So, they just announced Resident Evil 6. What do they need to fix?

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ShotgunZombie

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Burnhardt said:
MiracleOfSound said:
Burnhardt said:
Multiplayer.
For me I would say the opposite.

Scrap any thoughts of multiplayer, scrap the stupid co-op and retarded AI partner, and make it a long, satisfying single player game like Resi 4.
I had multiplayer under 'Things that should have never been in a Resident Evil game'
Make that 3 of us... Anyway one thing that I enjoyed a lot and was very disappointed about when it failed to show up in later games was the Merchant from Resident Evil 4. Yes I know he wasn't particularly scary but he was funny and probably the most interesting character in the game plus when you stop to the think about it, his whole existence is a little unnerving. He is clearly infected with las plagas yet retains his free will, he has enough armaments to start and supply a small war and army respectably and there are clearly more than one of him since you can kill one of him and meet another one in a later level.
And before any of you point it out, yes I know he's simply meant to be a gameplay mechanic but could you imagine?
 

Lt_Bromhead

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Dec 14, 2008
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TriggerHappyAngel said:
Resident Evil 1's scaryness + Resident Evil 4's camera and controls + Resident Evil 5's graphics.
Oh, and also: no allies.
Pretty much what he said.

TBH, just look at what Yahtzee said made RE4 GOOD that they changed in RE5 and made bad. Just change the setting and story to something remotely interesting and buff up the graphics a wee bit.
 

josemlopes

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MiracleOfSound said:
SilverJin02 said:
I'd argue the concept works well in a Resident Evil game. Sure it doesn't seem to make much sense, but if they gave you too much mobility it'd be pathetically easy. I had no problem with that system at all. One thing that should always be considered in survival horror is the fact that you have to leave your characters somewhat vulnerable. It's not very horrifying if you can easily dodge every single hit.
lordlillen said:
did you not hear about shadows of the damned? it is RE4 but you can move while aiming wich makes dodgin piss easy so its not hard at all.
I think Dead Space is a good system - you can still move while aiming but you're slower.

How vulnerable you are can be tweaked by making enemies more aggressive and with quicker attack patterns. In my opinion freezing you in place is a dated mechanic now.
And the excuse that beeing stuck makes the game harder in RE5 is wrong, the enemy AI is incredibly retarded, they run untill they get close to the player then they just walk really slowly (like the typical zombies), they expect us to believe that they just forgot that they were able to use guns and motorcycles before. Its not that hard to run away from them since they just stop when they get close.
 

baddude1337

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Jun 9, 2010
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Go back to Zombies, A moving and shooting mechanic similar to Dead Space (could work easily in a Resi Evil game if they make the enemies more fearsome), A massive Mercenaries mode with tonnes of new stuff as well as all the old, and of course, Hunk must be in it!

I would like them to keep the melee system though. I like how it works.
 

ShotgunZombie

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XT inc said:
All I need in resident evil game is POLISH.

All the newer games have been skating by on fandom and what I call the NEW resident evil effect. Where by original fans love them and spout praise, because if you've played the old games, then god damn if the new controls aren't a master work of excellence by comparison.
Wait, what!? No, just, no... What Resident Evil fans have you been talking to? I love Resident Evil and while I won't deny that 4 was my all time favorite I still think 5 was atrocious, not to mention that all the Resident Evil fans I know won't hesitate to rip 5 apart and I agree what is it with people hating Tank control schemes it just takes a little getting used. That being said, to everyone who's been saying 5 should go back to its roots well it did do that in the DLC expansion "Lost in Nightmares" and it was blissful... Too bad it was also extremely short.
 

FalloutJack

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Nov 20, 2008
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ShotgunZombie said:
So it looks like Resident Evil 6 will be appearing at the Tokyo Game Show. As a fan of the series I'm both excited and a little nervous.
So let's have a discussion about the things that work for the Resident Evil franchise and the things that don't.
As long as they don't mutate any neutrinos, I really don't care.
 

Spencer Petersen

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Apr 3, 2010
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Here's some ideas

1. Increase movement speeds of both you and the zombies, reduce zombie health but increase the number of them on screen to compensate. Let us move while shooting, but enough that turning and running is the best option for escape, no backwards sprinting.

2. Put a heavier survival focus, make it a good idea to clean out and reinforce key points to fall back on when you encounter a large horde. Make it so you can sneak around massive hordes instead of directly intervening all the time. Make it so you have to find maps rather than just update an omnipotent minimap, like Silent hill, with hand made annotations to make it clearer.

3. Keep the map and areas you encounter open for exploration over the course of the game, instead of making it a long trek across a continent. Keep it inside a few city blocks or a multilevel sprawling mansion. Maybe make every floor a sublevel that you can return to to stock up on healing items and weapons.

4. Keep classic and new enemies from Resident Evil among the monsters, and maybe do some cross-splicing, like any mad scientist would do. Las-Plagas infested Tyrants as minibosses for example. Regenerator hordes that require explosive or incendiary weaponry to break up. Lickers that act as stealthy enemies you may wish to sneak by rather than fight head on. The overall feel should be more of a mad science experiement gone wrong, with Frankenstein's monster-esque monstrosities and animal human hybrids. Remember that a contagion style game only makes sense where you have interactions with a lot of non-infected people, and when you spend the game mostly alone, we don't fear infection. Be creative, and make sure the monsters are fun to fight but still feared because your health and ammo are a rare resource.

