So, the Dark Souls Community are a bunch of uppity twats... supposedly?

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Brainwreck

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Dec 2, 2012
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Well, the question of difficulty is an interesting one.
There are some games where the whole fucking point of the game is to be extremely difficult, and to make the player's achievements feel that much more impressive.
On the other hand, fuck the whiny bitches who cry all day about 'heresy' and 'sacrilege'. Fuck 'em right between the eyes. Also fuck the goddamn scrublords crying about being treated poorly. FromSoft makes the game however the fuck they damn well please. It might be shit. It might be amazing. A nuclear war might eradicate the human race, and the game might never get made. So all sides can shut the fuck up. This whole fucking debate is retarded and I wish a happy new year to everyone involved.
 

Korten12

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Katatori-kun said:
You know, I didn't have a single negative opinion of this franchise until I came on here and heard fans talking about it.

I think what killed it for me was people trying to push the notion that being good at Dark Souls meant one was "elite". As in, that they were somehow better than other gamers.

I totally understand how players can get enthusiastic about a certain title. After all, Terraria and FTL have pretty well captured all of my free time. But the moment you think that your choice in imaginary video hobby makes you a better person than others, that's when you need to take a step back and reassess your life.
Not one. Not a single person said we were better. I think people think that: "Try playing another game" = lesser gamers when it's not. Some people just aren't made for some games or just not good at that specific one. I suck horribly at Sports games and racing games, I tried to play them but I just sucked.

People really do have an illusion as to what Dark Souls players say. They take things not meant to be insults and then yell at them like they were when it's obvious it's not.
 

Judgement101

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Mar 29, 2010
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As a member of that community, I can say that we are not. We just want the expericence of the game to stay the same, we don't want it easier or harder. We are a community that knows what we like and want what we like to stay the same. Sorry if that logic doesn't make sense, I'm a tad drunk....Happy New Year, Escapist.
 

ClockworkUniverse

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Nov 15, 2012
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This whole thing just baffles me, to be honest. Dark Souls is not a difficult game. It gives the impression of being difficult early on, mostly due to the game not providing basic information like what stats do (meaning that unless you've done extensive research in advance, your first character will be substantially weaker than the game is balanced for), but once you have that figured out, as long as you understand the importance of patience in its combat system, it's about average, difficulty-wise.

So...while I don't object to the next game having an easy mode, I feel like it would be better served by a non-terrible tutorial.
 

not_you

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Mar 16, 2011
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The only thing that's "hard" about Dark Souls is having greifers 2 times your level come in and instantly kill you because they've been playing for so much longer than you have...

I don't mind that it might take 7 attempts at a boss fight, that's fine... It's just when I have some twat appear and murder me without reason when it gets annoying...
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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not_you said:
The only thing that's "hard" about Dark Souls is having greifers 2 times your level come in and instantly kill you because they've been playing for so much longer than you have...

I don't mind that it might take 7 attempts at a boss fight, that's fine... It's just when I have some twat appear and murder me without reason when it gets annoying...
So very true. I didn't build my character for PvP, I built my character to beat the game's enemies. Players would enter my game flipping around like ninjas and stun locking me. After a couple times of that, I would sign out of PSN every time someone invaded me and just reload the game. The best was when I would be doing co-op and a guy would invade the game and like 3 of us would team up and kick his ass.
 

Abomination

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I don't even consider Dark Souls to be difficult, just punishing.

The game is essentially a dance routine and failing a step means you need to start the number all over again.

The general lack of direction the game gives you is not a point in its favour. Some will call it "old school" and I guess it's as "old school" as bi-planes and segregation - just because people did something in the past doesn't mean it was a good idea or refined.

Mistakes in the game are just more time consuming than other games so the price of failure is higher. The game doesn't so much have a learning curve as a series of learning locked doors. Once you find the right key for it you repeat the same action again and again.
 

