I honestly want Resident Evil to return to its survival horror roots. It can use the the same control/camera scheme as RE4 and 5, but it needs to be horror. RE5 felt a lot like RE1
in some places, right down to the aim-but-don't-move controls. It can use the mechanic, but it needs to be horror. Lost in Shadows, the RE5 dlc proved that it can do horror. My first playthrough of that was really unnerving, and it really brought me back.
Anyway; Multiplayer is hot in gaming right now. Seems like every game needs multiplayer. RE6 will probably include it in some way. But to be properly horror, it needs to be SINGLE PLAYER with no AI assistance. Since we all know that's not going to happen, the AI on your partner needs to not glom up on me every chance it gets. Sheva got in my way so often that I started to want to shoot her.
Zombies; Las Plagas was great for RE4, but it needs to stop there. I enjoyed the zombies and monstrosities of past RE games. The reborn fast zombie from REmake; the Tyrant from RE2; Nemesis, Jills deadly shadow through all of RE3. Las Plagas may act like a zombie when it's not riding a motorcycle, shooting a gun, regressing into tribal ways- etc etc, but it's not a zombie. A zombie is decaying flesh, shambling corpse. Shoot it, and some thing might fall off of its body, but the abomination carries on.
Wesker; I loved Wesker as a villain. Riiiight up until he decided to take an Urobos Bath. I'm unsure if we should let sleeping dogs lie. Wesker went out in a lame way.
Reboot: I seem to remember something about capcom commenting that if they did an RE6, it'd be a reboot. Perhaps this is that? A PRIME time to get back to that horror origin.