5. Give us a choice for which character to play as, with different bonuses. Maybe Chris Redfield can kick down weaker doors to escape hordes, Jill Valentine can unlock more rooms to gain extra first aid sprays and ammunition as "the master of unlocking", Leon is more agile and can climb through air vents to get to places and maybe Claire can hack computers to open security doors or commandeer cameras to get a look at where enemies are.

6. Don't try to make the story a sprawling epic, go back to basics. You are investigating a complex built by a subsidiary of Umbrella after the Africa incident and when you arrive the leader of the complex starts the contamination program to stop you and destroy evidence of the facility. You must quickly retreat to the roof where you get a package of arms and healing items. From there you must go down floor by floor and clear out the building to gain access to the information you are after and use the self destruct to avoid spilling out the monsters.

7. Remove money as a resource. It makes no sense that you are using common currency to buy things either from your supporting force or people who seem to be completely unaffected by the virus or monsters. Make it something like specimens or samples you can collect and trade to the security system for experimental guns or gun upgrades.

8. Let us upgrade our character in subtle ways. Give us armor to equip, give us weapon mods, give us skills to use. Reward exploration with unique items and and keep the enemies always testing us. Make sure that going in for melee is something that you dread doing, not for bad controls, but because you are putting yourself at extra risk. Give us some ranged enemies we should have to engage smartly to avoid damage from. Change the combat from just standing like a turret and picking off headshots from a few villagers.

9. Get rid of QTE's, just do it.
 

TheRundownRabbit

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Aug 27, 2009
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Personally, I thought RE5 was great, the only problem was, it wasn't scary.
I just want this next Resident Evil game to be scary, is that too much to ask?
 

Pyro Paul

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the ability to move and shoot (dead space style) + allies would make the game feel very tactical which i think would be an intresting new way to push the game.

If you do introduce movement + shooting mechanics you then would also have to change the enemy mechanics in order to make the difficulty balanced with your new ability. Simply said, if you added movement to RE4 or 5 the game would instantly become easy even on the hardest most difficulty. This is because the enemys react, attack, and just move too slowly.

you can balance this 2 ways.
1- Better enemies. Faster, Stronger, more resilent, smarter... the Necromorphs from Dead Space 1 and 2 are a good example of this. a faster enemy that is more resilent will be a much bigger threat then the ganados or majin from resident evil.

2- MORE enemies. a handful of slow zombies are never a threat. even zombie movies point this out often. But when there are more of them then bullets in your gun... Left4Dead has taught this lesson, as often the deadliest thing in the game is not the special infected but the common. With the technology we have today, we could see 20+ sized zombie hordes...
 

Valdsator

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May 7, 2009
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I'd like them to use the controls from RE4, but make the gameplay a lot like RE 1 through 3. You have to go through a rather non-linear environment, exploring to find keys, backtracking at times, and sometimes dodging zombies, rather than always fighting them. Also, bring back the T-Virus. Screw that mouth tentacle shiz.
 

Raddra

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Jan 5, 2010
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The_Yeti said:
they need to.... MAKE. IT. A. HORROR. FRANCHISE. AGAIN.

o and undo that dickish las plagas stuff, we need our REAL zombies back already.
Agrees.

To me Resi Evil was always about survival horror and the story, but ever since they made Umbrella completely retarded and silly and removed the zombie survival aspect it just died.
 

teebeeohh

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Jun 17, 2009
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re4 controls but make ammo and enemies less abundant and make everything darker and more scary. and drop the story, it's horrible and stands in the way of the games being scary.
 

Stormz

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Jul 4, 2009
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Capcom needs to quit locking content that's already on the disc and making you pay for it. That's what they need to fix.

Anyway. Tone down the action a little. I thought resident evil was suppose to be horror. 5 wasn't scary in the least. Also either get rid of the second character unless someone else is playing with you, or fix the damn AI.
 

tycho0042

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Jan 27, 2010
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The biggest issues I have had with the "new" RE games has been we're not fighting zombies anymore! I understand that perhaps the T virus has proven to be less effective/harder to control than the plagas but jeez. it's not the same blowing the head off of someone when they keep going because of some giant killer insect is actually the pilot. I did like the point in RE5 when you got to fight the lickers. It kind of proved to me that we need more T virus less plagas.

While probably impossible, I would love for a RE game to, you know... BE SCARY. The closest RE to me has ever been scary aside from cheap 2 second thrills(OMG, that creature jumped from around the corner!) Was in the first one, I read the diary entries with the one man becoming infected and slowly you realize as you go on what is happening to him. Then back to the cheap thrills with him jumping out of the closet. It would be super awesome if they learned a little from Konami and use atmosphere a little more.

Lastly, but not least MAKE THE AI PARTNER WORTH A DAMN! Good lord, between escorting Ashley around and Sheva chasing you down to use a red/green herb on your slight scratch or watching her obliterate your ammo supplies it's ridiculous!

I don't know if I'm the only one who thinks so but does anyone else think that RE 2 and 3 need to get the same level of makeover that the original RE and 0 got on the GC?
 

monkey-skitz 91

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Apr 16, 2010
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ShotgunZombie said:
So it looks like Resident Evil 6 will be appearing at the Tokyo Game Show. As a fan of the series I'm both excited and a little nervous.
So let's have a discussion about the things that work for the Resident Evil franchise and the things that don't.
they need to make it realistic, not full of total japanese fanwank and fight scenes like resi 5.

keep things consistent with the mainstream story, not poxy retcons like the umbrella chronicles etc.

THEY NEED THE ATTACHE CASE MENU FROM RESI 4. the best inventory system to ever appear in a game.



apply to those three rules and they should be onto a winner.