change their argument when others point out that something as simple as lowering the soul cost per level, giving bonus health, or even making the enemies do less damage are all examples of an Easy mode that would not effect the main mode what-so-ever. The bulk of the Anti-easy mode arguments can be summed up in these few reasons;
1: The game would have to be fundamentally changed from its core mechanics to make an easy mode.
A: No, wrong, this just isn't the case. As I said earlier, even just giving the player one extra damage point per hit would be an example of an easy mode (though not a very good one). There is nothing that says you have to change how a game works to make an easy mode.
2: The game would slowly slip into a casual land (I.E. the Skyrim argument).
A: This one I kind of agree with, but it isn't guaranteed to happen. I can see where this is a common outcome, so I won't argue this one too much, but it can be done without this happening.
3: I don't have the will power not to use the easy mode (or, in the case of a friend of mine, I see the mode choices as a tactical choice and easy is the superior choice)
A: If you think an easy mode is better, why are you fighting this? This argument just seems redundant, but I love my friend anyway.
4: It lessens my achievements if everyone can do it.
A: Who cares
5: It would ruin multiplayer.
A: No it wouldn't. It would be a simple process of splitting the modes, or just not allowing easy mode to have PVP access. Just take the invasions out of easy mode, and bam.
EDIT: Forgot one
6: Games are art, and you will ruin its artistic integrity.
A: This one I forgot about, because it is semi-valid, while having nothing to do with the argument. Games are art, and as such it holds some intrinsic value belonging to the form. Games are communal art IMO though. Games work similar to performance art, the community influences patches, content, and even story (in some rare cases). Between updates, beta testing, and the forums games are changed very often. Even if you don't want to agree to games being a communal art form, the argument doesn't hold. If the artistic value lays in just the designer (or team), then it is ultimately up to them to decide if an easy mode changes the art in a way they don't want. If this is the case, you have zero say. So, as you can see, there is no reason to take the games as art argument here either.
Now if you can rationally break down one of those arguments to the person using it, they will move to another. Eventually they will either post a 40 minute youtube video of a guy saying the same thing, or they will move to circular logic and "Not uh" responses.
What I find especially funny is how FS decided that since the fans would have a major hissy fit over Easy mode (they watch the internet, trust me), they will instead make the game easier all together and hide it behind the word "Accessibility". Rather than say, giving us an easy mode (easier than DS1), a normal mode (DS1 difficulty), and a hard mode (harder tha... you know what I am about to say).
OT: I am actually rather disappointed with the thought that they may be making the next Souls game easier. I enjoyed the difficulty and would have loved a hard mode (without having to do silly challenges... though I'll probably do the silly challenges anyway). Unfortunately it doesn't seem like this will be the case with DS2. I will still buy it though, and I'm not going to throw a big fit about it. I really enjoyed the level design and the lore in the game, so even if it was as easy as Divinity 2 I would have enjoyed it.