jademunky said:
Not a usual visitor to IGN so I don't entirely follow you there.
There's a statement in an IGN roundtable that "this [Sonic] was never a good series." It didn't go over well with a lot of people.
Thing is, I've actually seen this philosophy applied by others (including Yahtzee) least with the 3D games, namely:
Sonic Colours: "This is the first good 3D Sonic game." (forgetting about Adventure 1/2)
Sonic Generations: "This is the first good 3D Sonic game." (forgetting about Colours)
Sonic Forces: "There were never any good 3D Sonic games. (forgetting about Generations)
Geek Critique explained it best when he said that the shadow 06 cast over the series became retroactive, where it's tainted not just future titles, but past ones as well.
I do totally admit that my own perceptions are biased as hell towards the mustachio'd stereotype in overalls but lets just look at it from the perspective of gameplay: Compare Sonic 1 to Mario 3 which came out a year prior. I played the hell out of both as a kid and Mario was just a joy to play with well designed levels that rewarded your skill with the game rather than rote memorization.
Sonic was badly designed from the start, had some of the worst controls I have ever seen, allowed and encouraged you to constantly go faster and faster yet did not give you any possible way of knowing what was ahead in time. It was still a fun and colourful game with great music (and I do think that it does win out in visuals and music) but does not hold up as well today and was inferior to it's competitor in it's own day.
You could also say the same thing WRT Sonic 2 and 3 compared to Mario World (which once again, they came out way after)
Okay, I'm going to step in here.
I won't comment on the NES/SNES Mario games, because I haven't played them since around the time they came out, and apart from Super Mario 64, have never been invested in Mario in any form. But STH 1 is hardly a case of "rote memorization" - none of the Genesis Sonic games are. Memorization will certainly help you get through a stage, but it's not the be all and end all. If anything, STH 1 is the least rewarding of memorization because of its six zones, three don't allow any real speed at all (Marble, Labyrinth, Scrap Brain). When you're in these three zones, you're basically playing a traditional platformer. It's actually part of the reason why STH 1 is held below the subsequent Genesis games. But when it does encourage you to go faster, it's never without sufficient warning if your reflexes are fast enough.
There's certainly Sonic games that have put too much emphasis over speed in comparison to the platforming, but I never had a problem with the early Genesis games in this regard.