MeChaNiZ3D

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I've got the complete reverse impression. Dark Souls players who are really into the game don't play it because it's hard, they play it because they find it interesting and challenging and it has a lot of implied backstory, missable content and is open to any playstyle you decide to adopt. The community has been practically universally helpful in my experience, hardly ever condescending, even to players having trouble with easier sections. They're willing to give time to help those who are willing to put effort in. I would go so far as to say the Dark Souls community is pretty much the most generally knowledgable, helpful community I've come across, possibly as a result of the game itself requiring a higher level of comprehension than other games. I've voiced my opposition to a more straightforward Souls game many times now, but one facet of that could be interpreted as elitist or superior - that a strong commmunity centred around a uniquely deep and challenging game doesn't want their game compromised for the benefit of those who weren't willing to put the effort in before - I find completely understandable.

Admittedly, occasionally you get pricks who've gone through the game on SL10 and just troll the f*** out of new players, but even they bow more often than not.
 

neonsword13-ops

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Mar 28, 2011
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This thread, as well as many others, keep reminding me that I need to sit down and beat Dark Souls.

Also, I'm not much of a hard core fan of the game, but even I know what adding an easy mode would do to the game. The series has always been about using a risk-reward system. "Do I continue on and learn the layout of the land ahead but risk dropping all of the souls I have been collecting? Or do I stay back and grind a bit so that I'm prepared for the unknown dangers?" These questions are asked by the average player of the game. That risk-reward system is what makes the game so unique. Add an easy mode, and you take away the risk-reward gameplay. Easy mode removes the danger of exploring the world further before you're fully prepared.

It also kinda renders the combat pointless. The combat requires you to memorize the patterns of your enemies so that you can take them down without losing any of that precious, precious health.

Just my two cents anyway.
 

Tanakh

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I want a freaking pause. I like the game, a lot, don't think it's that hard but think it's very fun; however telephone calls and real life kill me/make me port to a campfire as often as hostile creatures.

I would also love to see non SL 120 PvP that ain't a complete joke. Seriously basing power level on equipment and then doing the PvP matchmaking around SL? Freaking genious....

OT: The DS community seems decent enough, besides the ocassional greifer on lowby PvP zones and a (IMO) distorted sense of the game difficulty/complexity. But I like em in general. Still... they are kind of disconnected with how easy would it be to make an ez mode and keep the essence of the gameplay or how much harder can videogames get.

Abomination said:
I don't even consider Dark Souls to be difficult, just punishing.

The game is essentially a dance routine and failing a step means you need to start the number all over again.
I am curious, what videogame would you call difficult then? Or what activity in general?

Because as far as I can see you could substitude Dark Souls by anything traditionally considered difficult (math, chess, crocodile wrestling) and make the same freaking argument.
 

Abomination

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Tanakh said:
Abomination said:
I don't even consider Dark Souls to be difficult, just punishing.

The game is essentially a dance routine and failing a step means you need to start the number all over again.
I am curious, what videogame would you call difficult then? Or what activity in general?

Because as far as I can see you could substitude Dark Souls by anything traditionally considered difficult (math, chess, crocodile wrestling) and make the same freaking argument.
The thing is, Chess and Crocodile Wresting have unpredictable elements about them - your opponent. If your opponent follows a routine then once the routine is mastered the opponent is defeated.

Most games have the same difficulty curve but 'replaying' to attempt the routine again isn't a lesson in patience and repetition of completed content like Dark Souls. The games offer quick-saves so you can attempt the part you are struggling on immediately again rather than having to slog through the stuff you are capable of defeating. A game shouldn't waste the player's time and call it difficulty, in my opinion. I find it insulting.

Amnesia is a difficult game in how you must remember the area you are in, hiding places, avoid creatures and manage dwindling resources. Crusader Kings II is a difficult game as almost ANYTHING can happen to your dynasty and you will have to deal with it. X-COM is a difficult game but that's mostly because (in my opinion) the game system is rubbish and relies far too much on RNG. Dawn of War II is difficult due to how fast one needs to respond to enemy manoeuvres and snap decisions you will need to make in order to defeat them.

