Sonic The Hedgehog movie trailer dropped.

Recommended Videos
Jan 27, 2011
3,740
0
0
jademunky said:
was never a great platformer
Never?

I've had more fun with Sonic 3 & Knuckles than I've ever had with ANY mario title. The only one of which I found remotely interesting was Galaxy. Let alone throwing in Sonic 2, Mania, Advance 3, Colors and Generation (And I'll admit to having a soft spot for Shadow's game).

Some of us happen to enjoy a more "flow-based" game where it's less about precision and more about learning to optimize your flow through a level at high speed. Where getting through a level isn't all that hard, but going through the level WELL requires mastery.

It's also why I'm not all that big a fan of the DK games either. Too much precision to just get through a damn level.

Saying Sonic was NEVER good is way too broad of a generalization.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
The movie people behind this movie responds and takes in criticism:

https://twitter.com/fowltown/status/1124056098925944832?s=19

https://twitter.com/Polygon/status/1124073486400544768?s=19
 

Jarrito3002

Elite Member
Jun 28, 2016
589
488
68
Country
United States
The Gangsta Paradise playing and just everything about everything in this just has me stun. Its not even dumpster fire just fire with a dumpster next to it. I don't know what to expect maybe Jim Carrey will at least make not a worst slogg ever that is his talent for better or worse.
 

Marik2

Phone Poster
Nov 10, 2009
5,462
0
0
Samtemdo8 said:
The movie people behind this movie responds and takes in criticism:

https://twitter.com/fowltown/status/1124056098925944832?s=19

https://twitter.com/Polygon/status/1124073486400544768?s=19
I do wonder what his redesign will look like.
 

jademunky

New member
Mar 6, 2012
973
0
0
CoCage said:
I'm gonna stop you with the "IGN history revisionist" bullshit. You may have not like the Sonic games, but overall most of the games are great platformers. Some of the 3D ones had major slip ups, but a majority of the games are worthy of their positive praise and reception. Some parts in some games may have not aged well, but the same could be said for a lot of platformers in the 90s. Including the plumber.
Not a usual visitor to IGN so I don't entirely follow you there.

I do totally admit that my own perceptions are biased as hell towards the mustachio'd stereotype in overalls but lets just look at it from the perspective of gameplay: Compare Sonic 1 to Mario 3 which came out a year prior. I played the hell out of both as a kid and Mario was just a joy to play with well designed levels that rewarded your skill with the game rather than rote memorization.

Sonic was badly designed from the start, had some of the worst controls I have ever seen, allowed and encouraged you to constantly go faster and faster yet did not give you any possible way of knowing what was ahead in time. It was still a fun and colourful game with great music (and I do think that it does win out in visuals and music) but does not hold up as well today and was inferior to it's competitor in it's own day.

You could also say the same thing WRT Sonic 2 and 3 compared to Mario World (which once again, they came out way after)
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
jademunky said:
CoCage said:
I'm gonna stop you with the "IGN history revisionist" bullshit. You may have not like the Sonic games, but overall most of the games are great platformers. Some of the 3D ones had major slip ups, but a majority of the games are worthy of their positive praise and reception. Some parts in some games may have not aged well, but the same could be said for a lot of platformers in the 90s. Including the plumber.
Not a usual visitor to IGN so I don't entirely follow you there.

I do totally admit that my own perceptions are biased as hell towards the mustachio'd stereotype in overalls but lets just look at it from the perspective of gameplay: Compare Sonic 1 to Mario 3 which came out a year prior. I played the hell out of both as a kid and Mario was just a joy to play with well designed levels that rewarded your skill with the game rather than rote memorization.

Sonic was badly designed from the start, had some of the worst controls I have ever seen, allowed and encouraged you to constantly go faster and faster yet did not give you any possible way of knowing what was ahead in time. It was still a fun and colourful game with great music (and I do think that it does win out in visuals and music) but does not hold up as well today and was inferior to it's competitor in it's own day.

You could also say the same thing WRT Sonic 2 and 3 compared to Mario World (which once again, they came out way after)
Once again, your opinion. Sonic was always about route memorization and Sega Hard arcade style action. This isespecially true with the 3D games that did letter Ranks. Sega got big in the arcades, and that is where a lot of their philosophy comes from. There are flaws, but they don't make the games terrible. I say this as a fan of games like Mario, Sonic, Vectorman, DKC (I hate the Wii version of Returns though), Rayman, and Crash Bandicoot.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
jademunky said:
Not a usual visitor to IGN so I don't entirely follow you there.
There's a statement in an IGN roundtable that "this [Sonic] was never a good series." It didn't go over well with a lot of people.

Thing is, I've actually seen this philosophy applied by others (including Yahtzee) least with the 3D games, namely:

Sonic Colours: "This is the first good 3D Sonic game." (forgetting about Adventure 1/2)

Sonic Generations: "This is the first good 3D Sonic game." (forgetting about Colours)

Sonic Forces: "There were never any good 3D Sonic games. (forgetting about Generations)

Geek Critique explained it best when he said that the shadow 06 cast over the series became retroactive, where it's tainted not just future titles, but past ones as well.

