So, they just announced Resident Evil 6. What do they need to fix?

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MiracleOfSound

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SilverJin02 said:
I'd argue the concept works well in a Resident Evil game. Sure it doesn't seem to make much sense, but if they gave you too much mobility it'd be pathetically easy. I had no problem with that system at all. One thing that should always be considered in survival horror is the fact that you have to leave your characters somewhat vulnerable. It's not very horrifying if you can easily dodge every single hit.
lordlillen said:
did you not hear about shadows of the damned? it is RE4 but you can move while aiming wich makes dodgin piss easy so its not hard at all.
I think Dead Space is a good system - you can still move while aiming but you're slower.

How vulnerable you are can be tweaked by making enemies more aggressive and with quicker attack patterns. In my opinion freezing you in place is a dated mechanic now.
 

colonialmarine

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Ellen of Kitten said:
Reboot: I seem to remember something about capcom commenting that if they did an RE6, it'd be a reboot. Perhaps this is that? A PRIME time to get back to that horror origin. :)
Capcom said that resi 6 would be what resi 4 was to resi 3. A completely different game... again.
 

AzureRaven

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MiracleOfSound said:
I think Dead Space is a good system - you can still move while aiming but you're slower.

How vulnerable you are can be tweaked by making enemies more aggressive and with quicker attack patterns. In my opinion freezing you in place is a dated mechanic now.
If they can incorporate that well, I'd be more than happy. But it will definitely mean they better make some more aggressive baddies. It worked well in DS cause the necromorphs are pretty quick and ruthless. ...And occasionally cheap.(I'm looking at you, you little tiny swarming...things!) But yea, I can live with that if they pull it off right.
 

Burnhardt

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MiracleOfSound said:
Burnhardt said:
Multiplayer.
For me I would say the opposite.

Scrap any thoughts of multiplayer, scrap the stupid co-op and retarded AI partner, and make it a long, satisfying single player game like Resi 4.
I had multiplayer under 'Things that should have never been in a Resident Evil game'
 

MiracleOfSound

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Burnhardt said:
I had multiplayer under 'Things that should have never been in a Resident Evil game'
Then we are in agreement 100%!

SilverJin02 said:
If they can incorporate that well, I'd be more than happy. But it will definitely mean they better make some more aggressive baddies. It worked well in DS cause the necromorphs are pretty quick and ruthless. ...And occasionally cheap.(I'm looking at you, you little tiny swarming...things!) But yea, I can live with that if they pull it off right.
Those little ones were annoying, though they did make Isaac do a mean funky chicken dance.
 

Jacco

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lordlillen said:
did you not hear about shadows of the damned? it is RE4 but you can move while aiming wich makes dodgin piss easy so its not hard at all.
Then they need to compensate for that and make it so that it is still challenging with the mobility. As it stands, they are just being lazy.
 

AzureRaven

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MiracleOfSound said:
Burnhardt said:
I had multiplayer under 'Things that should have never been in a Resident Evil game'
Then we are in agreement 100%!
Multiplayer can work fine...but it needs to be completely aloof from the campaign. Like...if they want to throw in another Mercenaries minigame...or maybe...a separate smaller co-op story like Splinter Cell does, that's ok. But the heart of the game needs to be solo.
 

Ellen of Kitten

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Jacco said:
lordlillen said:
did you not hear about shadows of the damned? it is RE4 but you can move while aiming wich makes dodgin piss easy so its not hard at all.
Then they need to compensate for that and make it so that it is still challenging with the mobility. As it stands, they are just being lazy.
Actually they're fitting into the Resident Evil control scheme. The same controls have been present through Re1 to present day. Sure there's the odd tweek here and there; 180 degree turn, RE3 had a little dodge if you timed things right. Whatever. The only thing that's different is the camera. I think we all agree that the camera change made everything better. The controls remain constant. It's an RE thing to steer like a tank. :)

I seem to remember seeing a promo video of RE4 in it's early stages (not the infamous RE3.5) where Leon could be seen in the famous village brawl in the early part of the game; he was backing up and shooting baddies. They obviously didn't keep that in the game, and I suspect I know why.

In a horror setting, there's an aspect of fear associated with attacking creatures that don't seem effected by your attacks, and watching them slowly bear down on you. If you're backing away, they cannot bear down. They can lumber faster, but to me that introduces a different sensation to slow lumbering terror.

Anyway, the control scheme has been Resident Evils longest running complaint. It fell off considerably when RE4 came around, and the camera position changed, but the whole moving-while-shooting thing has been a complaint since early years. :)
 

jedizero

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Well, first things first, get rid of that "Resident Evil" Title, its just hanging on, and make a new damn IP and have some new ideas and don't try to tie it into that idiotic bullshit you call a story.
 

Sarah Kerrigan

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Please don't bring Wesker back. I know he's a big iconic villain and everything and as a Resident Evil fangirl I see why they bring him back, but everyone is getting tired of him.

Also, bring back the old characters. Billy, Rebecca, ect.
 