Dark Souls is by the book, each enemy is predictable and telegraphs their attacks.
 

Therumancer

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Nov 28, 2007
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My thoughts:


The issue is this. Dark Souls is supposed to be punishingly, soul-crushingly hard, that's the point of the game. Every little thing you learn, see, or progress through is supposed to be a massive effort. The reward is being able to see and do things very few people ever will (comparitively speaking) because simply put most will just not make it that far even if they try.

An easy mode makes it so anyone can pretty much waltz through the game and see everything, this makes the difficulty entirely optional, and reduces the value of having made it to a certain point because pretty much anyone would be able to. It goes from being a really difficult game, intended for a specific niche audience, to one where the only real reason to work at it, is if you want to gimp yourself.

I'll also say this much, one of the big arguements against people hating on casual gamers is that "there are plenty of games catering to the real gamers out there, so why should you care if they have theirs?". As time goes on this is becoming less and less the case, and what few titles ARE being directed at the ultra-hardcore crowd have casuals crying to have them reduced into casual accessible products as well.

Let's be honest, maybe "you" don't get whats wrong with "Options" ever after reading this, and that's fine. If your not part of the audience "Dark Souls" was created for, your not supposed to get it. At the end of the day you don't have to get it, as long as things stay the way they are because the intended audience DOES get it. For those that want easy modes and such there are legions of games, heck the overwhelming majority of games out there now even, so leave the handfull of serious gamer games alone.

I'll also be blunt, when people ask "why the hate on casuals" things like the Dark Souls contreversy are pretty much exactly why. The casual gamers, simply will not leave franchises alone, if they see something out there others are enjoying, they demand that it be dumbed down for casuals too. Given the amount of money to be made, they usually get it too. As a result whenever casuals show up on subjects like this, they tend to get brutalized for a reason, and as I said, the defense of serious, hardcore game series staying that way isn't something that needs to be justified. At this point if you don't understand the reasons, your not going to, but it doesn't matter because it wasn't supposed to be a game for you anyway.

For the most part I take the attitude that once there are enough games for casuals and hardcore players, and casuals learn to accept not everything should be a casual game, peace will reign. The biggest obstacle to this however is the gaming industry which cares less about happy niche audiences, than about making money. Less serious gamers means less serious games, and casuals getting anything they QQ about, so anger and flames reign in gaming forums where the two groups meet.

The guys who did "Dark Souls" get the whole mentality of a really serious, really hardcore, gamer that wants a fairly high end product (as opposed to some indie garbage like "I want to be the guy", which might be hard, but is a low grade product compared to even low-and mid budget professional games, never mind high end ones). The end result though is that publishers are still involved, and generally speaking the idea of "casual dark souls" is something that could very well have their eyes lighting up with dollar signs, after all, moving more units to casuals means more money, and technically a successful casual game could in theory double or triple the number of units moved even if every hardcore gamers was tu shun the series as a result... which pretty much means people who want products like this to remain what they are would get screwed again.
 

Vegosiux

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Therumancer said:
The reward is being able to see and do things very few people ever will (comparitively speaking) because simply put most will just not make it that far even if they try.
Got any numbers for that? I keep hearing about how it's a game designed to break most of the playerbase (except you, of course, because you're not like those other pussies), but I haven't once actually seen any relevant data to support that. So far it's just a myth if you ask me.

Let's be honest, maybe "you" don't get whats wrong with "Options" ever after reading this, and that's fine. If your not part of the audience "Dark Souls" was created for, your not supposed to get it.
Why is it that every time someone says "Let's be honest" they mean "I'm going to say something rude, and insinuate you're a liar if you disargee"?

so leave the handfull of serious gamer games alone.
Who's a "serious gamer"? What's a "serious gamer game"?

I'll also be blunt, when people ask "why the hate on casuals" things like the Dark Souls contreversy are pretty much exactly why.
Actually, I'll wager that "being an insecure socialy inept individual who hasn't accomplished much in life" is more "exactly why".