I do totally admit that my own perceptions are biased as hell towards the mustachio'd stereotype in overalls but lets just look at it from the perspective of gameplay: Compare Sonic 1 to Mario 3 which came out a year prior. I played the hell out of both as a kid and Mario was just a joy to play with well designed levels that rewarded your skill with the game rather than rote memorization.

Sonic was badly designed from the start, had some of the worst controls I have ever seen, allowed and encouraged you to constantly go faster and faster yet did not give you any possible way of knowing what was ahead in time. It was still a fun and colourful game with great music (and I do think that it does win out in visuals and music) but does not hold up as well today and was inferior to it's competitor in it's own day.

You could also say the same thing WRT Sonic 2 and 3 compared to Mario World (which once again, they came out way after)
Okay, I'm going to step in here.

I won't comment on the NES/SNES Mario games, because I haven't played them since around the time they came out, and apart from Super Mario 64, have never been invested in Mario in any form. But STH 1 is hardly a case of "rote memorization" - none of the Genesis Sonic games are. Memorization will certainly help you get through a stage, but it's not the be all and end all. If anything, STH 1 is the least rewarding of memorization because of its six zones, three don't allow any real speed at all (Marble, Labyrinth, Scrap Brain). When you're in these three zones, you're basically playing a traditional platformer. It's actually part of the reason why STH 1 is held below the subsequent Genesis games. But when it does encourage you to go faster, it's never without sufficient warning if your reflexes are fast enough.

There's certainly Sonic games that have put too much emphasis over speed in comparison to the platforming, but I never had a problem with the early Genesis games in this regard.
 

jademunky

New member
Mar 6, 2012
973
0
0
aegix drakan said:
jademunky said:
was never a great platformer
Never?

I've had more fun with Sonic 3 & Knuckles than I've ever had with ANY mario title. The only one of which I found remotely interesting was Galaxy. Let alone throwing in Sonic 2, Mania, Advance 3, Colors and Generation (And I'll admit to having a soft spot for Shadow's game).

Some of us happen to enjoy a more "flow-based" game where it's less about precision and more about learning to optimize your flow through a level at high speed. Where getting through a level isn't all that hard, but going through the level WELL requires mastery.

It's also why I'm not all that big a fan of the DK games either. Too much precision to just get through a damn level.

Saying Sonic was NEVER good is way too broad of a generalization.
Well........ I never played the Sonic & Knuckles expansion and I totally admit that I am fanboying hard about this and having fun just remembering my 10-year-old-self getting worked up about the console wars which were totally real and important and not at all just an exercise in consumerist wankery.
 

jademunky

New member
Mar 6, 2012
973
0
0
CoCage said:
Once again, your opinion. Sonic was always about route memorization and Sega Hard arcade style action. This isespecially true with the 3D games that did letter Ranks. Sega got big in the arcades, and that is where a lot of their philosophy comes from. There are flaws, but they don't make the games terrible.
No, far from terrible. As I said (in an edit that might've been after you replied) that I do consider 2D sonic to be totally playable and as far as it's visual aesthetics and music go, top tier for it's time.
 

jademunky

New member
Mar 6, 2012
973
0
0
Hawki said:
Okay, I'm going to step in here.

I won't comment on the NES/SNES Mario games, because I haven't played them since around the time they came out, and apart from Super Mario 64, have never been invested in Mario in any form. But STH 1 is hardly a case of "rote memorization" - none of the Genesis Sonic games are. Memorization will certainly help you get through a stage, but it's not the be all and end all. If anything, STH 1 is the least rewarding of memorization because of its six zones, three don't allow any real speed at all (Marble, Labyrinth, Scrap Brain). When you're in these three zones, you're basically playing a traditional platformer. It's actually part of the reason why STH 1 is held below the subsequent Genesis games. But when it does encourage you to go faster, it's never without sufficient warning if your reflexes are fast enough.

There's certainly Sonic games that have put too much emphasis over speed in comparison to the platforming, but I never had a problem with the early Genesis games in this regard.
Thanks for the clarification on the IGN thing.

Yeah, in all likelihood I am conflating the first two games and my old-man-memory is playing tricks on me. The Genesis was something my friends owned and I could only play at their house. I don't remember how far I got in 1 (star light zone I think) and I know I got as far as the final boss in death egg zone in sonic 2 multiple times.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Hawki said:
There's a statement in an IGN roundtable that "this [Sonic] was never a good series." It didn't go over well with a lot of people.

Thing is, I've actually seen this philosophy applied by others (including Yahtzee) least with the 3D games, namely:

Sonic Colours: "This is the first good 3D Sonic game." (forgetting about Adventure 1/2)

Sonic Generations: "This is the first good 3D Sonic game." (forgetting about Colours)
It was because of shit like this and among other problems, I started to take Yahtzee less serious. He just became another Internet contrarian. And there times where he clearly didn't do his research or did not back up his claims. IGN was always shit, even before the infamous God Hand review. Thank you, Hawki.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
CoCage said:
It was because of shit like this and among other problems, I started to take Yahtzee less serious. He just became another Internet contrarian. And there times where he clearly didn't do his research or did not back up his claims. IGN was always shit, even before the infamous God Hand review. Thank you, Hawki.
Hasn't he always been contrarian?