Slythernite

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Add some horror. Mostly, I'd really like them to use the T Virus some more. "The" Las Plagas were kinda neat in RE4, but they just didn't seem nearly as interesting in RE5, and felt rather repetitive. The control scheme, for me, was fine. I never felt the need to run and gun. The inventory, while extremely restrictive, was somewhat fair and added necessary difficulty. I really like Tetris-Inventory like in RE4, that would be neat again. Oh, and enemies with guns are really just not fun to fight. Sure, it gives me a reason to use my rifle, but even the zombies with dynamite were real pains and didn't give a zombie feel. Finally, bring back Regenerators (Iron Maidens?); they were terrifying. Keeping Co-op would be quite nice, and might compromise sufficiently for another AI partner.
 

Lamppenkeyboard

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I liked 5 as a co op experience. Sheva was awful if you weren't playing alongside a friend, however. Maybe they could have a co op campaign as well as a single player experience. Setting is also a key issue that needs work. Something either akin to the mansion/ castle settings, or the modern scientific areas of the series. I never felt the desert was a good setting for a RE game, and the village levels from 4 were my least favorite of that entry.

Also, make the game longer than 5. I didn't feel as though it was very substantial at all. I rented the game, so I didn't feel as though I was cheated out of anything. If I would have payed any price $20 or over I would have been pissed. Although I do like the unlockable aspects of 4 and 5.

The more eccentricities they go for, the better in my opinion. The best scene in resident evil 4 for me was when the zombie pope guy literally killed a man with a spiked tentacle which then retracted under his robes, implying for me that he literally uses his cock as a weapon (I fully admit that my admiration of that scene is immature) . The african setting of 5 didn't have too many eye catching characters. The whole mega yacht fight with that kraken thing was notable, but I felt like it was a really tasteless big budget hollywood remake of the del lago fight from four, which was one of my favorite sections and all they needed was a rowboat and a harpoon, not all these modern warfareesque chain guns and shit). I liked Wesker though, I thought of him as a cheap version of agent smith. My friend and I called him rent-a-smith. All in all, make it more varied than RE5.

I felt as though most of 4 and 5s encounters demanded that you stand and fight, with no real option to run. The tense moments of the game of course are those when you have a chance to run, especially when running is the more practical, safe option.

Also an equally powerful, yet less convienient shotgun might work better for the horror setting. Like a double barrelled shotgun instead of a spas-12. When I had shotgun ammo, I felt like more of a zombie killing badass than a person faced with any real threat of getting overwhelmed by the infected/undead. In fact, I just kept the bolt action rifle for the entire game in four instead of upgrading to the semiauto. Without the sniper scope or the ability to mash the trigger until everything in front of you fell down, it gave you a good sense of vulnerability and "slowness", and I got to feeling like I was in Night of the living dead instead of Planet Terror. A choice like this could have worked well with the shotgun.

It is probably obvious that I haven't actually played any of the games other than 4 or 5. Because of this, I feel as though their over the shoulder/ psuedo arcade feel is "the" resident evil experience. I have looked into the other games though, and the area where I feel they exceeded 4 and 5 would be the story. Not necessarily the presentation or the quality of the script, but the overall corporate intrigue/ conspiracy theory story is more appealing to me than the global terrorism themes of the latter installments in the series. I would like to see something along these lines in six. Apparently "Raccoon City" actually will have these themes, this is one of the reasons I am looking forward to its release.

The zombie dogs of course are the trademark of the series, but I would prefer that they stop getting thrown at you in an "arena deathmatch" kind of fashion. Me and my friend almost went postal over how frustrating it was to have to unload every bit of remaining ammo into what classifies as a normal enemy, with no obvious option of circumventing the fight. I mean, that is like call of duty level. I expect an "action/survival horror" game, yet there is too much emphasis on the action. Like I said earlier, the frightening parts were the ones which gave you a chance of escape instead of forcing you into fighting.

The chainsaw burlap sack guy is a good example. In 4, he was first presented as some freak who was probably on pcp, and I ended up running terrified from him. Later on in 4, and then 5, he kept showing up as an impassible obstacle. The terror turned to frustration very quickly.

In fact, balancing the action and the survival horror aspects could be one of the main improvements in my opinion.

One last thing would be that they remove the online versus mode. To be honest I couldn't see any reason for that to fit into a survival horror game. Keeping the co op would be beneficial though. But don't take out the splitscreen. That is kind of an improvement that could be made to any game released these days however.
 

spikeyjoey

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I agree that it should be scary
I agree that zombies should be brought back
I agree no more f***in co-op (essentially elimintes point 1), except for in mercenaries mode..