Also, Dark Souls controversy? What? I didn't know there was actually a controversy going on. 0.o

The casual gamers, simply will not leave franchises alone, if they see something out there others are enjoying, they demand that it be dumbed down for casuals too.
Who's "the casual gamers", by the way? A hive mind of some sort? Actually, let's consider this for a moment.

A gamer, say, me, sometimes likes an easy unwind type of game, but sometimes likes to be brutalized by the game. So what camp is this hypothetical gamer, say, me, in according to your little labels?

At this point if you don't understand the reasons, your not going to, but it doesn't matter because it wasn't supposed to be a game for you anyway.
Oh, I understand your reasons. I just think your reasons are full of shit and a lot more likely to provoke contempt than respect. You are not awesome just because you played Dark Souls. Really, you're not. Guess what? I played it too and I don't consider myself to be the Hercules of gaming for it. And my personal judgment is that it simply doesn't deserve the credit it gets. And here's the shocker: I didn't think it was too hard, because it isn't. I thought it was too boring and not worth my time. Easy or hard didn't even enter into the equation.

But hey, I didn't like DS, so I must be one of those filthy casuals who are desecrating the sanctity of tr00 gaming, therefore whatever I think is not only irrelevant, but pure heresy to be expunged, right?

which pretty much means people who want products like this to remain what they are would get screwed again.
Yeah, getting screwed over? It's called "life". If having my favorite game franchise "invaded" by the "unworthy rabble" was the worst of my problems and one really worth getting that excited over, I'd likely be a lot happier than I am...

But, I think you answered the OP's question quite well - complete with a demonstration.

Seriously, some people...
 

Jimmy T. Malice

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Dec 28, 2010
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I think Dark Souls has a good community. They're the ones that helped me complete the game in the first place, because the game itself certainly wouldn't help.

However, for every helpful person when I had a query, there was someone who said "Oh, you're stuck on the Bell Gargoyles, are you? They're so easy for me now I've killed them 17 times and I'm in NG+7."
 

Therumancer

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Nov 28, 2007
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Vegosiux said:
Who's a "serious gamer"? What's a "serious gamer game"?

Who's "the casual gamers", by the way? A hive mind of some sort? ..
I rate your response roughly a 3 out of 10 on the "Troll O Meter", not that your likely to provoke a flame war with me despite your insults and tone, better have tried.

That said cutting out all of the feeble attempts at provocation, contridictory statements (didn't like the game, but oh hey I beat it), and similar jazz I suppose there is some validity to these two questions for a potential outsider listening in.

Simply put a "serious" gamer is generally someone of above average intelligence, usually substantially so, who wants deep, fulfilling, and typically challenging gaming experiences. Someone who also generally considers gaming to be a big part of their life, to the point of it being a major hobby, taking up huge chunks of their time, as opposed to someone who "also" plays games as a casual thing.

While frequently insulted for "having no life", which might actually be true, the bottom line is that people who choose to become serious gamers are a pretty large minority of people out there, to the point where they have a constant prescence on pretty much all forums and events related to gaming. At the end of the day a serious gamer is demanding products that are worthy of the amount of time and effort they are willing to dedicate to these products.

A casual gamer is someone who isn't really "into" gaming so much as as it's something that do a bit of here and there. They aren't interested in the game, or the challenge, as much as in the basic experience, and they want to get through everything as quickly and painlessly as possible, oftentimes so they can go on to the next game. Short, flashy, and easy are the major traits casuals are looking for, even if they won't acknowlege these things. They look on serious games with scorn, taking the attitude that if you need to play something 40 hours a week to even be passable at it, it isn't worth their time, and thus products like that shouldn't exist.