I use Yahtzee as an example, but I don't really begrudge him that. It's his duty to have as much fun at the expense of a game as possible. 90% of the game, he's making fun of a game I've got no investment in. 10% of the time that's different. Ergo, I can't really complain about him making fun of games I like when he's basically an equal opportunity provocatur.
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
Hey, remember when Gangsta's Paradise was a sincere reflection on the problems facing poor black men and the empty nihilism of living in a culture where the only visible path to success is through a life of crime and violence which not only perpetuates a cycle of community decay, but also ultimately claims the lives of those it seemingly empowers.

Boy, that was a long time ago, huh.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
You know how basically everyone doesn't care much for Sonic's design in this movie? Jeff Fowler, who's making his directorial debut (and possibly funeral) with this movie, said they're going to change it.

Jeff Fowler on twitter said:
Thank you for the support. And the criticism. The message is loud and clear... you aren't happy with the design & you want changes. It's going to happen. Everyone at Paramount & Sega are fully committed to making this character the BEST he can be... #sonicmovie #gottafixfast
For bonus points, read the above in Jaleel White's Sonic voice for the saturday morning cartoon. Also, that hashtag. #gottafixfast.

Source [https://twitter.com/fowltown/status/1124056098925944832?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1124056098925944832&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2F2%2Ftwitter.min.html%231124056098925944832].
 

McElroy

Elite Member
Legacy
Apr 3, 2013
4,625
395
88
Finland
evilthecat said:
Hey, remember when Gangsta's Paradise was a sincere reflection on the problems facing poor black men and the empty nihilism of living in a culture where the only visible path to success is through a life of crime and violence which not only perpetuates a cycle of community decay, but also ultimately claims the lives of those it seemingly empowers.

Boy, that was a long time ago, huh.
I thought Amish Paradise was the serious one.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Most people who shit on Sonic games do so because they know they are supposed to shit on Sonic games to show how like everyone else they are, despite them likely not having played any Sonic game in a long time or even at all. At best they think the silly plots is enough justification. Sonic Forces was a genuinely great Sonic game with a really dumb plot.
 

Scarytown_v1legacy

New member
Mar 24, 2017
40
0
0
Chimpzy said:
You know how basically everyone doesn't care much for Sonic's design in this movie? Jeff Fowler, who's making his directorial debut (and possibly funeral) with this movie, said they're going to change it.

Jeff Fowler on twitter said:
Thank you for the support. And the criticism. The message is loud and clear... you aren't happy with the design & you want changes. It's going to happen. Everyone at Paramount & Sega are fully committed to making this character the BEST he can be... #sonicmovie #gottafixfast
For bonus points, read the above in Jaleel White's Sonic voice for the saturday morning cartoon. Also, that hashtag. #gottafixfast.

Source [https://twitter.com/fowltown/status/1124056098925944832?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1124056098925944832&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2F2%2Ftwitter.min.html%231124056098925944832].
I'd like to think this was some sort of 4D Chess marketing where they purposely used an awful Sonic model to get the movie to go viral before changing it back to the classic design, but I just can't see Hollywood being that smart.

Also I don't think a new Sonic model will be enough to save this movie. Everything looks so god damn bland. When I think of Sonic I think of other worldly places with insane colors and over the top robot designs. Instead we have the Redwoods being used as the Green Hill Zone, grey or black bargain bin robots that weren't good enough for a Transformer movie, San Francisco again, and Mushroom Hill Zone made up entirely of your standard portobello mushrooms. It all looks like it was shot on digital with flat lighting as well. And dear god don't look up the director or the duo that wrote the script. The only thing that remotely gives me interest is Jim Carrey's final shot of turning into full on Robotnik/Eggman. And I fucking hate Jim Carrey.

Man I wish I would have thrown my lot in Pokemon when I was a kid. I hear their movie isn't perfect, but it gives the fans exactly what they want instead of this dumpster fire.
 

Lil devils x_v1legacy

More Lego Goats Please!
May 17, 2011
2,728
0
0
I am just happy they are going to change Sonic's design. I have no idea why they would get as far as trailer with Sonic looking like that. Looks like the person who created that never played Sonic or watched anything related to Sonic in their life. Looks like a man in a furry onesie instead of the actual character.

https://kotaku.com/sonic-the-hedgehog-movie-design-to-be-changed-following-1834488203

Hopefully when they do release it Sonic will actually look like Sonic and not nightmare material.
 

Agema

Overhead a rainbow appears... in black and white
Legacy
Mar 3, 2009
9,917
7,080
118
Saelune said:
Most people who shit on Sonic games...
... were proper adult gamers with good taste who played on a PC rather than a console.

(Sorry, couldn't resist)