I think the new game should take inspiration from (wait for it...) resident evil afterlife (the movie)... blasphemy you may say, but i think a faster paced game, where zombies die very easily (ie 1 headshot= death, unlike those pesky iron skulled ganados!), but there are LOTS of them (think dead rising).. that way ammo will be a real concern (perfect way to build tension IMO), and you will find yourself running from zombies a lot more..

and yes, moving while shooting should be implemented (strafing backwards while firing off an assault rifle into a tide of zombies, only to find yourself backed into a corner, for that classic action move - ratatatat AAAAAAAAARRRRGHH!! moment.. yes please :D )

EDIT: maybe be implemented.. unsure of running and gunning tbh

Also, Splinter cell conviction managed to separate single and co-op, so i dont see why any other game couldnt.. (though in fairness, SC:C single player was very short.. id rather have a solid single player)
 

Proverbial Jon

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The_Yeti said:
they need to.... MAKE. IT. A. HORROR. FRANCHISE. AGAIN.

o and undo that dickish las plagas stuff, we need our REAL zombies back already.
100% agree.

Capcom need to make a decision. Do they stick with this new Ouroborus/Las Plagas plotline or do they go back and remake the first 4 games over and over and over again. Which is exactly what they keep doing...

So we have the original Resident Evil titles: RE, RE2, RE3 and RE:CV. Then Capcom make the REmake for Gamecube, basically the first game AGAIN. Then they make the Umbrella Chronicles for the Wii which covers RE1 (again) and RE3. After that they release the Darkside Chrionicles which covers RE2 and RE:CV. NOW they're doing Resident Evil: Operation Raccoon City which once again covers RE2 and RE3 from a different perspective. WHEN WILL THE MADNESS END?

You know what Capcom? I liked the days of RE1 through to Code Veronica. I LIKED the Umbrella storyline. What I don't like is RE4 and RE5, for a multitude of reasons but mostly for abandoning the T-Virus in favour of something equally ridiculous. Please stop that.

Also, less shooter and more survival horror. No, that doesn't mean simply giving me a limited inventory. That's not survival, that's just irritating. Do you mean to say that Chris Redfield has less pockets than James Sunderland? I doubt that.
 

Rad Party God

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The T virus and Las Plagas are pretty much erradicated by now and Wesker is pretty much dead (if a volcano can't kill him, I don't know what else could), so I can't think on anything plausible without entering the supernatural territory (as in ghosts and aliens, not that Resident Evil is realistic in any sense, just slightly plausible).

I'd say that they need a reboot with traditional zombies and with actual horror, not another shoddy sequel with Mr. Steroids Redfield.

Or they could do an extreme makeover!
 

sean360h

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they need to fix the friendly ai i was so mad at res 5 when your stupid ai partner would go and pick up all the mines you placed or use the wrong gun or try and heal you with the best healing item when you only had a little bit of health missing
 

bentley2210

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Just go back to the formula that worked, hell, I still prefer the static cameras/tank movement controls are better for "survival horror" than the over the shoulder free look.
 

omega 616

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The_Yeti said:
they need to.... MAKE. IT. A. HORROR. FRANCHISE. AGAIN
BOOM! headshot!

Stop making a bad action game and start making what resident evil started out as and what "dead space" is now. That's how I think of it, as "Resident evil" died it let "Dead Space" take it place.

It's the same with Dino Crisis, the first one was a horror game, the second was an action game.

Be serious, was anybody scared at any point during the last two Resi games? "Oh, no!" This bat/scorpion thing sure is scary in the middle of the day .... makes that nemesis guy look like a bunny wabbit!"

Also there were bullets every-fucking-where! The previous ones it was a real danger that the knife could be your only form of defense and that was great, now it's like every location is an abandoned military base! Bullets for every gun laying around, some crazy ass merchant selling you bullets and upgrades with the vast fortunes that lay around.

Resident evil 4 and 5 are so PG13 compared to 1,2 and 3!
 

Mr. Google

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Ellen of Kitten said:
I honestly want Resident Evil to return to its survival horror roots. It can use the the same control/camera scheme as RE4 and 5, but it needs to be horror. RE5 felt a lot like RE1 in some places, right down to the aim-but-don't-move controls. It can use the mechanic, but it needs to be horror. Lost in Shadows, the RE5 dlc proved that it can do horror. My first playthrough of that was really unnerving, and it really brought me back.
I remember going over my friends house and playing that. I was so nerve racked the entire time. Were trying to solve a puzzle yet some guy we can't kill is following us. Very scary, very fun.
 

XT inc

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All I need in resident evil game is POLISH.

All the newer games have been skating by on fandom and what I call the NEW resident evil effect. Where by original fans love them and spout praise, because if you've played the old games, then god damn if the new controls aren't a master work of excellence by comparison.

I want a sort of fluidity and randomness to make an awesome resident evil game. Better controls across the boards.

The shooting system needs a mild fix, not turn it into a fast paced third person shooter, just air out the fumes that are the clunky can't walk and shoot problems, or maneuver correctly when need be.

Make the item customization better and more random, I dunno add blue prints or random drops or something.

Take us back to Toronto, I mean raccoon city. Showcase the epic guns against epic virus tainted freaks.

Create a new character who isn't a special operative psycho, hell Id even say go the mass effect route and let you have customized characters that have generic voice overs.

lastly if the content is on the disc DON'T MAKE ME BUY AN UNLOCK CODE FOR IT YOU DICKS.