At the end of the day there is a lot of truth to the general stereotype that hardcore gamer are major nerds, where casuals are relatively normal people, that happen to like some of the same things, but only want to dip in well... casually. A lot of the anger from hardcore gamers is "nerd rage" as many people put it, a lot of which comes from these people having withdrawn into heavy escapism due to not really meshing with the rest of society, and now they see the regular folks that pushed them out of normal society intruding on this refuge.

The typical breakdown is that your casual sees the hardcore gamer as a non-entity because they are a social reject, typically physically less than ideal, and really have no interest in the rest of society other than the minimum they need to keep living and support their hobby. Your hardcore gamer sees the casual as someone who has plenty of other things to look forward to, so doesn't need to take this too, as well as generally being less intelligent in general simply being unable to deal with things on as high a level as the nerd has retreated into. There is truth in both perceptions of utter outcast hood for hardcores, and the lack of general intelligence for casuals, largely because of the huge pool of casuals and aiming at them means aiming for the lowest human denominator, which is low indeed.

Tortured, withdrawn intellectuals, and the rest of society have never gotten along especially well, and truthfully there are probably slightly more of them than ever before.

Overall the differances aren't really relevent, if the industry produces decent numbers of both hardcore, and shallow, transient experiences, for casuals, it's possible to make both sides happy. The issue is simply one of numbers, hardcore nerds are signifigantly outnumbered and thus aren't as profitable to cater to, especially seeing as their products take substantially more work that churning out another flashy FPS. The industry has generally decided to cater almost exclusively to casuals, and enable everything for the lowest human denominator as a result.

There is also an issue of entitlement here, and it's actually pretty well justified. See, for a very long time computers took a decent amount of knowlege and abillity just to use. In the days of Dos prompts and such computers just generally weren't very approachable. The people who could figure them out were the smart, social outcasts, who had the time and inclination to put into them, and these are the guys video games were largely designed for. It's that market that pretty much allowed there to be a gaming industry at all, and for it to survive and grow. As computers began to get dumbed down due to things like windows (click the pretty pictures) and plug and play software and such, you began to see the everyman get increasingly involved in computers, since after a while it began to require little more than basic brainwave activitiy to use a computer, or even get online the internet. With that many users the gaming industry decided that catering to that audience exclusively, rather than the one that made them, and supported them all this time. In a fairly short period of time we've seen a massive decrease in the complexity and quality of games, as accessibility to the lowest human denominator has become more important than the quality of the games themselves. Nerds generally get upset due to being made outsiders in their own territory, which they had been chased into to begin with. They wouldn't care if offerings for them weren't becoming fewer and further between.

At the end of the day there is generally a substantial amount of dislike between the two sides, which is why issues like "Easy Mode For Dark Souls" can turn into a months long ongoing battle, involving pretty much every gaming forum you can find. Casuals believe that nerds are not worth catering to, nerds think Casuals are invaders and treat them accordingly due to those sentiments.

If the gaming industry could put it's greed on hold at least enough to cater to both sides, there wouldn't be an issue and everyone could get together under the banner of "gamer" but that generally isn't going to happen.

There are plenty of ways to tell casuals from serious gamers/nerds but usually it's something that becomes obvious by gaming habits and sttitudes. For the most part it's simply that if you aren't a serious gamer, your a casual. Casual meaning someone who puts a casual amount of time into gaming, as opposed to treating it like serious business. If you've ever gotten on a forum and complained because a game requires, or greatly favors, a 40+ hour a week time committment which "I can't do because I have a real life, and need to see my friends, family, dog, etc" then your not a serious gamer, your a casual because you have so many other interests that come first. Call it sad or pathetic but for a serious gamer the point is that it's someone who might work and make enough money to survive, but otherwise every waking minute is going to be spent gaming and developing those skills. Typically someone who renounced society due to mistreatment and withdrew as opposed to doing something extreme and self desructive, and wound up using gaming as escapism, rather than having gotten there because of it, which is why there is so much resentment in being chased of the the refuge they fled into to begin with.

Some will like this, others will not, but that's pretty much how it is. I'm not trying to spruce up either side really.